Urchin 364 Posted June 3, 2018 Share Posted June 3, 2018 Hopefully the new MAP/UI will end this exploit of the current map. 5 Quote Link to post Share on other sites
Hethwill 12,684 Posted June 3, 2018 Share Posted June 3, 2018 I think this is related to Tow to Port ? 1 Quote Link to post Share on other sites
Hethwill 12,684 Posted June 3, 2018 Share Posted June 3, 2018 Happens all over the map. Quick Dirty fix for this, is that the Tow relates to closest port in the region the ship is in. 1 Quote Link to post Share on other sites
z4ys 6,414 Posted June 3, 2018 Share Posted June 3, 2018 (edited) 5 minutes ago, Hethwill said: Happens all over the map. Quick Dirty fix for this, is that the Tow relates to closest port in the region the ship is in. and when in no region? the last left region? would even fix the hidden island to bermuda tp Edited June 3, 2018 by z4ys Quote Link to post Share on other sites
Hethwill 12,684 Posted June 3, 2018 Share Posted June 3, 2018 Just now, z4ys said: and when in no region? the last left region? would even fix the hidden iland to bermuda tp Works as it is now. Closest port. Quote Link to post Share on other sites
VirtuallyIdiotic 1,588 Posted June 3, 2018 Share Posted June 3, 2018 every nation has players that use a tow to port exploit such as the one stated here. No point in calling the kettle black, but rather just make an F11 stating the exploit which I do agree is somewhat game breaking to a degree. 1 Quote Link to post Share on other sites
Tiedemann 1,200 Posted June 3, 2018 Share Posted June 3, 2018 (edited) We roll the ships hull on wood logs over land. Learned it from the vikings.. But seriously it's a symptom, sailing around in OW is a painfully boring time sink! We do it to to be able to craft ships and/or make gold, not because it is fun. So any form of shortcut I come across I will use to not waist time. What we need is auto skipper. I have several hundred crew, why can't one of them sail my ship to a designated port!? Edited June 3, 2018 by Tiedemann 2 Quote Link to post Share on other sites
Urchin 364 Posted June 3, 2018 Author Share Posted June 3, 2018 No other nation has a capital location where you can jump such a significant amount of distance vs actually sailing to the nearest port you would otherwise be Towed to. And given the map design you can exploit it both directions. 16 hours ago, Tiedemann said: But seriously it's a symptom, sailing around in OW is a painfully boring time sink! We do it to to be able to craft ships and/or make gold, not because it is fun. But seriously it's exploited for more reasons than just reducing time for traders to make gold. 1 Quote Link to post Share on other sites
Urchin 364 Posted June 3, 2018 Author Share Posted June 3, 2018 This is the suggestions box. I'm highlighting a current map exploit in hope that it will be addressed in the next MAP/UI that is all. Quote Link to post Share on other sites
Guest Posted June 3, 2018 Share Posted June 3, 2018 (edited) Let tow to port go to the nation capital and removing the current use of the mechanic.. And for the cartoon nations just remove the tow to port.. Should be hardcore anyway.. Edited June 3, 2018 by Guest Quote Link to post Share on other sites
Archaos 1,738 Posted June 4, 2018 Share Posted June 4, 2018 4 hours ago, Lars Kjaer said: Let tow to port go to the nation capital and removing the current use of the mechanic.. And for the cartoon nations just remove the tow to port.. Should be hardcore anyway.. That would be a major exploit, as most trade goods sell well in nations capitals you could load up anywhere in OW and safely transport goods to capital. 1 Quote Link to post Share on other sites
Christendom 7,232 Posted June 4, 2018 Share Posted June 4, 2018 I feel like we got bigger fish to try here. Just bring back tow to capital and be done with it. 1 Quote Link to post Share on other sites
BallsOfSteel 346 Posted June 4, 2018 Share Posted June 4, 2018 Ive been TP'ed further away than closest port a few time tims, I rarely bother now Quote Link to post Share on other sites
Nelsons Barrel 465 Posted June 4, 2018 Share Posted June 4, 2018 3 hours ago, BallsOfSteel said: Ive been TP'ed further away than closest port a few time tims, I rarely bother now Because the teleport still contains legacy code from back when PBs only happened at county capitals. That is why teleport brings you to the nearest deep water port that is not a county capital. Quote Link to post Share on other sites
