Jump to content
Game-Labs Forum
Project Pluto

Let's see how 400 players look in NA world

Recommended Posts

1 hour ago, Banished Privateer said:

Wait, so what is it? We have PvE server and.... _______???

image.thumb.png.85185ca5cc983bb82cbe041f266b9b0e.png

When you open the game, you read "PVE only" and "Caribbean" (first clue)

In caribbean you have PVP .... and .... missions ... and .... crafting ... and trading ... (second clue)

Naval Action legends was a full PVP game (third clue).

But basically, know what?

You always talk shit about carebears but the truth is you are just a first class whiner! Period.

You are always complaining about something. ALWAYS!

The proof is that you got just yesterday a full PVP patch and today you opened a thread whinig about vera cruz and new orleans being in a too wide safe (not so much safe anymore) zone.

Because your actual aim in the game is not to have fun your way, but just to avoid that other can have fun their way. You bascially would like that every player should play to please your needs and desires and whine if the game does not oblige them to do so.

It's people like you that are sinking this game. 

PS: do not waste your time in aswering me. I wouldn't be able to read.

 

 

 

 

Edited by victor
  • Like 3

Share this post


Link to post
Share on other sites

If you tell me NAL was PvP only, it just shows me how little you know about everything, because NAL was full of bots and PvE. It's pointless talking to players with 0 knowledge trying to prove entire world they are right and everyone else is wrong.

I didn't open a topic about Vera Cruz and New Orleans, but topic about 2 upgrades, one of which is located inside safe zone, uncapturable port and is considered rare resource. The discussion inside the topic is a different story. Also my topic is not complaining, but a suggestion and civilized discussion. If you have a better one, feel free to make your own topic instead of whining what I propose and suggest. I didn't call anyone carebear or insult there. So, who's the whiner?

Edited by Banished Privateer
  • Like 1

Share this post


Link to post
Share on other sites

From reading this feels just like ganking noobs but with extra steps. People keep trying to find ways of getting players out of the safe zones when it's usually the only thing keeping these people alive. I never had any issues hunting at KPR because player battles stay open for a while, there are a lot of players running around fighting AI, I can almost always find a mission or something to jump in. 

If people want to PvP with you, believe me they will be easy to find. But people who work mostly in the safe zone (in my case) do so to provide ships that are needed for PvP and RvR. Ships are expensive and I can't afford to always ONLY PvP every second of game to provide the rest of the community with content. I venture out to fight on my terms and when I do I usually don't have an issue finding one (win or lose.) 

I know most have you have played enough to know where to look for players to fight. If you just can't possibly wait another second without shooting at another person then feel free to set up in Nav and sail on down. Jump in some missions, get a group together and brits might just organize and come try to sink you. Or hell, just tell me where your shipyards are and I will make a point to come say hey. 

Share this post


Link to post
Share on other sites
4 hours ago, Vernon Merrill said:

Why should traders have no risk?  They are certainly reaping the rewards.

Because full loaded trader is no sport. Thats why. :)

I was suggesting on several occasions to give traders non combatant status. Traders from enemy countries can be attacked. Pirates can attack traders. But that should be it.

Historically, attacking a trader without being in  a state of war, was a serious incident, which could lead into a war between nations.

On the other hand, IF a trader can not be attacked, only by a hostile fraction, there must be alliance between 2 nations...To make these work, game needs proper mechanics, and NOT the simple minded button clicking we had in the past.

Edited by Fenris

Share this post


Link to post
Share on other sites
7 hours ago, Slim McSauce said:

Players creating the whole of content is a great sign that the game lacks mechanics 

 

This.

 

The PVP reward zones that used to exist got people in a certain area.

 

Treasure fleets that briefly appeared got players in a certain area (briefly).

 

There NEEDS to be more content than just sail and fight for the hell of it. There should be CONTINUOUS DAILY events that draw people to certain areas and they should not be some mysterious thing that magically appears at the whim of the developers/programmers/administrators of the game without warning or explanation of any unique mechanics.

