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Partial materials wipe - advanced warning

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The button "craft ship" should be press-able if all ressources and / or materials are in the warehouse, to instantly turn them into mats required and the ship aswell in one click. That way the ones liking doing every single click manually get their share, and others just interested in just the outcome (the ship) get theirs.

But thats most likely not gonna happen now with the new crafting units system. We'll see what it brings.

Edited by Liq

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4 hours ago, ElricTheTwo said:

you have barely played the game yet.  Many of us have 1,000's of hours in the game (I have over 9,200 hours on my main character) - and much of it is just wasted 'wait' time.  Having crafted hundreds of ship and made countless materials, the crafting is a boring chore.  I don't dislike trading and acquiring resources, but the crafting itself adds next to nothing to the playing experience.

Actually I've been a little obsessed and can't play enough of it.... 411 hours, which I admit is way too much, but I'm still going to the gym everyday, full time dad, job, and do it before bed/when kids are napping/wife at the store.... So not thousands yet, but I've seen enough to say I like it.  I think that reducing clicks while keeping the intermediate materials is the way to go, not destroying a really cool part of the whole MMO.  There is so much depth to this game you can play any way you like.  Some enjoy sinking others 24/7 and that's cool....

On the other hand some do enjoy moving cargo around, the satisfaction of avoiding the hunters with a high degree of success while carrying 2.5 million in gold into port, adds a lot of the experience from a different point of view.  Then the epic experience of building a big ship and getting all your materials together like in real life to create something that is really special and yours with your screen name on the "Crafted by."  It gives some of us a sense of pride.  There are many ways to play the game, the more features we leave in and the more options we have, the bigger the game is as a result.

And to those who are bored by "the same port, same materials, same this, same that" well guess what in real life shipping both military and civil, it's kind of the same thing, you go to the same ports over and over, do the same things, ect, I don't see what more there could be as sailing involves either militarily controlling an area or most profitably moving goods and as many of them as you can between the same ports over and over.  Kind of how it works lol.

As always, opinions are what they are, take what you'd like from it or not :D

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21 hours ago, Capt Jubal Early said:

... for the amount of stupid stupid items in the game!

The items are not stupid! They are things! But players who don't love the details of ship building and the necessary parts used to are stupid and not worth to own a ship bigger than a basic cutter.
Ship building needs very experiencend experts! This is an Open World - no pure pvp arena. That means there must be speciallist expert players who like to invest a lot of time in crafting to be able to build excellent vessels. If someone who likes to be for 100% in battles there may NO possibility to build his own ships!  And between buying a ship in shop and using it should be at least a real time week of delivery time. In History there haven't been Captains who just build a First Rate so just by the way between sailing in, go 5 seconds to workshop, and sail out.
An Open world is dying a more and more.
Ship building should be a simulation game in the game. Ships must be rare stuff, especially first rates! Now they are going to be easy to get like a bubblegum from an automat. The game is loosing! PvP'es won again over the Devs threatning with and speaking about loosing players base if they don't jump through their burning tire ...

This video shows, why i love the ship bulding and hoped it will be more detailled in the future. Now we get the oposit ...

 

Edited by Peter Peacemaker
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Sounds like you need more stuff, not less.  There are a multitude of items needed to build a ship and many separate industries which contribute to it (too much to list!).  Frankly I'd be all for it if it meant more ships at sea (outside of reinforcement zone).

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3 minutes ago, Oberon74 said:

Sounds like you need more stuff, not less.  There are a multitude of items needed to build a ship and many separate industries which contribute to it (too much to list!).  Frankly I'd be all for it if it meant more ships at sea (outside of reinforcement zone).

Imagine this server one future day would have the population it is build for (2000 i guess). There will be an inflation of ships and you won't see a drop of water between Havanna and Kingston. U will cross the Gulf by walking from deck to deck in dry shoes.

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That's not the case now.  I built my first ship the other day and I found it tedious.  I would far rather own a shipbuilder in my shipyard who tells me what raw materials I need and then supplies me with a finished ship. I don't want to have to craft raw iron into an ingot, then a fitting then something else. THEN take a log and .....

