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J & P Rebalance Mod by JonnyH13 and Pandakraut 7/11/2019 1.25.1 Hotfix

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I downloaded the mod and put it in the data folder (Im am using steam). It asked me to overwrite the .assets and the other file. I can see the mod name in the main screen and the perks etc are all changed. However, the weapon names didnt change at all so I assume I did something wrong in the installation? Is there anything else than just unpacking the files into the data folder or does somebody else have that problem and knows how to solve it? 

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On 7/24/2019 at 9:39 AM, BCH said:

If people are regularly winning at Shiloh on the MG level with the 1.25.1a mod.. I would like to know how you do it.

Because I am no longer even coming close to pulling it off.

I wouldn't call it regularly winning, but I got a win, absolutely a pyrrhic victory.  It destroyed my army, nearly 2/3rds gone, and I've been unable to rebuilt it well.  I can't get a satisfactory result at Seven Pines now, back to the start. 

As for Shiloh, I brought 18 brigades, 4 artillery, 4 skirmishers, and 10 infantry.  I made a stand at the river on the first map, had a 1000 man musket unit in the farm and 2 artillery units cover the river.  I was able to hold out until the opening of the map, bailed on the east side quickly, and the lack of ammo killed me.  When my third division showed up, I was able to fight a delaying action.  Waited to move back to Pittsburg Landing until ordered to do so.  The fortifications were ok but had to spend time counter charging 5000 man Confederate units.   It was very much an attempt to pull off a Pandakraut defense.

 

Final tally saw my 43,000 men, about 20,000 from the AI I believe, defeat a CSA force of about 53,000.  I found myself in camp with 7,300 men left.  It hurt me a great deal on many levels.  Not worth winning.

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2 hours ago, gracchus said:

back to the start. 

same here..

Experimenting with officer advancement leading up to Shiloh.. had a great victory at Bull Run, very low casualties there.

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Sharps 1859 Rifle question -- MG level Mod 1.25.1a

I am experiencing CSA AI skirmisher units showing up almost exclusively armed with Sharps Rifles from Bull Run onward; and while I greatly appreciate capturing those rifles several hundred at a time (70 from Distress Call; 530 from Bull Run, over 700 from the last play through of River Crossing, etc.) I have to ask is this an expected circumstance?

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1 hour ago, BCH said:

Sharps 1859 Rifle question -- MG level Mod 1.25.1a

I am experiencing CSA AI skirmisher units showing up almost exclusively armed with Sharps Rifles from Bull Run onward; and while I greatly appreciate capturing those rifles several hundred at a time (70 from Distress Call; 530 from Bull Run, over 700 from the last play through of River Crossing, etc.) I have to ask is this an expected circumstance?

That's the lowest level carbine weapon in the mod so that is pretty normal.

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13 minutes ago, pandakraut said:

That's the lowest level carbine weaSharpsRifle1859.JPG.fb98bea55e847a75f46646c4011578d2.JPGpon in the mod so that is pretty normal.

It is not the carbine that I am capturing...

It is the rifle version.

I am now up to 683 total after River Crossing, with Logan's Crossroads yet to go. This is not a complaint, glad to acquire them as captured weapons; I just thought it was unusual.

 

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Sometimes the tech level causes the AI to use those instead. I had one campaign with them and one without.

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1 hour ago, pandakraut said:

Sometimes the tech level causes the AI to use those instead. I had one campaign with them and one without.

Well, I now have 854 free ones to distribute before Shiloh... :)

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5 hours ago, BCH said:

Well, I now have 854 free ones to distribute before Shiloh... :)

Not that it impacted Shiloh at all...

Part of the issue is that in every battle for Shiloh, since 1.25.1a was introduced, most CSA AI units are twice as fast as any of my Union units (which have speed perks).

Cannon fodder brigades, which in the past could be used to slow the CSA advance are now being captured at over half strength.. unable to withdraw fast enough to avoid it.

Playing Shiloh 20 times to win once is not my idea of fun..  plus it borders on insanity.

I do appreciate the hard work behind the mod.. but I believe this last version needs some tweaking.

 

I will post the battle field photographs I took at Gettysburg, Monocacy, Antietam, and New Market as promised.. but then I am done for a while.

