Bach 1,363 Posted May 14, 2018 Share Posted May 14, 2018 Just to add some new dimensions to port battles. Add a small circle or two along the beaches outside the gun range of the forts/towers. If a cargo class vessel carrying sufficient Warsupplies/troops makes it into this circle for a certain amount of time it is considered to have landed ground troops. This results in silencing the nearby fort(s). Could be interesting to see a use for Indiamen in port battles and a cooresponding use of 5th rate interceptor ships. Make it challenging by putting the landing zones far from the point circles where the main fleets are at. Might add some frigate actions skirmishes to port battles that are normally just all hvy weights. 4 Quote Link to post Share on other sites
Sir Texas Sir 7,090 Posted May 14, 2018 Share Posted May 14, 2018 Lets keep it to the waters only, it is called Naval Actions after all not Naval/Land Action. Quote Link to post Share on other sites
Slim McSauce 2,889 Posted May 15, 2018 Share Posted May 15, 2018 boooring. This would be cool if it was done like the AI tanks in warthunder planes that go on a path and capture points along the way, can be destroyed and in this case can be resupplied by sea. It's realistic and interesting, I hope you don't mind but I'm gonna plug a suggestion I think is kinda similar. Cheers.http://forum.game-labs.net/topic/25424-spotting-from-land-realism-suggestion Quote Link to post Share on other sites
Christoph 853 Posted May 15, 2018 Share Posted May 15, 2018 We need this Quote Link to post Share on other sites
Slim McSauce 2,889 Posted May 15, 2018 Share Posted May 15, 2018 7 minutes ago, Christoph said: We need this needs to be simpler, less intensive. Something like this in NA? Quote Link to post Share on other sites
StaleMemes 545 Posted May 15, 2018 Share Posted May 15, 2018 I'd like to see bombardment objectives. Line up your ships and bombard certain part of the city or defenses (to weaken them for the imaginary infantry assault) would be interesting. Quote Link to post Share on other sites
Sir William Hargood 157 Posted May 15, 2018 Share Posted May 15, 2018 6 hours ago, Capt Aerobane said: I'd like to see bombardment objectives. Line up your ships and bombard certain part of the city or defenses (to weaken them for the imaginary infantry assault) would be interesting. Something like this. I think physically landing troops is over complicating things. Once you have destroyed/incapacitated enemy fleet go on to destroy port defenses...job done. Quote Link to post Share on other sites
Cetric de Cornusiac 1,361 Posted May 15, 2018 Share Posted May 15, 2018 May I remind of my thread here, it is basically the same suggestion: Quote Link to post Share on other sites
Bach 1,363 Posted May 15, 2018 Author Share Posted May 15, 2018 16 hours ago, Sir Texas Sir said: Lets keep it to the waters only, it is called Naval Actions after all not Naval/Land Action. As someone who has been in the navy, I seem to remember all those marines onboard were there for something. The idea that we actually capture towns and cities with just ships isn't all that realistic. It seldom works that way. We can certainly raid a town or city but a holding garrison has to be brought in. If we were going for realistic "naval actions" to conquer an island there would be an SOL fleet, a landing fleet and escort/skirmish squadrons assisting both. As well as communication packets/cutters running around. I'm not saying we need to simulate all that crap. But troop movement ships would provide additional content and tactical considerations. Quote Link to post Share on other sites
Slim McSauce 2,889 Posted May 15, 2018 Share Posted May 15, 2018 You can kind of think of it that way how we have it now. Capture circles, points go up. Capture a circle, you're landing troops that flood into the port until it hits 1000. I guess an easy way to do this would be put some lines of troops that move from the landing area of the circles to the port, and what would make this different is that smaller ships could fire on these troops, slowing progress to taking the port. This way you open up a bit more tactic in PBs more than just cap circle and sink ships, and promote ship variety. Quote Link to post Share on other sites
Angus MacDuff 3,552 Posted May 15, 2018 Share Posted May 15, 2018 1 hour ago, Bach said: As someone who has been in the navy, I seem to remember all those marines onboard were there for something. The idea that we actually capture towns and cities with just ships isn't all that realistic. It seldom works that way. We can certainly raid a town or city but a holding garrison has to be brought in. If we were going for realistic "naval actions" to conquer an island there would be an SOL fleet, a landing fleet and escort/skirmish squadrons assisting both. As well as communication packets/cutters running around. I'm not saying we need to simulate all that crap. But troop movement ships would provide additional content and tactical considerations. The marines were there to keep your lot in line....we didn't need them on subs, obviously! Quote Link to post Share on other sites
Bach 1,363 Posted May 15, 2018 Author Share Posted May 15, 2018 4 hours ago, Slim McSauce said: You can kind of think of it that way how we have it now. Capture circles, points go up. Capture a circle, you're landing troops that flood into the port until it hits 1000. I guess an easy way to do this would be put some lines of troops that move from the landing area of the circles to the port, and what would make this different is that smaller ships could fire on these troops, slowing progress to taking the port. This way you open up a bit more tactic in PBs more than just cap circle and sink ships, and promote ship variety. This! It's not that I think we need a troop function. It's that the battle itself needs more tactical variety. 1 Quote Link to post Share on other sites
Slim McSauce 2,889 Posted May 16, 2018 Share Posted May 16, 2018 It would be such a breeze for the devs who've already build a game entirely on troop movement. Doesn't have to fancy just has to work Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.