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3 minutes ago, Oberon74 said:

That's not the case now.  I built my first ship the other day and I found it tedious.  I would far rather own a shipbuilder in my shipyard who tells me what raw materials I need and then supplies me with a finished ship. I don't want to have to craft raw iron into an ingot, then a fitting then something else. THEN take a log and .....

You will get what you want ... be happy!

 

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For craft to be really challenging and require skill, it would have first to allow one to chose wood and alloy for several ship part.

Second it would need to include a risk factor. Depending on the components one chooses, the chances of getting higher grade ship (with good trims and more permanent slots) would increase with a good risk of scrapping the ship attached to it. In simple works, you can take the risk and increase the chance of getting a purple/gold grade ship, but if you are not luck you get nothing and still spend the material.

If this could be done, then we are in the path for a good crafting system.

Note: A good crafter chooses wisely the ship's permanent modules to match with the chosen wood and achieve the desirable result, so this is also part of the crafting system, as most people might not realize it. 

 

 

Edited by Jim Tiberius
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6 hours ago, Jim Tiberius said:

For craft to be really challenging and require skill, it would have first to allow one to chose wood and alloy for several ship part.

Second it would need to include a risk factor. Depending on the components one chooses, the chances of getting higher grade ship (with good trims and more permanent slots) would increase with a good risk of scrapping the ship attached to it. In simple works, you can take the risk and increase the chance of getting a purple/gold grade ship, but if you are not luck you get nothing and still spend the material.

If this could be done, then we are in the path for a good crafting system.

Note: A good crafter chooses wisely the ship's permanent modules to match with the chosen wood and achieve the desirable result, so this is also part of the crafting system, as most people might not realize it. 

 

 

That's what I meant by "dermining ship quality by quality of each ingredient you use for fine-tuning the performance of the ship". A wonderful outlook. It would be a fest for us shipwrights. Let the sportsmen blow up everything to pieces... they will come back for more.

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On 6/6/2018 at 2:09 PM, Peter Peacemaker said:


Ship building should be a simulation game in the game. Ships must be rare stuff, especially first rates! Now they are going to be easy to get like a bubblegum from an automat. The game is loosing! PvP'es won again over the Devs threatning with and speaking about loosing players base if they don't jump through their burning tire ...
 

Yes. In theory shipbuilding MUST be a simulation game with enough depth to be able to viable as a stand alone economy game. 
Otherwise it should not be wasting time by making unnecessary clicks things. 

Shipbuilding was added for testing based on user requests and initial design did not have shipbuilding planned (because nelson have not built a single ship in his life). But its in game now, because players requested it even in the simple form.. 

Lets be honest. There is no skill in cutting oak logs into oak frame parts. Why have frame parts?
 

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12 minutes ago, admin said:

Yes. In theory shipbuilding MUST be a simulation game with enough depth to be able to viable as a stand alone economy game. 
Otherwise it should not be wasting time by making unnecessary clicks things.

Lets be honest. There is no skill in cutting oak logs into oak frame parts. Why have frame parts?

That is why you need to add recipes for such actions. You can't cut plank if you don't know how. So here is a book(drops) for you, read it and learn it. Done. 

Book example - Encyclopedia of Woodworking Vol 1, 2, 3, 4

When you have enough knowledge you can build a 1st rate. This approach makes crafting very flavorful. 

By simplifying it you make it dull, but for NA it will do just fine.  

Edited by Wind

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25 minutes ago, Wind said:

That is why you need to add recipes for such actions. You can't cut plank if you don't know how. So here is a book(drops) for you, read it and learn it. Done. 

Book example - Encyclopedia of Woodworking Vol 1, 2, 3, 4

...

That was a good one. Skill books and especially encyclopedias ruin gameplay by making a 5slot ship a 18 slot ship. So Ofc let us even add more and build more walls. Sorry but that's just a wrong approach. That's not content that is building a ladder of fake content.

