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TESTBED - Port User Interface Feedback.

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I started as a Prussian on TestBed in Shroud Cay and had no chance to build upgrades or buy blueprints, because there is no admirality. Didn't either get a hint, why all upgrade blueprints are in grey letters and unclickable.

 

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When I open my "Fleet" card in OW it shows my XP as 9864/10000.  When I hover over my rank in the Port UI, it shows "XP to next rank" as 20864/21000.  Now I understand what it's saying here, but this is unnecessary.  This info should be consistent throughout.  @admin I recommend that you pick one of them and use it wherever XP is shown.  We'll get used to whichever you decide.

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A short list of possible small bugs in Testbed:

Battle

- respawn at a different location after battle. (I think it only affects OW battles, not sure about missions and PvP)

Econ/crafting/Port UI

- trade with other players only possible from ship's hold not from warehouse

- After using a building, cursor automatically jumps back to the first building you set. Even if you are in another port. That's quite annoying...

- Farm building doesn't work. If you want to crop food supplies a workshop is needed in the same port (But... why??) and even if that is built you can't crop the food supplies. Window is the same as for making food supplies from fish meat and salt

- Fish: weight to meat ratio is inverted compared to the live server. On live server a Dorado weighs 30 and yields 15 fish meat. In Testbed it weighs 15 and yields 30 meat (doubling the weight in the process, it's a miracle)

- Fish to salt ratio is 1:1 currently. Nobody can eat that shit!

- European traders seem to be switched off

- Several minor bugs in crafting process, I F11ed them

- Forge: Cannons are only shown in calibers (i like that), whereas in ship's equipment window only the class is shown but not the caliber. Confusing.

- 1 LH per log or coal lump? I hope, this is not final...

- choosing books for knowledge slots is only possible if the ship is the main ship. So, you can't work through your fleet conveniently.

New

- in case of three buildings of same sort (like fir forests) only the first one can be harvested

- for crafting a refit Dubloons have to be in Warehouse, for buying from admirality they have to be in Money chest. Seems contradictory.

- for trading ships you have to follow a STRICT routine: 1. open the trade window, 2. open the navy list, 3. rightclick the ship you want to trade (must not be your main ship). This should be more flexible.

- the list of the woods for frame parts is mixed up.

- on Live server the number of frame parts needed is fixed for a certain ship, the number of planks varies. on Testbed it is just the other way around. Bug or feature?

- the amount of Dubloons needed for bigger ships is somewhat... well... over the top. (7050 Dubloons for a L'Ocean) I dearly hope this will change. Based on the conversion rate for Dubloons to Labour contract 7000 Dubloons equal 70 000 Combat marks.

- Connie in Admirality costs 25 Dubloons as a note but 3632 Dubloons in addition to all materials and LH in the shipyard. I have the feeling not all currencies are shown yet.

- The amount of log needed for frames and planking is quite high too: about 2200 LO logs plus 500 for planks

- please remove compass wood. all harbours will be cluttered within days.

- inconsistencies in blueprints for refits: Nassau boarders requires Piastres (PvP Marks) to craft, Nassau fencing masters only Dubloons) Same with Northern Carpenters, British, and French Gunners. Just swap the Dubloons and Piastres.

 

Not a bug and therefore not related, actually, but I have to say I like the distinction between workshop and academy. Every refit connected to people (Carpenters, Gunners, Quartermasters) is crafted in (graduated from) the academy. Seems fitting. :)

Thx for reading and thanks for the first changes, very quick reaction!

 

 

Edited by Suppenkelle
added points
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Я бы хотел увидеть военный интерфейс в игре, новый компас (я уверен, что он будет очень интересен), журнал миссий (OW) и, конечно, морская фауна, мир, я уверен, что это стоит, ваша игра действительно очень красивая и аналогов ей нет.Really, I am proud of our game.

Edited by TiM Maas

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27 minutes ago, Suppenkelle said:

Battle

- respawn at a different location after battle. (I think it only affects OW battles, not sure about missions and PvP)

Don't change this.  It's great!

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16 hours ago, Banished Privateer said:

Do I need another building to make upgrades now?

You need a Workshop now, i crafted Cartagena Caulking Refit with a Workshop. For Cannons a Forge is now required.