 

Here are some suggestions:

  • AI trade Fleet that needs to be escorted from one port to another. IT LEAVES AT A SPECIFIC TIME! No more "it might be in this area sometime during the day". The defending nation gets rewards for the trade ships making it safely to destination. Attacking nation(s) get rewards for capturing the traders - meaning that they need players to both fight the defenders and capture the merchants. Those attackers who only fight off the escorts would need suitable rewards at all for participating so as not to only reward those who capture.
  • AI blockade fleet that surrounds a national port. As long as it is in place, defending nation suffers a malus to various incomes. It must be broken to restore proper income levels. Other nations might receive various prize monies from blockade if they assist in maintaining it against the defenders' attempt to dislodge it.
  • Overall leaderboard of PVP with massive rewards for sinking those who are high on it. This helps alleviate seal clubbing and directs PVP to those who want it the most. Historically accurate too, as famed captains were desirable targets of enemies for both national prestige and to stop their reign of terror against friendly shipping.
  • The ability for players to send out AI trade ships. It would put a lot of possibly BIG rewards out there on the seas if a player in for example South Carolina can "send" his trade ship to the coast of South America with a load of cargo and have it return. The player directs which cargo it is to return with for maximum profit. This allows him to make money trading without devoting 16 hours to sailing there and back. The catch is that this ship is perfectly visible in the OW and under AI control and therefore completely vulnerable. However, allow the player to set (in advance) the course the ship is to take. He will get a message when one of two things happens: the ship returns safely to its original port with lots of cargo and money...or a message that it has been sunk or captured. If it is captured by another player, then the capturing player receives everything that was on the ship (cargo, money, etc = payday!)

These are all ways to get players out on the seas exploring and being drawn to certain areas.

 

Finally it's worth noting that there has never been a successful MMO of any kind (which ultimately is what Naval Action really is) that doesn't have continuous content provided in many areas simultaneously to engage and occupy player base.

  • Like 2

Share this post


Link to post
Share on other sites

I can't understand everyone thinking that anyone who tries to get players out of the safe zone (give more reasons to leave it, more benefits) wants to gank and seal club... That is so naive and narrow-minded thinking. I spend the vast majority outside the safe zones, I do my all trading outside the safe zones, all my missions and PvE (yes, I'm a carebear and trader when no one is watching me). I don't really get any benefits of doing that and I'm putting myself at great risk, much higher than risk-free players inside the safe zones. I don't want safe zones to become an easy gankfest and seal clubbing zone, but I want players that like risk to have opportunity for much higher benefits by doing so. 

Let's stop with all the stupid "PvP crowd", "gankers", "seal clubbers" way of insulting people and flaming.

Positives of giving more reasons to leave the safe zones:

1) Opportunities for much higher benefits (that come at risk of course, higher risk = more benefits).

2) Population more equally spread all over the map, instead of concentrated only around capitals and free ports. 

3) More PvP opportunities all over the map (that would encourage to stop capital and free ports camping/ganking). 

4) More realistic game model. Currently the vast majority of map is filled with empty and useless ports and NPC fleets creating "fake crowd & traffic" effect. 

These changes require a massive economic overhaul and a lot of thinking.

Edited by Banished Privateer
  • Like 1

Share this post


Link to post
Share on other sites
On 4/20/2018 at 9:55 AM, Powderhorn said:

There are no such things as "trash woods."  Only woods that are not fully appreciated for their various characteristics.

Fair enough, but anyone building 1st rates to sell or even use is not building them from oak or fir, unless they are preying on new players who don't know better.  All of the 'preferred' woods come from outside the safezones.  

