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Patch 27 - Combat missions, events and challenges feedback.

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I've come back to this game after a half year of as good as no game time. I've completely restarted my character. I started as lieutenant commander and 155 crew. Don't know if this is cause i still have the tutorial checked as done, or if you start at 155 crew by default.

Any player who picks this game up today, will most likely ragequit en uninstall the same day. The tutorial, unless changed, is realy difficult to complete for a new player. If the player proceeds to do missions or fight AI. He will hardly find any missions available for his class, nor will he find any OW AI that is a match for him. If he loses the first few games, which is very likely, even if its in a free basic cutter, he'll most likely uninstall and never look back.

If you're in a clan it will be much easier, but most of the new players will not get to that point. 

Get more low level missions, more low level AI ships, so at least they can practice a bit so they can get to the point of doing PvP and don't quit after just a couple of hours of gameplay. 

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hello I draw your attention to the fact that the new players have a lot of difficulty to progress because there are very few missions of rank 7, only one by maintenance cycle, there would have been there not way for low-level missions to have more?

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I think the Doubloon rewards for patrols should be reduced. It's 2000 just for sinking a couple of AI frigates which is too much compared to OW PVP or PVE.

I feel like I'm forced to do them because its such an easy dub revenue and i am being forced into ganking noobs who are here for the same reason. (cos i can't see who im tagging and you cant let them go cos you would be stuck in battle for 30 mins waiting to get ganked yourself). So we had about 2000 BR up against an undercrewed Trinc earlier. It's riduclous.

If you like the patrols then fine (yes you occassionally get a good fight but it's mostly ganking or easy ai farming) but it should not be the best, most reliable dub revenue.

Also: The Le Requin, already a horrible pay to win trolling ship is now pretty much essential for the weekly light ship event. I suspect most of the top 10 were done with LeReq (or soon will be). Exclude it from the event.

Anyone know when the poods DLC  and Doubloon Chest DLC are being released?

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9 minutes ago, Hullabaloo said:

I think the Doubloon rewards for patrols should be reduced. It's 2000 just for sinking a couple of AI frigates which is too much compared to OW PVP or PVE.

Hell no !

It's the only way to get these damned Doubloons  without 200 hours of fighting so that I can do the thing I loved, crafting 1st rates;-)

The rewards for the other missions should be increased if a rebalancing is needed !

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Where are all the AI ships gone, long time passing ...

In the past I could log in sail 5 min out of my homeport and find a variety of enemy AI-ships with different levels of BR.

So I could sink a ship in my coffee-break and then return to work.

Now I only find friendly AIs and as I'm no pirate (until now) even sailing an PFr, its 15min sailing without any quicky with a LGV or a Surprise,
and long fights with Ship of the Line aren't always on my mind,
also the search and destroy missions are not very satisfying if the search takes longer than the destroy.
As nice as the sailing in this beautiful environment is, but after 1000h of play my enthusiasm for sailing 1h into the sunset without meeting any prey is decreasing slightly.

I want my Spanish LGVs and French Trader Snows back at Brangman's Bluff !

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1 minute ago, Schwabbel said:

Where are all the AI ships gone, long time passing ...

In the past I could log in sail 5 min out of my homeport and find a variety of enemy AI-ships with different levels of BR.

...

I want my Spanish LGVs and French Trader Snows back at Brangman's Bluff !

Nope, no significant enemy trade around friendly ports. You can do missions or you can set up an outpost at a free port near enemy territory if you want to do coffee-break patrols.

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9 minutes ago, TheHaney said:

Nope, no significant enemy trade around friendly ports. You can do missions or you can set up an outpost at a free port near enemy territory if you want to do coffee-break patrols.

For people who need outposts in secure waters for building ships and produce the needed resources the possibility of a wide spreaded net of outposts is reduced through the limited number of outposts.
And shipyards at the borders will lead to increased ship prices which seems to be the objective of the developers so they could sell more ship-DLCs

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I think recent changes good step in the right direction, ships being more expensive, more content in the open sea etc.

 

Before patch I would never attack an AI for any reason. Now I find myself doing missions and hitting trade ships. Spent over an hour fighting a constitution AI in my requin (that connie fought better then most players and those guns were shooting fireballs from hell), got sextant upgrade reward and something else. 

