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Next big patches: Real currency and Open world user interface update


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Captains.
Next 2 patches 3 important things await us.

Featured clans and rookie order list

  • In addition to combat tutorials all freshly minted Master and commanders will get a short mission list that they will have to next
  • One of the orders will be to join a clan (this will only be provided to players who are not in a guild).
    • Featured clan list will be added to game and only top clans will be on the list based on pve or pvp or conquest or epic event achievements. 
  • We also request veterans and large clans invite people who passed the final exam to guilds and fleets (you can see their names in chat) he/she is definitely good enough to go straight to pvp. 
     

Open world UI update
Partial UI update will be added to game for testing mostly covering the open world functionality and the map

Real currency and denomination
Current name for in game currency is outdated (it was always only for temp name).
The game will move to a Caribbean currencies of the 18th century

  • New currencies
    • In game gold will be replaced by Real (or Spanish reals)
    • Pieces of eight will be introduced (or 8 Reals Coin or piastr)
    • Double Escudo or Doublooon (or Lous D`Or  or Pistole) will be introduced
    • Silver 8 Reals and gold double escudo will be freely convertible between each other, but they can only be received from the government (as rewards for battles or port battles or from mint)
  • Money will be denominated (huge denomination will be applied reducing prices to the 18th Century Caribbean levels)
  • New building will be introduced - mint. Mint will be required tomake coins and will require victory marks to build
  • Crafting blueprints updated for ships and shipbuilding materials
  • Mission rewards/pve rewards/pvp rewards changed
  • Old legacy coins and ingots removal
    • Current Gold Coins and Silver Coins will be removed from game (you can start dumping them or use for craft if you have huge stocks) and stocks left will be compensated at denominated prices
    • Current gold ingots and silver ingots will be removed from game and mines will be removed (and building costs compensated)

 

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Captains. Next 2 patches 3 important things await us. Featured clans and rookie order list In addition to combat tutorials all freshly minted Master and commanders will get a short mission li

no  We have no plans to sell in game currency for money. and will never have this feature in game. You can hold up to this in the future.   

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34 minutes ago, Jim Broadreach said:

Sounds a bit like realmoney for some Reals(gold) Wot style. But i hope that it is only to get more variation in the prices.

no 

We have no plans to sell in game currency for money. and will never have this feature in game. You can hold up to this in the future. 
 

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17 minutes ago, Teutonic said:

beats me, but I just think there are probably more important things to look at than to "redo" currency.

No. We are focused on the priorities and normalizing the economy is part of it. We have full clarity now on things needed for release and this plan is set.
Also please NO backseating.
This is a topic about whats coming and if you have suggestions on something else post this in the suggestions forum. This topic is for asking questions on issues mentioned in the post.

This concerns you too @Wraith. No backseating in patch discussions!.

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Not really sure that was back seating...it was a valid question I think in regards to the priority of development.  I mean it's stuff no one has requested vs stuff everyone seems to be requesting.  

An issue most of us are very interested in.

Edited by Christendom
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Just now, OneEyedSnake said:

Would we start carrying currencies on our ships? Because i hear the spanish are rich... 

its very tempting. but we talked to several players we trust who craft A LOT and opinions are mixed.
but its indeed tempting. Rob a player - carry gold to port, no more magic wallet.

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5 minutes ago, Christendom said:

Not really sure that was back seating...it was a valid question I think in regards to the priority of development.  I mean it's stuff no one has requested vs stuff everyone seems to be requesting.  

An issue most of us are very interested in.

Please talk about 3 issues in the topic.
If you have ideas - there is a suggestions section. We have not asked your opinion on priorities in this topic. There are /were and will be multiple other topics on this (as we asked about priorities since 2013).
Thus No backseating. 

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2 minutes ago, admin said:

its very tempting. but we talked to several players we trust who craft A LOT and opinions are mixed.
but its indeed tempting. Rob a player - carry gold to port, no more magic wallet.

player made content them treasure galleons  are quite the target after all. :ph34r: 

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Might be time to introduce treasure fleets for all nations.

for example the French pay chests have to be escorted from Esteros to New Orleans, if they arrive safely the escorting Players receive a reward. If the fleet is attacked and captured the attackers receive the booty, could generate a lot of PVP, with different nations trying to get the treasure fleet, do you attack the fleet, or the attackers when the fleet is captured.

With 11 nations on the map, These fleets could appear at regular  intervals but from and to random ports, and it is up to the Nation to provide an escort, the other nations could get wind of the fleet by capturing OW AI fleets of that Nation and reading the logs.

 Hope this is the sort of Thing you are thinking about.

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1 hour ago, admin said:
  • One of the orders will be to join a clan (this will only be provided to players who are not in a guild).
    • Featured clan list will be added to game and only top clans will be on the list based on pve or pvp or conquest or epic event achievements. 
  • We also request veterans and large clans invite people who passed the final exam to guilds and fleets

Is there some sort of differentiation intended between clan / guild / fleet or are these interchangeable labels?

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41 minutes ago, Glorgir said:

Might be time to introduce treasure fleets for all nations.

for example the French pay chests have to be escorted from Esteros to New Orleans, if they arrive safely the escorting Players receive a reward. If the fleet is attacked and captured the attackers receive the booty, could generate a lot of PVP, with different nations trying to get the treasure fleet, do you attack the fleet, or the attackers when the fleet is captured.

With 11 nations on the map, These fleets could appear at regular  intervals but from and to random ports, and it is up to the Nation to provide an escort, the other nations could get wind of the fleet by capturing OW AI fleets of that Nation and reading the logs.

 Hope this is the sort of Thing you are thinking about.

Now that is content !!!

I hope they start to implement these kind of content soon, which increases PVE/PVP activity.

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Dunno if thats on topic, but Id like to see some more incentive for trades with other players. I like economy and trading, but in this game its boring because its so static. Actually most of the time its not actual trading, its just outbidding other guys by 1 gold all day long until the item drops.

Some ideas to improve trading:

Auctions for rare stuff like books or upgrades. All prices are hidden until server maintenance and then the highest bid gets the item. Would be even more ideal if it is only possible in one single freetown so it acts as a trading hub for all players (so that would be a hotspot and players try to smuggle their stuff in and out while others try to steal it).

Possiblility to set up trading contracts in the capital. For example offer 2 mill gold for 1k hull repairs in a specific port. So traders can check it regularely while noone would see it if I place this contract in a small port rarely anyone visits.

Edited by Jon Snow lets go
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IMHO, this game has 3 main components of play: PvP, Crafting and Trading.   All players incorporate at least all of these components to varying degrees.  Some prefer to be specialists in PvP, some in crafting and some, like me in trading.  These currency changes do not appear to be very friendly to traders or even crafters that need to collect wares for building.  Making it onerous for a trader would reduce the interest and numbers of us entrepreneurs in the game.  For example, late night low numbers (160-200) are IMO mostly traders, max daytime numbers (<600) will also have a large percent of traders.  I would hope another update of change won't lower interest and participation. 

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This could be very interesting. I like the idea of having to carry money. It also sounds like you're going to have a free-floating currency market? That sounds quite complicated for the game. It might even be a replacement for PVP and Combat Marks?

Anyway, I like that you're thinking outside the box and eagerly await further details. 

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