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TESTBED - Port User Interface Feedback.

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15 hours ago, Angus MacDuff said:

Why not?  Pieces of Eight are in every pirate movie and they are the preferred loot from any wreck in the Caribbean.

silver dollar = 8 reals in silver = pieces of 8 = piastres = old gold
(admiralty stores will be updated to require doubloons in all cases)

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2 hours ago, PaladinFX said:

The window you get opened up when you click on Equipment icon in port; the left hand side of that window should be information available to us in OW and in battle.

Reason: we should be able to destroy cannons in OW and battle to lighten the ship when trying to evade pursuers. Maybe even be able to destroy refits/upgrades too to gain speed from those upgrades that give negative effect to speed.

In the same token we should be able to access our Hold in battle to destroy items to lighten the load and increase speed.

Nope this would be simply bad, and completly unrealistic

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32 minutes ago, Lovec1990 said:

Nope this would be simply bad, and completly unrealistic

Thats why i said "maybe" :)

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I like the new interface, now I am getting used to it. The ability to display multiple windows at once (for example: Shop, Hoild, Warehouse) is very handy. Once the various icons are memorised, it if is much faster to navigate.

I find some issues with the Crafting: It seems at the moment, that the crafting interface only allows me to put in the number of cannon to craft, up to the number it is possible to make with the materials I have. It would be more useful, if you could enter as many of an item as you want to make, and the interface then told you how what and many materials are required.  For example to craft 8 of 6lb long Guns, I require 16 Iron ore, 16 Coal. But it won't tell me this unless I ALREADY have the materials on hand. So if I don't have them, I have to go around the houses to find out what I need.

Also on the subject of guns, why do we use "Classes" at all, why not just the shot weight?  Why do we have two means of describing the same guns? this just confuses the issue. So (for example) when mousing over the Herc lower tier, it currently gives the class only (Cannon 4 - 6, Carronade 4 - 8). If I want to craft them, the craft interface only gives shot weights, so I have to go to the shop to cross reference classes to weights. Why not just give the weights in the ship gun slots (in ascending order), so it would look like (Cannon 9lb - 18lb, Carronade 12lb - 32lb). I think "classes" just adds an extra layer of confusion and no value, particularly for new starters. The introduction of the new GUI would be an opportunity to fix this.

Edited by Arngill
error
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1 hour ago, Lovec1990 said:

Nope this would be simply bad, and completly unrealistic

Tossing stuff (including guns) over the side to increase speed is very realistic.  Not so for refits though.  A "refit" requires dockyard assistance and cannot easily be removed at sea.  Unless you want devs to calculate all the variations of refits, weights and difficulty to remove. 

To be fair, some refits should be easily removable.  I'm thinking of Naval clock here.  You can literally throw it in a bag and take it over to the next ship.  It's not like copper plate. 

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16 hours ago, Hullabaloo said:

Agreed 'Set Sail' would be better and that is a really washed-out ugly button. 

Mermaids....it should have mermaids...

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When you mouseover "Boatswain Combat Reports" (in Admiralty - PVP) to look at the description, the word "Admiralty" is wrongly spelt as "Admilarty" a small point, but it looks unprofessional.

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Also looking at these PVP upgrades, "Reinforced Bow Note"  is actually described as "Strong Bow and Stern"  when you mouseover it, so the upgrade title should change to match the description I think.

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Looking at the "Sort" function in the warehouse, it would be useful to have a category "Repairs" which showed Hull Repairs, Rig Repairs, and Rum. I always had trouble finding these items in the last UI and this would be a good time to add this.

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1 minute ago, Arngill said:

Looking at the "Sort" function in the warehouse, it would be useful to have a category "Repairs" which showed Hull Repairs, Rig Repairs, and Rum. I always had trouble finding these items in the last UI and this would be a good time to add this.

Tabs!  Having tabs in the warehouse would be great.  Just like the shop tabs with categories.

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Possible bug:

When You go into crafting ships, and You don't have mats for initially selected Fir / Crew Space, button  "Craft" WON'T refresh and won't let You craft the ship even if You switch the wood type for the one You have in the Warehouse.

It stay's greyed out.

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Respected, developers. there is a priority development of sea fauna? or do you plan anyway?

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Patch notes updated. 
 

Is not Alt - Click - amazing?)))

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9 minutes ago, Banished Privateer said:

NA players are allergic to word alt, be careful using amazing and alt in the same sentence)))

LOL

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Building and Crafting:

In Kingston (Oak and Fir) only Fir Forest is available after clicking 'Build'in the 'Select Building'-Dialog.
No 'Shipyard', no 'Forge', no 'Academy'.and no 'Oak Forest' as before.

Are there any new requirements added with the patch today ?

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Ok, after testing through a three day weekend and attempting to read through 20pgs of topic (got to pg 6) here are things I've quickly come up with for my test report.

