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TESTBED - Port User Interface Feedback.

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Just now, admin said:

3d boarding with real soldiers will have 100x effect

*gasp for air*

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14 minutes ago, Banished Privateer said:

My name doesn't fit, even doe there is enough free space for it:

X8Jspt.jpg

Also, that "Leadership" was at first confusing, I had no idea what it is. I would rename it to something more obvious or give description clouds.

leadership parameter was in game for like 2 years :)

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@Borch For that, I need to

1. Right click on the ship

2. Set as Main

3. Click Repair button

Then return back to my original ship (because I want just to repair the fleet ship)

So many steps for 1 single task.

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2 minutes ago, Banished Privateer said:

@Borch For that, I need to

1. Right click on the ship

2. Set as Main

3. Click Repair button

Then return back to my original ship (because I want just to repair the fleet ship)

So many steps for 1 single task.

I don't think so.  When you have you 'Navy" open, just left click on a ship and if it need repairs, click on the icon.  There is a red exclamation mark by damaged ships.

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3 minutes ago, Banished Privateer said:

@Borch For that, I need to

1. Right click on the ship

2. Set as Main

3. Click Repair button

Then return back to my original ship (because I want just to repair the fleet ship)

So many steps for 1 single task.

i dont understand why you need to set as main

you can repair all ships in the current port using the navy interface  (CROSSED ANCHORS)
click on ship
click repair 

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Just now, Angus MacDuff said:

I don't think so.  When you have you 'Navy" open, just left click on a ship and if it need repairs, click on the icon.  There is a red exclamation mark by damaged ships.

I will check this

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7 minutes ago, Borch said:

Well adding repair under right click wouldnt hurt, but you can also repair using the icon on the right. Like on your picture here under La Requin pic.

 

could be.. we just thought it would be more intuitive and declutter the right click options. 

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31 minutes ago, admin said:

 We will just move the ship further to the sea.. 

Majority of vessels were stationed in the harbor and were not close to land. 
ALAzX5A.jpg

We have no plans to overhaul the textures for ports at this stage as it is not the priority and is not going to be as majority of players care about other things.

but this only applies to big lineships though that couldnt stay close because of the risk of running aground. What would you do with frigates, and 6th/7th rates? wouldnt be logical to have a lynx anchored 200m off the coast just to use a rowboat half the size of the ship to row back to the port.

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3 minutes ago, admin said:

i dont understand why you need to set as main

you can repair all ships in the current port using the navy interface  (CROSSED ANCHORS)
click on ship
click repair 

Maybe my interface is lagging a bit or I am not hitting correctly the button/ship. Just purchased a new mouse and trying to get used to it, so can't tell what's the issue. I tried single-clicking on ships and it indeed changes them, but I had some issues before with it.

Edited by Banished Privateer

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Not sure if there is any indication or information how much craft exp player will receive from making the ship, I couldn't find it. Also looks a bit confusing the cluster of numbers, dots and slashes. Why the player owned number is first? e.g. 1000/10, why not 10/1000?

image.thumb.png.f1f8499d4b8ff153f3b7b69d4814b4ea.png

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10 minutes ago, admin said:

Its not going to be the selling point of the game.

I meant visuals of NA in general are - not only port towns in particular... The ship models and scenery are simply marvellous and the only thing that is really taking away from it is the visual representation of the ports, when you look closer. It's not even the textures... they just all look the same and are out of scale compared to the ships... there is no life to them, like people and noises. I agree it's not a priority over meaningful content and it is good enough for the moment but it would definitely improve the experience of the game and be nice to see sometime in the future. All I am saying is, it is something to seriously consider.

Are different architectural styles for different nations ( more than the 2 we have now ) that were discussed some time ago still on the table for somewhere down the road in the future? Having more nation flavour than only different flags would be very nice.

Also is there any chance we get the Portuguese in game? It seems a bit weird that they aren't represented when other nations much less associated with seafaring are...

 

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15 minutes ago, Wyy said:

...What would you do with frigates, and 6th/7th rates? wouldnt be logical to have a lynx anchored 200m off the coast just to use a rowboat half the size of the ship to row back to the port.

It's a case of "be careful what you ask for". People complain about port visuals looking off when ships are moored close to the pier. Easy fix is to move ships away to mask the scale and texture issues that become obvious up close.

