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Partial materials wipe - advanced warning


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26 minutes ago, Black Mamba said:

Я в лютейшем восторге! Итак никто не играет, так давайте забьем последний гвоздь - вайпанем ресурсные склады на Сомерсете! Устроим им "сюрпрайз мазафака", когда они надумают вернутся в игру.

Я прямо неожиданно удивлен, Ты позаботился о моих тюках набитых ресурсами, спасибо! 😀 А если на самом деле вайп может, а скорее всего так и будет, убьет остатки онлайна, да еще он будет летом когда народ отдыхает от игры, и интернета, и вот им будет удивление когда осенью вернуться в игру а там нет ничего 😁 Да и неплохо было бы в русской ветке об этом отписаться.

Edited by BABAY
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26 minutes ago, Black Mamba said:

Я в лютейшем восторге! Итак никто не играет, так давайте забьем последний гвоздь - вайпанем ресурсные склады на Сомерсете! Устроим им "сюрпрайз мазафака", когда они надумают вернутся в игру.

Не думаем что вы правильно прочитали пост о промежуточных материалах типа frame parts. 

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Я давно хотел спросить, почему мне как крафтеру приходится при максимальном размере склада держать еще и пару кораблей чисто под склад, а тут вот оно чё...

Прямо нравится. Непосредственно сейчас у меня на складе больше 20 этих промежуточных позиций материалов.

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33 minutes ago, admin said:

Nope
Some explanation is needed

We called it a partial wipe, because only intermediate materials will be affected. For example barrels or frame parts or rudder parts - those are just fake clicks. And we want to remove them by just using the raw materials in all blueprints. Because of significant reduction of prices and denomination rounding errors will give you more resources or less resources as a result. Thus we recommend to use all intermediate materials and make something of them.

Example using lynx

 Lynx BP will have

  • 1 load of oak logs
  • 1 load of stone blocks
  • 1 load of fir logs
  • 1 load of hemp
  • 1 load of lignum log
  • 1 load of provisions
  • 1 load of compass wood
  • 1 load of iron ore
  • 1 load of coal
    + planking and frame specific logs of 1 each

In the similar way, Santisima BP will need from 20 to 30 loads of individual resources. Its cost (at base prices) after denomination will be somewhere around 35,000 or 65000 pieces of eight (8 real coins) .  

 

 

Now more details on resources and materials conversions.

No action needed.

  • Raw materials will be converted as is with no loss or gain (for example Oak logs). If you have 1000 oak logs in the warehouse and the conversion rate is 100 to 1 - you will get 1 oak log (load) (number used is for information purposes only)
  • Money will be converted as is with no loss or gain. For example 1,000,000 gold will convert to 1000 Pieces of Eight (number is for illustration purposes only). 
  • Building productions and costs will also reduce according to conversion rates.
  • Repairs, upgrades, ships are not going to be affected.

Action recommended but not really required (the effects of loss or gain will be minor)

  • Intermediate materials will be converted into raw materials. For example frame parts will convert into logs. Barrels might convert to logs or logs and ore. Carriages will convert to logs or logs and hemp. Et cetera.

 

As a result

  • Crafting BPs will be cleaner and more easy to understand. 
  • There will be less unnecessary clicks
  • there will be less unnecessary materials to craft and hold
  • There will be less zeroes.

 

Very nice and clean approach. Could you possibly add 'loading house' as a structure used to convert and make loads?

 

Edited by Montauban
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26 minutes ago, victor said:

@admin

In case they will not remain in game, will Combat marks and PVP marks be lost in the wipe or will they be automatically changed into the new currencies?

Basically their name will change.

  • Combat mark will turn into a Silver coin
  • PVP mark will turn into a doubloon, pistole or guinea (have not picked the final name yet)
  • Their use will remain.
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1 minute ago, admin said:

Basically their name will change.

  • Combat mark will turn into a Silver coin
  • PVP mark will turn into a doubloon, pistole or guinea (have not picked the final name yet)
  • Their use will remain.

thanks for the quick answer.

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1 minute ago, admin said:

Basically their name will change.

  • Combat mark will turn into a Silver coin
  • PVP mark will turn into a doubloon, pistole or guinea (have not picked the final name yet)
  • Their use will remain.

as currencies normally are convertible, will these be as well? Will Labour hours still be convertible from (Silver coins)?

