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This is my suggestion for the implementation of treasure fleets:

The treasure fleets would be AI trade ships with or without escort that spawn at random locations and make their way to a random national port. They are announced like the "lost fleet" event. The treasure would be a chest just like the deadman's chest but with currency instead and is also only usable in port. The clan of the player who opens it and all of their allied clans' members would get a fixed reward and bonus tax income for their ports for 1 day and the one who opened it a small bonus reward ( that he can still share with his mates who helped him if he is a teamplayer ). This would represent the positive impact on the nations economy and captains that the treasure brings and promote teamwork. The route would need to be long enough to give players time to react.

Please link any worthwhile suggestions for treasure fleets and your own thoughts on the matter.

1715_fleet_hero.jpg

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1 hour ago, Capn Rocko said:

Do you want to attack a treasure fleet in a trade ship? 

Capture the ship and bring it back as a fleet like how it was done in real life.  Or yes have a dedicated trade ship that takes the cargo form the treasure ships.  Would be nice if we had another ship that was trade ship like the Indianman but with a bit more of a fight to them.  Any one think of Indiaman Refit maybe?

 

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Massive multiplayer game question (or human nature question).
What would you do with trolling?  For example a Player attacks a treasure fleet over and over to hide it from you, until it despawns. 

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5 minutes ago, Aster said:

When the fleet is attacked the battle stays open like a free for all fight. Also Indianan refit pls, I need.

Wont work. Free for all does not work the way people want it to work. 

+ Battle will eventually close or fill up anyway + then it will be locked again.
If destroying the treasure fleet requires coordination - then opening the battle reduces chances. 

 

All open for all pve content ideas rot on the remains of the human ethics and honor. Even if you find out that it sails somewhere by the time you get to it its going to be sank and cleared. (99% of players will never see a treasure fleet).  

Treasure fleet will only work one way. It is visible for you ONLY and only you can attack it and clear it = it is off map for everyone else.
Current treasure fleet is the epic mission. it is hard, personal, no-one can interfere.  All things on map can be attacked. 
 

 

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26 minutes ago, admin said:

Wont work. Free for all does not work the way people want it to work. 

+ Battle will eventually close or fill up anyway + then it will be locked again.
If destroying the treasure fleet requires coordination - then opening the battle reduces chances. 

 

All open for all pve content ideas rot on the remains of the human ethics and honor. Even if you find out that it sails somewhere by the time you get to it its going to be sank and cleared. (99% of players will never see a treasure fleet).  

Treasure fleet will only work one way. It is visible for you ONLY and only you can attack it and clear it = it is off map for everyone else.
Current treasure fleet is the epic mission. it is hard, personal, no-one can interfere.  All things on map can be attacked. 
 

 

I love the concept of the epic fleets and they are fun when you can find them and get a group, the problem is freaking finding them. Also once they are done they disapeare too, but it's a bit harder to troll, but you have restrictions in them.  Maybe do the same that you can only go after a treasure fleet with a group of like ships.  Just like the EPics they have some pretty tuff escort ships, but they also have cargo ships (indianmans with chest).  These chest can be a down graded version of EPIC missions since they might not be so hard core since you have to bring in trade ships of your own.  The whole goal of the fight is to destroy there escorts, capture the trade ships or the cargo.   

Now that I think of it you can do two levels of this.  One the 4-5th rate verys the cargo ships are LVG Refits level.  The reward is a chance each chest will have this ship in it as a note.  Than do a SOL version that is a mix of 3-1st rates which had Indimans as the cargo ships.  This version has chance to earn the Indaman Refit (future ship design).   The cargos contain rare crafting mats though.  Don't have the loot pool be mods them self, but just the mats needed to craft them and maybe some paints of that respective tier of missions.   

Make the missions so you can take them from the port clan optoins.  Maybe make it so that your clan can only do it once a day or something.  Yes I know this will restrict this to mainly clan only, but any one can join the group, just the mission can only be pulled if your own a clan or even have it as an option you can get this mission only after sinking/capturing so many trade/cargo ships.  Kill say so many and you get a one time mission for that level, do more and you get the next level.  Than it resets back to starting point.  That person has to be the mission/battle group leader and he will bring the rest of the players into the fight.