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Gettysburg, Monocacy, Antietam, New Market - selected views:

Gettysburg, First day position of Stone's Brigade at McPherson's FarmGettysburgJuly1.JPG.275cefc3690f2563238298b3ac772056.JPGCSAviewMcPhersonBarn.JPG.1c6227f55480f1b4a1f77165bd70776e.JPG

This would have been the view the advancing Confederates had of the barn (the barn stone work is mostly original, remainder has been repaired or reconstructed over the years; the rest of the McPherson builds only exist as remnants of their foundations).

2ndMaineBattery.JPG.756ffdeb40d903cc057de3cea6fb1e16.JPG

Right flank of the battery, immediately across from the stone side of the barn.

2ndMaineLeftFlank.thumb.JPG.410cd047050470e7a4b951a845ef419d.JPG

Left flank of Hall's 2nd Maine battery; one of the last to leave its position on July 1st with what was left of the 143rd, 149th, and 150th PA Inf. Regiments. Note that the Confederate brigades had to advance up hill toward McPherson's Farm.

143rdPArailroadcut.thumb.JPG.a1332bc75a342e4b0a2bea65b8951a55.JPG

Position of the 143rd PA Inf. Regiment, facing toward the railroad cut (line of trees and bushes in the middle of the photograph; the bushes and trees were not present in 1863).

JohnBurns2.JPG.e54820b1383da1ee444d70355acf07c6.JPG

John Burns, citizen of Gettysburg.

JohnBurns1.JPG.e4a95ba6b0c34819eebf2886b2f106c1.JPG

Soldiers of the 150th PA Reg. that fought along side him; noted that he had the shooting skills of their own sharpshooters.

Crippen.JPG.0da3cd4668216c39373a7b1037196888.JPG

Color Sergeant Ben Crippen.. killed July 1st, 1863 while defiantly withdrawing with the 143rd ( 143rd was the last to leave their position on the McPherson Farm. after Union brigades on their left and right flanks has withdrawn leaving the 143d almost surrounded). Crippen's gesture is the Civil War equivalent of giving someone the finger.

CSABatteryMonocacy.thumb.JPG.506031f9761dada24bedfd57ea1b079f.JPG

Monocacy Battlefied (least know battle of the war.. precedes Fort Stevens in the game).  Greatly out numbered Union troops held positions just beyond the tree line, and the ridge on the other side of Monocacy Creek.. this battle delayed the Confederate advance on Washington and allowed Grant to shift troops from Cold Harbor north to Fort Stevens.

DunkerChurch.thumb.JPG.da8c88e487cd318541fa31af30dc7abf.JPG

Antietam - Dunker Church (reconstructed) with 6pdr, 10pdr Howitzer, 3 Inch Ord. and 10pdr Parrott in the foreground.

SunkenRoad1.JPG.67f28a7492053eea59ff7f2d10abedb9.JPG

SunkenRoad2.JPG.94108f72f5dc9dd8e19cdd81998ec966.JPG

Sunken Road/Bloody Lane - Antietam the Union advanced from the high ground toward the Sunken Road.

IrishBrigade.JPG.82c18fd12af28aa56b132c4eaaf3552e.JPG

This monument is in direct line with the Sunken Road (left of the monument in the photograph); the Irish Brigade advanced to within 30 paces of the Sunken Road (about the edge of the cornfield)stood and fired round after round of 'buck and ball' into the Confederates. When the Irish Brigade ran out of ammunition; they marched back to the Union rear lines.

VMINewMarket.thumb.JPG.bc5591199275c3141d8a39b0ade2eb1a.JPG

New Market Battlefield

VMIstartLeftFlank.thumb.JPG.603a70e705c20f061c5bba467d095925.JPG

Approximate left flank starting position of the VMI Cadets.. they will pass on both sides of the Bushong house as they advance toward the Union lines.

VMIadvance.JPG.877ac9d07299d93211d19d0ca27f623a.JPG

Just past the Bushong House.. VMI Cadets along with the other Confederate brigades are under constant Union artillery fire till well past the fence line in this photograph. They essentially never fire a shot until midway across the far field show here.

Union Major General Franz Sigel despite having superior numbers, and a superior position.. lost this battle; Grant relieved him of command and he was put in charge of the reserve corps for the remainder of the war..

 

choose files... Click to choose files

 

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BCH, the pictures are incredible.  I compliment both your clarity and eye for composition.  Gettysburg has always been awe-inspiring for me.  Thank you for sharing.

