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Le Requin Testing and Feedback

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Things that might have to ge reviewed:

  • Sail setting speed regarding pvp - 5 sec are a rolling broadside around 8 sec is the visual sail state change. It might be to op in skilled hands. Try +10 secs?
  • deceleration without sails set -  ship carries to much momentum for to long
  • Mast percentage distribution - currently each mast seems to add around 33% to the percentage pool
  • current sail force upgrades have no negative effects for the xebec. Ship was better balanced the days as mods havent worked

 

Bug or feature?:

Current books dont show spanker force

20180613011309_1.jpg.676ae1a82487e7ceb1786240af13b7ef.jpg

 

@Banished Privateer before you say that i am biased while fighting ALOHA. I dont care its just objective feedback about the xebec

 

Edited by z4ys

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I don't see anything biased,  just a gank. I don't get feedback on mast HP distribution, this is how it works on all ships. About dropping sails, it should be probably dropping every each of them in order, not all at once - to be expected with addition of "battle sails".

Edited by Banished Privateer
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8 hours ago, z4ys said:

 

  • Sail setting speed regarding pvp - 5 sec are a rolling broadside around 8 sec is the visual sail state change. It might be to op in skilled hands. Try +10 secs?
  •  

we are estimating the time for battle sail - if its going to be short we will revert the time to set sails back to previous level.

 

  • Like 2

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Sail raising speed for Xebec is too fast. I can already see it taking over the role of frigates and corvettes having excellent base speed, lots of crew, low BR. Outstanding sail profile and whatever mods that will eventually make it over the top.

I already dread the day I have to fight a swarm of these along a fleet of l'oceans. Unstoppable reinforced hulls matched with uncatchable upwind speed and energy retention. The cheese spreads.

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I was looking at a Xebec through the telescope last night and noticed what appears to be a VHF antenna on the main mast.  Now I don't have a History Degree, but....

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3 minutes ago, Oberon74 said:

I was looking at a Xebec through the telescope last night and noticed what appears to be a VHF antenna on the main mast.  Now I don't have a History Degree, but....

20180608233145_1.thumb.jpg.0e2ec57846ea1ad95e7a99ba2aafac6c.jpg

The antenna is a flagpole. But in OW she/no ship carries a flag

Edited by z4ys

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13 hours ago, Banished Privateer said:

It was already fast without sail force, now that makes it go 15.5 knots downwind, no thanks.

 

9 hours ago, z4ys said:

...

 

  • current sail force upgrades have no negative effects for the xebec. Ship was better balanced the days as mods havent worked

Bug or feature?:

Current books dont show spanker force

20180613011309_1.jpg.676ae1a82487e7ceb1786240af13b7ef.jpg

...

 

 

Currently elite pirate rig and pirate rig has no negative effects for the xebec which makes it op. Regarding the spanker + sail force a negative factor could be introduced. The green area is current yard movement range. Using the pirate rig on the xebec and every other spanker could decrease yard movement range to the red state.

normal.jpg.5611f0ac049cef9246ab1e7c924965db.jpgreduced.jpg.1efd5a553a4643d69af226cd3de12307.jpg

 

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26 minutes ago, z4ys said:

 

Currently elite pirate rig and pirate rig has no negative effects for the xebec which makes it op. Regarding the spanker + sail force a negative factor could be introduced. The green area is current yard movement range. Using the pirate rig on the xebec and every other spanker could decrease yard movement range to the red state.

normal.jpg.5611f0ac049cef9246ab1e7c924965db.jpgreduced.jpg.1efd5a553a4643d69af226cd3de12307.jpg

 

not realy xebec has only one type of sails witch means hes only afected by buff/nerf for his type of sails. and reducing range of yard movement would be unrealistic if its like in real life it should stay.

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4 minutes ago, Lovec1990 said:

not realy xebec has only one type of sails witch means hes only afected by buff/nerf for his type of sails. and reducing range of yard movement would be unrealistic if its like in real life it should stay.

What would you suggest? let the pirate rig stay the same for the xebec?

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1 minute ago, z4ys said:

What would you suggest? let the pirate rig stay the same for the xebec?

you can nerf pirate rig if it makes ship op you cannot blame ship if her design is not usual

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4 minutes ago, Lovec1990 said:

you can nerf pirate rig if it makes ship op you cannot blame ship if her design is not usual

Where i  blame the ship? The ship was fine before pirate rig worked for her sails. Ofc we could just introduce a new kind of mod. Revert the pirate rig back to the state before (only jib sail and main sail). The new kind of mod "Lateen/spanker sail refit" could have + spanker sailforce and therefore decrease of yard movement.

That would have the same effect like current - mainsail force has on pirate rig. I would decrease downwind sailing speed by improving upwind speed.

