Jump to content
Game-Labs Forum
admin

Reinforcements update

Recommended Posts

25 minutes ago, PYR said:

What people like you dont understand and apparently Devs neither, is that people play to have some fun. Trading and crafting is fun for some people. Running with no chance to get out in slow poorly armed, not manouvring ships against fully pvp flipped players is not fun. So loosing pixel that way is not fun. Can you understand the concept? i am afraid not; If the game turn out as i think it will, i change my eval and quite. No fun playing that game

Have you never played an MMO before?!  Can you understand that concept?  In order for someone to “win”, someone else has to “lose”....

  • Like 1

Share this post


Link to post
Share on other sites
9 hours ago, Banished Privateer said:

I am absolutely happy with hidden names. Whoever I attack is always a surprise to me.

yes ... it is very likely that Redii will buy an alt in another nation in order to disguise himself in a Tbrig just to make you a surprise.

Get back to reality man ... most of the ones clapping at the nerf of safe zones will attack just national traders that go in and out capital cities

Edited by victor
  • Like 1

Share this post


Link to post
Share on other sites
9 hours ago, Slim McSauce said:

Not to mention freeport pvp is utterly meaningless.

while farming carebears and traders outside capital cities is a very meningful  PVP ... /facepalm

Edited by victor
  • Like 1

Share this post


Link to post
Share on other sites
9 hours ago, Palatinose said:

So annoying all those miserable comments.

Yours included.

Share this post


Link to post
Share on other sites
9 hours ago, Jorge said:

PvP server... 

that will end half-deserted due to carebears freezing, and then a lot of the "PVP elite" will freeze  like after the summer patch moaning that "there is not enough PVP"

 

9 hours ago, Hethwill said:

Looking at the discussions going on, and in a matter of jest a "disclaimer" announcement is needed everytime a captain presses SAIL in the PvP server warning of the dangers inherent and natural to a environment where, beyond the horizon there might be the entire invincible armada. Player presses "I Understand" button and there we go. Problems solved.

c'mon, give up with this RP things ... it's just a matter of number of players.

A MMO with 300 players is a so huge world simply will not work. And that is the risk we face with this new twist in game mechanics

Share this post


Link to post
Share on other sites

The game needs some things to make it attractive for Casual Players. If it is a safe zone or Content with Content  i mean more variability how the missions are. 

Im not a fan of the safezones but many do like them. So it is for casual players who got a few hours a day. But i thinl they go a bit to far away out from the coast.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Vernon Merrill said:

Have you never played an MMO before?!  Can you understand that concept?  In order for someone to “win”, someone else has to “lose”....

I have played a lot of MMO and I'll tell you that the ones that have success are the ones that are able to create a win/win situation (which is that each kind of play style has its room, its fun and its reward) ... but maybe that's too complicated for some players mindset.

Share this post


Link to post
Share on other sites
1 hour ago, Jim Broadreach said:

I woud say guys keep calm and let it get live and lets see how it works out.

After that complain.

Difficult task, since devs already stated in this very thread that this asset is the BEST solution for safe zones and no further increase in reinforcement will be possible (so - if ever - just a decrease).

This is not a test then, for them, but how things will be, no matter what

Share this post


Link to post
Share on other sites
13 minutes ago, Jim Broadreach said:

The game needs some things to make it attractive for Casual Players. If it is a safe zone or Content with Content  i mean more variability how the missions are. 

Im not a fan of the safezones but many do like them. So it is for casual players who got a few hours a day. But i thinl they go a bit to far away out from the coast.

If you look at just about every MMO out there they have safe zones that is pretty much PvE only with only selective zones for PvP.  That is why they get numbers and they don't force players into the PvP zones.  Than again those aren't open world sandbox's either.  Even the open world sandbox's I have played had safe zones, newbie, capital like areas to them too.  People forget that the majority of our players lets say 90% of them are casual players, while we have the hard core PvP/RvR guys take up 9% and than you have the 1% Elitist that live by the sword and do nothing but OW PvP.  We need to be looking at how to keep those 90% happy and in game not the 1% or even the 9%.....a big question that still has not been addressed by the devs is, if 50% of your sales is from the NA than why isn't 50% of your player base from NA?  I could answer this very clearly and it's not a nice answer, but it is kinda the same problem with the casual players, we need more things to keep them in game and it's content and a safe zone for those that don't want PvP 100% of the time.

