elite92 Posted June 15, 2017 Share Posted June 15, 2017 12 minutes ago, admin said: If you need to hit a running player at distance no matter what (to keep him in battle) it is better to do it using random mode as you increase your chance to hit due to spread (especially if that person started to turn to evade the broadside seeing that you started the shooting). to rephrase from the running target pesrpective it is much easier to evade the rolling broadside from distance if you see the direction the person is using. Gently Turn AWAY from his bow - stern direction and all his shots will miss. If he uses random many shots will still hit as you have to turn more and lose more speed renomee style 1 Link to comment Share on other sites More sharing options...
Liq Posted June 15, 2017 Share Posted June 15, 2017 54 minutes ago, admin said: i use random fire mode in chases why should we remove it again? How about an option for players to choose to enable / disable random fire in the options? I personally barely ever use random fire, most of the times to get a nice screenshot of the battery fire. I just accidentally hit random fire way too frequently, and as a result mess up my broadside. Having an option to disable it, so not taking it away from everyone who wants to use it, would be the best compromise IMO. 5 Link to comment Share on other sites More sharing options...
Bart Smith Posted June 15, 2017 Share Posted June 15, 2017 1 minute ago, Liquicity said: I just accidentally hit random fire way too frequently, and as a result mess up my broadside. Having an option to disable it, so not taking it away from everyone who wants to use it, would be the best compromise IMO. That what bring me this idea...switch off in options would be great and all will be happy. 1 Link to comment Share on other sites More sharing options...
surfimp Posted June 15, 2017 Share Posted June 15, 2017 There is so much time and so few buttons to press in this game versus many others... I am not even particularly good but I don't mind having to pay a modicum of attention. With that said I am 99.999% of the time in rolling front due to the type of ships I sail and engagements I typical find myself in... these posts from admin are giving me ideas 3 Link to comment Share on other sites More sharing options...
TrackTerror Posted June 15, 2017 Share Posted June 15, 2017 As some suggested give random fire mode higher ROF. Currently I only use it by misstake and fail to see advantages enough to have it on normal firemode cycle. Link to comment Share on other sites More sharing options...
Lordicious Posted June 15, 2017 Share Posted June 15, 2017 (edited) 1 hour ago, admin said: If you need to hit a running player at distance no matter what (to keep him in battle) it is better to do it using random mode as you increase your chance to hit due to spread (especially if that person started to turn to evade the broadside seeing that you started the shooting). to rephrase from the running target pesrpective it is much easier to evade the rolling broadside from distance if you see the direction the person is using. Gently Turn AWAY from his bow - stern direction and all his shots will miss. If he uses random many shots will still hit as you have to turn more and lose more speed Don't you think turning when being chased is a bad idea? Edited June 15, 2017 by Lord Delicious 1 Link to comment Share on other sites More sharing options...
Prater Posted June 15, 2017 Share Posted June 15, 2017 (edited) 1 hour ago, Lord Delicious said: Don't you think turning when being chased is a bad idea? Like everything, it has its uses, like random fire mode, and even turning when being chased. Everything depends on situation. Edited June 15, 2017 by Prater Link to comment Share on other sites More sharing options...
Rychu Karas Posted June 15, 2017 Share Posted June 15, 2017 3 hours ago, admin said: If you need to hit a running player at distance no matter what (to keep him in battle) it is better to do it using random mode as you increase your chance to hit due to spread (especially if that person started to turn to evade the broadside seeing that you started the shooting). to rephrase from the running target pesrpective it is much easier to evade the rolling broadside from distance if you see the direction the person is using. Gently Turn AWAY from his bow - stern direction and all his shots will miss. If he uses random many shots will still hit as you have to turn more and lose more speed r u trolling us? spread of balls at long range its enough random factor, no one needs to use random for it. Link to comment Share on other sites More sharing options...
CaptVonGunn Posted June 15, 2017 Share Posted June 15, 2017 6 hours ago, Liquicity said: How about an option for players to choose to enable / disable random fire in the options? I personally barely ever use random fire, most of the times to get a nice screenshot of the battery fire. I just accidentally hit random fire way too frequently, and as a result mess up my broadside. Having an option to disable it, so not taking it away from everyone who wants to use it, would be the best compromise IMO. That already exist with the R key Link to comment Share on other sites More sharing options...
Liq Posted June 16, 2017 Share Posted June 16, 2017 4 hours ago, CaptVonGunn said: That already exist with the R key I was talking about accidentally hitting R once too often and therefore, in the heat of a battle, you can mess up your broadside. Happens rarely but sucks when it does. 3 Link to comment Share on other sites More sharing options...
