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2 minutes ago, Liang Dao Ming said:

You are right you don't what I am writing.

Not going to bother replying to something I have never claimed.

 

 

I did, don`t worry.

 

2 hours ago, Liang Dao Ming said:

Lack of content, game not be newbie friendly enough

Here.

 

2 hours ago, Liang Dao Ming said:

But what about you?

Gave you the answer. NOT MY JOB TO KEEP NEW PLAYERS IN GAME.

 

2 hours ago, Liang Dao Ming said:

What are You doing to keep the player population we got?

NOT MY JOB.

 

2 hours ago, Liang Dao Ming said:

You who make global channels a place where a new player might spend 5 minutes then realise this community ain't for him/her.?

TURN IT OFF.

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I've said what I wanted to say about this, not gonna go on about it again neither on forum or in game.

 

Stay above the waves, o7.

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If the game is appealing and worth playing, people will stay, if not they won't. It's not just chat that factors into this.

At the end of the day the responsibility of the devs to make and maintain a quality gaming experience.

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Just be respectful towards the people you fight, even if they are 'bad'. In the end everyone relies on everyone else for fun, there would be none if you have no one to fight.

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I think most vets are worried that pve content or any type of content outside of pvp is just a skeleton and we do not believe it has been fleshed out. As new players it seems they have a good 40+ hours stuff to do? I don't know.

Is it also the players fault? I guess, but I just wish there was more to the game then ship crafting and pvp. If I could sail out to sea and actually be exploring or uncovering secret caches of resources.

Like if the sealed bottles were more of a feature than a "once in a blue moon drop."

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6 minutes ago, Cabral said:

"I blame the clans"

please elaborate

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1 hour ago, Wind said:

Question is why they got bored so quickly? If I throw a party I make sure party lasts and people don't get bored. You know what I mean? 

Because there simply is not enough for people to do.  You can't expect everyone to want to PVP or do RVR 100% of the time.  

People want quest lines, achievements, titles on their names, cosmetic skins/paints/whatever....basically people want varied content.  NA has none of these things that typical MMO games feature.  There is no progression anywhere past max rank other than ship slots.  People want skill trees.  To sum it up, people need goals in these types of games to keep them going.  Collect all of a certain type of thing, badges from visiting various ports.....who knows.

Throwing everyone together in a sandbox and say go have fun is great, but there has to be pre existing PVE content to keep people busy.  

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9 minutes ago, Christendom said:

Because there simply is not enough for people to do.  You can't expect everyone to want to PVP or do RVR 100% of the time.  

People want quest lines, achievements, titles on their names, cosmetic skins/paints/whatever....basically people want varied content.  NA has none of these things that typical MMO games feature.  There is no progression anywhere past max rank other than ship slots.  People want skill trees.  To sum it up, people need goals in these types of games to keep them going.  Collect all of a certain type of thing, badges from visiting various ports.....who knows.

Throwing everyone together in a sandbox and say go have fun is great, but there has to be pre existing PVE content to keep people busy.  

and that is the foundation of any MMO game... so who do we blame is everyone's personal choice. 

Edited by Wind

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There is no win condition in NA wars, no diplomacy, no treaties and truces, no trading of port or whatever you want to call it, transfers? It's never ending beating on someone. When some nations get beaten to death, the rest of the server gets mad and starts crying "stop beating on the weak", "stop punching them in the face to the death". No one is allowed to attack Poland for instance, because half of the server gets mad. Prussia and few other nations could probably "one-port" pirates and US, probably GB could get steamrolled too, but for what reason? What can we achieve doing it other than ruining more population and community. We don't have war goals, we don't have truces to recover from lost wars, no diplomacy, nothing. It's punch till the death game, who's gonna punch harder, who will quit first. 

NA is a hardcore PvP war game where community gets mad about the total wars and wars and PvP in general. 

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2 minutes ago, Wind said:

and that is the foundation of any MMO game... so who do we blame is everyone's personal choice. 

Yea but most MMO games have baked in content.  We do not.  The only folks that stick around a month or 2 after a big patch are the hardcore guys who enjoy RVR and PVP....which is great, but not a large enough population to sustain the game for long as we keep seeing.  There needs to be goals for the casual player beyond making money and sinking bots.  Until we figure that out, the game will never keep it's casual players for long.  