  • Like 8

Share this post


Link to post
Share on other sites
32 minutes ago, Sir Texas Sir said:

If you look at just about every MMO out there they have safe zones that is pretty much PvE only with only selective zones for PvP.  That is why they get numbers and they don't force players into the PvP zones.  Than again those aren't open world sandbox's either.  Even the open world sandbox's I have played had safe zones, newbie, capital like areas to them too.  People forget that the majority of our players lets say 90% of them are casual players, while we have the hard core PvP/RvR guys take up 9% and than you have the 1% Elitist that live by the sword and do nothing but OW PvP.  We need to be looking at how to keep those 90% happy and in game not the 1% or even the 9%.....a big question that still has not been addressed by the devs is, if 50% of your sales is from the NA than why isn't 50% of your player base from NA?  I could answer this very clearly and it's not a nice answer, but it is kinda the same problem with the casual players, we need more things to keep them in game and it's content and a safe zone for those that don't want PvP 100% of the time.

I dont like it at all yes. 

But we shoud look how we get more players to the game. And dont shoud scare them away. If more players gets to the game and stay, then the numbers of players will over time rise up in the OW. Some will start to go Exploring and try to hunt in the OW. So but in the moment many players are scared of losing there ships the have fought or collectet the Ressources to get those Ships. Cause no rewards for them. 

Where many of the Elite-players startet with 5 dura ships and learnd how to sail and act in PvP, new players lose there Ships instant now. I think many forget about this. The time to build a ship is like in the old days. And now you need Repairs and Rum too.

So to all others stop complaining.

  • Like 4

Share this post


Link to post
Share on other sites
11 hours ago, Vernon Merrill said:

Do we want a game where you are emotionally invested, or......  Legends?

3eue6GG.gif

________________________

People have been arguing for  a long time that such and so is "dead", all the while people who want pvp come to the zones. Yesterday I even met someone who doesn't like the zones but he was tagging the traffic outside the zone.

________________________

I feel like stripping the title "hardcore-pvp'er" or "pure-pvp'er" from those who camp the capitals, with or without reinforcements. What true pvp'er would be content with those targets? 

  • Like 4

Share this post


Link to post
Share on other sites
47 minutes ago, Jim Broadreach said:

But we shoud look how we get more players to the game. And dont shoud scare them away. If more players gets to the game and stay, then the numbers of players will over time rise up in the OW.

Remember, when you build up a fish tank, you first set it up correctly, let it run for a month without fishes and then set them in in a working environment. Same for players in a MMO.

First fix all problems we have, then ask for players to join.

Share this post


Link to post
Share on other sites
28 minutes ago, Nelsons Barrel said:

Remember, when you build up a fish tank, you first set it up correctly, let it run for a month without fishes and then set them in in a working environment. Same for players in a MMO.

First fix all problems we have, then ask for players to join.

I got a Seawater-Tank at home. Sure the problems must be fixed. But if a patch change the basics we need to see the game like the old basics never exists. Not for ship changes they must be seen seperated.

How was it with crew-costs many complained about but now nobody cares.

Share this post


Link to post
Share on other sites

All the bleating about pve and pvp etc ... wake up, yes its the pvp server but the game by its very nature has to include travel such as trading, which to me feels like pve ... if you want it a pure pvp server then scrap the shops, stop the trading and sell ships online and lets play 'world of warships'.   Its a total joke.   Look there is not a trader that sets out on a two hour sail from the gulf to the other side of the map that sets sail with the intention of pvp.. yet if they dont do that trip then maybe some pvp ships dont get built... so its part of the game to have pve aspects in it.

While im here, one other totally stupid issue is, you will be disconnected, do they really expect a trader to sit at the screen for hours on end doing nothing.... if you want pvp then make it pure pvp  ..... oh yeah forgot they tried that 'legends' .... how did that go?.... ermmmmm 

  • Like 5

Share this post


Link to post
Share on other sites
2 hours ago, victor said:

 

c'mon, give up with this RP things ... it's just a matter of number of players.

A MMO with 300 players is a so huge world simply will not work. And that is the risk we face with this new twist in game mechanics

RP has nothing to do with it. Actually and somehow this entire scenario is always about the SP vs the MP, unless we want to lie and convince ourselves that is "for the great common good!"... 

Funny that it reminds me of this

 

  • Like 4

Share this post


Link to post
Share on other sites
19 hours ago, admin said:

Captains

In one of the nearest patches green protected zones reinforcements will be changed. 