CaptVonGunn Posted June 16, 2017 Share Posted June 16, 2017 (edited) 28 minutes ago, Liquicity said: I was talking about accidentally hitting R once too often and therefore, in the heat of a battle, you can mess up your broadside. Happens rarely but sucks when it does. That is why they call it heat of battle bad things happen when your excited and not paying attention. Edited June 16, 2017 by CaptVonGunn Link to comment Share on other sites More sharing options...
Duncan McFail Posted June 16, 2017 Share Posted June 16, 2017 Whomever is defending random fire is smoking something. It's utterly useless. If it was simultaneous fire it would make sense. With a same mechanics as random with a much shorter delay between cannon fire it would even be realistic. 2 Link to comment Share on other sites More sharing options...
Hethwill Posted June 16, 2017 Share Posted June 16, 2017 Just now, Duncan McFail said: Whomever is defending random fire is smoking something. It's utterly useless. If it was simultaneous fire it would make sense. With a same mechanics as random with a much shorter delay between cannon fire it would even be realistic. Put it in a different shortcut, not in the front/rear fire cycle key. That way don't have to use it if you don't want Cool beans 1 Link to comment Share on other sites More sharing options...
elite92 Posted June 16, 2017 Share Posted June 16, 2017 5 minutes ago, Duncan McFail said: Whomever is defending random fire is smoking something. It's utterly useless. If it was simultaneous fire it would make sense. With a same mechanics as random with a much shorter delay between cannon fire it would even be realistic. this! Link to comment Share on other sites More sharing options...
Duncan McFail Posted June 16, 2017 Share Posted June 16, 2017 1 minute ago, The Red Duke said: Put it in a different shortcut, not in the front/rear fire cycle key. That way don't have to use it if you don't want Cool beans Why would it be in a different shortcut? It would be the exact same functionality except the cannons would actually fire off faster therefore making it useful. I can understand rolling front and rolling back along with there uses, but there is no use for random fire unless it fires off the cannons much faster. Historically they did fire a whole broadside at once and it wasn't perfectly timed, but it was a lot faster. How about decrease the time between single shotting, leave it on simultaneous fire, and the nostalgics can still use a useless firing mode Link to comment Share on other sites More sharing options...
Hethwill Posted June 16, 2017 Share Posted June 16, 2017 Because then I can use it and you don't have to use it ( as long as it is away from the brace key ! ) As per manuals the stagger fire of batteries ( divisions ) is the random. There's no simultaneous fire anywhere. Also Maturin already posted something about the timing of the broadside. Link to comment Share on other sites More sharing options...
Guest Posted June 16, 2017 Share Posted June 16, 2017 29 minutes ago, Duncan McFail said: If it was simultaneous fire it would make sense. [...] it would even be realistic Simultaneous? Not very realistic. That would have most likely broken a real Man O' War's structures into pieces. Link to comment Share on other sites More sharing options...
Corona Lisa Posted April 9, 2018 Share Posted April 9, 2018 or different keybinds for each firemode 2 Link to comment Share on other sites More sharing options...
HamBlower Posted April 9, 2018 Share Posted April 9, 2018 It would be much more helpful if we will be able to load different amunition per cannon deck 3 Link to comment Share on other sites More sharing options...
Thonys Posted April 9, 2018 Share Posted April 9, 2018 1 minute ago, HamBlower said: It would be much more helpful if we will be able to load different amunition per cannon deck totaly agree Link to comment Share on other sites More sharing options...
Nelsons Barrel Posted April 9, 2018 Share Posted April 9, 2018 PvP challenge: only use random mode. 2 Link to comment Share on other sites More sharing options...
Liq Posted April 9, 2018 Share Posted April 9, 2018 Yeah be nice to have some more hotkeys options, eg. Aim guns on a side to left / right Link to comment Share on other sites More sharing options...
Percival Merewether Posted April 9, 2018 Share Posted April 9, 2018 I suggested seperate keys for firemodes a while ago and Admin seemed to approve of the idea, I have not heard anything about it since - it could be a part of the new UI. Link to comment Share on other sites More sharing options...
z4ys Posted April 9, 2018 Share Posted April 9, 2018 2 hours ago, Banished Privateer said: I was always wondering why all cannons cannot be shot at the same time? Does it have to be rolling fire? Not the best source but at least something. https://www.quora.com/What-were-the-advantages-of-firing-a-rolling-broadside-as-opposed-to-firing-all-cannons-simultaneously 1 Link to comment Share on other sites More sharing options...
Raf Van Boom Posted May 9, 2018 Share Posted May 9, 2018 Can you please remove this? Or add an option to remove it. 1 Link to comment Share on other sites More sharing options...
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