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Le Requin Testing and Feedback


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14 minutes ago, Banished Privateer said:

Are you sure dropping sails protects you from a rigging shock? I've never tested it, just curious.

 

17 minutes ago, z4ys said:

Havent tested it yet (because i wasnt set on fire yet) but with the 3 seconds to reduce sail to 0% its a good counter to avoid rigging shock.

Yeah it has to be tested like i said. But if it works it would be a valid counter.

 

Quote

Just wondering why so many paintings present sails on 2 sides (left and right) which would be logical to catch more wind and in-game we have all sails set on one side.

Its done when the ship had to switch sides, because of maneuvering and tagging/wearing . Normally the mast would restrict the sail to use the full potential when pressed against the mast. Therefore they used a combination 2 left 1 right to get at least better performance. But in NA i guess its just about what looks best there is no difference in if wind is coming from left or right. (if you were talking about that here)

TS-Xebec-35L-MainPic-B058.jpg

if you were talking about the picture above (my post above). In NA we dont have slipstream. Therefore no need to have the sails on different sides. But in RL the sails would reduce wind pressure when on one side and tehrefore reduce speed.

 

Edited by z4ys
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@maturin @adminQuick text from the book -100 Days by Patrick Obrien.

Surprise vs Xebec Action

(Surprise) Broadside on the downward roll - 1st broadside from 40 yards to Xebec side - Half the Xebec ports beaten in and rudder shot away.  2nd broadside to her side shattered her entirely. After 2 broadside Xebec started to settle (sink). Xebecs were fine and nimble sailing craft, but were not strongly built. 

Questions?

Xebec must not have an upper arm vs Surprise with any setup. Xebec must be competitive vs Cerberus. Those who say they need buff have no idea what they are talking about. 

 

Edited by Wind
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3 hours ago, z4ys said:

 

Yeah it has to be tested like i said. But if it works it would be a valid counter.

 

Its done when the ship had to switch sides, because of maneuvering and tagging/wearing . Normally the mast would restrict the sail to use the full potential when pressed against the mast. Therefore they used a combination 2 left 1 right to get at least better performance. But in NA i guess its just about what looks best there is no difference in if wind is coming from left or right. (if you were talking about that here)

TS-Xebec-35L-MainPic-B058.jpg

if you were talking about the picture above (my post above). In NA we dont have slipstream. Therefore no need to have the sails on different sides. But in RL the sails would reduce wind pressure when on one side and tehrefore reduce speed.

 

It also allows wing on wing for downwind sailing (like the oared galley in the painting you posted).

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The Requin highlights how silly these mods are and now would be an ideal time to just dump the spanish and pirate rig refit series entirely in my opinion. They offer too much of an advantage for some ships, and destroy the importance of ship knowledge and experience. (Knowing your best point of sail relative to that of your enemy is pointless if the enemy can just slap an upgrade on and completely change the most fundamental characteristics of their ship)

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1 hour ago, Banished Privateer said:

Pirate Rig and Elite Pirate is way overpowered. 30%  bonus + no negatives. Also why does it say "spanker" and not "lateen"??? Does it affect spanker sails as well?

if you look at the belle poule she has has kind of a lateen as spanker as well. so makes kind of sense.

maxresdefault.jpg

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Things that might have to ge reviewed:

  • Sail setting speed regarding pvp - 5 sec are a rolling broadside around 8 sec is the visual sail state change. It might be to op in skilled hands. Try +10 secs?
  • deceleration without sails set -  ship carries to much momentum for to long
  • Mast percentage distribution - currently each mast seems to add around 33% to the percentage pool
  • current sail force upgrades have no negative effects for the xebec. Ship was better balanced the days as mods havent worked

 

Bug or feature?:

Current books dont show spanker force

20180613011309_1.jpg.676ae1a82487e7ceb1786240af13b7ef.jpg

 

@Banished Privateer before you say that i am biased while fighting ALOHA. I dont care its just objective feedback about the xebec

 

Edited by z4ys
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8 hours ago, z4ys said:

 

  • Sail setting speed regarding pvp - 5 sec are a rolling broadside around 8 sec is the visual sail state change. It might be to op in skilled hands. Try +10 secs?
  •  

we are estimating the time for battle sail - if its going to be short we will revert the time to set sails back to previous level.

 

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Sail raising speed for Xebec is too fast. I can already see it taking over the role of frigates and corvettes having excellent base speed, lots of crew, low BR. Outstanding sail profile and whatever mods that will eventually make it over the top.

I already dread the day I have to fight a swarm of these along a fleet of l'oceans. Unstoppable reinforced hulls matched with uncatchable upwind speed and energy retention. The cheese spreads.

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3 minutes ago, Oberon74 said:

I was looking at a Xebec through the telescope last night and noticed what appears to be a VHF antenna on the main mast.  Now I don't have a History Degree, but....

20180608233145_1.thumb.jpg.0e2ec57846ea1ad95e7a99ba2aafac6c.jpg

The antenna is a flagpole. But in OW she/no ship carries a flag

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13 hours ago, Banished Privateer said:

It was already fast without sail force, now that makes it go 15.5 knots downwind, no thanks.