 

Definatly haven't stopped hunting players, but I enjoy some pve aswell, which I didn't before,  thumbs up!.

Edited by Ra Mhotep

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Kill missions that award 15 ish dubloons close to enemy waters are basically fake content. Not only because its more dangerous to start instance around area that can have enemy players but also because of time lost while sailing/battling the mission. Basicaly you could get a lot more doing something else. Would like see increased rewards for missions that are further away from ports where you get the mission and for the vicinity of enemy ports. Can we get any kind of statistics about how many players is doing missions paying around 15 dubloons near enemy ports?

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46 minutes ago, Borch said:

Kill missions that award 15 ish dubloons...

Much worst if factor in a building or two to grind out…

Post Patch 27…

Workshop: 150,000, 500 oak, 100 fittings. Oak @ 125: 62,500, Iron+Coal, 150,000 (guesstimate), Total 362,500 (approximate).

By mission...

7th rate mission reward 24,000, 15 missions

6th rate mission, reward 34,000, 10 missions.

Raiding killing, x4 7th rate fleet, 100k to 148k, 2-3 missions.

Patch 27…

Forge: 31,000 reals.

7th rate kill mission reward 999r, 31 missions.

6th rate kill mission, reward 999r, 31 missions.

Raiding killing, 1 T-Brig, 999r, 31 missions.

 

Figures are approximate, selling loot excluded, based on what a new player might do, via NPCs, who doesn't know trade or now to fight higher classed NPCs, even doesn’t know there’s a “melting pot” of T-Brig’s in a hot spot of loot in someplace call the Bahamas.

Don’t forget that the workshop did the job of both patch 27 workshop and forge, so you could ague that it’s 62 missions! to be equivalent.

 

Edited by BuckleUpBones

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14 minutes ago, BuckleUpBones said:

Much worst if factor in a building or two to grind out…

Post Patch 27…

Workshop: 150,000, 500 oak, 100 fittings. Oak @ 125: 62,500, Iron+Coal, 150,000 (guesstimate), Total 362,500 (approximate).

By mission...

7th rate mission reward 24,000, 15 missions

6th rate mission, reward 34,000, 10 missions.

Raiding killing, x4 7th rate fleet, 100k to 148k, 2-3 missions.

Patch 27…

Forge: 31,000 reals.

7th rate kill mission reward 999r, 31 missions.

6th rate kill mission, reward 999r, 31 missions.

Raiding killing, 1 T-Brig, 999r, 31 missions.

 

Figures are approximate, selling loot excluded, based on what a new player might do, via NPCs, who doesn't know trade or now to fight high classed NPCs.

 

Well, yeah I was just trying to point out that the new content for which we have been waiting for so long is fake as no player will do it. Its there but not efficient at all so could be non existant as well and nobody would even notice. The payaout needs to be balanced better to make it worth the time/risk.

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17 hours ago, Borch said:

Well, yeah I was just trying to point out that the new content for which we have been waiting for so long is fake as no player will do it. Its there but not efficient at all so could be non existant as well and nobody would even notice. The payaout needs to be balanced better to make it worth the time/risk.

Couldn't agree more!!!

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As I understand the weekly event in lightships will be predominantly done in Requin and Hercules. What about another weekly event exclusively for basic cutters? It would of course be predominantly PvE. The not existing risk might perhaps be compensated by lower rewards for the players. Might get noobs and poor people a chance to win some dubloons.

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4 hours ago, BuckleUpBones said:

 

Rewards, increasing on difficulty kill missions, is excellent, but needs to be known.

 

Isn't it obvious?  More difficulty level generally means more BR and more damage that needs to be done, which naturally means higher reward (when you're using the same ship). 

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Does it matter if players take fleet into their weekly competition battle and let them help him? Actually ships sunk by help of AI fleet should not count, I suppose. Or people sailing alone would have a serious disadvantage opposite those who have 2 or even 3 assistants.

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It would be nice if you could share the missions to other players (example: when you are in a group).

Also it would improve a lot the missions if the assists from others count too as kills in your mission. More multiplayer cooperation, something that in other MMO is fairly common.

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4 minutes ago, Intrepido said:

It would be nice if you could share the missions to other players (example: when you are in a group).

Also it would improve a lot the missions if the assists from others count too as kills in your mission. More multiplayer cooperation, something that in other MMO is fairly common.

