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The Ghost of Sir Edward

Port Battle, Hostilities & Setup

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Questions related to generating hostility and port battles

  1. How is hostility generated to create the conditions for a port battle and what is the duration of the hostility generated, 2 hours, 24 hours?
  2. Once hostility reaches 100%, how is the port battle set up, is it automatic, or do you set the time for the battle to begin.
  3. What happens after a successful port battle, is administration automatic or are there certain actions the winning clan need to perform?

 

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1.) hostility is done by taking hostility missions for the desired region under the missions tab when in a friendly harbor. You then fight an equal number of AI that give hostility based off of the number of ships you and your clan sink every mission. Hostility remains constant, if no missions are being performed, and goes down at server reset, or if enemy players sink you and your group prior.

2.) The port battle is then set up automatically 24 hours later once hostility hits 100%

3.) After a port battle victory the winning side either keeps the port, or gains the port. If the attackers win whoever's clan generated the most hostility, based off of ships sunk in hostility missions, gains the port under their name. All participants in the winning side gain victory marks. A clan may then set a port battle window time for a fee, raise and lower taxes, and various crafting xp and costs.

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1. Hostility is generated by sinking ships of the nation near the port, whether it is AI or actual player. Easiest way of rising hostility is to do the hostility orders in the mission tab. This way you get a mission near the port you want to raise hostility and can sink AI's to raise hostility. Hostility Missions will never be closed, so enemys or allies can join anytime. Hostility can only be raised during the port battle window (if the clan has set any). About the duration, it depends on how many players are doing the hostility. Attacker are only allowed a max amount of 10 ships in hostility. If you're 10 ships i would say about one hour (but it really depends on many things). After a port has reached 100% hostility, the port battle is automatically set 24 hours after it has reached 100%.

2. As i said in 1. it is automatically set up 24 hours after port has reached 100% hostility.

3. After a successful port battle the port is "contested". Not sure but i think in this state it still acts like a port of the nation who lost it, so they can move their stuff away to another port. After the next server maintenance the port is officially handed to the clan who captured it. Now you can set timers or whatever you want.

 

Another tip: To let other clans join your port battle you have to put them on clan friendlist first.

Edit: You get more hostility for pvp kills than for AI kills. So if a enemy fleet comes out to protect it and you beat them, you have pretty much 100%

Edited by Roronoa

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4 minutes ago, OneEyedSnake said:

1.) hostility is done by taking hostility missions for the desired region under the missions tab when in a friendly harbor. You then fight an equal number of AI that give hostility based off of the number of ships you and your clan sink every mission. Hostility remains constant, if no missions are being performed, and goes down at server reset, or if enemy players sink you and your group prior.

2.) The port battle is then set up automatically 24 hours later once hostility hits 100%

3.) After a port battle victory the winning side either keeps the port, or gains the port. If the attackers win whoever's clan generated the most hostility, based off of ships sunk in hostility missions, gains the port under their name. All participants in the winning side gain victory marks. A clan may then set a port battle window time for a fee, raise and lower taxes, and various crafting xp and costs.

goddammit just a few seconds too late 😅

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3 minutes ago, Nemockalb said:

When hostility charged? When npc sinking of after complete mission / end fight ?

When you leave the battle

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