Jump to content
Game-Labs Forum
admin

TESTBED - Port User Interface Feedback.

Recommended Posts

2 hours ago, Hennessy said:

Greedy ai trader

Trader loot is going to be overhaul

Captains, please keep this topic for UI suggestions and issues, recent posts regarding switching between outposts are moved here:

 

Share this post


Link to post
Share on other sites
Guest
11 hours ago, Ink said:

Captains, please keep this topic for UI suggestions and issues, recent posts regarding switching between outposts are moved here:

I thought teleporting was an “User Interface” function and the associated fee “Feedback”.

Maybe by un-pining this particular feedback you think it will grift down into the depths of this forum and go away.

Well we will see when this goes live!

Quote

"Good job from the moderation team to change @Teutonic's post with @BuckleUpBones's post, lol."

 

 I’m also not happy about the muck-up with Teutonic post, if it was his thread, it would be embarrassing to place me as topic lead.

 

Edited by Guest

Share this post


Link to post
Share on other sites

Уважаемые, не находите ли вы, не очень привлекательными  надписи городов в открытом мире? Может стоило бы это улучшить, красивыми прописными буквами ,или ещё что нибудь придумать ...

Share this post


Link to post
Share on other sites
Guest

love it that you changed back to grid in warehouse, one question though now that there is no text to quickly show what each item is other then mouseover it, will you have an own picture for every item or will some be shared like the hull/sail repairs, different fish, resources etc.

Share this post


Link to post
Share on other sites
Guest
14 minutes ago, Gregory Rainsborough said:

I deleted my character and created a new one, my redeemables aren't showing up now though? You know the ones with XP etc... Any workaround?

think they are gone, but you can do the tutorial to rank up 

Share this post


Link to post
Share on other sites

1. Thank you for adding the seaport sounds after entering port. I think I even hear the faint voices of townspeople in the back ground! 

2. Do you have any plans for changing the Rig Repair icon so that it doesn't look exactly like the Hull Repair icon? The rum bottle is cool for Crew Repairs and I think that Rig Repairs deserve their own icon as well.

3. I'm still lobbying to have the compass/wind indicator visible to us when in port.

 

  • Like 3

Share this post


Link to post
Share on other sites

All the Bp that were moved to the academy seem to be bugged now, if you double click on them you won't get the crafting window popup like with the other stuff.

Share this post


Link to post
Share on other sites

@admin  Honestly are you smoking something?  1-10 Doubloons to teleport ports?  What is some one doesn't have any and all there ships are at another port they have to sale across the map to get to them cause they don't have 10 Doubloons?  Not every one does missions and PvP's to get them.  You will effectively once again kill the casual/econ players cause of this.  AI doesn't drop CM any more and the only in game way I seen to get Doubloons is certain missions and PvP.

This isn't an issue for your hard core guys that PvP all the time but you need to think of the casuals that might not get any PvP or win ever, with not safe zones they can't even go out and do missions without getting jump half the time so that isn't a safe way to get Doubloons just to jump to a port and check there econ and do some crafting/trading if they want.

I'm honestly about to test this as a zero level char as since Sir Texas Sir account was logged on the Test servers before you open it to all I got zero redeemable (other than  DLC). So I have a zero level char.  Loooks like I'm heading to the shallows to kill some 6th ships just so I can telport and do my econ so I can craft.

  • Like 2

Share this post


Link to post
Share on other sites

I am not sure the new Tile look of items in the holds/warehouse is very easy to work with. I like the possibility to move the tiles around, group them together...etc, however, the downside is that I do not know what each tile is until I hover over it. If you compare the Tiles in the hold to the items in the store, when you look at each item in the store you know exactly what it is!

837486478_NA06.thumb.jpg.7e3485408d601d902def1eec1e5f7821.jpg

 

As far as charging doubloons for TP from one OP to another, I think it is not a good idea at all. I go back and forth between OP's looking for stuff I stashed away or trying to figure out what materials/resources I have in different warehouses, this will cost me a lot of doubloons just trying to find where I left my long 9 pounders!

If you are trying to limit people from sailing into an OP leave a ship there then TP to another OP to fight a battle or something, then give us the ability to look at all our warehouses from any given OP.

This whole testbed thing was moving along very well, the UI was coming alive...then this:

276774843_NA07.jpg.d73bde3647753dae17e89608b4250d5d.jpg

Please reconsider this last change and continue working on the UI just the way you have been until now.

Thank you.

 

 

Share this post


Link to post
Share on other sites

Not sure one way or the other about the cost of teleport. I believe teleporting only has a place in a condition of low population. Assuming this game will have a decent population after release, I think it should be dropped altogether. Teleporting to do inventory of remote warehouses should be replaced by making those inventories visible from anywhere. Generally I like the interface in testbed.