Instead of ships of the line local authorities will send veffels vessels that are appropriate to the attacker ship strength. 
For example: If 3 frigates rates attack a trader, 3 buffed reinforcement 5th rates will be sent as protection. 

Please adjust your trading routes or production accordingly, and spread this information to your nation's officers. 
 

just why would you do this ?? stop changing existing game mechanics and start focusing on new content like I told your dev team for over 2 years now!!

Share this post


Link to post
Share on other sites
50 minutes ago, Rickard said:

like I told your dev team for over 2 years now!!

You're part of a small and special (see what I did there?) club that has all the answers.

  • Like 7

Share this post


Link to post
Share on other sites

I'm abit confused why were changing the reinforcements? and not changing the mechanics behind the zone ? 

I haven't seen any evidence to suggest overall support of this idea.

  • Like 5

Share this post


Link to post
Share on other sites
4 hours ago, victor said:

...

Got an answer to everything right? Yes my comments' intention is to annoy. 

What's your problem with traders being capped/sunk? That they're defenseless? I mean, yeah they are. So it's their problem to get an escort/only load half to be fast enough/not sail afk. As many here demand hunters should hunt (and do some work for it) imo a traders job should be to secure the trade route. If I sail a trader, how can I complain if i get ganked? That's ridiculous. 

Aside the fact that I consider hunting traders as well as ganking noobs 1vs1 nearly as boring as trading, I just can't accept that I have to adapt consequently to mechanics that limit my playstyle being told it's for the sake of the game, while other people's style of playing is pushed and I see no balance at all.

This map is giant, why do all players limit themselves to the safezones? Well I'll be where there's most players. Why do people do PvE in front of their own capital? Who but noobs who don't know other places does that? That's so....Force me to search for prey. If you only stay on one place I'll gladly play the shark that soon can't feed anymore as he's saturated of all the fish just fallin into his maw. 

  • Like 5

Share this post


Link to post
Share on other sites
5 hours ago, victor said:

yes ... it is very likely that Redii will buy an alt in another nation in order to disguise himself in a Tbrig just to make you a surprise.

Get back to reality man ... most of the ones clapping at the nerf of safe zones will attack just national traders that go in and out capital cities

I'm not most and your sarcasm is just sad. I will gladly attack anyone and yes, it can be someone I don't know or my big enemy or old friend, that's kind of a surprise I meant. There is no prejustice before attacking like we used to have and it's much better now. Also more players tend to attack me too. Goal achieved - PvP fear reduced.

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, Wraith said:

No, it just means that people are even less willing to leave the safe zone, engage in PvP, and engage with the game, thus reinforcing the, "Damn, this game is dead, I'm going to go play something else," feeling we already have.

Player communication between ships at sea is historical, important to streamline player interactions, and increases opportunities for diplomacy, inter nation dynamics that aren't just about pew pew, and keeps us from wasting time.

no names is a better experience but you should be able to write someone else as unknown

  • Like 6

Share this post


Link to post
Share on other sites
6 hours ago, victor said:

yes ... it is very likely that Redii will buy an alt in another nation in order to disguise himself in a Tbrig just to make you a surprise.

Get back to reality man ... most of the ones clapping at the nerf of safe zones will attack just national traders that go in and out capital cities

Wrong....I will attack you directly no matter what ship your in noob

  • Like 1

Share this post


Link to post
Share on other sites
21 hours ago, admin said:

Captains, In one of the nearest patches green protected zones reinforcements will be changed. Instead of ships of the line local authorities will send veffels vessels that are appropriate to the attacker ship strength. 
For example: If 3 frigates rates attack a trader, 3 buffed reinforcement 5th rates will be sent as protection. 
Please adjust your trading routes or production accordingly, and spread this information to your nation's officers.

I absolutely love recent changes to battles in green zone never closing. Missions though are still safe and insta-close which is good. The change to the reinforcement vessels is in my opinion insignificant. Nations must learn to adapt and sail high value runs when you know you will be reinforced by the Nation. Or make better use of Teleport function as I do.

We have seen alot of recent battles in the green zone which are a throw back to the early days of OW. These are fantastic and a far cry from the experiments with insta-close gank battles before the green zone days. We see more large scale PVP battles in the green zones than ever before. This is great and fun and more in tune with how I see NA should be.  +100 Devs

  • Like 3

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...