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4 minutes ago, admin said:

Basically their name will change.

  • Combat mark will turn into a Silver coin
  • PVP mark will turn into a doubloon, pistole or guinea (have not picked the final name yet)
  • Their use will remain.

Wait, you have me confused now, in the original post you said there would be 2 currencies, Pieces of eight and Gold Escudos (although the name may not be final), now you mention Silver coins and Doubloons???

Also from the original post if Gold and Combat marks become Pieces of Eight then you are effectively removing combat marks from the game, so for fighting AI you will only get Pieces of Eight and XP.

I know it is still early and things may change but further clarification will be required.

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55 minutes ago, admin said:

Не думаем что вы правильно прочитали пост о промежуточных материалах типа frame parts. 

Вы же промежуточные материалы компенсировать не собираетесь, правильно?

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44 minutes ago, Intrepido said:

Honestly, crafting is not specially hard at all.

If you really want to change something, make it more appealing, more visual. Building a ship should be a quite interesting process to watch.

 

PZ7973.jpg?itok=iLiQWaxm

This would be sweet for coloring your ship parts. Checking thickness, mounting guns etc.. mouse over with direct access to slots. 

Edited by Montauban
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30 minutes ago, admin said:

Basically their name will change.

  • Combat mark will turn into a Silver coin
  • PVP mark will turn into a doubloon, pistole or guinea (have not picked the final name yet)
  • Their use will remain.

Doubloons sound good, plz not the guinea pig one... lol

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48 minutes ago, admin said:

PVP mark will turn into a doubloon, pistole or guinea (have not picked the final name yet)

PvP mark - pistole.

Obvious choice is obvious.

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9 hours ago, Intrepido said:

Honestly, crafting is not specially hard at all.

If you really want to change something, make it more appealing, more visual. Building a ship should be a quite interesting process to watch.

 

PZ7973.jpg?itok=iLiQWaxm

Crafting isn't hard, it's tedious. And that is why it needs change/simplified/cleaned up. 

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10 hours ago, admin said:

Basically their name will change.

  • Combat mark will turn into a Silver coin
  • PVP mark will turn into a doubloon, pistole or guinea (have not picked the final name yet)
  • Their use will remain.

I think Reals/Pieces of Eight/Doubloons sounds good for the new currencies.

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17 hours ago, Black Mamba said:

Вы же промежуточные материалы компенсировать не собираетесь, правильно?

как раз в посте пишется про конверсию и частичный вайп - при конверсии в ресурсы часть материалов может быть потеряна, из-за большого разнообразия рецептов и изменения блюпринтов кораблей

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5 hours ago, admin said:

как раз в посте пишется про конверсию и частичный вайп - при конверсии в ресурсы часть материалов может быть потеряна, из-за большого разнообразия рецептов и изменения блюпринтов кораблей

На верфь 3 уровня сейчас надо 2к Iron Fittings - чем это заменят в "рецепте" верфи и что игроки получат при компенсации Iron Fittings?

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On 5/4/2018 at 9:08 AM, admin said:

Raw materials - like logs - will be converted at standard rates and will not have a conversion loss, or gain (as they don't consist of multiple parts). 

For example 
Lynx will require 1 load of logs (instead of X logs). So all logs storages will just be divided by X, so no material gain or loss will exist. 

Ink said in steam conversion rate is 100 to 1 that's mean after patch we need 1 Oak "Load"  / 1000 Oak logs  to craft a Lynx!?

LMAO

Edited by Shrez
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2 minutes ago, rediii said:

"raw materials will be converted as is with no loss or gain (for example oak logs). If you have 1000 oak logs in the warehouse and the conversation rate is 100 to 1 you will get 1 oak log (load) (number used is for information purposes only)"

Tell me where? It is a example number for information purpose.

https://steamcommunity.com/app/311310/discussions/15/1696046342859785134/

scroll down

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14 minutes ago, rediii said:

"raw materials will be converted as is with no loss or gain (for example oak logs). If you have 1000 oak logs in the warehouse and the conversation rate is 100 to 1 you will get 1 oak log (load) (number used is for information purposes only)"

Tell me where? It is a example number for information purpose.

10 oak log (load)

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