  • Like 1

Share this post


Link to post
Share on other sites
Guest

Are we going to be able to lock several windows like we can do in the Open World? so we dont have to move each individual window if i would have to open warehouse and it pops up in an unconvenient space

Edited by Guest

Share this post


Link to post
Share on other sites
11 hours ago, Hugh Latham said:

Not sure one way or the other about the cost of teleport. I believe teleporting only has a place in a condition of low population. Assuming this game will have a decent population after release, I think it should be dropped altogether. Teleporting to do inventory of remote warehouses should be replaced by making those inventories visible from anywhere. Generally I like the interface in testbed.

o7 Hugh!

Making all your warehouses visible is the key. Like other posters I often jump back and forth for econ/crafting reasons precisely because I need to see where my stuff is. Otherwise I don't have a problem charging a small fee for the TP. That can be adjusted with a higher population as well. 

 

  • Like 2

Share this post


Link to post
Share on other sites

Почему, пространство под водой white , а не просто сделать синюю.

Edited by TiM Maas

Share this post


Link to post
Share on other sites

This is what Admin posted in the port fee thread and then closed the thread for further discussion.

All posters/writers know from our TESTBED announcement that not all changes are on the test bed and we warned them about it.  Yet some still make their mind and write their comments without having enough information. This makes us  question feedback from those writers as we deliberately mentioned that prices and rewards are all over the place. Players should not waste time thinking on economy and price balance. The only two things are are currently interested in are interface and missions.

Transportation fees will remain, as they are good for the game as a whole (not for individual jumpers). Any further discussion is pointless with information at hand. Lets come back to it once all changes are deployed to live.

Tell me, how are we supposed to test things if you don’t give us the information?

I personally don’t like being treated this way, especially from a company that wants me to spend more money on their game. I do not see why anyone would play this game anymore after this statement from Admin.

Share this post


Link to post
Share on other sites
15 minutes ago, Old Crusty said:

Tell me, how are we supposed to test things if you don’t give us the information?

 

Once they changed the layout for forts around harbours overnight. If I remember correct the next day was a PB at Flatts, Russians attacked vs Pirates or the other way around.

The discussion basically ended with devs saying: "You have to be smarth enough yourself to figure out these changes".

@Christendom was part of of the Russian side and he will probably remember more accurate what the devs said back then. There was also a thread about this issue, I think.

Edited by Batman

Share this post


Link to post
Share on other sites
13 minutes ago, Old Crusty said:

Dies hat der Admin im Port-Fee-Thread gepostet und dann den Thread zur weiteren Diskussion geschlossen.

Alle Poster / Autoren wissen aus unserer TESTBED-Ankündigung, dass nicht alle Änderungen auf dem Prüfstand sind und wir haben sie davor gewarnt. Dennoch denken einige immer noch daran und schreiben ihre Kommentare, ohne genug Informationen zu haben. Das lässt uns das Feedback dieser Autoren in Frage stellen, da wir bewusst erwähnt haben, dass Preise und Prämien überall zu finden sind. Spieler sollten keine Zeit damit verschwenden, über Wirtschaft und Preisgleichgewicht nachzudenken. Die einzigen beiden Dinge sind derzeit interessiert an Interface und Missionen.

Die Transportkosten bleiben erhalten, da sie für das Spiel insgesamt (nicht für einzelne Springer) gut sind. Jede weitere Diskussion ist sinnlos mit verfügbaren Informationen. Kommen wir zurück, sobald alle Änderungen implementiert sind.

Sag mir, wie sollen wir Dinge testen, wenn du uns die Informationen nicht gibst?

Ich persönlich mag es nicht, so behandelt zu werden, besonders von einer Firma, die will, dass ich mehr Geld für ihr Spiel ausspreche. Ich verstehe nicht, warum jemand nach dieser Aussage von Admin dieses Spiel spielen würde.

This again? You and some of the "super-testers" are upset over things (doubloons as teleport costs) though you have no idea how it's actually done. It was clear from the outset that the Eco on the testbed is not correct and only serves to test the UI. So it's just about the UI.


But your constant yammering and negative feedback annoys sometimes even the admin.


Quote Dieter Nuhr: "Wenn man keine Ahnung hat einfach mal die fresse halten"  (If you have no idea just keep your mouth shut)

Share this post


Link to post
Share on other sites
6 minutes ago, Wilhelm von Seydlitz said:

This again? You and some of the "super-testers" are upset over things (doubloons as teleport costs) though you have no idea how it's actually done. It was clear from the outset that the Eco on the testbed is not correct and only serves to test the UI. So it's just about the UI.


