Jump to content
Game-Labs Forum
admin

TESTBED - Port User Interface Feedback.

Recommended Posts

The Online Column of the Clan Leaderboard doesnt show how many are online, but how many are in Clan. Is it supposed to be like this? If yes then i would rename it to 'Members' or something.

1BA9325F2049096717235654038305A35737F890

On the left my clan BABO is #3 on the leaderboard, but it shows that 3 are online. On the right you can see the clan members, only i am online at this point.

  • Like 2

Share this post


Link to post
Share on other sites
2 minutes ago, Intrepido said:

Try to craft northern carpenters and nassau boarders.

Go to Admirality first, buy the blueprint for those upgrades under 'Blueprints' with Doubloons. Use the Blueprint which now spawned in your warehouse hold. Then when you have the required ressources you should be able to craft them in the Workshop.

Edited by Roronoa Sensei

Share this post


Link to post
Share on other sites
1 minute ago, Intrepido said:

Do it and you will see.

I did it with Carta like this. I dont have Swedish Carpenters or Nassau Quatermasters on testbed, cant test it for those.

Share this post


Link to post
Share on other sites
3 minutes ago, Intrepido said:

Carta works, unlike nassau boarders and northern carpenters.

Ok now i see it. I was scrolling through Blueprints in Admirality and some say Academy required and some say Workshop required. I've built an Academy and there was just a 'Collect' Button (for the Labour Contracts) unlike the Workshop, where there is a 'Craft' Button. @admin do we really need 2 different Buildings to craft Upgrades? And if yes there is no possibility to craft in Academy just collect.

Share this post


Link to post
Share on other sites

Crew management sometimes get wired. I coud fill up my max.280Crew to 310.  After i reached my new rank i coud not buy my crew that i shoud get in the first moment.

Share this post


Link to post
Share on other sites
Guest

Some suggestions i've thought about

Closed gunports while in port.

Anchors lowered for the bigger ships and show a rowboat next to the dock which represent the vessel you use to transport in/out from the port (since you said bigger ships might be placed further out)

Smaller ships might be attached with mooring lines to the docks?

Share this post


Link to post
Share on other sites
5 minutes ago, Schwabbel said:

image.png.501b1caa8092d60d9139306151273c37.png

When hiring new crew, the calculation of  'Total' is curious.  (It shouldn't be higher then Max Crew ?)

 

280 being the max crew for the ship you have selected and total the total crew you can command, as by rank.

Share this post


Link to post
Share on other sites
11 minutes ago, Hethwill the Harmless said:

280 being the max crew for the ship you have selected and total the total crew you can command, as by rank.

Yeah, but the total I can command as M&C is also 280 as shown in the left top corner as Max Crew

  • Like 1

Share this post


Link to post
Share on other sites

image.png.aac86a7a44931ace5f5f1b650edec275.png

Seems that the Hull Repairs Blueprint is not consistent with the ship-crafting blueprints.

To craft a ship I need a few trees, for the repair of a ship I need a whole forest ? 

Or is only 1 Hull Repair needed for the repair of one ship ?

 

Share this post


Link to post
Share on other sites

admin wrote that we should not know too much of the economy beforehand. So, if the numbers are off I assume it's deliberate.

Edited by Suppenkelle
spelling

Share this post


Link to post
Share on other sites

I cant find what goods can be produced at each port. I feel like this should be obvious on the "Buildings" screen. With 5/5 buildings I don't want to destroy one just to find out what can be built somewhere else. Also, the "1/5" seen on the bottom of my screen shot is useless. I can clearly see that I have 1/5 building slots used. It would be more helpful to see my TOTAL amount of buildings without having to click on "All". 

324131738_crafting1.thumb.png.266f1f81ca219be6c7bdc7c3b25ee964.png

 

Also, there is multiple rows in the crafting screen for the same resource. As pictured below, I have 3 different rows for "Fir Log". Can they be grouped together?

shipcrafting1.png.da0c802538607d1455502b6306c0f5ab.png

Share this post


Link to post
Share on other sites
2 hours ago, Schwabbel said:

image.png.aac86a7a44931ace5f5f1b650edec275.png

Seems that the Hull Repairs Blueprint is not consistent with the ship-crafting blueprints.

To craft a ship I need a few trees, for the repair of a ship I need a whole forest ? 

Or is only 1 Hull Repair needed for the repair of one ship ?

 

I think you get 50 reps for that

Share this post


Link to post
Share on other sites

Interesting point....Now that there are missions to kill 7th rates, it is rewarding to kill cutters...which includes player in cutters.

Share this post


Link to post
Share on other sites

One friend is leaving because of the new UI, so I got one big wish for devs, make it possible to keep the old UI for those who want it, pretty please, nothing to change there, just add a button to keep it. Some players would appreciate it(I don't care that much, but please, this option should be here, some players like the old one). Pretty please, this is my biggest wish for the economy update, let this be a feature.

Share this post


Link to post
Share on other sites
2 hours ago, Capn Rocko said:

 

Also, there is multiple rows in the crafting screen for the same resource. As pictured below, I have 3 different rows for "Fir Log". Can they be grouped together?

shipcrafting1.png.da0c802538607d1455502b6306c0f5ab.png

Yes, the same resource on multiple lines is quite confusing when crafting.  Also, can the ship crafting card list the amount of crafting XP that will be earned by building the ship?

