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Development plans for the H2 2018


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1 minute ago, NethrosDefectus said:

Going on the experience of the current DLC ships, releasing a DLC lineship could be disastrous

Staff said there will be no DLC lineships somewhat recently.

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3 hours ago, admin said:

conquest flag was active only for 1 hour. So you could not just take it and sail to another part of the map to capture the city. 
Hostility mission design can be changed so they only are provided on nearest ports - forcing nations to actually maintain and defend frontlines/bases. 

Will Freetowns provide those missions as well? They have to because of Prussia, Poland and Russia right?

Or will it only be possible to take this mission at those ports when the nations owns no other ports?

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2 hours ago, HopMaH said:

For a 2 years? Easy, 9:

Hercules,Le Requin,LGventre(if it counts),Wasa,L'Hermione,Prince Neufchatel,Wappen von Hamburg,Endymion,Indefatigable. 

Two years. 730 days. Most of them were dozens of times rebalanced. Last two ships were created not from devs.

Btw. Greaatings to HMS Pandora

9 ships? Almost one every 2 months. More than Euro truck simulator 2 added after selling 5 mln copies. I think you forgot Bucentaure

But because we often see statements like this - we must clarify the reality. 

All ships were made by the developers including 2 last ships. We wanted to involve community in everything including ship, we started a community shipyard even (there is a post for everything). But this program failed. Based on your comment many think devs have nothing to do with those ships. But no. Outside creators made untextured hulls. Majority of work is done in house and can take up to 90-120 working days per ship. Untextured hull is just 5-10 days. Good modeler will make it in 2-3.  Rigging and sail set up and testing can take up to a month alone.

We mentioned creators in patch notes to give full courtesy to the creators and are extremely grateful to all. We learned a lot and amazing vessels appeared WITH their participation in teamwork.

But  community assets program wasted time and money just to fulfill the community promise - that we will involve community in ship creation. A lot of hulls procured outside (especially in the early days) actually wasted our time and money because more often than not fixing 3d hulls took longer than would take us to make the hull from scratch. Don't even start talking about stern decorations - they are often ordered to real sculptors, and require collaboration between several people including shader programmers.

Now everyone will understand why the supposedly "successful" program of community hulls requisition has ended so suddenly after just several ships.


Also - lots of devs outsource work and use outside assets. You for some reason present it as a bad thing. Are just being a hating jerk?

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6 minutes ago, admin said:

9 ships? Almost one every 2 months. More than Euro truck simulator added after selling 5 mln copies. I think you forgot Bucentaure.
…..

Also - lots of devs outsource work and use outside assets. You for some reason present it as a bad thing. Are just being a hating jerk?

any leaks on that new ship we may get?

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1 hour ago, Wraith said:

I think they're great for training up players.. in the absence of proper free-for-all battles it's the next best thing... Hopefully fleet/group duels with controllable joins will also be available for these types of activities.

This will not be a training room

This will be the winners takes all,  Duel Tournament! Happening only on weekends. Hence the name - Weekend duel tournament.
2 losses and player will be out. So only strongest will end on top. Ship loss. Amazing prizes. Maybe even entry ticket price (in gold coins) increasing the prize pool. 

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1 minute ago, admin said:

This will not be a training room

This will be a winner takes all,  Duel Tournament! Happening only on weekends. Hence the name - Weekend duel tournament.
2 losses and player will be out. So only strongest will end on top. Ship loss. Amazing prizes. Maybe even entry ticket price (in gold coins) increasing the prize pool. 

Well can we have a training room where people can practice and learn from more experienced players.

The way I see the duel room shaping up is that people will use it at the start, but when most realize that they have little chance against the elites they will give up and not bother competing. So it will be left to a few elites to compete weekly and soon they will complain about lack of competition and so few players joining.

The game seriously needs somewhere that players can be taught various strategies by more experienced players, this also includes simulated port battles. Give the players somewhere they can build up confidence in their abilities before they are sent to be slaughtered by the elites and then maybe there will be some competition.  

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3 minutes ago, Archaos said:

Well can we have a training room where people can practice and learn from more experienced players.

 

Unfortunately training rooms (and fleet practice) started to drop loot. We cannot find that bug fast and need to focus on other things. 

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4 minutes ago, admin said:

Unfortunately training rooms (and fleet practice) started to drop loot. We cannot find that bug fast and need to focus on other things. 

As long as it is considered further down the line it is a good thing. Most experienced players have had some experience at fleet battles and port battles, but new players will have none and if we get the influx of new players that we hope on release, it will be good to be able to train them in tactics that are not covered in the tutorials.

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19 minutes ago, admin said:

This will not be a training room

This will be the winners takes all,  Duel Tournament! Happening only on weekends. Hence the name - Weekend duel tournament.
 2 losses and player will be out. So only strongest will end on top. Ship loss. Amazing prizes. Maybe even entry ticket price (in gold coins) increasing the prize pool. 

How did you get to the conlcusion that this is a good idea?