But your constant yammering and negative feedback annoys sometimes even the admin.


Quote Dieter Nuhr: "Wenn man keine Ahnung hat einfach mal die fresse halten"  (If you have no idea just keep your mouth shut)

If it was to only serve to test the new UI, then that should have been the only thing to change. 

We've tested the UI and given our feedback. The UI has been updated and improved. So because we were told to only test that then I expect that to be the only thing in the next patch. Or should we be hit by yet more surprises that piss peopoe off? 

We have only asked for a further explanation as to what to expect, and we are told to just "wait until it comes to the live server." That's not how testing works, a comoany doesn't tell you to just "test our new device" they inform you of changes and upgrades and ask you to try certain features and give feedback for things they may not have seen before they announce it as a product. They definitely don't tell you to "wait until the new phone comes out." 

Share this post


Link to post
Share on other sites
31 minutes ago, Batman said:

Once they changed the layout for forts around harbours overnight. If I remember correct the next day was a PB at Flatts, Russians attacked vs Pirates or the other way around.

The discussion basically ended with devs saying: "You have to be smarth enough yourself to figure out these changes".

Why don't you provide the real quote  - we take misquotes of our statements very seriously here. If you cannot find the quite please remove unproven statements from your message. 

Share this post


Link to post
Share on other sites
21 minutes ago, Teutonic said:

 

We have only asked for a further explanation as to what to expect, and we are told to just "wait until it comes to the live server." That's not how testing works, a comoany doesn't tell you to just "test our new device" they inform you of changes and upgrades and ask you to try certain features and give feedback for things they may not have seen before they announce it as a product. They definitely don't tell you to "wait until the new phone comes out." 

live server is also a early access server. UI changes are painful. and cant be changed on the fly. Thus testbed was absolutely required for the UI and missions. Economy changes are easier (especially knowing that there will be partial wipe on release of the game that will remove abnormal gold generated from mistakes in economy)

Share this post


Link to post
Share on other sites
46 minutes ago, Wilhelm von Seydlitz said:

This again? You and some of the "super-testers" are upset about things (doubloons as teleport costs), but they actually do it. It is clear from the statement that the Eco on the testbed is not correct and only serves to test the UI. So it's just about the UI.


But your constant yammering and negative feedback annoys sometimes even the admin.


Quote Dieter Nuhr: "If you have no idea just shut up"

I do not care how irritated Admin gets at our "constant yammering" he represents a business that is trying to sell me a product. Not only this product but DLC and potential future expansions. Admin has a lot to learn about customer service and how to reasonably talk to his customers. I am a business owner myself and If i want to throw a customer out of the door, instead I ask what I can do to make things right. If I insult my customers I will lose them.

I will stop talking about Teleport fees when I am refunded for the Admiralty connection.

Edited by Old Crusty
  • Like 3

Share this post


Link to post
Share on other sites
1 hour ago, Teutonic said:

If it was to only serve to test the new UI, then that should have been the only thing to change. 

We've tested the UI and given our feedback. The UI has been updated and improved. So because we were told to only test that then I expect that to be the only thing in the next patch. Or should we be hit by yet more surprises that piss peopoe off? 

We have only asked for a further explanation as to what to expect, and we are told to just "wait until it comes to the live server." That's not how testing works, a comoany doesn't tell you to just "test our new device" they inform you of changes and upgrades and ask you to try certain features and give feedback for things they may not have seen before they announce it as a product. They definitely don't tell you to "wait until the new phone comes out." 

If we where to test only the UI, why do we have to make a rank and 10 crafting levels?  That is testing other things than just the UI (which no one complains about the missions great improvement by the way).  By doing the crafting we are seeing issues along with the teleportation.  We know the prices and rewards are very inflated which makes us  even more concern about when this goes live.  

Hell I'll be willing to go to a closed test and sign an NDA and give them proper testing and feed back if they just let us instead of taking a year to do the UI in this game (counting both OW and in port).  Yes we got a few other things, most of which was trinkets to shut us up (DLCS) but I'm starting to wonder where the hello kitty my 250 dollars from the DLC went if there is still only two programers still and I know I wasn't the only one to buy DLC's or new ALTS (a lot of folks that didn't have alts I know bought one).  I got prob over 500 bucks myself into this game so I would like to see it actually make it to release some days, if not oh well I got prob that much out of it in play time (over 9K hours game play including AFK time) so I didn't really loose much if it tanks tomorrow.

 

AND WHERE THE HELL ARE PAINTS?  WHY CAN WE NEVER GET AN ANSWER ABOUT THIS STRAIGHT UP?

  • Like 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...