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46 minutes ago, z4ys said:

That was a good one. Skill books and especially encyclopedias ruin gameplay by making a 5slot ship a 18 slot ship. So Ofc let us even add more and build more walls. Sorry but that's just a wrong approach. That's not content that is building a ladder of fake content.

As you say. 

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I'm actually looking at this list and the first thing I'm thinking is, "If they dumb down crafting way to much it's going to make crafting boring for the folks that actually like trading and crafting."  You make it to easy you will loose those players. I already think we nerfed crafting a bit to much compared to how it use to be a good job to be a crafter all on it's own.  Now any one can craft any thign and don't even have to be level maxed out to get the best ships from it.  Really what do you need level 35 (45 for 1st rates) only to get all the ships?

Edited by Sir Texas Sir

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4 minutes ago, Sir Texas Sir said:

I'm actually looking at this list and the first thing I'm thinking is, "If they dumb down crafting way to much it's going to make crafting boring for the folks that actually like trading and crafting."  You make it to easy you will loose those players. I already think we nerfed crafting a bit to much compared to how it use to be a good job to be a crafter all on it's own.  Now any one can craft any thign and don't even have to be level maxed out to get the best ships from it.  Really what do you need level 35 (45 for 1st rates) only to get all the ships?

you need 25 pvp marks thats all you need.

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2 hours ago, Ink said:

Some information about material conversation, please note that this is not a final decision and changes are still possible.

https://docs.google.com/spreadsheets/d/1wskSxkK0nJXCQ-Z-DxJcVFXu_ztPKo0huf4SUHbKQ24/edit#gid=0

 

Thanks for update.  With this conversion looks like all gold/silver ingots should be converted to coins and then all coins sold.  Who wants coal from gold or silver?   Sounds like alchemy gone all wrong!

Any better date guess for implementation of these changes?

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1 hour ago, cztim said:

With this conversion looks like all gold/silver ingots should be converted to coins and then all coins sold.  Who wants coal from gold or silver?

 Hard to know that for sure without knowing the new ship building material requirements.  What if ships end up requiring much more coal than before?

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Do away with mods. Make every ship 5 slots. Turn the mod or upgrade into a permanent installation of the newly crafted ship. Instead of cartajena tar upgrade it is built into the ship. Crafters can then build a totally customizable ship with different woods and different upgrade component features. Crafters will be happy and certain ship designs will actually be worth money. 

This will bring the ships value up higher than the upgrade value. As it is now you could sell a pretty good upgrade like cartajena tar and buy three or four very good ships. Not realistic at all

Edited by Sea Fox
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7 hours ago, admin said:

Yes. In theory shipbuilding MUST be a simulation game with enough depth to be able to viable as a stand alone economy game. 
Otherwise it should not be wasting time by making unnecessary clicks things. 

Shipbuilding was added for testing based on user requests and initial design did not have shipbuilding planned (because nelson have not built a single ship in his life). But its in game now, because players requested it even in the simple form.. 

Lets be honest. There is no skill in cutting oak logs into oak frame parts. Why have frame parts?
 

@admin I love your game, you have built a wonderful little MMO that is a lot of fun and thank you for that, but it is relaxing to some to have this much depth in the game.  All games are "fake clicks" if you will, but it is the immersion that allows us to escape for a short time into your little virtual reality you created and really get into the game.  It makes it an epic experience vs a cheap experience.  Imagine your new UI with all these items with beautiful little graphics to depict them all with the quanties right next to it.  It would make you feel like you've built a stockpile you build your warships and traders from.  That would make your game much more valuable and when you get to full release attract more buyers for the quality of work you put into it and the valuable product.  It makes it a great experience for all, including the PVPer.  `

 

 

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Crafting died when everyone could just buy permits, only crafters should be able to get them at level.

Part of the cost of the ship

Thats the only way you will make it worthwhile for crafters

 

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Simples purpose of the game is Naval action. Not Naval resource spread sheet clicky game.

Lets test it see if it boosts the amount of crafters (which it will), see the effect on the in game econ then judgment.

 

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