Jump to content
Game-Labs Forum
admin

TESTBED - Port User Interface Feedback.

Recommended Posts

8 minutes ago, jodgi said:

Just extracted fir, now it costs nothing compared to yesterday.

Now the resource costs in the production buildings fit with the prizes in the shop.   🙂

Thanks for fixing.

Share this post


Link to post
Share on other sites

@admin Is the requirement just earning 10k exp or its actually 20k exp with 10k granted to start with?

I didn't know that if I create a different character (I wanted to change the nation for the testbed) I won't have the xp boosts anymore...

Share this post


Link to post
Share on other sites

Getting ressources is weird sometimes if you have multiple buildings in the same port and you want to collect ressources.

First building I can take the stuff but the second doesnt work for some reason

 

That is when I press max. 2nd building

image.thumb.png.0c23d827bb5d39bf7625663a902eb8d9.png

1st building

image.thumb.png.9cc97edef3249e09650f3ff3a6cd9916.png

 

Is this how silver looks?

image.png.93230e814275b726d1348944edc7c7d4.png

Edited by rediii
  • Like 3

Share this post


Link to post
Share on other sites
43 minutes ago, jodgi said:

Just extracted fir, now it costs nothing compared to yesterday.

 

33 minutes ago, Schwabbel said:

Now the resource costs in the production buildings fit with the prizes in the shop.   🙂

Thanks for fixing.

oooh, good to know.

@rediii silver comes from trees, you didn't know this? 😉

  • Like 3

Share this post


Link to post
Share on other sites

When I open Clan Menu I get the old interface. Is that a bug or wanted or just not finished yet?

image.png.ca39989ce62e2af51d9b1226ba7a5be2.png

 

I can't trade someone ressources I have in my warehouse but it's fine if I have it in a hold of a ship

 

Could we get a list of your outposts if you click on this arrow instead of the information we see there?(top left corner)

image.png.771115d3ebadead2290b8df0e898e04d.png

Edited by rediii

Share this post


Link to post
Share on other sites

1)When I want to craft something, I don't see how much crafting xp I get for it.

2)Also when equiping cannons on ships you could add the class under to the equip place, so we don't have to hover over each one and just see what class we need for that deck, without having to hover mouse over the place where the cannons will be placed(not big issue, but can be a bit annoying).

3)Maybe do craft menu so that we can open it without warehouse or shipyard or forge and put tabs in there for ships, cannons and the rest so I don't have to click on the shipyard and then on craft. Also something on the style of how it is now, that I click craft in the top tab and it shows me what I have already clicked before(cannons I were crafting, or ships etc.) and doesn't cancel it so I don't have to click again on that thing.

4)In port economy(pressing C) add teleport button for right-click(or straigt onto) on the Towns on the left side, so we don't have to open outpost tab to teleport. Would make things faster and better.

5)journal in OW

Edited by Sgorgi

Share this post


Link to post
Share on other sites
2 hours ago, admin said:

Maybe we need to crowdsource icons ...

A chance for product placement  !

for Russian Wodka you probably find a company which pays for their logo as icon 🤩

Share this post


Link to post
Share on other sites

regarding the warehouse:

dJdIGBr.jpg

I can only drag items from hold to a empty warehouse slot. So as soon as you have some stuff it means that you need to scroll down to find free space. Its annoying, I want to drop it anywhere in the warehouse and it automatically takes a free slot.

Also the new warehouse needs more than 4 times the amount of space as the old one. That should be optimized as much as possible to get a better overview.

y2d5d9y.png

If you reduce the size of the icons a bit and cut out the free space between the lines you can almost get double the amout of items in there with the same style. If items have a very long name (like Art of ship handling blueprint, which can take 2 lines) just shorten them with "..." at some point.

  • Like 4

Share this post


Link to post
Share on other sites
51 minutes ago, rediii said:

When I open Clan Menu I get the old interface. Is that a bug or wanted or just not finished yet?

image.png.ca39989ce62e2af51d9b1226ba7a5be2.png

Would also like to see the chat menu bar updated with a new ui as well. It is basically an eye sore. 

  • Like 2

Share this post


Link to post
Share on other sites

Production buildings:

Resource costs - you adjusted the costs for the woods, but 1 iron ore for 31 reals is a relative high prize (compared to the live servers) is this intended ?

 

Share this post


Link to post
Share on other sites

I like the new UI scheme, and it's feeling pretty good. I do have some feedback, though it may have been mentioned, or it may already be taken care of:

 - Custom configurations:

  • Add window transparency slider, either global sliders for border UI and windows, or just for windows (Open world and port).
  • Add two options for Open world UI: Standard and compact.
  • Perhaps ui and font scaling options? Currently, there is a lot of scrolling and clicking... ;) Especially in windows like the Warehouse and Crafting recipes.

 - Cargo:

  • Pressing H opens the cargo hold window, but inside that window are tabs for your warehouse (if in port), main ship, and any fleet ships. Clicking on one of these tabs opens those storage menus in a new window. Pressing H again closes all open cargo menus?
  • Cont. While in the Cargo menu, if you mouse over a storage tab, such as a fleet ship, the tooltip reads out ship details: Upgrades, cargo hold info (current/max weight), etc. So that we can easily identify which ship we're putting stuff in. Some ships will be faster than others, and we may want to prioritize items.
  • Currently, the issue is that it takes too many clicks to reach another cargo hold. Especially on open world. I know it seems trivial, but, if you spend enough time out there, it starts to feel tedious.