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45 minutes ago, gracchus said:

BCH, the pictures are incredible.  I compliment both your clarity and eye for composition.  Gettysburg has always been awe-inspiring for me.  Thank you for sharing.

Thanks..

They were taken with a Canon EOS 80D; mostly were shot at ISO 100.. I let the camera do most of the 'work' rather than manually adjust the settings, as my wife and I only had a limted amount of time for each battlefield as we headed south. I had a tripod.. but elected to leave it in the Jeep. Next time around I have some settings I want to try out with the camera.

The Napoleon and crow at Monocacy was out of eight separate photos with different settings.. the crow obliged, so I kept shooting photos.

 

Forgot to include the Burnside Bridge at Antietam, from the Confederate position..BurnsideBridgeCSAside.thumb.JPG.ef83492ebae36a22e06a853af39fda60.JPG

The Confederates held the high ground.. Once you actually stand on the spot, you understand why the Union took such high casualties here.

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Thx BCH,, Great Pics... The openness of the fields, with cannonade/Small arms firing going on. By the time Gettysburg happened,

"Most" troops/soldiers/officers had seen the "White Elephant" in the room...n...knew what battle was all about.)

 

 

 

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1 hour ago, CSA Watkins said:

The openness of the fields, with cannonade/Small arms firing going on. By the time Gettysburg happened,

My grandmother's great-great uncle served in the 143rd PA Inf. Regiment, one of the volunteer enlisted men from 1862; their first battle under fire was at Gettysburg  along with most of Stone's Brigade (149th, 150th PA Inf. Regiment.. also volunteers at that point). A.P. Hill, CSA was impressed by their tenacity on the first day.. probably would have been more impressed had he known how inexperienced those brigades really were

My distant relative 'survived' the war, although I suspect he suffered from what we now call PTSD (he was known to drink a bit). He was promoted to Corporal near the end of the war for 'gallantry at Gettysburg'; I have yet to track down the specifics; but a local poem put together for the reunions held in his honor starting in the early 1900's suggests he saved one of the regimental colors at Gettysburg 'and carried it at the head of his regiment for the rest of the day. The promotion is in official regimental documents; the actual specifics beyond the words 'for gallantry' of the promotion is not (at least I have yet to find that information).

No evidence that any letters, etc. that he sent home still survive.

I did come across the following journal from another soldier in his regiment:

Avery Harris Civil War Journal  – February 1, 2000 by Peter Tomasak (Author/Editor)

Harris' account of the battle at McPherson's Farm on the first day at Gettysburg is graphic in its details; he speaks of an entire CSA brigade being swept away by double canister at under 300 yards by a Union battery. He also mentions seeing a battery loading triple canister. The 143rd at Gettysburg had Enfields; which they thought to be a bit heavy but very accurate.

I am going to try to visit every battlefield in which the 143rd fought (going to be spending a lot of time in Virginia doing that).

Left Pennsylvania for Washington, D.C., November 7, and served duty in the defenses of that city until January 17, 1863.
 Ordered to join the Army of the Potomac in the field January 1863.
Duty at Belle Plains, Va., until April 27.
Chancellorsville Campaign April 27-May 6.
Operations at Pollock's Mill Creek April 29-May 2.
Battle of Chancellorsville May 2-5.
Gettysburg Campaign June 11-July 24. Battle of Gettysburg July 1-3.
Pursuit of Lee July 5-24.
Duty at Bealeton Station until October.
Bristoe Campaign October 9-22.
Haymarket October 19.
Advance to line of the Rappahannock November 7-8.
Warrenton November 7.
Guard at Manassas Junction November 22-December 5.
Demonstration on the Rapidan February 6-7, 1864.
Duty near Culpeper until May.
Rapidan Campaign May 4-June 12.
Battle of the Wilderness May 5-7.
Laurel Hill May 8.
Spotsylvania May 8-12.
Spotsylvania Court House May 12-21.
Assault on the Salient May 12.
North Anna River May 23-26.
Jericho Ford May 25.
On line of the Pamunkey May 26-28.
Totopotomoy May 28-31.
Cold Harbor June 1-12.
Bethesda Church June 1-3.
Before Petersburg June 16-18.
Siege of Petersburg June 16, 1864 to February 10, 1865.
Mine Explosion July 30, 1864 (reserve).
Weldon Railroad August 18-21.
Boydton Plank Road, Hatcher's Run, October 27-28.
Warren's Raid to Weldon Railroad December 7-12.
Dabney's Mills, Hatcher's Run, February 5-7, 1865.
Ordered to New York February 10. Assigned to duty at Hart's Island, New York Harbor, guarding prison camp, and escorting recruits and convalescents to the front until June.