I'm opposed to making port visuals a priority because it's one of the least important things I can think of.

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Just some anecdotal feedback after a couple hours on the test realm.

- Don't like the new option of sitting moored to the dock as the port backdrop.  Looks weird.  I feel like if you're in port, then you should be in a different screen.  Feels confusing.  
- New Interface visually looks good.  
- Usability of the new interface is well....terrible.  Too many clicks, hidden buttons, too many clicks to expand things, does not display enough info.  
- Crafting seems a little more boring now that resources are more in-bulk.  We need more of a revamp.
- Doubloons to silver pieces thing feels weird.  Took me a while to figure where the gold was indicated.

Interface needs to be more intuitive, it just does not feel like it was designed with playability in mind.  If you have to rely on hotkeys to open stuff because you can't figure out which box to click you're doing things wrong.  I was actually so frustrated with the UI that I've given up on trying to grind up to get the christian.  The old UI was straight forward, but not visually appealing.  The new UI is the opposite.

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In regards to ship repair what if the repair button in port would allow for a repair all option if you have fleet ships. The less windows that have to be opened and clicks that have to be done the better.

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12 minutes ago, Christendom said:

If you have to rely on hotkeys to open stuff because you can't figure out which box to click you're doing things wrong.  

All buttons in all UIs feel new at first. And over time you will figure out which box to click. And it is a common incidence that interfaces updates cause a lot of pain. Nevertheless we know that majority of MMOs (if they are not on consoles) still rely on hotkeys and icons and windows system feels better once you get used to it.

Its just changing pains. 
 

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3 minutes ago, Borch said:

I agree with @adminthat its not the biggest priority now but I also agree that visuals of towns could be better (at least in port screen). How about if there will be enough time make proper capitols and maybe (if possible) the biggest towns? This way players first reaction will be great and would certainly be more realistic having bigger and better visualised capitols.

This is not a priority and not going to be addressed in the foreseeable future. We know what needs to be done to get the game to release and get more players and building textures will the minimal impact on player numbers. Thus = spending time on capitals = less time for pve content for example. 
 

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Just now, RKY said:

@admin can I have an answer? much appreciated!

Best solution would be to allow modding NA, so we could have community-made UI designs, but I don't think it's possible from the technical approach for this game.

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@admin I was under the impression that a comma was going to separate every thousandth number for clarities sake a.i, 1,000 or10,000 or 100,000 or 1,000,000.

Will this be added at a later date?

Thank you

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15 minutes ago, admin said:

All buttons in all UIs feel new at first. And over time you will figure out which box to click. And it is a common incidence that interfaces updates cause a lot of pain. Nevertheless we know that majority of MMOs (if they are not on consoles) still rely on hotkeys and icons and windows system feels better once you get used to it.

Its just changing pains. 
 

typically on MMOs the buttons are self explanatory and you switch to hotkeys after you become used to the game.  Here you have to use the hotkeys because the buttons are not self explanatory.  

Surely the design could be less compacted for the sake of usability.  I feel like I'm not alone in this though.

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33 minutes ago, Christendom said:

- Crafting seems a little more boring now that resources are more in-bulk.  We need more of a revamp.

Crafting is 100% improved, no huge latency between clicks and no useless sub components that need to be made in endless batches of sub-components to sub-components, e.g. tar, iron fittings, etc.

Please no busy work for the sake of busy work. The crafting is an accessory to the sailing and combat.

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So far so good on my end.

Had issues at first with the equip ship routine and manage the warehouse, but now is okay.

Once we can resize and arrange the windows as we want and get persistent layout everything will be even better.

There's indeed a few things I feel are missing, and one i really would like:

- drag and drop guns directly from store to ship slots - auto buy

 

 

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4 minutes ago, Rabman said:

Crafting is 100% improved, no huge latency between clicks and no useless sub components that need to be made in endless batches of sub-components to sub-components, e.g. tar, iron fittings, etc.

Please no busy work for the sake of busy work. The crafting is an accessory to the sailing and combat.

+1, I like the new crafting much more. Can't wait for it to go live.

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Reducing clicks doesn't necessarily make the crafting system more immersive.  I'd prefer a more complex and interesting system with specializations of some sort.

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