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Le Requin Testing and Feedback


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6 minutes ago, Licinio Chiavari said:

Good one. 😂

As another sidenote: IMO DLC ships should be "ship permits" not ships. Making them free crafted and adding more will ruin more and more the game economy.

Rolling back DLC to permits and not ready ships (that I'd accept) would make adding more DLC ships (permits, again) more viable for the ingame economy on the long run.

Devs will balance things over time, i still get nightmares over the wasa zerg lol.

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26 minutes ago, Licinio Chiavari said:

Well. You keep trolling adding nothing to the discussion. So a fast last reply.

1. Again: on what ship should I come alone? I'd underline ALONE. And I'd like to remember you how many brits sails to hunt a single raider. Hallelujah he is finally starting to admit. Praise the lord it is a miracle. Maybe we can still save your soul.

1bis. I'm not the only raider in KPR area... still looks like Brits remember only me - weird. Even yesterday my clanleader (Yordi) brutally sunk Gallihae. Gallihae sailed again entering in our battle... and he wanted to sink me and not Yordi. So sad. So just because others do the same thing you feel in the right to do the same.  So if you see someone beating an old person in the street you should also join him and kill the old guy. This if you don't know is a falacium , but a funny one because of the excuse you gave.

1ter. let me know on which ship you'll raid enemy capitol areas alone. Just to think about it.

2. I'm still missing your definition of "little challenge" being on a fir requin.

2bis. Yes, she's almost impossible to catch. May be you need better tactics and better spawning indications. As a sidenote, KPR Baywatch is getting better in last days.

Amazing two miracles in a row. Praise the mighty lord. He admits that is impossible to catch. Hallelujah brother. Now just one more step , just one more step brother. Now you admit that is not fair to have a premium in game that is impossible to be catch, that ruins the gameplay and should be nerf.  Come on brother we are all praying for your soul.

2ter. Get her. Learn her. Do the same. Hopefully Devs will balance more the game later. As I repeated: I'm in favour of rebalacing her and making true (she should be a 5th) unrated ships viable too. Amazing another miracle. jesus Christ himself is here with us seeing your actions full of love. You said a few posts in back that Requin was balanced and didn't need  a nerf, but now you said  and i quote "Hopefully Devs will balance more the game later.". God forgive you my son. You shall enter to the doors of heaven listen to trumpets in to the arms of naked angels. 

 

Praised the lord we saved your soul. Amen.

 

The end. 

 

 

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@no one

Lol.

Really. Look around what I wrote.

I always said she should a 5th rate (allowed in shallow). Nerfing mods you will get a rebalanced Requin LIKE OTHER BROKEN META SHIPS.

Like I repeately said "no DLC in all PBs".

I never said she is balanced. I said she is almost un-usable without basic pirate being too slow downwind to be used effectively.

As I proposed plenty of fixes, still NOT ONLY TO HER. Without a general rebalance mainly of mods, we had Surprise meta then Wasas meta, then Bellona meta, then Requin meta. And Hercules meta.

Without a general rebalance you'll swap Requin Hunters with even worst Hercules or Trincos ones. You were not here with Wasa stardestroyers. They were far worst than any buffed Requin. Because you would not safe even on a 1st rate.

With an even worst point. These Wasa are only and uniquely for super rich vets. Something you would never get.

The Requin requires 10 bucks and a 500k Perm.

Again. You miss too much of the past and of the general picture and about me.

Like me proposing to get back to only one Rep per Battle. You would think it will help Hunters. No the contrary think more.

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3 minutes ago, Licinio Chiavari said:

too slow downwind to be used effectively

This can be removed as it is not a reason of no success using a close haul rig in game, even solo. 

No One, discuss the game not the people. Easy go get overboard sometimes during a heated debate about a hot subject, but please rise up to the challenge and be as cordial as anyone else. What you said has nothing to do with the ship.

/back to NA

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3 minutes ago, Sir Hethwill the RedDuke said:

This can be removed as it is not a reason of no success using a close haul rig in game, even solo. 

I am unsure of what you meant, mate.

That said. Sorry for heating up me too. Getting a bit upset if someone saw Requin broken and not the whole rest inbalanced that makes a broken Requin not only viable but even preferable.

