Teutonic Posted May 9, 2018 Share Posted May 9, 2018 I must say, I rarely see a reason to use it except to make lots of smoke. maybe the @admin can tell us a time that random fire mode is good? otherwise I agree, it doesn't have any advantages to the 2 other options. Link to comment Share on other sites More sharing options...
Hethwill Posted May 9, 2018 Share Posted May 9, 2018 Several threads suggesting changes/removal of Random Fire mode have been merged. Use the Search function to keep the suggestions alive. No need to create new ones. Thank you. Link to comment Share on other sites More sharing options...
Kjartan Posted May 10, 2018 Share Posted May 10, 2018 ive found that random fire is best suited to grape shot Link to comment Share on other sites More sharing options...
Capt Jubal Early Posted May 10, 2018 Share Posted May 10, 2018 My thoughts on it. Bind random fire to the square brackets for a start. The squares are for un aimed repeated fire. OR have a modifier to hold along side left click to fire a random shot broad side. For example hold shift and left click will fire randomly. 2 Link to comment Share on other sites More sharing options...
Percival Merewether Posted May 10, 2018 Share Posted May 10, 2018 3 hours ago, Capt Jubal Early said: have a modifier to hold along side left click to fire a random shot broad side. For example hold shift and left click will fire randomly. That is probably the best firing-mode suggestion I’ve heard so far - especially if you set front firing mode to default and use key combos to shoot backfire/random. That could potentially completely eliminate “accidental broadsides”. Link to comment Share on other sites More sharing options...
Hethwill Posted May 10, 2018 Share Posted May 10, 2018 3 hours ago, Capt Jubal Early said: For example hold shift and left click will fire randomly. I approve. I do use Random fire on several occasions and want to keep it as an option. Having it separate from the cycle is good for everyone. 1 Link to comment Share on other sites More sharing options...
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