Edited by z4ys

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meybe i found something intresting:

my fir/fir xebec with copper plating+pirate rig his speed is stated 14,94kn yet in some angles it can do 15,4kn

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13 minutes ago, Lovec1990 said:

meybe i found something intresting:

my fir/fir xebec with copper plating+pirate rig his speed is stated 14,94kn yet in some angles it can do 15,4kn

sail force isnt added to speed calc in port 😉 elite pirate rig gives to +30% to sailforce that makes you sail at almost all angles 15.5kn and other like schooners and square riggers the xebec doesnt have main sails. Thats why this mod is op for the xebec

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At the moment it is over the top bonus to all angles given the canvas always luffs except at extreme angles ( as it should be ) but with the increased 0.30 force or more bonus from refits is really a no go :) We achieve the speed cap almost 360º.

The 3 seconds timer looks good but the visuals take longer. I suggest to make the timer equal to the visuals as it looks really good - i think it is 4 - 5 seconds ?

Regarding the Battle Sails - OW animations have a 3 sails, 2 sails, 1 sail open positions. - What are the chances of translating that into instances ?

Also, some wood builds make the xebec a really tough nut :) when in reality she is fairly "fragile" with thin ribs and no beams to support a "wall of oak" to take battering punishment like the other ships. Didn't particularly check La Requien for that but maybe check the hull and structure again.

On the other hand, the xebecs are very open with ease of access to all areas by the crew. So putting out a fire or bailing out water could actually be faster.

Given all other specialist pirate/privateer ships have in-builds, why not have a Crew Transfer inbuilt for the Xebec ?

 

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5 hours ago, Hethwill said:

At the moment it is over the top bonus to all angles given the canvas always luffs except at extreme angles ( as it should be ) but with the increased 0.30 force or more bonus from refits is really a no go :) We achieve the speed cap almost 360º.

The 3 seconds timer looks good but the visuals take longer. I suggest to make the timer equal to the visuals as it looks really good - i think it is 4 - 5 seconds ?

Regarding the Battle Sails - OW animations have a 3 sails, 2 sails, 1 sail open positions. - What are the chances of translating that into instances ?

Also, some wood builds make the xebec a really tough nut :) when in reality she is fairly "fragile" with thin ribs and no beams to support a "wall of oak" to take battering punishment like the other ships. Didn't particularly check La Requien for that but maybe check the hull and structure again.

On the other hand, the xebecs are very open with ease of access to all areas by the crew. So putting out a fire or bailing out water could actually be faster.

Given all other specialist pirate/privateer ships have in-builds, why not have a Crew Transfer inbuilt for the Xebec ?

 

And here should be a big weakness of the xebec - high crew casualties/damage.

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Well, I was enjoying the requin until I was next to an enemy that blew up with any warning (fire shock), I guess his magazine exploded. It's a shame that all my crew died instantly and therefore even though my ship sailed along intact I lost it (captured on results screen).

As I said up till that point very nice ship addition to game.

Thumbs up to the Devs for this ship (brief though it was)

 

Hans

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as far as I can see, right now the ship handling feels much better than before.

Edited by victor

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Xebec can push bellonas around because of exceptional sailforce. But a xebec shouldnt be able to. Hull to hull would just smash her due to forces on hull.

Edited by z4ys

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Based on feedback we see two repeating universal comments.

  • Due to lack of square sails (maybe its a feature) the pirate refit upgrade give only benefits making xebec sailing too well in all directions
  • Sail setting is extremely fast which could be fixed by adding the battle sail setting. 
  • Like 6

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1 hour ago, admin said:

Based on feedback we see two repeating universal comments.

  • Due to lack of square sails (maybe its a feature) the pirate refit upgrade give only benefits making xebec sailing too well in all directions
  • Sail setting is extremely fast which could be fixed by adding the battle sail setting. 

Could there maybe be another mod that gives a penailty or add one to that mod.  I would love to see more a pirate refit mod with say crew and wind bonus for up wind, but you loose HPs or something to make a more fragil ship.  That could solve this or just lock the mod from this ship or ships like it as they are wickedly fast all ready without help upwind.

 

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I dont like it. Plain and simple. I dont like the way it sails and i especially dont like how much the water comes into play when aiming. Perhaps it will be tweeked into a better ship, but for now, if you gave me another...Id give it way. I am grateful for new ships however and I know some enjoy it. This is not a ship I would want to buy as it stands.

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2 minutes ago, Headless Parrot said:

I dont like it. Plain and simple. I dont like the way it sails and i especially dont like how much the water comes into play when aiming. Perhaps it will be tweeked into a better ship, but for now, if you gave me another...Id give it way. I am grateful for new ships however and I know some enjoy it. This is not a ship I would want to buy as it stands.

Yeah, I hate it too.  It's way too good for what an actual xebec would be.  The reason that European style ships dominated the seven seas is that they were far superior to these things.  Some of them were held together with ropes!  They are far too fast and far too sturdy in the game.  A 5th rate should be able to blow it to splinters with one broadside and a 6th rate with two.

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