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I mean that her not being a good downwind ship is by no means a reason not to be successful.

No worries, easy to get passionate about a nice ship as she is and that everyone wants to see properly modelled into the game.

I really enjoyed the latest review, she feels more okay now, but everyone should focus and not start blazing guns everywhere.

 

 

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1 minute ago, Sir Hethwill the RedDuke said:

I mean that her not being a good downwind ship is by no means a reason not to be successful.

Granted 99.9% preys are square rigged, a Requin without even basic pirate has a too terrible speed. Very difficult to catch anyone not AFK :)

Not to say that ATM her OW speed is already pretty crappy downwind :D

But nobody notice...

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Then she must be used other ways. Once she becomes the "no one remembers her anymore" dlc ship, she will be perfect for her job as the real counter part was. Privateering.

Snappy salute. Keep testing her for defects. 

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3 hours ago, Licinio Chiavari said:

there was no irony at all. For decent I mean what I tried to use to hunt alone in the past. Like a fir/maho renomee with Gazelle and Spanish (base).

Now it's a plain suicide. And you should know it is. If not: try to come in enemy capitol area with the hunting ship of your choise spending for her also 2 mil. And look how long you'll live.

But how long should one be able to live sailing solo attacking in a nation's capital waters?

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33 minutes ago, Farrago said:

But how long should one be able to live sailing solo attacking in a nation's capital waters?

A lot, probably eternal, if one is not just a crazy beagle hunting everything that moves :) 

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50 minutes ago, Farrago said:

But how long should one be able to live sailing solo attacking in a nation's capital waters?

Well even before the Le Broken came about...you could live quite happily hunting alone at a capital. You're biggest limits were how long you felt like sitting in the chair and how many repairs you looted. When the revenge fleet comes out, simply disappear over the horizon and pop up somewhere else a few minutes later. Keep them constantly moving about. Eventually the capital will "reset" and the targets will come back out to do their missions, tag AIs, and make their trade runs. Hit a couple targets and disappear again. Hit and run PvP at its finest. Loads of fun for the attacker, not so much for the people trying to counter it. But such is the way its always been in NA OW PvP. I like it that way, raiders gain a reputation over time and people start to build squadrons with the right ships to run them down.

I sailed Endymion before it was cool. Remember the old Endymion? Back when it was fast at one point downwind and had a narrow escape window upwind too, but was mediocre at all other points. I had a Teak/WO one with copper plating, bovenwinds, and gazelle (gazelle used to be good); I had it for over 7 months and used it extensively to solo hunt the East Coast, KPR, and the occasional cruise through the Lesser Antilles. During that time, it received the buff to upwind sailing ability and became mainstream. I was never caught by anything I couldn't sink. The key is, as always, to carefully choose your targets, run early if you have a bad feeling about the battle, position yourself during OW tags to face the right direction and time your battles to ensure you have a good escape wind. Understand how to counter tag and manipulate join circles to benefit you.

Furthermore, it was important to notice just who was assembling in the revenge fleet: a bunch of random players in their PvE grinding boats are going to be easy to outrun, but if I see some decently competent clans amassing fast chase ships, I know to skedaddle sooner. Its always that "just one more kill" that is the one that leads to you sinking.

So how did I lose that Endymion? I wasn't caught, I just did something stupid. I took a 3v1 that I shouldn't have taken. I still won, but my beloved Endymion sank while I was boarding an Indefatigable. But I was able to continue hunting on that captured Indefatigable and won a 2v1 that netted me a nearly identical Endymion. Had I chosen to run when I had the chance to (I should have), I would likely still have my old Endymion. Granted, it'd be less useful now since it was only a 3/5 and I prefer 4/5 or better, but there's something sentimental about the pixels I guess :D  At least the Endy I replaced it with is still floating, patiently awaiting the Le Broken and Hercudumb to be nerfed.