Ship loss, using own ships with perhaps insane modded ships (elite upgrades, gold ships, ...), and big prizes

Will lead to a lot of kiting, to not lose that one deluxe ship.

Duel with pre set ships, same mods and equipment --> Based on skill, no excuses possible ("You only won because of better upgrades / because you had poods / ...), no kiting, pure fighting.

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How about everyone fights in a premade identical 5/5 Ship, only the tournament winner gets to keep it?
Ship rates, types and builds (speed/tanky/board-all-the-things) will just cycle through. There should be enough combinations to possible to make it worthwhile. Entry should still cost you some, especially when there is no ship loss.

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1 hour ago, Lovec1990 said:

any leaks on that new ship we may get?

No. It will have OP structure. 😂

But seriously @admin thanks for the update. It sounds like we're headed in a good direction. I know that dates are subject to change but you'll have a happier, more participatory populace if you're able to give us an update every week or two on how this is all progressing.

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1 hour ago, Liq said:

How did you get to the conlcusion that this is a good idea?

Ship loss, using own ships with perhaps insane modded ships (elite upgrades, gold ships, ...), and big prizes

Will lead to a lot of kiting, to not lose that one deluxe ship.

You will be told which ship to bring by the tournament organizers (every weekend will require a different ship (even rookie brigs)
We are not sure about mods influence in tournaments. We can have them both ways (mods, or no mods). We can also limit repairs. On the other hand if someone worked his ass off for elite upgrades - maybe absolute tournaments should also happen. 
But ship must be lost - remember that Chesapeake's captain was challenged for a duel and lost both the duel and the ship. 

Also...

Want to kite? Feel free. Average time to kill will affect your position on the leaderboard. So if someone wants to jerk off kite for hours  for the last place - i wont be his judge + the circle of death

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10 minutes ago, admin said:

Want to kite? Feel free. Average time to kill will affect your position on the leaderboard. So if someone wants to jerk off kite for hours  for the last place - i wont be his judge.

...and his opponent is fcked too

 

Maybe add a ring of death?

Edited by Jon Snow lets go
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3 minutes ago, Jon Snow lets go said:

...and his opponent is fcked too

circle of death
+ its hard to kite in equal ships.

stop this constant flow of negativity please - where is your.. "LETS GO" attitude 

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7 minutes ago, admin said:

You will be told which ship to bring by the tournament organizers (every weekend will require a different ship (even rookie brigs)
We are not sure about mods influence in tournaments. We can have them both ways (mods, or no mods). We can also limit repairs. On the other hand if someone worked his ass off for elite upgrades - maybe absolute tournaments should also happen. 
But ship must be lost - remember that Chesapeake's captain was challenged for a duel and lost both the duel and the ship. 

Also...

Want to kite? Feel free. Average time to kill will affect your position on the leaderboard. So if someone wants to jerk off kite for hours  for the last place - i wont be his judge.

It will also affect the other captains placement, a lot of room for griefing

example, Captain A gets to fight Captain B in a duel match; he knows he will probably lose and does not want to give him (Captain B ) a decent kill time - AKA. he runs away to intentionally grief and worsen up his placements

 

I don't really agree that a ship MUST be lost if lost, in case of a tournament. This is not Open World. Maybe a fee to enter the tournament instead.

But if you think so, then disabling upgrades and limiting repairs will probably have to be added.

My general opinion on upgrades is that the regular mods you don't need any super rare pve-drop books for, are fine (e.g. Northern carpenter, French rig, ...). However, the Elite Versions, especially when combined with the regular ones, really make the difference. A 5/5 ship with elite french rig and Kirimati masts, in a duel, versus one without these, basically has an easy free win.

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4 minutes ago, Liq said:

 

I don't really agree that...

 

:) Well the tournament organizers think differently. 

 

4 minutes ago, Liq said:

example, Captain A gets to fight Captain B in a duel match; he knows he will probably lose and does not want to give him (Captain B ) a decent kill time - AKA. he runs away to intentionally grief and worsen up his placements

 

Circle of death.
+ equal ships remember. Hard to kite essex in an essex. 

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@admin

 

Let’s see how looks. I would ask this...

why would any noob enter or average player if they’ll be up against an [ELITE] ego with all the books, toys, whistles and bells... no Chance...

 

I’m no whiney b/tch, that’s the wife. Even so what incentive would the average player have?

 

http://forum.game-labs.net/topic/26505-we-duel-tournament-a-doubled-edged-sword-or-the-birth-of-a-legend/

 

Norfolk

 

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4 minutes ago, Norfolk nChance said:

 

why would any noob enter or average player if they’ll be up against an [ELITE] ego with all the books, toys, whistles and bells... no Chance...

I’m no whiney b/tch, that’s the wife. Even so what incentive would the average player have?

 

Duel tournament is a high end content. Why would an average swimmer go to Olympics without training? Also tiers.
There are and will be enough content for an average player.

Lets not focus on the slippery slope of trying to adjust an elite tournament for a noob - its honestly a bad idea.

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