I spent most of my ingame time running materials like white oak and live oak to KPR, with over 95% of my in game time spent outside the safezones.  Alotta the people wanting to prey on traders don't realize we are out there but if you want easy player traders to prey on, you better be prepared to put in the time to find us.  Sorry but login for 30 minutes in the hope of catching one ain't gonna cut it.  :)

 

Share this post


Link to post
Share on other sites
On 4/20/2018 at 4:30 PM, Fenris said:

No trash woods? I suggest you try a Fir/Fir 1st rate, or any other ship in a brawl.

After that try this ship in a battle against 2 heavy 1sts, 5 4th and 5 5th. We did this and with a support of two Ingers we sank ships worth 110 pvp marks. Each ship has its purpose and each wood can work great in particular situations. 

Share this post


Link to post
Share on other sites
16 hours ago, vazco said:

After that try this ship in a battle against 2 heavy 1sts, 5 4th and 5 5th. We did this and with a support of two Ingers we sank ships worth 110 pvp marks. Each ship has its purpose and each wood can work great in particular situations. 

Aha...Miracles and wonders.

Share this post


Link to post
Share on other sites
7 minutes ago, Fenris said:

Aha...Miracles and wonders.

No, just skill. This L'Ocean was Fir/Fir. We used it's speed to win:

4hlykPm.png

 

Again, you can win with almost any ship against any other ship if you use it's advantages well. There's also a recording of this battle on Twitch.

Metas mostly apply to Patrol Zones and PB's, while on OW every ship has some advantage.

Share this post


Link to post
Share on other sites
On 4/20/2018 at 10:46 PM, Galt said:

I know most have you have played enough to know where to look for players to fight. If you just can't possibly wait another second without shooting at another person then feel free to set up in Nav and sail on down. Jump in some missions, get a group together and brits might just organize and come try to sink you. Or hell, just tell me where your shipyards are and I will make a point to come say hey. 

La Tortue. We have our shipyards there. I'm quite tired with having to sail to you guys (and then wait a long while for a gank to form). Come visit.

Edited by vazco
  • Like 1

Share this post


Link to post
Share on other sites

My shipyard is at La Tortue, come and take it! :ph34r: Hardcore nation, but our capital is uncapturable too 🤔 🇿🇼

Edited by Banished Privateer

Share this post


Link to post
Share on other sites
On 4/22/2018 at 12:48 PM, vazco said:

No, just skill. This L'Ocean was Fir/Fir. We used it's speed to win:

4hlykPm.png

 

Again, you can win with almost any ship against any other ship if you use it's advantages well. There's also a recording of this battle on Twitch.

Metas mostly apply to Patrol Zones and PB's, while on OW every ship has some advantage.

I was talking about BRAWL with Fir/Fir ship vs another one. Not about experienced captains, with supermods fitted ships vs unexperienced captains in "easytodemastships".

Share this post


Link to post
Share on other sites
Just now, Fenris said:

I was talking about BRAWL with Fir/Fir ship vs another one. Not about experienced captains, with supermods fitted ships vs unexperienced captains in "easytodemastships".

Following this thinking you can argue that slippers are useless, as you can't run in them :) I agree Fir/Fir is not good in a brawl, it's however not a trash wood, as it has it's uses in OW:

On 4/20/2018 at 3:55 PM, Powderhorn said:

There are no such things as "trash woods."  Only woods that are not fully appreciated for their various characteristics.

 

On 4/20/2018 at 4:30 PM, Fenris said:

No trash woods? I suggest you try a Fir/Fir 1st rate, or any other ship in a brawl.

 

On 4/21/2018 at 7:46 PM, vazco said:

Each ship has its purpose and each wood can work great in particular situations. (...) Metas mostly apply to Patrol Zones and PB's, while on OW every ship has some advantage.

 

I guess we all agree then. We can go to other topics I guess.

Share this post


Link to post
Share on other sites

Btw, even in Fir/Fir vs Live/White oak you can win 1 vs 1 if you use your advantage (speed and maneuverability) well. Just demast, decrew and board.