 

There have been some interesting comments about fifth rates in this thread. For some inexplicable reason, all frigates were given essentially the same sailing profile, so there is now little reason to sail something other than Endy or Trinc unless you specifically want better turn rate or a little higher base speed. I mean, why choose a lighter broadside when you could have nearly the same performance and a tougher and more powerful ship? RIP the days of Surprise and Santa Cecilia being the upwind queens while the heavier frigates like Trinc and Endy excelled at broad reach but were a bit more sluggish upwind. Take a look at this chart, the differences between the frigates are mostly caused by the differences in base speeds, not by sailing profile. This is bad because a fir/fir Trinc or Endy can be as fast as a teak/teak Surprise and still have more hull HP, hull thickness, sail HP, mast thickness, and more firepower. So you go fir/fir on the Surprise to outrun those heavy fir frigates and then the speed cap becomes an issue....basically, then, your only hope is to outrun them in OW where your *slight* advantage in sailing profile shows more prominently. Ultimately though, between mod stacking and little variance in sailing profiles, smaller frigates have a hard time competing with their larger cousins. 3328595a909161def52ff8e3226754cc.png

Granted, there are a few frigates with profiles that stand out as different from the "standard," but I feel a greater variance would see a more diverse spread of frigates in the OW.

 

Of course, with the Hercules and Le Requien in their current states, using a frigate at all is silly unless you just like frigates more than shallow boats (I strongly dislike shallow boats for a number of reasons, none of which are particularly relevant here though). I guess frigates still have somewhat of a role "supporting" 4th-1st rates...but honestly, I'd rather have my "support" be another 3rd rate and not some frigate that can take one or two good hits before having to run off. Poor, poor 5th rates, getting pushed to niche usefulness by a couple DLC bumper boats.

 

Its been said before in this thread, but here it is again:

Solutions:

No pirate rig refits on Requien. Bump up to 5th rate to remove the ability to use light ship hammocks and powerful 6th rate books. It can be a glass cannon that escapes everything upwind and boards anything it can catch. But square riggers can outrun it downwind easily and it melts when you land hits.

Hercules gets a mast nerf and more nerfs to hull HP and thickness (don't nerf to oblivion though). Choose a sailing profile for Hercules. It can be a decent upwind performer but slower downwind; or decent at downwind and slower upwind, but not both. 

NO DLC SHIPS IN PBs. EVER!

Adjust sailing profiles of 5th rates to make them more diverse in their uses. Buff the toothpick masts on Surprise and other smaller frigates: I'm a demaster, I enjoy removing the masts from ships, but dangit a frigate's masts shouldn't fall that easily and from that far away! Endy and Trinc feel like they have appropriate masts for their size. Surprise feels like you have masts from the rookie brig.

 

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5 hours ago, Licinio Chiavari said:

@no one

Lol.

Really. Look around what I wrote.

I always said she should a 5th rate (allowed in shallow). Nerfing mods you will get a rebalanced Requin LIKE OTHER BROKEN META SHIPS. Wrong again . Lets say you remove the mods for a second what would happen? The Hercules will continue to be the speed monster downwind and Requin the speed monster upwind and both will be impossible to catch when running away. You still failed to understand that the sailing profile needs to change or regular ships in the tech tree needs to get buffs to contest them. 

Like I repeately said "no DLC in all PBs". Wrong again. You really have problems in making good suggestions don't you? The problem is not the DLC ships . The problem is balance  It was always a problem with balance.  I will explain in simpler manner like if i was explaining to 5 years old kid , maybe you will understand . Let's imagine that snow it was the new premium with the exact stats it haves today.  ( there is no snow ok? it is new and it is a premium ) People would complain to see her in PBs? Nope . Why? Because it is balance. Simple as that.

I never said she is balanced. I said she is almost un-usable without basic pirate being too slow downwind to be used effectively. Wrong again. She is fast enough without mods to capture the traders, and she is a GOD sailing upwind also without mods.  That is one of the big problems with this ship. The players in game don't have any ship that can catch her unless using another premium. So buy a premium to catch a premium. You want more pay-to-win than this ?

As I proposed plenty of fixes, still NOT ONLY TO HER. Without a general rebalance mainly of mods, we had Surprise meta then Wasas meta, then Bellona meta, then Requin meta. And Hercules meta.

Without a general rebalance you'll swap Requin Hunters with even worst Hercules or Trincos ones. You were not here with Wasa stardestroyers. They were far worst than any buffed Requin. Because you would not safe even on a 1st rate.