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19 minutes ago, Mrgoldstein said:

But i cannot be done alone, people would also like some stuff that can be done alone..why nog give a small treasure fleet for players alone( like bottles) so you can sail, intercept amd get some nice  rewards..just more content it doesnt have to be super hard or only able to do it in group..im a member of a small clan and we cannot even muster enough folks to try an epic event..you already need a dedicated groul for that 99% of players will never play a epic event

@admin remember when ya'll spoke about adding special NPC's fleets/ships that are more agressive than normal and harder to kill.  This is something that should actually be added in and maybe make them so solo players can fight them if they run across them.  That or a fleet in the OW that might have the special treasuer fleets in side them.  They can troll them all they want, but these fleets still respawn after death, but you only get the special reward by killing the NAMED Rare ship or captureing the Treasure fleet ships.  Than all it is is adding to the OW loot pools for those type of ships. 

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4 hours ago, admin said:

Massive multiplayer game question (or human nature question).
What would you do with trolling?  For example a Player attacks a treasure fleet over and over to hide it from you, until it despawns. 

What did potbs did? They had the same problem, but they allowed us to see the battle and camp it. We could say - hey there is a dude hiding inside the battle + coordinates. Hunters will camp. 

ex. Player attacks the Fleet. You must show swords location at all times + who is inside. (1 player vs 3 NPCs) Add 30 min battle timer, time for player to kill the fleet. He can wait 30 or jump out. He won't be able to attack the same fleet again for another 5 mins. That is where we catch him. 

If player attacked a fleet simply prohibit that person from attacking it again. Give fleet invulnerability vs that player only. 

I do not understand why you are so afraid of trolling? It's part of experience. Better that than nothing imho. potbs solved all these problems long time ago... camping was awesome in potbs. YOu could sail around and find a closed battle 1 vs 6, camp it and then find out it was a 1st rate fleeting unaware that red zone dropped. 

In NA everything is hidden and thats why there is no action. Show closed battles, who is inside and let it go....

 

 

Edited by Wind
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5 hours ago, admin said:

Wont work. Free for all does not work the way people want it to work. 

+ Battle will eventually close or fill up anyway + then it will be locked again.
If destroying the treasure fleet requires coordination - then opening the battle reduces chances. 

 

All open for all pve content ideas rot on the remains of the human ethics and honor. Even if you find out that it sails somewhere by the time you get to it its going to be sank and cleared. (99% of players will never see a treasure fleet).  

Treasure fleet will only work one way. It is visible for you ONLY and only you can attack it and clear it = it is off map for everyone else.
Current treasure fleet is the epic mission. it is hard, personal, no-one can interfere.  All things on map can be attacked. 
 

 

I don't know, you making it too complicated imho. 1 fleet per hour for the whole server is the scenario you are presenting to us. Why not add many fleets with a small rare loot drop % chance? Players can attack as many as they want , but % is the same for all. It doesn't have to be an event, just Content. 

Let's say around Charleston we will have 3 routes.

-Close to the shore,

-somewhat far from the shore

- and deep ocean. 

You will place 2 treasure fleets per route and they will move one up the coast and one down the coast. Each line will have 2 so Americas will have 6 treasure fleets cruising the coast up and down. 

Fleet will re spawn in 5 mins somewhere randomly on it's line after it's killed. 

Now we have 6 fleets with 5 min respawn delay, but all of them have the same drop % chance. 

I think because you are afraid people will abuse it(let them) is why we have no population, all the great ideas that got dumped because of this could have people living off that. Searching, grinding, fighting, trying to get it.  

Edited by Wind
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5 hours ago, admin said:

Wont work. Free for all does not work the way people want it to work. 

+ Battle will eventually close or fill up anyway + then it will be locked again.
If destroying the treasure fleet requires coordination - then opening the battle reduces chances. 

 

All open for all pve content ideas rot on the remains of the human ethics and honor. Even if you find out that it sails somewhere by the time you get to it its going to be sank and cleared. (99% of players will never see a treasure fleet).  