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35 minutes ago, Cabral said:

"I blame the clans"

Actually you might not be too far from the truth.  

I've been brooding more and more over the fact that the BR port battle change killed this game, in the big picture.  Don't get me wrong...I like the change, but I think changing to a BR port battle along with clan owned ports inherently shifted this game towards more of a clan based system, but unfortunately the game did not go far enough into the clan based system and this limbo is hurting us.  Look at most nations.  Internal strife, clans vs clans is tearing them apart and they are mostly RVR non-functional.  Some of the smaller nations are better off because only a handful of clans run them and work together.  Russia worked back in the day because it was really only 3 clans that did things and we all worked together.  Prussia works because it's only a couple clans.  Larger nations with more actors and clans going in several different directions just doesn't work.  At least when we had the 25man system and national owned ports, there was a common goal.  Now not so much.

So basically we either need to more towards more of a clan based system, get rid of nations and focus on clan alliances   OR we need to revert back to the old system.  

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38 minutes ago, z4ys said:

please elaborate

 Used to be the motto of some british players when things didn't go well for the nation. Just used it here for some humor 😄

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4 minutes ago, Christendom said:

Actually you might not be too far from the truth.  

I've been brooding more and more over the fact that the BR port battle change killed this game, in the big picture.  Don't get me wrong...I like the change, but I think changing to a BR port battle along with clan owned ports inherently shifted this game towards more of a clan based system, but unfortunately the game did not go far enough into the clan based system and this limbo is hurting us.  Look at most nations.  Internal strife, clans vs clans is tearing them apart and they are mostly RVR non-functional.  Some of the smaller nations are better off because only a handful of clans run them and work together.  Russia worked back in the day because it was really only 3 clans that did things and we all worked together.  Prussia works because it's only a couple clans.  Larger nations with more actors and clans going in several different directions just doesn't work.  At least when we had the 25man system and national owned ports, there was a common goal.  Now not so much.

So basically we either need to more towards more of a clan based system, get rid of nations and focus on clan alliances   OR we need to revert back to the old system.  

BR limit was one of the best changes regarding RvR in my opinion, For deep water ports it worked well. Small clans got access to pbs (5-10 players because of some port BRs) But what kills this idea is screening.  You can have a pb that fits to the clan size but on the way to the port the clan has to pass 4 nations that screen and have 5times the numbers. So why  bother attacking because you will never reach the port. As long we had the exploits to reach the pbs we had more pbs after that got fixed it decreased. So is it because of the port BR limits or because the system to enter  the pbs is shit?

Ofc "screening " is a major part it let clans win the pb before the battle is actually fought thats why everybody loves it ... but actually it hurts rvr more than it benefits. Why bother why  do hositlity when you will never reach the port on the battle date? Majority of players here fight to win even they say they dont.

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19 minutes ago, z4ys said:

BR limit was one of the best changes regarding RvR in my opinion, For deep water ports it worked well. Small clans got access to pbs (5-10 players because of some port BRs) But what kills this idea is screening.  You can have a pb that fits to the clan size but on the way to the port the clan has to pass 4 nations that screen and have 5times the numbers. So why  bother attacking because you will never reach the port. As long we had the exploits to reach the pbs we had more pbs after that got fixed it decreased. So is it because of the port BR limits or because the system to enter  the pbs is shit?

Ofc "screening " is a major part it let clans win the pb before the battle is actually fought thats why everybody loves it ... but actually it hurts rvr more than it benefits. Why bother why  do hositlity when you will never reach the port on the battle date? Majority of players here fight to win even they say they dont.

Get allies? Maybe diplo should be back with clan alliances?

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The RvR system... well it's really stale, the boredom of grinding hostility, no defenders, getting screened out by small ships who just fire away from a distance to keep you in the battle. And then, why anyway? Most ports don't offer any benefit, quite the opposite.

Introduce victory conditions and reset the map when one of the nations achieves a certain amount of points? Give the ability to 'surrender', based on ports/ships lost, to a nation that will give them some time to recover? Look at the major ports, they don't change hands since it's nearly impossible to take those ports.