With an even worst point. These Wasa are only and uniquely for super rich vets. Something you would never get. You are talking that ship that needs 30 pvp marks? oh yes i was sailing in one in the first 2 weeks when i was playing for France. Yes so difficult to get one, really hard . Money was also very hard to get with France carrying parisian furniture all day to sell in Puerto de Espana.  If you call this hard idk what more to expect from your bullshits.

The Requin requires 10 bucks and a 500k Perm.

Again. You miss too much of the past and of the general picture and about me.  Wrong again . I didn't miss anything because the game is in Alpha State  an all will be wipe when the game is oficial release if you didn't know.  Oh wait, yes i lost something. I lost the Naval Action legends. I lost Naval Action sea trials when it was only battles.  I lost what it could be the best navy battle game in the market because the community said years ago they wanted an OW. And now i sail in  OW in what supposed to be a simulator from the  18 century with polands, russians and prussians sailing in the caribbean. So wtf?  

Like me proposing to get back to only one Rep per Battle. You would think it will help Hunters. No the contrary think more. Again another idea that doesn't make any sense.

 

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I don’t get whet folks thin the Rqiun has to have the pirate refit.  I run my PB brawling one with French rig to keep from getting demasted by bigger ships.  It’s plenty fast  mouth before it was a DLC ship I was in teal/wo with planking and still out running most other ships in the battle.  Now yes my ow speed built ones have pirates on them cause it a meant for solo hunting trade ships and other light frigates.

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11 hours ago, Lovec1990 said:

Then why are you playing naval action?

Naval action is OW game so expecting balanced fights is wrong and claiming one new ship is OP becouse you are unwilling too adapt is your issue not ships issue.

 

I bought naval action when it was a lobby bases hardcore game in 2015. I didn't ask for open sea. Duels were removed so I went looking for competitive pvp on os. Requin and hercs were added and it suddenly became an even worse gank fest than ever. Did I mention I was playing? I am following development and test changes but the last few patches have been for the worse. The game has a small enough player base as it is and changes 80% of the player base dislike are obviously not good. The ones that don't complain in the forums quit after a few hours anyway. 

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5 hours ago, no one said:

The Hercules will continue to be the speed monster downwind

Sorry !?.... I am certain you have not tested the ship thoroughly, Sir. Whatever equipment aside, when a shop teak Cerberus extends from one at a steady pace, I really wonder where from do you take this "facts". But then can't a speed Bellona catch a Herc downwind ?... I bet a L'Hermione can... because i did it several times defending the "sorrow valley" of Jamaica. 1v1 i won't do anything, but who cares about 1v1... is all about piling in and defending the "newcomers", so a good tagger is a dead enemy.

- further -

Regarding Xebecs, they can't keep up with three of the traders broad reach, if they don't carry more than 70% cargo - indiaman, LGV, and TBrig. Seen it, been there, salute to the merchant captains.

I suggest you test the ships by using them yourself and go try to emulate "your worst enemy" - know your enemy, be victorious.

 

In your testing be objective, simulate scenarios with your buddies, don't use "popular myth and legend".

 

 

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6 hours ago, Sir Hethwill the RedDuke said:

 

- further -

Regarding Xebecs, they can't keep up with three of the traders broad reach, if they don't carry more than 70% cargo - indiaman, LGV, and TBrig. Seen it, been there, salute to the merchant captains.

But I must have max profit as I can’t only carry 70% or cannons or an escort.  (Using my sarcastic voice)

i have done it to other ships out ran them and had two armed Indiaman tear the crap out of a Xebec he chooses to run when I open up on him and my AI taking his sails down to almost 50%.  My next action was moving to board him as I was set board fit on my cedar/teak ship while the AI was cheap fir fir.  Folks just need to try to fight back.

Edited by Sir Texas Sir
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3 minutes ago, Sir Texas Sir said:

But I must have max profit as I can’t only carry 70% or cannons or and escort.  (Using my sarcastic voice)

i have done it to other ships out ran them and had two armed Indiaman tear the crap out of a Xebec he chooses to run when I open up on him and my AI taking his sales down to almost 50%.  My next action was moving to board him as I was set board fit on my cedar/teak ship while the AI was cheap fir fir.  Folks just need to try to fight back.

i agree players do not try too fight back they rather go on forum and cry and just create more hate and at least 70% of them never sailed requin in battle

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