1)   In the Ship's Setup window, the mouse over popup have grammar errors:

  • Upgrade Slot reads "For remove upgrade you need to destroy it". Should read "To remove upgrade you need to destroy it" or "For removal of upgrade you need to destroy it"
  • Knowledge Slot reads "Use this vessel in combat to gain to unlock this slot". Should read "Use this vessel in combat to gain xp to unlock this slot".
  • Same window has an issue when you place cannons in the slot. You can no longer get the cannon/carronade requirements for that slot without removal of the cannons you just placed. I sometimes change my mind but have quickly forgotten the numbers were.

2)   Love the ability to stretch the windows and get multiple columns going. Didn't realize this was a thing until the end of a 3 day weekend of testing. Maybe put a *hotnote somewhere on the window letting us know it can be done.

3)   I believe ALL windows with column titles should be clickable sort options like the Trader Tool. I should be able to sort my Navy window by Rate, Ship Name, Location, Status. But not just the Navy window. All windows with column titles. You did it with the Upgrades Chest but few know it works because the title text is grayed out and doesn't look clickable.

4)   In the live servers, if I forget what ships are 5th rate, I can always revert to the ship store and click on 5th rate button and get a list of ALL the 5th rates (not just the ones for sale, if any). Need something in the new UI to help with people like me with short memory/attention.

5)   Love the fact that you show the day/night cycle in the port. Would also be nice to see a clock for the OW time. Seeing daylight doesn't tell me if it's morning or afternoon.

6)   Allow the camera angle to drop more towards the water level. I kinda like swiveling the camera angle to the docks and view the open sea behind my ship (gives more of a Captains perspective of handling things after docking) but the further I scroll out the higher the angle is.

 

Sorry, no pics. In a rush. RL calls.

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One confusing thing - since we cannot "click" on unavailable blueprints anymore we can't find out what we're missing - the recipe to buy, or we are too low lvl. etc.

It can be confusing even for veterans, not to mention new players.

The 'greyed out' blueprints should be still clickable, with clear indication do we need to get the recipe to craft it, or we need to level it up.

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46 minutes ago, Schwabbel said:

Building and Crafting:

In Kingston (Oak and Fir) only Fir Forest is available after clicking 'Build'in the 'Select Building'-Dialog.
No 'Shipyard', no 'Forge', no 'Academy'.and no 'Oak Forest' as before.

Are there any new requirements added with the patch today ?

This is a known issue (fixed already and will be deployed within the next testbed update).

Workaround is to build the only visible building, after that the rest of available buildings will be shown

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15 minutes ago, Banished Privateer said:

Also, admin please fix the damn values for exp and damage for the entire game. Patrol damage shows one thing, the battle log shows another damage values (grape or whatever tweaks done that changed it). Exp in port and at sea for ranks:

image.png.1b17b3b57fabf3a52c18ef52214257dd.png

image.png.58ec074ad8d28ccc77f59039cf601966.png

The first are the cummulative XP since start and the second only depending the next rank (diference between M&C and Post Captain). So I like this different display

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1 minute ago, Schwabbel said:

The first are the cummulative XP since start and the second only depending the next rank (diference between M&C and Post Captain). So I like this different display

This just causes needless confusion.  There should be one consistent XP display. 

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A couple of quick points.

1. Cannons.  You should be able to see what type of guns you can equip even if cannons already there. For example switching between carros and long guns. Very frustrating not to see the classes if cannons already equipped. We should just go to weights and get rid of cannon classes anyway. You should be able to auto drop the right amount in the slots without having to click back and forth and split up numbers to equip cannons. 

2.  Change "Sail Out" to "Set Sail" when leaving port. Just sounds better from a sailor's perspective anyway. Thanks to @Angus MacDuff for bringing that up. 

3. Reward chest contents should go directly to warehouse and Gold chest rather than into ship's hold. You have to be in port when opening it anyway. 

Overall I like the new UI and the ongoing improvements. The scaling is an issue though if it can be fixed. Looking down on Surprise from giant dock just looks bad. 

Edit: I also want to add that I really like the new "streamlined" crafting. Especially getting rid of carriages! Gets rid of a lot of excess clicks!

Edited by DeRuyter
Added crafting point
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We have hotkeys tips on Open World UI, hotkeys tips should be also on Port UI!

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Another shot about hotkeys - let's stay consistent.

If on OW, "F" opens Fleet View, let's keep it that way in the port. I don't think Flags needs their hotkey anyway, as it's not gonna be so frequently used option.

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4 hours ago, DeRuyter said:

1. Cannons.  You should be able to see what type of guns you can equip even if cannons already there. For example switching between carros and long guns. Very frustrating not to see the classes if cannons already equipped.

Yes! I reported this same issue a few days ago. It is indeed very frustrating. 

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Will builder determined ship "craft quality" be implemented under the new build system? For exampe: a Purple ship could cost 1 more permit and a gold ship quality 2 or 3 more permits and some extra provisions (just an idea don't get hung up on specifics please). These are just examples; the main point is - it will be really nice if we could buy into a higher level ship rather then total luck, or in my case bad luck. ;o)

 

 

Edited by Bubba Smith

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