16 hours ago, Intrepido said:

As I said, even if you build the Academy, you cant craft those upgrades.

Academy is just for Labour Contracts, nothing to do with crafting Upgrades.

 

Edited by Roronoa Sensei

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7 minutes ago, Roronoa Sensei said:

You need a Workshop now, i crafted Cartagena Caulking Refit with a Workshop. For Cannons a Forge is now required.

Academy is just for Labour Contracts, nothing to do with crafting Upgrades.

 

Try to craft northern carpenters and nassau boarders.

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The Online Column of the Clan Leaderboard doesnt show how many are online, but how many are in Clan. Is it supposed to be like this? If yes then i would rename it to 'Members' or something.

1BA9325F2049096717235654038305A35737F890

On the left my clan BABO is #3 on the leaderboard, but it shows that 3 are online. On the right you can see the clan members, only i am online at this point.

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2 minutes ago, Intrepido said:

Try to craft northern carpenters and nassau boarders.

Go to Admirality first, buy the blueprint for those upgrades under 'Blueprints' with Doubloons. Use the Blueprint which now spawned in your warehouse hold. Then when you have the required ressources you should be able to craft them in the Workshop.

Edited by Roronoa Sensei

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Just now, Roronoa Sensei said:

Go to Admirality first, buy the blueprint for those upgrades under 'Blueprints'. Use the Blueprint which now spawned in your warehouse hold. Then when you have the required ressources you should be able to craft them.

Do it and you will see.

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1 minute ago, Intrepido said:

Do it and you will see.

I did it with Carta like this. I dont have Swedish Carpenters or Nassau Quatermasters on testbed, cant test it for those.

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Just now, Roronoa Sensei said:

I did it with Carta like this. I dont have Swedish Carpenters or Nassau Quatermasters on testbed, cant test it for those.

Carta works, unlike nassau boarders and northern carpenters.

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3 minutes ago, Intrepido said:

Carta works, unlike nassau boarders and northern carpenters.

Ok now i see it. I was scrolling through Blueprints in Admirality and some say Academy required and some say Workshop required. I've built an Academy and there was just a 'Collect' Button (for the Labour Contracts) unlike the Workshop, where there is a 'Craft' Button. @admin do we really need 2 different Buildings to craft Upgrades? And if yes there is no possibility to craft in Academy just collect.

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Crew management sometimes get wired. I coud fill up my max.280Crew to 310.  After i reached my new rank i coud not buy my crew that i shoud get in the first moment.

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Some suggestions i've thought about

Closed gunports while in port.

Anchors lowered for the bigger ships and show a rowboat next to the dock which represent the vessel you use to transport in/out from the port (since you said bigger ships might be placed further out)

Smaller ships might be attached with mooring lines to the docks?

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5 minutes ago, Schwabbel said:

image.png.501b1caa8092d60d9139306151273c37.png

When hiring new crew, the calculation of  'Total' is curious.  (It shouldn't be higher then Max Crew ?)

 

280 being the max crew for the ship you have selected and total the total crew you can command, as by rank.

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11 minutes ago, Hethwill the Harmless said:

280 being the max crew for the ship you have selected and total the total crew you can command, as by rank.

Yeah, but the total I can command as M&C is also 280 as shown in the left top corner as Max Crew

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image.png.aac86a7a44931ace5f5f1b650edec275.png

Seems that the Hull Repairs Blueprint is not consistent with the ship-crafting blueprints.

To craft a ship I need a few trees, for the repair of a ship I need a whole forest ? 

Or is only 1 Hull Repair needed for the repair of one ship ?

 

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4 minutes ago, Schwabbel said:

image.png.aac86a7a44931ace5f5f1b650edec275.png

Seems that the Hull Repairs Blueprint is not consistent with the ship-crafting blueprints.

To craft a ship I need a few trees, for the repair of a ship I need a whole forest ? 

Or is only 1 Hull Repair needed for the repair of one ship ?

 

You need 7 for each time you want to repair the frigate.

I dont know what your guys think but I had to spend lots of LHs for doing something.

Edited by Intrepido

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admin wrote that we should not know too much of the economy beforehand. So, if the numbers are off I assume it's deliberate.

Edited by Suppenkelle
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