Just two days ago I fought in my teak/fir Endy against teak/wo Endy and I won by using maneuverability. With 1st rates it's harder, but doable.

Share this post


Link to post
Share on other sites
On 4/20/2018 at 1:37 PM, Christendom said:

I don't really get the safe zones hate.  The only reason players are currently trying to hunt in them is because the game population is so small that capitals are the only place to find players these days.  They're aren't really out there trading because it's not all that lucrative.  They're aren't out there hauling around shipbuilding supplies because the game allows players to do just about everything in the zones.  They aren't crafting out of player owned ports because they cost so much these days and not many of them are worth setting up shop in.  

We keep trying to adjust the game to work for the current situation in game, a VERY small player base....rather than tackling the reasons why we have such a small player base to begin.  

So the solution is simple:

Get more players back into the game
- more casual level content.  stuff that doesn't require 3 hours to do.  Missions.  Randomized events.  Player created escort runs.
- more variety
- more involved and detailed crafting and economy (aka something I can't do with just 1 alt)

Incentivize those players to leave the capital areas
- promote crafting outside of the capitals through taxes, increased chances of getting purp/gold ships....or dare I say  CRAFTING REGIONS?
- enhance the safe zones around the capitals.  1 ring protects everyone and another protects only traders (or something like that)
- increase pay out of missions taken outside of capitals
- increase trading pay output
- Remove PVP marks as a currency.

Fix these 2 things and PVP will magically fix itself.

 

I got to say your suggestions are right on point. I would definitely store them in a dev work book. I mentioned this before NA sold 200 000 copies, but for some reason people left. That is almost 99% of customers! . 200 000 customers that can potentially return if the right content is deployed into Naval Action. Are we all that blind? I would run to the nearest bank, get a loan and expand the team who can do the job to make that 200k happy and then sit back and watch money flow into my pocket. Set up captain club, add casual content, premium paints and not only paints. People go nuts about that silly stuff. Did anyone see what happened in sea of thieves? people were throwing money at that game. Did you pay attention what that game have?ship decorations, paint, custom sails, custom avatars, treasure, maps and riddles... I can keep going... $60x2000000-1.2 bil in less than a week... prove me wrong here, but that is where the money are;) , but do not mind me keep working on pvp)) right?

Edited by Project Pluto

Share this post


Link to post
Share on other sites

A lot of people moan about the safe zones, but what about the towing of ships?  Being able to  teleport a ship around as if by magic and avoid all danger, this has to be a massive factor in keeping people off the open world. If everyone actually had to sail their ships instead of towing them there would be a lot more traffic on the open seas.

  • Like 2

Share this post


Link to post
Share on other sites
51 minutes ago, Fletch67 said:

A lot of people moan about the safe zones, but what about the towing of ships?  Being able to  teleport a ship around as if by magic and avoid all danger, this has to be a massive factor in keeping people off the open world. If everyone actually had to sail their ships instead of towing them there would be a lot more traffic on the open seas.

Not likely when you can only tow one ship/day.  Lets say you login and the action is near your other outpost where you have no ships... do you sail the hour+ to get there or do you logout and do something else?

  • Like 2

Share this post


Link to post
Share on other sites

I personally think your second map looks more real to life than the desired example, seems much more dynamic than all the dots spaced evenly across the ocean... just my opinion!

Share this post


Link to post
Share on other sites
On 4/20/2018 at 2:04 PM, Project Pluto said:

Here are 2 maps each containing 400 dots precisely. 

Ideal, but not real scenario (How it would look if all players sailed)

pF2o6CP.jpg

 

Reality (players remain close to ports or chill in ports)

Q0dBnXt.jpg

Thanks for bringing it up Pluto. 

Concentration obviously result of reward system. You can get everything in these regions, crafting, PvP marsk, Pve... There is almost no incentive to sail  out these zones. People simply keep looking to maximize their gain by remaining there.

The scale of map is too big for 400 players. Probably it was designed for 2k players. With current population most of the map will stay isolated.