 

9 hours ago, z4ys said:

...

 

  • current sail force upgrades have no negative effects for the xebec. Ship was better balanced the days as mods havent worked

Bug or feature?:

Current books dont show spanker force

20180613011309_1.jpg.676ae1a82487e7ceb1786240af13b7ef.jpg

...

 

 

Currently elite pirate rig and pirate rig has no negative effects for the xebec which makes it op. Regarding the spanker + sail force a negative factor could be introduced. The green area is current yard movement range. Using the pirate rig on the xebec and every other spanker could decrease yard movement range to the red state.

normal.jpg.5611f0ac049cef9246ab1e7c924965db.jpgreduced.jpg.1efd5a553a4643d69af226cd3de12307.jpg

 

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26 minutes ago, z4ys said:

 

Currently elite pirate rig and pirate rig has no negative effects for the xebec which makes it op. Regarding the spanker + sail force a negative factor could be introduced. The green area is current yard movement range. Using the pirate rig on the xebec and every other spanker could decrease yard movement range to the red state.

normal.jpg.5611f0ac049cef9246ab1e7c924965db.jpgreduced.jpg.1efd5a553a4643d69af226cd3de12307.jpg

 

not realy xebec has only one type of sails witch means hes only afected by buff/nerf for his type of sails. and reducing range of yard movement would be unrealistic if its like in real life it should stay.

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4 minutes ago, Lovec1990 said:

not realy xebec has only one type of sails witch means hes only afected by buff/nerf for his type of sails. and reducing range of yard movement would be unrealistic if its like in real life it should stay.

What would you suggest? let the pirate rig stay the same for the xebec?

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4 minutes ago, Lovec1990 said:

you can nerf pirate rig if it makes ship op you cannot blame ship if her design is not usual

Where i  blame the ship? The ship was fine before pirate rig worked for her sails. Ofc we could just introduce a new kind of mod. Revert the pirate rig back to the state before (only jib sail and main sail). The new kind of mod "Lateen/spanker sail refit" could have + spanker sailforce and therefore decrease of yard movement.

That would have the same effect like current - mainsail force has on pirate rig. I would decrease downwind sailing speed by improving upwind speed.

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13 minutes ago, Lovec1990 said:

meybe i found something intresting:

my fir/fir xebec with copper plating+pirate rig his speed is stated 14,94kn yet in some angles it can do 15,4kn

sail force isnt added to speed calc in port 😉 elite pirate rig gives to +30% to sailforce that makes you sail at almost all angles 15.5kn and other like schooners and square riggers the xebec doesnt have main sails. Thats why this mod is op for the xebec

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At the moment it is over the top bonus to all angles given the canvas always luffs except at extreme angles ( as it should be ) but with the increased 0.30 force or more bonus from refits is really a no go :) We achieve the speed cap almost 360º.

The 3 seconds timer looks good but the visuals take longer. I suggest to make the timer equal to the visuals as it looks really good - i think it is 4 - 5 seconds ?

Regarding the Battle Sails - OW animations have a 3 sails, 2 sails, 1 sail open positions. - What are the chances of translating that into instances ?

Also, some wood builds make the xebec a really tough nut :) when in reality she is fairly "fragile" with thin ribs and no beams to support a "wall of oak" to take battering punishment like the other ships. Didn't particularly check La Requien for that but maybe check the hull and structure again.

On the other hand, the xebecs are very open with ease of access to all areas by the crew. So putting out a fire or bailing out water could actually be faster.

Given all other specialist pirate/privateer ships have in-builds, why not have a Crew Transfer inbuilt for the Xebec ?

 

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5 hours ago, Hethwill said:

At the moment it is over the top bonus to all angles given the canvas always luffs except at extreme angles ( as it should be ) but with the increased 0.30 force or more bonus from refits is really a no go :) We achieve the speed cap almost 360º.

The 3 seconds timer looks good but the visuals take longer. I suggest to make the timer equal to the visuals as it looks really good - i think it is 4 - 5 seconds ?

Regarding the Battle Sails - OW animations have a 3 sails, 2 sails, 1 sail open positions. - What are the chances of translating that into instances ?

Also, some wood builds make the xebec a really tough nut :) when in reality she is fairly "fragile" with thin ribs and no beams to support a "wall of oak" to take battering punishment like the other ships. Didn't particularly check La Requien for that but maybe check the hull and structure again.

On the other hand, the xebecs are very open with ease of access to all areas by the crew. So putting out a fire or bailing out water could actually be faster.

Given all other specialist pirate/privateer ships have in-builds, why not have a Crew Transfer inbuilt for the Xebec ?

 

And here should be a big weakness of the xebec - high crew casualties/damage.

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Well, I was enjoying the requin until I was next to an enemy that blew up with any warning (fire shock), I guess his magazine exploded. It's a shame that all my crew died instantly and therefore even though my ship sailed along intact I lost it (captured on results screen).

As I said up till that point very nice ship addition to game.

Thumbs up to the Devs for this ship (brief though it was)

 

Hans

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