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On 7/8/2018 at 3:50 PM, admin said:

We would like to remind everyone one thing. A lot of players will still chose imported ships for one and only reason - you don't need to craft them you can have them the way you want right away. If imported Diana frigate has same stats as Essex (exact same stats) - people will choose Diana just because its convenient.

Sure, some people will chose the easy way.

A ship that took no in-game effort to be produced. Is that not the only advantage a dlc-ship should have?

Why does a dlc-ship need better stats than anything we can build ingame? If there is no counterpart for such a dlc-ship, statswise, ... .

As long as the others can acquire the same stats-ship, whatever name it has, the free daily ship is less, or even: not anymore, "pay to win".

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MORE DLC!!!!

NO NERF!!!!

ONE SHIP A DAY IS FINE!!!!

WALLET WARRIORS UNITE!!!

^^^good clan name^^^

I agree that the DLC ships shouldn’t be allowed in PBs and the Xebec should probably be a 5th rate too.

They would be excellent screening ships and the casual player who is normally excluded from PBs might be more willing to screen in these verses running the risk in a ship he spent craploads of game hours crafting... Most casuals fear losing their crappy grey self crafted ship almost as much as the uber elites fear losing their gold OP multi stack PB ships...

I also feel the uber elites don’t like the fact that an unwashed lowly scrub casual is easily able to field a ship (DLC) that can closely match their uber OP stack ships. This unbalances a game that currently is heavily in their (uber elites) favor. This endangers their (uber elites) over inflated self worth and demands calls for the nerf bat to protect their (uber elites) advantages!

 

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The real question is if people are more willing to risk a ship cause they can get another tomorrow and the game somewhat thrives cause of this, what was the point in removing multi dura ships? What for realism cause that’s doing game so many favors, instead of more paid dlc ships why not paid dlc ship insurance which means after reset you get a Redeemable ship note? Only loss then is the upgrades 

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15 minutes ago, Rebrall said:

The real question is if people are more willing to risk a ship cause they can get another tomorrow and the game somewhat thrives cause of this, what was the point in removing multi dura ships? What for realism cause that’s doing game so many favors, instead of more paid dlc ships why not paid dlc ship insurance which means after reset you get a Redeemable ship note? Only loss then is the upgrades 

I believe the removal of the multi dura ships was mainly to drive the game economy! That coupled with a reduction of AI produced ships forces production by player base. <Good thing!!

The addition of lower end ( 5/6 th rate) DLC ships greatly helps the player at the lower experience levels when a loss of a ship in battle could be game ending for casual players with limited resources.  I feel that one redemption a day is fine and only one DLC ship max allowed in port at all is ok. No hiding one in Fleet. 

I consider the current DLC an insurance policy now. You redeem, sail, fight as long as you can and when/if you lose.... there’s one there to redeem... Or if you’re fighting your main crafted ship and lose, the DLC is kinda an insurance to prevent rolling all the way back to a cutter...

I hope NO DLC ships above 4th rate are allowed. But below??? I gots lots o cash!!!!

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7 minutes ago, Diceman said:

I believe the removal of the multi dura ships was mainly to drive the game economy! That coupled with a reduction of AI produced ships forces production by player base. <Good thing!! Yes but it failed and it removed a lot of casual players or players with little time, so you can have all the player ships in the world at top notch quality but no players to buy them what’s the point 

The addition of lower end ( 5/6 th rate) DLC ships greatly helps the player at the lower experience levels when a loss of a ship in battle could be game ending for casual players with limited resources.  I feel that one redemption a day is fine and only one DLC ship max allowed in port at all is ok. No hiding one in Fleet. I agree

I consider the current DLC an insurance policy now. You redeem, sail, fight as long as you can and when/if you lose.... there’s one there to redeem... Or if you’re fighting your main crafted ship and lose, the DLC is kinda an insurance to prevent rolling all the way back to a cutter...

I hope NO DLC ships above 4th rate are allowed. But below??? I gots lots o cash!!!! No but for the sake of population of players having the insurance dlc would increase funds for development and if there is more people more people buy dlc more money more development it’s a nice circle,

 

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DLC ships only grant 5pvp mark if you kill them VS the effort in sank it with normal ships = NO FIGHT is Better... im ussually avoid fight any herc or requin because of that... no point in waste all my reps and adding a few little chances to sank one of them with out a DLC ship and also a minor reward discourage me to to fight them.
im stick with 5th rate frigates, they are more balance and good in even fights and trying to attack bigger ships... i think Constitution need a lot of love!!! her base speed is less that a wasa and Bellona and is 2 rates lower, also his turn rate is AWFUL is a beautifull ship with out any practical Use...

and for the Topic NO P2W, Herc is overpower way toooooo much... i dont know if is easier to nerf 2 ships that buff 5... but is your call... a good idea to balance this Herc over populatios is making Herc and requin Notes be affordables by PVP mark for those who had the DLC, so in that way you can Stop the endless FREE RISK/MONEY Spam of Hercs!!! 

Edited by Carlos_Condell

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On 7/8/2018 at 3:50 PM, admin said:

will choose Diana just because its convenient.

Incorrect. If Essex and Diana were 100% same ship the dlc ship would win in fleet battles because your DLC model is simply flawed. Essex fleet players cannot cap diana because it's premium so GG dianna wins 8 battles out of 10. How many battles have we played were capping a swapping to better ships has saved our asses? Something should be done or the game gets worse the more ships are added. 

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