I believe PvP marks do more damage than good. They simply promote ganging and reward it. Forces you to stay and hunt around capital zones, unless you are after traders.

PvP combat is split in two main areas by design and they hardly has effect on each other.

  1. Open world PvP, which is around capital zones and recently added patrol zone mission areas with almost no effect to RvR.
  2. RvR battles (quite pointless besides generating pvp content), which fail to promote open world PvP at desired level.

if these two can be combined well, we can see populated open world pvp action zones moving with RvR conquests.

 

Share this post


Link to post
Share on other sites
1 hour ago, Ellias said:

Thanks for bringing it up Pluto. 

Concentration obviously result of reward system. You can get everything in these regions, crafting, PvP marsk, Pve... There is almost no incentive to sail  out these zones. People simply keep looking to maximize their gain by remaining there.

The scale of map is too big for 400 players. Probably it was designed for 2k players. With current population most of the map will stay isolated.

I believe PvP marks do more damage than good. They simply promote ganging and reward it. Forces you to stay and hunt around capital zones, unless you are after traders.

PvP combat is split in two main areas by design and they hardly has effect on each other.

  1. Open world PvP, which is around capital zones and recently added patrol zone mission areas with almost no effect to RvR.
  2. RvR battles (quite pointless besides generating pvp content), which fail to promote open world PvP at desired level.

if these two can be combined well, we can see populated open world pvp action zones moving with RvR conquests.

 

Map is too big, you are correct. I think if they could find a way to add fast travel between such great distances game would function much better. Right now everyone has it's corner and they live there never able to leave it. I would call it a retirement home, where you get entertained and there is no need to leave it. 

Edited by Montauban

Share this post


Link to post
Share on other sites

I would sail out if there was PVP to be found, because there are no OW pvp objectives everything just defaults to capitals.

Share this post


Link to post
Share on other sites
On 4/20/2018 at 8:48 AM, Powderhorn said:

I personally think that exceptional quality ships should not be able to be made in uncapturable ports.  All those dockworkers must be exhausted!  (And it forces crafters who want to be the best to actually have some skin in the game, ie - risk)

Within reinforcement zones you get a 3/5 blue ship with chance of extra perk only.  Out side you get any thing up to the 5/5 gold ships in clan owned ports.  Certain ports should have option to also get these extra perks that we only see on AI ships only.  Give folks incentive to craft out of the "SAFE ZONES" and a reason for clans to own ports out side of them.  Hell back when we had to actually own a region to get special trims there was more fights over those regions.  Now no one fights cause you can get every thing in the same home ports.  Shipyards can only be put in Nation owned ports.  This should go for workshops too.   Workshops should be needed to craft mods and refits.   This means you have to take the goods out of a port and back to your own nation port if you want to convert it to a mod/refit.  No workshop or shipyards in free towns, sorry folks you picked those hard core nations after all, buy or steal your ships if your nation doesn't own a port.

On 4/20/2018 at 8:44 AM, admin said:

Yes. Standard British 18th Century Shipbuilding and trading stamp tax on all transactions in the Capital of Extra 25%
Poll is not needed. You know what people will say. Tax changes should come only with the economy and currency revamp

+ Euro traders should be renamed local traders and should move out of the reinforcement zones.

I like that you pay 20-25% in the perm ports of a nation over clan owned ports that should be allowed to set there tax's to 0-20% if they want too.  Base tax in all none perm ports is 10% other wise.  I state 20% max for player ports so that they are always going to be better options over perm nation owned ports to do trade in.  If you want to make that extra 20% you loose on tax's than do your trade in other clan owned ports.   Other wise you can stay in the safe zones. 