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9 minutes ago, Le Raf Boom said:

 

... reset the map ...

its even less motivation :D

Edited by z4ys

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2 minutes ago, Le Raf Boom said:

The RvR system... well it's really stale, the boredom of grinding hostility, no defenders, getting screened out by small ships who just fire away from a distance to keep you in the battle. And then, why anyway? Most ports don't offer any benefit, quite the opposite.

Introduce victory conditions and reset the map when one of the nations achieves a certain amount of points? Give the ability to 'surrender', based on ports/ships lost, to a nation that will give them some time to recover? Look at the major ports, they don't change hands since it's nearly impossible to take those ports.

I agree and disagree.

Major ports don't change hands because players create alliances to prevent them from changing hands. It's nearly impossible to take these ports because the owning party usually makes it impossible.

I do agree with the boredom of hostility grinding, that is a major factor ,from my viewpoint, that is creating such a stale rvr environment.

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34 minutes ago, Christendom said:

Actually you might not be too far from the truth.  

I've been brooding more and more over the fact that the BR port battle change killed this game, in the big picture.  Don't get me wrong...I like the change, but I think changing to a BR port battle along with clan owned ports inherently shifted this game towards more of a clan based system, but unfortunately the game did not go far enough into the clan based system and this limbo is hurting us.  Look at most nations.  Internal strife, clans vs clans is tearing them apart and they are mostly RVR non-functional.  Some of the smaller nations are better off because only a handful of clans run them and work together.  Russia worked back in the day because it was really only 3 clans that did things and we all worked together.  Prussia works because it's only a couple clans.  Larger nations with more actors and clans going in several different directions just doesn't work.  At least when we had the 25man system and national owned ports, there was a common goal.  Now not so much.

So basically we either need to more towards more of a clan based system, get rid of nations and focus on clan alliances   OR we need to revert back to the old system.  

The internal strife is something related to the playerbase of those nations and not due to mechanics.

US and GB are full of players not interested in RvR, so they pay the bill.

Look at Spain, look how many different clans are involved in a common goal. 

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Just now, z4ys said:

is even less motivation :D

Agreed.

People don't want to play a map reset game. It would just promote joining the winning side, an example is the US clan joining France and becoming UWS. 

They could have picked any other nation, heck they could have stayed USA, but they don't want a hard challenge, they want the win. And everyone wants the win, just some groups are more stubborn in their goals then others.

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30 minutes ago, z4ys said:

BR limit was one of the best changes regarding RvR in my opinion, For deep water ports it worked well. Small clans got access to pbs (5-10 players because of some port BRs) But what kills this idea is screening.  You can have a pb that fits to the clan size but on the way to the port the clan has to pass 4 nations that screen and have 5times the numbers. So why  bother attacking because you will never reach the port. As long we had the exploits to reach the pbs we had more pbs after that got fixed it decreased. So is it because of the port BR limits or because the system to enter  the pbs is shit?

Ofc "screening " is a major part it let clans win the pb before the battle is actually fought thats why everybody loves it ... but actually it hurts rvr more than it benefits. Why bother why  do hositlity when you will never reach the port on the battle date? Majority of players here fight to win even they say they dont.

I agree with you, but I don't think the game went far enough in regards to the clan based system.  We're stuck in this limbo currently where nations are supposed to matter, but they really don't.  Especially with the amount of alts that people use.  Let's take my guys for example.  We operate within the nation, but not really.  We have no need of national ports (currently) and the ports we need resources from can be gotten through alts.  In fact the french taking most of coastline from the US has made it easier for us to get woods, less competition.  Effectively we are our own little nation.  I don't even have Ctown as a port.  I feel like most clans operate this way.  The larger nations all have internal strife that just cause people to leave.  GB, US, Pirates...even France has some rogue clan issues.  

The nation system, in this current iteration of the game anyway, is dead.  We need to trim back the importance of nations ( and the number of them) and move towards for of a clan based system.  I feel like when we drop them the game will be much better off.  Let nations simply be a backdrop as like a "starting race" in other games

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There are still people who care about future of NA? LOL.

After 2 years of wasted time?

Tbh, i don`t care if it ever gets released, or it fails :)

 

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