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7 hours ago, Sir Malachy Karrde said:

It is a little different. Traders aren't goijng to escape a raider.

Yeah but No.  Its the same for a trader that gets away or uses a escortship. Once first battle is over you can be retagged at the same location from same attackers or those waiting. Its a bad mechanic atm but any changes needs to be balanced. To easy to get away after a battle is bad for the game and to hard to get away is also bad for the game.

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Twice... We tagged you twice... and we ended up catching you so it wasn't exactly griefing. If you had other responsibilities you can always yield the ship.

Guilty for doing what, seeing a player and getting together to sink him, if thats the case we have some many guilty parties in the game. Stop crying about it and bring another ship over

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6 hours ago, Niagara said:

Yeah but No.  Its the same for a trader that gets away or uses a escortship. Once first battle is over you can be retagged at the same location from same attackers or those waiting. Its a bad mechanic atm but any changes needs to be balanced. To easy to get away after a battle is bad for the game and to hard to get away is also bad for the game.

A loaded trader is going nowhere fast in this game, unless they fixed the massive speed drop from being loaded? A trader sailing at 8 or 9 knots is not going to get away from a 14 or 15 knot raider. 

I haven't hunted traders since I've been back or bothered to use one myself as I have plenty of raw materials stockpiled. 

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5 minutes ago, Sir Malachy Karrde said:

A loaded trader is going nowhere fast in this game, unless they fixed the massive speed drop from being loaded? A trader sailing at 8 or 9 knots is not going to get away from a 14 or 15 knot raider. 

I haven't hunted traders since I've been back or bothered to use one myself as I have plenty of raw materials stockpiled. 

Well Most traders have faster ships then 8-9 knots even when loaded and some have escorts. And I am tired of pvp players suggesting changes that should not apply to traders because reasons...

Any changes will affect all battles and thus need to be balanced for all possible ships and playstyles.

 

And atm there is several things that can be changed to improve chasing and evading players on OW.

More shallow areas for smaller ships to try to outrun a chaser. 

Traders can go closer to shore then larger warships to avoid being attacked if OW had more such areas.

More straights/areas that not all ships can use for diversity in routes and PB.

The main thing is to look and try to balance it for all shiptypes.

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7 hours ago, Niagara said:

Well Most traders have faster ships then 8-9 knots even when loaded and some have escorts. And I am tired of pvp players suggesting changes that should not apply to traders because reasons...

Any changes will affect all battles and thus need to be balanced for all possible ships and playstyles.

 

And atm there is several things that can be changed to improve chasing and evading players on OW.

More shallow areas for smaller ships to try to outrun a chaser. 

Traders can go closer to shore then larger warships to avoid being attacked if OW had more such areas.

More straights/areas that not all ships can use for diversity in routes and PB.

The main thing is to look and try to balance it for all shiptypes.

A fully loaded India man goes about 9 knots. That's fir/fir and about six speed mods. Before I took my 8 month hiatus, you could easily capture any loaded trader with even a first rate. True story, my clan and I captured a bunch of Indiamen near tortue with teak/wo 1st rates lol.

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9 hours ago, Niagara said:

Well Most traders have faster ships then 8-9 knots even when loaded and some have escorts. And I am tired of pvp players suggesting changes that should not apply to traders because reasons...

Any changes will affect all battles and thus need to be balanced for all possible ships and playstyles.

 

And atm there is several things that can be changed to improve chasing and evading players on OW.

More shallow areas for smaller ships to try to outrun a chaser. 

Traders can go closer to shore then larger warships to avoid being attacked if OW had more such areas.

More straights/areas that not all ships can use for diversity in routes and PB.

The main thing is to look and try to balance it for all shiptypes.

I hope we don't re-draw the Caribbean in order to let some traders escape.  They are supposed to be hunted

 

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On 9/20/2018 at 11:52 PM, Angus MacDuff said:

I hope we don't re-draw the Caribbean in order to let some traders escape.  They are supposed to be hunted

 

Well, hunted is one thing but being sitting ducks is quite another.

I am not asking for safe passages for traders not should any trader hunter be asking for sitting ducks. Ofc there needs to be a balance for both play styles to be able to have fun and feel like both have a fair chance on the OW.

Trader ships were for the mostly built to be able to go in more shallow waters then regular ships as that is good when unloading and loading goods and to go into rivers to get to major trade centres.

Not all warships had the same design in mind when being built.

And would it not be a cool feature if smaller ships could go closer to shore then a larger ship due to chance of getting stuck. Or use a shallow area to escape or try to get to circle of control in a PB.

Its not all about PvP in this game but many features could benefit both sides....

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