Guest Posted June 4, 2018 Share Posted June 4, 2018 5 hours ago, Archaos said: That would be a major exploit, as most trade goods sell well in nations capitals you could load up anywhere in OW and safely transport goods to capital. Just make the tow with an empty hold - force the player to ditch the cargo = removing any way to exploit it. Not really rocket science. Quote Link to post Share on other sites
Tomasso il Fortunato 345 Posted June 4, 2018 Share Posted June 4, 2018 (edited) You can tow your ship every 5h , why do you have to be so salty ? You don't have a big island like Spanish surrounded by enemys . What will change to you if this exploit will be fixed ? However the tow request is working great . For me nothing have to be fixed . Edited June 4, 2018 by CaptainSparckles 1 Quote Link to post Share on other sites
Tomasso il Fortunato 345 Posted June 4, 2018 Share Posted June 4, 2018 I never saw a Spanish player in that zones of "Filipina" or "Isla De Pinos". Quote Link to post Share on other sites
Guest Posted June 4, 2018 Share Posted June 4, 2018 27 minutes ago, CaptainSparckles said: You can tow your ship every 5h , why do you have to be so salty ? You don't have a big island like Spanish surrounded by enemys . What will change to you if this exploit will be fixed ? However the tow request is working great . For me nothing have to be fixed . I take it that you're one of those cutting off about an hour of sailing past the free town of Tumbado and the PvP zone? - Trading with no risk is screwing the game basically.. Quote Link to post Share on other sites
znôrt 107 Posted June 4, 2018 Share Posted June 4, 2018 anyboy caring to remind me why 'tow to port' should be a feature in the first place? 1 Quote Link to post Share on other sites
Cabral 683 Posted June 4, 2018 Share Posted June 4, 2018 38 minutes ago, CaptainSparckles said: You can tow your ship every 5h , why do you have to be so salty ? You don't have a big island like Spanish surrounded by enemys . What will change to you if this exploit will be fixed ? However the tow request is working great . For me nothing have to be fixed . Jamaica is even worse, they are surrounded by everyone, but you don't see them teleporting from KPR to Saint Ann and avoiding a trip along the safezones gaps. Those teleports from Batabano to Habana should be fixed as soon as possible. Quote Link to post Share on other sites
Tomasso il Fortunato 345 Posted June 4, 2018 Share Posted June 4, 2018 27 minutes ago, Lars Kjaer said: I take it that you're one of those cutting off about an hour of sailing past the free town of Tumbado and the PvP zone? - Trading with no risk is screwing the game basically.. I am that one what is towing his ship to Batabano to sink AI fleets . I don't like to trade . Quote Link to post Share on other sites
Guest Posted June 4, 2018 Share Posted June 4, 2018 56 minutes ago, znôrt said: anyboy caring to remind me why 'tow to port' should be a feature in the first place? Was originally intended as a way for new players to find their way back after getting lost in OW.. Would work fine with having to jump empty and fixed at nations capital.. And as I said - cartoon nations are supposed to be "hardcore" anyway so no tow for them. Quote Link to post Share on other sites
Hethwill 12,684 Posted June 4, 2018 Share Posted June 4, 2018 Just now, Lars Kjaer said: cartoon nations are supposed to be "hardcore" anyway so no tow for them. Tow to La Tortue. Quote Link to post Share on other sites
Nelsons Barrel 465 Posted June 4, 2018 Share Posted June 4, 2018 2 minutes ago, Lars Kjaer said: Was originally intended as a way for new players to find their way back after getting lost in OW.. Would work fine with having to jump empty and fixed at nations capital.. And as I said - cartoon nations are supposed to be "hardcore" anyway so no tow for them. It's intended to be a debug-tool for when you end up at the end of the map and can't get out anymore. That is why we still have it. 1 Quote Link to post Share on other sites
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