Assists could count for half or quarter. Would be nice

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Previous post withdrawn because…

With PvE 5th rate kill missions increase difficulty level by adding more ships, so...

If you don’t have the funds to take another ship, its two on one, lack of funding is likely for an emerging players. Two on one is too hard, unless they’ve past the final exam, most won’t know how to defeat two ships, also alot of players skip tutorials.

Basically, its take alot of practice to sail sailing ships, learn to fire canons with some accuracy, alot of time, alot of missions, alot of raiding.

The progression bar has been set too high, on kill missions the difficulty level increases to fast (even raiding afar to collect large and usable sums of doubloons). The reward ratio has been set to low, there too much effort (learning curve) verses reward, though this is intended for the melting pot syndrome, I believe its effected new players progression.  

For emergence and casuals, “Combat Mission” worked very well, repeat and rinse across 7th, 6th and 5th rate mission equal "practice", also subsidized these players.

 

Tough isn’t it...

Localize NPCs into one zone to create conflict, which voids emergence (patch 27).

Or

Localize NPCs into national zones to create emergence, which voids conflict (Post Patch 27).

 

I think with pop the later will have the desired conflict.

 

Edited by BuckleUpBones

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The difficulty of some missions is way too high and the reward far too low. I have 1 star difficulty missions for 5th rates asking me to take on other 5th rates for around 50 doubloons. That's isn't worth doing at all. You get incredibly superior rewards from sinking one 6th rate trader and that's about the easiest thing to do. Some serious balancing on difficulty and rewards is needed on kill missions. 
On a little side note> they shouldn't be called 'kill' missions. But perhaps something like 'order to sink or take xxxx ship as a prize by xxxx (British Admiralty and such). 

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17 minutes ago, Draymoor said:

The difficulty of some missions is way too high and the reward far too low. I have 1 star difficulty missions for 5th rates asking me to take on other 5th rates for around 50 doubloons. That's isn't worth doing at all. You get incredibly superior rewards from sinking one 6th rate trader and that's about the easiest thing to do. Some serious balancing on difficulty and rewards is needed on kill missions. 

Last session in the Hercules, lowest 5th rate, on an 5th rate kill mission, two stars (I think), I was pitted against an Indefatigable, highest 5th rate, three stars two ships.

This was going to be an drawn-out battle with alot of repairs used, so just turn-tail and retreated, to go and try something else with my little time I have to game.

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8 minutes ago, BuckleUpBones said:

Last session in the Hercules, lowest 5th rate, on an 5th rate kill mission, two stars (I think), I was pitted against an Indefatigable, highest 5th rate, three stars two ships.

This was going to be an drawn-out battle with alot of repairs used, so just turn-tail and retreated, to go and try something else with my little time I have to game.

Yeah, I think that if im going to do 5th rate missions, I will kit out a very tanky Indef with long guns in the main battery.  Carros on the upper and turn them off at any distance.  The AI is too accurate for the Herc

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57 minutes ago, BuckleUpBones said:

Last session in the Hercules, lowest 5th rate, on an 5th rate kill mission, two stars (I think), I was pitted against an Indefatigable, highest 5th rate, three stars two ships.

This was going to be an drawn-out battle with alot of repairs used, so just turn-tail and retreated, to go and try something else with my little time I have to game.

The difficulty of the missions is one thing but the rewards you get for completion should match the challenge and time it takes to do it. If the reward for such missions were a mission chest and/or silver/gold chest + 1000 doubloons then it could be worth doing. Rewards along those lines would make it interesting to take those missions on. It wouldn't even be crazy, it's still a 'small' reward when you consider that sinking one trader brig can net you between 400 and 4000 doubloons on some occasions. 3 minutes cake walk of a battle vs a trader and a mission that is a drawn out, maybe 1 hour long hard battle for dear life and the rewards for them seem to be reversed. 🙄

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2 hours ago, Angus MacDuff said:

Yeah, I think that if im going to do 5th rate missions, I will kit out a very tanky Indef with long guns in the main battery.  Carros on the upper and turn them off at any distance.  The AI is too accurate for the Herc

But if you want to progress on your knowledge slots in Hercules, Cerberus, Renommee, etc it's what you gotta do.  It would be nice if the 5th Rate missions were split between the upper and lower ends of 5th Rate, because there is such a huge range within "5th Rate".

Edited by Barbancourt

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