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J & P Rebalance Mod by JonnyH13 and Pandakraut 02/19/20 1.26.1

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9 minutes ago, Gamelabregistrationisbull said:

 That would be a game changer, is there any way to tell me how much time I really got left?

This guide has the timers in the base game, so add ~30% onto the end of those. Some battles that has been overriden to be shorter, but in general you should have plenty of time in most battles in the mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1396453437

 

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Many thanks, before posting here I had several promising attempts, each thwarted by the damn time limit (or at least what I thought it to be).

Wenn es dich nicht stoert haette ich noch eine persoehnliche Frage, in deinem YT Video hast du keinen deutschen Akzent aber dein Profil(name) ist voll von Referenzen an D-land, bist du zufaellig Deutsch-Amerikaner? Lebe selbst im Ausland und schreibe auf einer AZERTY Tastatur, kann daher keine Umlaute nutzen.

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Posted (edited)
2 hours ago, Gamelabregistrationisbull said:

Wenn es dich nicht stoert haette ich noch eine persoehnliche Frage, in deinem YT Video hast du keinen deutschen Akzent aber dein Profil(name) ist voll von Referenzen an D-land, bist du zufaellig Deutsch-Amerikaner? Lebe selbst im Ausland und schreibe auf einer AZERTY Tastatur, kann daher keine Umlaute nutzen.

Nur ein dummer Name, den ich mir ausgedacht habe, als ich jung war. Das Profilbild war ein glücklicher Zufall von einem Schweizer Cassino, den mir ein Youtube-Zuschauer Jahre später zeigte.

Meine Mutter war Deutschlehrerin, deshalb verbrachte ich viele Sommer in Deutschland und lebte auch dort einige Jahre. Mein geschriebenes Deutsch ist leider furchtbar, aber zumindest kann ich die Sprache noch benutzen.

Edited by pandakraut

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Hey so I am trying to get this to work on my Mac and I’m having some issues. I found the way to right click on the app and show package contents and browse local files and i out the download file into the data file but it changes nothing. Do I have to manually replace the sharp file or any other ones?

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Posted (edited)
On 5/7/2020 at 5:45 PM, pandakraut said:

The varianceMode also gives a chance for AI units to be larger or duplicate so with some bad luck you can end up with unwinnable scenarios

Could you tell me (approx.) how likely such an event is? Cause Iam doing a new MG Union campaign atm and in the second part of Shiloh (larkin field, etc) iam facing odds of 1:5 (if not more) soldiers, which makes holding these positions (and not losing too many men) pretty difficult. (I've been holding back on huge units, all my inf is 1500men now.)

On another note, iirc i read somewhere on the forum that the mod makes early Union espcially punishing on MG and Legend.

So I was wondering, is it possible that the mod makes (early) CSA easier than the base game? To be honest the CSA on BG is too easy, after Shiloh I was continously able to outmatch the Union in INF and ART, however I've only played until 2.Bull run, so I was wondering if the CSA campaign is supposed to become more difficult later on.

 

 

Edited by Gamelabregistrationisbull
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On 5/12/2020 at 10:33 AM, BigIrish82 said:

Hey so I am trying to get this to work on my Mac and I’m having some issues. I found the way to right click on the app and show package contents and browse local files and i out the download file into the data file but it changes nothing. Do I have to manually replace the sharp file or any other ones?

Sorry for not seeing this sooner. These should be the full instructions macs. You'll have to move things manually since the zip files are setup for windows installs.

1) In Steam, right click UGCW and select Properties. 

2) Click local files, then select browse local files

3) right click 'Ultimate General Civil War' and select 'show package contents'

4) navigate (relative path) to /Contents/

    a) Place the 'Mod' folder in Contents/

5) navigate (relative path) to /Contents/Resources/Data/

    a) Copy the resources.assets file into /Data/

    b) Copy the /Managed/Assembly-CSharp.dll file from the mod release into the /Managed/ folder, overwriting the existing file

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Posted (edited)
3 hours ago, Gamelabregistrationisbull said:

Could you tell me (approx.) how likely such an event is? Cause Iam doing a new MG Union campaign atm and in the second part of Shiloh (larkin field, etc) iam facing odds of 1:5 (if not more) soldiers, which makes holding these positions (and not losing too many men) pretty difficult. (I've been holding back on huge units, all my inf is 1500men now.)

On another note, iirc i read somewhere on the forum that the mod makes early Union espcially punishing on MG and Legend.

So I was wondering, is it possible that the mod makes (early) CSA easier than the base game? To be honest the CSA on BG is too easy, after Shiloh I was continously able to outmatch the Union in INF and ART, however I've only played until 2.Bull run, so I was wondering if the CSA campaign is supposed to become more difficult later on.

You can find, and change if desired, the probabilities in the AIConfigFile. One word of caution, don't make the duplicate chance to high or you risk crashing the game on the larger battles.

sizeRandomProbability, .15
weaponRandomProbability, 0.2
attributeRandomProbability, 0.3
duplicateRandomProbability, .2

The mod does make Union Shiloh much harder. Those odds are not unusual for the opening phases and a fighting retreat until at least the hornets nest is pretty much mandatory on MG and Legendary. The Union start in general is significantly harder because the perk and experience advantage of the CSA troops matters much more than it did in the base game. The CSA start is relatively easy in comparison, though Newport News, Stay Alert, and Shiloh are not exactly easy either.

In the base game the CSA campaign starts getting harder around Antietam. The Union number advantages and smaller recruit rewards start to add up at that point. Many of the late game battles can turn into brutal meat grinders unless the player has properly prepared their army and is aware of the strategies to avoid taking those casualties. This kicks in more on MG and Legendary, on BG you can get ahead enough that the AI likely never recovers.

Edited by pandakraut
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