On 4/20/2018 at 10:16 AM, Fletch67 said:

Why are  PVPers so obsessed with the safe zone? Does it hurt you that you cant ruin some noobs day? You have your pvp mission zones after all your crying about them why not use them? Oh that's right because the other people there are organised and not easy to kill. Lets ignore the pvp zones, too many good pvprs , lets just whine about the safe zones instead

My honest view is cause they are to lazy to go get there own content.  Every one of these so called PvPers that complain that RvR is dead have yet to attack each other.  When was the last time you seen WO have a port not set to 1am port battle timer when most folks are in bed?  If they want a port battle they would put ports in a window when folks will fight them.  Other wise they need to stop complaing about lack of RvR.  This goes for any other nation/clan.  As for PvP this is linked to it too.  You want PvP why haven't we seen WO go flip a Prussian port?  That will be a sure way for them to get PvP, believe me we tried it a few times.  IT's the same way we get them to come out is hit a French port and they come crawlling out of the wood works.  So if you want that so called lacking PvP than go hit another elite PvP clans port and I'll promise you will not have a lack of PvP, but these guys won't, they are to lazy and just want to farm the easy fights.  If they are so good than they should be fighting each other.

Ok now to something interesting.  Take a look at this picture below folks.  This is a screen of the map on POTBS I found on the web to show you something.  That game was the same as ours with a PvP/PvE server, but we have it backwards.   The whole map is a PvE zone until you put agro on a port and it gets a red circle.  That circle gets bigger the more closer you get to getting it flippedand set into a port battle.  The little circle means any one can PvP with another nation in those zones.  The big outer circle means only pirates and Privateers can start the fight.  This worked great for a long time and the game had a lot of players, they started out with many servers but eventually had to down size it like most games, but it was a formally that worked.  Cause the majority of your players want to just play the game and have fun and explore and do things (that game also had content in missions to do which helps).   Though the concept of PvP is the same for us in the fact if you want PVP go flip a FREAKING PORT AND YOU WILL GET IT.  Even if it's not screening or in the port battle you will get it.  Don't flip an empty port with no timers on some odd time cause that won't get you PvP/RvR.  DOn't set your timer to when hardly any players are on cause that won't get you PvP/RvR either.  Put your timer right in prime time and show folks you got balls and want to fight or attack a port in that time and bring it.......that is how you get PvP/RvR folks.   

O63V1ey.png

I do think that we could get the red circles around ports with agro would be nice so that on top of Combat News we can see on the map the hot spots.  Make it give incentives when the red zone gets bigger.  First circle you get a small boost to xp/gold, bigger circle you get a bigger boost over normal OW fights.    The big circle shows up when the port battle is set.  It stays on the port until the port battle is over. Than it goes back to the little red circle which remains until the port is off cool down.  Meaning those areas that have port battles become hot spots.

With this map I basicly wanted to show that what little "safe zone" we have is nothing compared to other games.  Just about every MMO I have played on that had PvP had a very small zones for PvP only, most of the rest of the game/map was PvE.   So we have a very diffrent flip of a model here that seems to not be working prob cause to many areas folks can PvP at.  Maybe we need to change it to restricted PvP zones and see how that turns out, you can only PvP in the red zones?  I bet you find that certain areas will be red.  With that why not make all free towns PvP event zones.  Owning ports next to them is a risk, but they are suppose to be your PvP hot zones 24/7.

Share this post


Link to post
Share on other sites
On 4/20/2018 at 8:32 AM, Christendom said:

4 lower the cost of the shipyard levels so people can have multiples in various ports.  In particular lower the amount of stone and fittings.

 

Could definitely support this.  Unlike the production buildings an L3 shipyard is a bit spendy to close down and move elsewhere.

It's also currently a rather large investment to put at risk.  Go on vacation and come back to find it inside of an enemy port.

Share this post


Link to post
Share on other sites
On 4/20/2018 at 8:01 PM, rediii said:

my clanies talked to me and I agree here:

 

don't punish people in the safezone. Rather start with creating more consumer ports and make the capital don't consume something anymore

Ein echter Fortschritt in deinem Denken, Respekt!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×