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NPC Fleet Routes

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Captains

NPC positioning changes next with Port UI patch. Feel free to use this information for changing locations for your future activities. 

One Port - One Flag.
NPC fleets will carry the flag of the port they are assigned to. Dutch ports will send out Dutch traders, Dutch combat patrols, Dutch fleets to sea. Sail along them to get extra protection when trading or returning to base. Of course traders and NPC patrols will venture to enemy areas, but expect to see mostly Dutch ships if you are sailing through Dutch coasts. 

Regions Matter
To help players find their perfect hunting spot, to help with search and destroy missions and to provide natural chokepoints and meeting places for players certain classes of NPC ships/fleets will now prefer to sail specific regions.

For example: Yucatan Region, Hispaniola, and Lower Antilles will mostly have 1-3 st rates ship of the line sailing solo or in fleets. 

Missions currently avoid this requirement. Kill Missions will continue provide targets based on mission not on region.

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2 minutes ago, admin said:

Captains

NPC positioning changes next with Port UI patch. Feel free to use this information for changing locations for your future activities. 

One Port - One Flag.
NPC fleets will carry the flag of the port they are assigned to. Dutch ports will send out Dutch traders, Dutch combat patrols, Dutch fleets to sea. Sail along them to get extra protection when trading or returning to base. Of course traders and NPC patrols will venture to enemy areas, but expect to see mostly Dutch ships if you are sailing through Dutch coasts. 

Regions Matter
To help players find their perfect hunting spot, to help with search and destroy missions and to provide natural chokepoints and meeting places for players certain classes of NPC ships/fleets will now prefer to sail specific regions.

For example: Yucatan Region, Hispaniola, and Lower Antilles will mostly have 1-3 st rates ship of the line sailing solo or in fleets. 

Missions avoid this requirement. Mission will provide targets based on mission not on region.

This is looking good........

 

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10 minutes ago, Banished Privateer said:

Why SOLs would sail alone?

Shh.. don't tell the bots : they are stupid. 

Seriously, maybe to allow ppl to fight a single bot SOL in OW...You know fun for all the categories of players...

Edited by LeBoiteux
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2 minutes ago, LeBoiteux said:

Shh.. don't tell the bots : they are stupid. 

Seriously, maybe to allow ppl to fight a single bot SOL in OW...You know fun for all the categories of players...

Yea and they will also form a 1-ship-line too. Players can fight them in missions already. 

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17 minutes ago, admin said:

Sail along them to get extra protection when trading or returning to base.

Extra protection?

Does this mean when I am attacked, the NPC fleet will be dragged into the instance?

Does the NPC fleet need to be inside the attack circle of OW?

Does the NPC fleet need to match my own nation?

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4 minutes ago, Banished Privateer said:

Yea and they will also form a 1-ship-line too. Players can fight them in missions already. 

And a catamaran can play the role of both lines... Hard to think of others, huh ? 🙂

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18 minutes ago, Banished Privateer said:

Why SOLs would sail alone?

I think it would be a good idea if this SOL writes in the game chat at the end of the battle “GG WP”. :D

Edited by qw569
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4 minutes ago, qw569 said:

I think it would be a good idea if this SOL writes in the game chat at the end of the battle “GG WP”. :D

...the player then leaves the battle and get revenge ganked from all other bots in that area :rolleyes:

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14 minutes ago, Macjimm said:

Does this mean when I am attacked, the NPC fleet will be dragged into the instance?

Always worked this way. If you are attacked the NPC next to you will be dragged.

If you attack, they aren't.

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10 minutes ago, Hethwill the Red Duke said:

Always worked this way. If you are attacked the NPC next to you will be dragged.

If you attack, they aren't.

more importantly, does this mean that if we pull an NPC fleet that the player will be dragged in? It's currently not the case and I always smile when we catch the player. 

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35 minutes ago, Hethwill the Red Duke said:

Always worked this way. If you are attacked the NPC next to you will be dragged

Must the NPC match my nation?

How close do I need to be?

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8 minutes ago, Macjimm said:

Must the NPC match my nation?

How close do I need to be?

Must be your nation. Must be inside tag circle.

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1 hour ago, Galt said:

more importantly, does this mean that if we pull an NPC fleet that the player will be dragged in?

Read again: NPC allies are dragged IF you are attacked, not when you attack ( or are part of a group attacking). 

Only battle groups are pulled together.

Given NPCs never attack, there's your answer.

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1 hour ago, Banished Privateer said:

Are you sure about that?

That's how it should work. If you found anything incorrect please report.

- you attack a enemy player -

- your nation npc ow ships passing by won't be dragged -

- his nation npc ships passing by will be dragged -

____

you attack an AI

- your nation NPC fleet passing by won't be dragged -

- enemy AI nation NPC fleet passing by will be dragged -

---

so far so good, this two situations have been working flawlessly on my end. didn't see any anomalies; both in zone or outside of it.

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30 minutes ago, Hethwill the Red Duke said:

That's how it should work. If you found anything incorrect please report.

- you attack a enemy player -

- your nation npc ow ships passing by won't be dragged -

- his nation npc ships passing by will be dragged -

____

you attack an AI

- your nation NPC fleet passing by won't be dragged -

- enemy AI nation NPC fleet passing by will be dragged -

---

so far so good, this two situations have been working flawlessly on my end. didn't see any anomalies; both in zone or outside of it.

Once upon a time near Nassau I attacked AI fleet and other AI of my own nation that were nearby got dragged also. Magnificent battle!!!!

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18 minutes ago, Hethwill the Red Duke said:

That's how it should work. If you found anything incorrect please report.

you attack an AI

- your nation NPC fleet passing by won't be dragged -

- enemy AI nation NPC fleet passing by will be dragged -

I've attacked AI outside the zone and I have had my own nation's NPC fleets dragged in.

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7 minutes ago, Greysteak said:

I've attacked AI outside the zone and I have had my own nation's NPC fleets dragged in.

Okay. And when you attack players ?

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I actually saved myself some time ago with this.  I was being chased by 4 enemy players.  I cuddled up to a large NPC fleet of my own nation.  They tagged me and dragged the NPCs in too.  They didn't dare come close and I was able to get away.

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So much for not having to sail far from a friendly port to find something to fight. As someone who hates spending much time fruitlessly sailing around the open world, waiting for my ship to get from A to B or for an enemy ship to appear, it looks like missions, and maybe the areas around free towns, could be the only reliable options left, unless I get lucky and find a spot were lots of AI frigates tend to hang out... In other words, this sounds like one more reason for me to not play this game, because now I'll be even less likely to find something to fight than before. 

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This will pull players away from the green zones if they want to hunt AI.  Considering the number of players who die in their own green zones because they're tagging AI there, the PVP hunting should display a noticeable change.

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