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On 7/28/2019 at 4:36 PM, BCH said:

Thanks..

They were taken with a Canon EOS 80D; mostly were shot at ISO 100.. I let the camera do most of the 'work' rather than manually adjust the settings, as my wife and I only had a limted amount of time for each battlefield as we headed south. I had a tripod.. but elected to leave it in the Jeep. Next time around I have some settings I want to try out with the camera.

The Napoleon and crow at Monocacy was out of eight separate photos with different settings.. the crow obliged, so I kept shooting photos.

 

Forgot to include the Burnside Bridge at Antietam, from the Confederate position..BurnsideBridgeCSAside.thumb.JPG.ef83492ebae36a22e06a853af39fda60.JPG

The Confederates held the high ground.. Once you actually stand on the spot, you understand why the Union took such high casualties here.

Antietam and that bridge give me nightmares.  

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BCH

Thank you.

Really helps to picture the scenes.

Really appreciate your time and effort.

Best wishes 

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Posted (edited)
On 7/17/2019 at 2:00 PM, pandakraut said:

The main update was from 1.24 to 1.25. 1.25.1a was just a hotfix to correct some bugs in 1.25. The full 1.25 changelog can be found in the Mod/Rebalance folder in the zip file and hopefully that isn't considered a tiny amount of changes.

Yes I did think that, replaying the CSA as we speak. Awesome to see this fatdate. Let's see if Shiloh is still the hardest battle out there. God bless amerika.

 

Edit: So what is the meta atm? Has anything changed regarding optimum brigade sizes and roles or is it as it were simply balanced?

editedit: - Officer wounding and death chances increased. Points in medicine now helps mitigate this.  You're literally killing me panda. Man has no officers to spare as it is.

 

Edited by Waidizss
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25 minutes ago, Waidizss said:

So what is the meta atm? Has anything changed regarding optimum brigade sizes and roles or is it as it were simply balanced?

An optimum brigade size doesn't really exist anymore. There are diminishing returns the larger you get, but adding men/guns always adds damage now. I don't think a consensus has really formed yet, people are still experimenting with what works well.

26 minutes ago, Waidizss said:

Officer wounding and death chances increased. Points in medicine now helps mitigate this.  You're literally killing me panda. Man has no officers to spare as it is.

The officer replacement system should help out, the officers aren't good but you still get them for free. The increase is also smaller than you might think. .0025 to .0035 is the type of numbers you're looking at.

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8 hours ago, contact said:

BCH

Thank you.

Really helps to picture the scenes.

Really appreciate your time and effort.

Best wishes 

Sure thing..

Might be another visit to Gettysburg this year during a run on antique shops in that area.. I will take some additional photos. If the Park Service has the yellow jackets under control, I will definitely take photos of Devils Den from a soldiers perspective.

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Posted (edited)

hello together


I wanted to ask if anyone could gather more experience in the game.

I play the Legendary mode and have to find out that on the mod 1.25.1a I have very high losses in the standard brigades.
I tried to go more on skirmishers to keep the losses as low as possible.
Fact is with 4 artelerie brigades it is hard for me to drive a unit out of a forest 2000 men.
with each salvo I die 100 men while the enemy suffers hardly any damage and loses only 10 to 15 men per salvo.

Taking VP is much more difficult.
The extreme losses can be compensated at the moment only with green beaks.
Next mission is Gains mill.

 


 

Edited by sirwaldi

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Some examples of legendary campaigns: 

https://www.youtube.com/watch?v=xX_R-M_I33I&list=PLf-5UH5bavljXCN7db_CAVuzchZ8iuboP

https://www.youtube.com/watch?v=Ei4xSa3HIBo&list=PLNFTAFys32_8_OFQir6FNqGoo0y13UZMm

With the union campaign you want to Jump to Shiloh as that's when I switched over to 1.25.