Edited by Barbancourt
  • Like 1

Share this post


Link to post
Share on other sites

Things like warehouse, ship's hold, upgrade chest, etc. are done wrong because one item takes a lot of space without a good reason (making overly huge text isn't really necessary, even if you have to write a whole book about an item maybe make some window with info appear only when the user moves their cursor over the item? Otherwise there's no reason to show a huge-ass text that I'm not even willing to read).

The text is still easily visible in the old interface, which doesn't waste space like this, it simply uses one small square to store an item, even this solution is better.

This makes your windows overlap each other very often and makes everything a lot more clicky, you have to resize / close windows far too often when you want to do something as simple as craft something or move more than one kind of cargo, this makes it a lot less convenient than it was with the old interface.

Unnecessary clickiness could also be greatly reduced by connecting various things like in the old interface - in the old interface you could for example go to the equipment tab - the ship's hold window was next to the warehouse window and you could move things pretty conveniently, without having to enable / disable them every time, or even resize if you have a lot of things in both of them - of course it could be made even more convenient by connecting other parts of the interface which are usually used together, unless it would cause other problems - noone would like to have two windows bound together when they only want to use one - maybe add some option/s in the setting tab which allow to bind together and unbind certain windows?

The docks in the old interface were also done better, they use the small window that i described in the first paragraph of this post, rather than overly huge window for every single ship. For real, how can someone be into a bunch of windows overlapping each other? I don't get it - if someone really needs to compare stats of many ships maybe there should be some way to do that without making the interface shitty?

Overall it makes the interface very annoying / inconvenient / uncomfortable without giving anything in return at all, except maybe a little bit more pleasing looks (wow, I can see my ship while I'm in port) which isn't really worth this downgrade at all.

I think that a good step in the good direction, to make interfaces better is to make a separate settings tab which allows people to change how the interface looks like for them, so even if someone wants to use a bunch of windows for their own reasons they can do it, without making the rest of population suffer this pain.

========================================================================================================================
TL;DR - The interface is just a lot of work put into downgrade from the old one - too much clickiness and annoying inconveniencies, just for the sake of being more aesthetically pleasing, which isn't worth it.

Edited by Captain2Strong
  • Like 2

Share this post


Link to post
Share on other sites

I'm 80% certain of this: When I switched (on an alt) from the testbed after playing there and back to the main server, my hours on the main server was reset to exactly 1000 labour hours. I'm certain that I should have had 2000 labour hours on that account on the main server because I did not craft anything for 2 days. And  in addition to that, the likelihood that the hours would stop at exactly 1000 hours, or any round number for that matter, is very low. 

Does labour hours on the main server and the test server in any way interact?

Share this post


Link to post
Share on other sites
4 hours ago, Capn Rocko said:

Also, there is multiple rows in the crafting screen for the same resource. As pictured below, I have 3 different rows for "Fir Log". Can they be grouped together?

shipcrafting1.png.da0c802538607d1455502b6306c0f5ab.png

The three lines are for rigging, frames and planks respectively. Summing them up would lead to difficulties because the amount of fir needed would apparently change depending on the wood chosen for frames and planks. It would be quite a hassle to extract the relevant numbers then. I like this transparent way better even if you have to sum up the fir needed. Perhaps the lines could read Frame logs (Fir) and Plank Logs (Fir) or Frame logs (Teak) and Plank logs (White Oak) to avoid confusion.

Share this post


Link to post
Share on other sites
4 hours ago, Suppenkelle said:

The three lines are for rigging, frames and planks respectively. Summing them up would lead to difficulties because the amount of fir needed would apparently change depending on the wood chosen for frames and planks. It would be quite a hassle to extract the relevant numbers then. I like this transparent way better even if you have to sum up the fir needed. Perhaps the lines could read Frame logs (Fir) and Plank Logs (Fir) or Frame logs (Teak) and Plank logs (White Oak) to avoid confusion.

there should be a linebreak with a header same with extra

---- General ----

The normal sthff you know it

---- Wood ----

Fir 68/0

---- Trim ----

Fir 87/0

---- Extra ----

Provisions 1000/0

  • Like 4

Share this post


Link to post
Share on other sites

When crafting cannons in your Forge building it will not let you put in the total number of cannons you need until you have the required resources in your warehouse. This needs to be changed. You should be able to enter the total cannons needed so you can see total resources needed and thus withdraw what you need from the clan warehouse, otherwise you're having to do the math in your head which is silly. Its ok as is if your not in a clan and already have the resources in your warehouse but if not in a clan and do not have the resources, maybe you want to just buy what you need, then it still doesn't work the best as it currently is set.

When crafting cannons from the Forge, when you hover over the different cannons available to craft,  no tool tip shows. Hence there is no way within the Forge/Craft area to tell what class each of those cannons are. The tool tips need to be added.

Edited by PaladinFX
  • Like 4

Share this post


Link to post
Share on other sites

When crafting there is no where to see how your crafting level progress is going within a crafting level. All you can see is your current crafting level up in top right on main screen under your rank drop down. It would be nice to be able to see you progress within a craft level too so you know how close you're getting to the next crafting level.

 

CORRECTION: You CAN see your craft level progress. In Buildings & Craft at top of screen is a little badge/emblem with a small number in it. This is your current craft level. Hover mouse cursor over that number and you can see your progress.

Edited by PaladinFX
Correction - problem solved

Share this post


Link to post
Share on other sites

Currently we cannot trade from our warehouse to another player; we are having to put the goods in our ship hold and then do the trade. Bug maybe? If not then that needs fixing. Also trading with another player in the OW is not currently working.

  • Like 2

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...