  - Blueprint Menu:

  • Instead of drop down filters, give us buttons: Search | All - Cannons - Consumables - Manufacture - etc. (Alphabetical is best...) Clicking a button filters the list. I know this doesn't work for all windows, but it would be nice..
  • If you need room: Add a search button, a small magnifying glass icon, that opens a text box, with the cursor ready; to replace the search box at the bottom.
  • OR, remove the "All blueprints" button, reorganize the window so that a "Craft" button is always available and combine all crafting/collecting options to one window, similar to the "All Blueprints" window.

 -  Misc: I'm sure yall are still working on this UI... just making sure this gets out there.

  • To reduce window clutter: When resizing windows, reduce the width required before multiple columns appear. And, perhaps, slightly reduce the height of rows.
  • When dragging an item, use the small graphical icon. Similar to dragging cannons from a ship. Reduces clutter.
  • When an item is greyed out, and unavailable, it would be nice to have a tooltip or something that explains why. 
  • When purchasing a building: add mouse-over tooltip information for the workshop, shipyard, and forge. I know it seems self-explanatory, but a new player needs information! 
  • Perhaps change Forge to Cannon Forge.
  • I might be mistaken, but Alphabetical listing is preferred. Especially in places like drop-down menus.
  • Clicking buttons will open AND close the window. Ex. when checking the holds of ships in dock, from the "Your Navy" window.

 

Alrighty, that list is getting long. Thanks for your hard work! And for letting us try it out before release.

  • Like 2

Share this post


Link to post
Share on other sites

Not sure Farms are working as designed. It's an improvement over yesterday's issues, but still not right.

New art assets are very pretty, but overall the UI feels like a lateral move, at best, utility-wise. Hotkeys are always appreciated, but I'm separating that from my opinion on how many clicks it takes to do things, how much information is conveyed at a glance, etc. Like all quality-of-life improvements, any UI can have hotkeys, even an ugly or simple one.

Other than that, I think my only other criticism so far is that the size and detail of the icons necessitates manual UI scaling options.

Share this post


Link to post
Share on other sites

The actual display of items in admiralty that can be bought with doublons or piastres doesn't show which of doublons or piastres is necessary. The icon is the same, the help/textbox that appears when you try to put your cursor over the icon displays the item description but not the necessary money. Actually, unless I'm wrong, the only way to know which money is necessary is to try to buy.

Share this post


Link to post
Share on other sites

Blueprints like The Book of the Five Rings or Art of Ship Handling, after learned, they dont appear on the workshop list to eventually craft. 

Share this post


Link to post
Share on other sites

Navy Panel:

Ship has status 'Auction' even if it is sold already. The Ship Infos doesn't show any info that its sold either. Close and reopen of the panel doesn't help.

Only if removed from sale an message appears.

  • Like 1

Share this post


Link to post
Share on other sites
17 minutes ago, Lecner said:

Blueprints like The Book of the Five Rings or Art of Ship Handling, after learned, they dont appear on the workshop list to eventually craft. 

click All Blueprints in outposts/buildings meny (Top Left Corner) it will be there

Share this post


Link to post
Share on other sites

A tiny thing, I hate to add to the clutter but I wish the ship-bought message would be more like:

"The ----- has been delivered to your docks"

Instead of

"Check your docks" (I don't remember exactly what it says, but I think that is right)

Feels much nicer and more fluent to me

 

Also, probably already mentioned but I just spent 15 minutes looking through this thread and didn't find it so:

There is a delay when crafting... it takes 10-20 seconds for the game to update resource numbers when you're in the crafting menu.  

Plus there is the fact that some of the wood categories are redundant (depending upon ship build,) and can be confusing:  For instance, having 70 fir logs makes 70/44 in the first Fir area.  Then, a few lines below that, there is a  70/60 Fir.  At a glance, it seems I can build the ship, but in reality I have 70/104 fir.

I'll add screenshots as soon as I get online

Edited by Sir John
  • Like 1

Share this post


Link to post
Share on other sites

Initial thoughts and reaction

It is a lot prettier!

The warehouse is a bit of a pain - I liked just moving stuff in without scrolling to a slot - same with upgrades, chests etc - also seeing all or most without scrolling was good. 

I tried selling stuff by dragging it to a slot several times - until I realised and clicked on the sell button - nice if placing an item over a shop item brought up the sale menu.

Being able to right click on a item with option to send to warehouse or sell would be a good shortcut rather than opening the window to which you want to transfer would be good.

There are a lot of windows - opening so they don't just pile up in the centre or at least tiled so titles can be seen would make management easier.

A sort by type function would be good - logs, foods, repairs, cannons etc.

lots of bugs - but I assume they don't matter much at this stage - ship parked in the walkways etc

Difference between standard currency, the stuff you use in admiralty and other currency not very clear.

crafting list showed enough resource - usually fir against each item but insufficient to craft as total shortfall not clear as the total available exceeded the number in each slot but not was less than all required,

 

 

Edited by Rouleur
added

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...