 

There is also another minor patch in the works that will improve the allied units a bit at Shiloh and provide a benefit to keeping allied units alive instead of suiciding them for their weapons. A test version has been posted in the discord, probably will have a release version sometime this week.

 

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Posted (edited)

I've been watching the videos.
shiloh I have tried 3 times and then aborted
it's no big deal that I didn't make it.
My biggest problem what I see in the current game is
that's the campaign can't go on:
politics   0
economy 8
Medicine 0
training 4
army organization 6
logistic 1
reconecence 1

At Gains Mill, the AI shoots me into peaces
the most brigades has  3* regiments and shoots me 50 men per volley even in the woods, I kill the only  5 to 20 (skrimisher 1000 men 1*)
 I lose significantly more men and equipment than the AI which I have to buy expensive after the battle.
veterans are too expensive

I simply have the feeling that the brigades were much stronger at the moment than in 1.24.
At 1.24 I could play all the way to Gettysburg with the help of the strong artelerie.
and the game was balanced and it was also very difficult.
At the moment I can't even begin to hold against the AI it because most units are shot away very quickly and the morale is lost very fast ( after 2 salvos) routing

maybe it's the new perks or the AI is much stronger than in 1.24 at the moment.

I don't think it's tragic that the cannons do 40% less damage, you notice it but it's still OK.
can it be that the artillery range has been shortened again????
its strange that i cant defend the attacks...

It feels like I've lost strength and the Ai has become even stronger.

Does anyone have similar problems?
And THX Panda for your great work

 

 

 

Edited by sirwaldi

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2 hours ago, sirwaldi said:

I've been watching the videos.
shiloh I have tried 3 times and then aborted
it's no big deal that I didn't make it.
My biggest problem what I see in the current game is
that's the campaign can't go on:
politics
economy 0
Medicine 8
training 4
army organization 6
logistic 1
reconecence 1

At Gains Mill, the AI shoots me into peaces
the most brigades has  3* regiments and shoots me 50 men per volley even in the woods, I kill the only  5 to 20 (skrimisher 1000 men 1*)
 I lose significantly more men and equipment than the AI which I have to buy expensive after the battle.
veterans are too expensive

I simply have the feeling that the brigades were much stronger at the moment than in 1.24.
At 1.24 I could play all the way to Gettysburg with the help of the strong artelerie.
and the game was balanced and it was also very difficult.
At the moment I can't even begin to hold against the AI it because most units are shot away very quickly and the morale is lost very fast ( after 2 salvos) routing

maybe it's the new perks or the AI is much stronger than in 1.24 at the moment.

I don't think it's tragic that the cannons do 40% less damage, you notice it but it's still OK.
can it be that the artillery range has been shortened again????
its strange that i cant defend the attacks...

It feels like I've lost strength and the Ai has become even stronger.

Does anyone have similar problems?
And THX Panda for your great work

 

It seems like you are putting all your points into the wrong thing.  You need logistics for ammunition. Putting so much into medicine doesn't do much because it doesn't reduce casualties.  You really need politics (increases your recruits and money) and economy (makes weapons cost less). Of course you can't go on if you don't have the money to pay troops and get good weapons.  You want to buy veterans, you need money.


Honestly, i don't think buying veterans is worth it. For example, if I have a 2000 man brigade that is vet and they go into a fight and lose 700.   I then purchase 600 rookies and 100 veterans, instead of 700 veterans.  Cheaper, doesn't lose all the skill, life goes on.  If your men are armed with muskets and you are being fired on by riflemen, you;'re going to lose.

You structured your campaign all wrong. You need ammunition, good weapons, and then good tactics. Not medicine and a big army. A big army is useless if they can't shoot, got no bullets, got crappy guns

 

 

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Posted (edited)

omg sorry now i see my failure

wrong position in the text i fixed  it.

 

Thank u for your infomation

I think i have good weapons...

my problem are the very high losses against 3* units

Edited by sirwaldi

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You are definitely not the only player struggling with the current version. Legendary feels much harder than on 1.24.

Artillery used to be so strong that it took over the game in 1.24. It's still quite good now, but it's harder to just rely on it to win battles for you. Different cannon types have different ranges now and the AI's rifled artillery will try to shoot your artillery first if it can hit it.

There are a lot of different options that can work for career points. I'm not sure more than 4-5 points in econ is worth it early on though. An extra point or two in logistics or training can help a lot.

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