Treasure fleet will only work one way. It is visible for you ONLY and only you can attack it and clear it = it is off map for everyone else.
Current treasure fleet is the epic mission. it is hard, personal, no-one can interfere.  All things on map can be attacked. 
 

 

maybe change the epic event name to treasure fleet then, 10 indiaman with different loot with escort ships, and instead of having the swords over the marker, change it to a historic treasure galleon which is not floating in the air though

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Why bother.. this type of event should be secret at all cost, as they were in real life. For someone to find out the exact location of a treasure ship securing treasure for certain nation, the player should first find hints or coordinates of that location, kinda similar to what was shown in Black Sails, when they tracked down the Urca de Lima and was surprised by a Spanish warship guarding the treasure, as the Urca de Lima crew was gathering the treasure on the beach.

It doesn't have to be announced globally or show on the global map it's location. The player with the loot also shouldn't be highlighted to be attacked by other players. This should be more realistic, if you wanna hunt treasure ships, there would be ways to find out, like quests; 

It doesn't have to be an impossible task, a Galleon with the treasure being escorted by a warship (ship of the line or 2nd and 3rd rate ships. Once the player get to the location and spot the galleon, he tags it, enters battle and try to win it, also, if the galleon with the treasure sink, the player won't get anything, so people will have to pay attention to the battle and secure the cargo instead of going bloodthirsty towards the convo. After the battle is finished, the event simply disappears and respawn after a cd, on a totally random location, under a random nation flag, starting all over again. There should be merchant routes around the map.

Not everyone wants to be a navy officer, I know a lot of players that just simply wants to play as privateer, treasure hunter or pirate for that matter.

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What if....

Rumor  message showing - several number of times a day that treasure fleet will be moving from X to Y.

Fleet will have - Z number of random routes it can take and will appear randomly somewhere on one of the routes causing players to search for it (more ow traffic)

Treasure fleet will consist of number of battle ships and goods loaded indiaman or few indiamans.

To get goods you would have to capture indiaman - no sinking and escort it back to your port (more pvp possible). 

 

Messages will appear on:

- Treasure fleet appearing in the region heading to port xxx.

- Fleet captured by nation #####  and expected port it will be escorted to (nearest national port). 

- Fleet safely arriving to its old destination or new. 

Regards

 

Edited by Cr33D
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1 hour ago, Cr33D said:

What if....

Rumor X numbers a day that treasure fleet will be moving from x to y. Fleet will have an Z number of random routes it can take and will appear randomly somewhere on one of the routes causing players to search for it (more ow traffic)

Treasure fleet will consist of number of battle ships and loaded with goods indiaman or few indiamans.

To get goods you would have to capture indiaman - no sinking and escort it back to your port (more pvp possible). 

Messages will appear on:

Treasure fleet appearing in the region heading to port xxx.

Fleet captured by nation xxx and expected port it will be escorted to (nearest national port). 

Fleet safely arriving to its old destination or new. 

Regards

 

One fleet for the whole server is bad... One event, one epic location...it's not going to work. End of story. Oceans must be filled with content (ships, wrecks, survivors,floating cargo etc), each content must have it's own % drop chance. There is no other way around it. 

Edited by Wind
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1 minute ago, Wind said:

One fleet for the whole server is bad... One event, one epic location...it's not going to work. End of story. 

But you could beef up some of the AI fleets.  Two 5th rates and an Indiaman with good loot?  Maybe 5% of AI fleets have a merch or two and they are all buffed.

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30 minutes ago, Wind said:

One fleet for the whole server is bad... One event, one epic location...it's not going to work. End of story. Oceans must be filled with content (ships, wrecks, survivors,floating cargo etc), each content must have it's own % drop chance. There is no other way around it. 

Sorry, corrected my post - I meant X number of times per day. 

 

Message examples:

"Treasure fleet recently seen near Sant Iago, rumor says it is heading to Oranjestad"

- fleet can use different routes to get there North of Hispaniola, South of Hispaniola, along the coast etc. etc.

Another message:

"Fleet has been captured by British near La Navasse. Rumor says it is heading to KPR"

It can be extremely long event if few nations / clans involved :)

Edited by Cr33D
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