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Reinforcements update

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2 hours ago, Moria15 said:

serious hard-core PvP'ers..  against which most of the players in the PvP server here wouldn't stand a chance against

that's why I simply laugh at them when they shout at me because I defend carebear nation ... so naive, so coarse they are.

90% of the PVPers here in EVE would run in the usual pack of blaster fitted catalysts or arty alpha treshers (instead ... low sec golem solo PVP player here)

Edited by victor

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7 hours ago, Lars Kjaer said:

Simple question:

Why is players leaving? - My answer: Due to expectations not being met.

What expectations do players have of a game that is set in the age of sail?

Here's my guesses:

- Piracy, raiding, patroling. Is this possible in the current iteration of the game? - No because all trade, crafting etc converge on a few select spots (good thing - generates points of access that can be blocked - just like in the age of sails) and these points of convergence is protected by safezones which effectively rules out solohunting, solopatroling and makes the entire game a singularly clanbased RvR game that is flawed since RvR doesn't have any discernible meaning to it. In short - expectations are not fulfilled.

- trading, should be with risk - atm you can make millions a day without losing a ship.. I made 20 million on a full day of trading a few days ago - sure we loose an indiaman from time to time, but the profits from trading more than makes up for it. Got no indiaman? - cap an LGV in the safezone, ez piecy.. Why does gold have no value? - because it's too easy to get and has no risk/reward system.

- Balance - what player other than the most masochistic would take an inferior ship to a PvP battle with an enemy he knows to be experienced, in full knowledge that the opponent has a better ship, better knowledge slots, better upgrades and more experience? - I'd argue he can live with the fact that the opponent is more experienced.. It will still feel like a fair contest. I'd argue that he can live with the fact that the opponent might have unlocked some knowledge slots that he hasn't.. I'd argue that NO player will take an inferior ship, with inferior upgrades to a fight he inherently feel is unfair.

 

Players talk about "ganks" when in reality they speak about imbalances. It's NOT a hello kittying gank when 7 battles 25 and the 7 win on better coordination, better tactics and better ships. It's an imbalance to the gamemechanics.

Players talk about "ganking" traders like it's a bad thing. First off - I'm the richest player on the server, leader of the richest clan on the server and I have traders out in all nations making gold. I have never complained about losing a ship - I might complain about the moronic AI, but that's mostly in the stupid combat missions - losing a ship is part of the game. Losing gold should be part of the game - why? - because otherwise neither has any value and the game becomes meaningless.. Why trade if the gold doesn't matter? why make a ship if you never loose it? and in the end: why play a game that has no sense of meaning? - Gank the hello kittying traders, make clans drop ports due to attrition warfare OR make them actually patrol and protect their traders.

Make solohunting a thing again.

Make the players expectations to a game set in the world of sails be fulfilled. What do we have atm? - nothing resembling a game.

 

1.

Thats Bullcrab. As inside the Safezones there is Barely any Good Trade Lanes.

In General Tradelanes in this Game consist of Shipping Goods from Producing Ports to the Capitols.

The Capitol is in a Safezone. But the Producing Ports are not.

And anything beyond small Profit Trade Goods are outside the Range of your Capitols Safezone.

But since Trading outside the Safezone is Suicide. People simply dont use these much better Tradelanes.

 

2.

I expect Raiding, Trading etc. Thing is. In this Game Trading outside a Safezone is near Impossible. Because you need ways to Avoid Raiders. in this Game however. As the Raider can Just Camp 200 miles of Ocean you cant really sneak past. You are always Forced into a Fight. Which is simply not a thing you can Win as a Trader.

Hence no Trading happens outside Safezones.

 

3.

You can make Millions by Repeating the same Mini Trade over and over inside the Safezone. Thats True. But Sorry. Farming Missions or just Open World is Faster Money. Because inside the Safezone the Profit Range is extremely Small.

 

4.

Gold has no Value because Gold cant actually Buy you anything.

You can have 50 Million Gold. But what Value has that Gold when the PvE has been Killed entirely already ?

Ships and Upgrades are by now pretty much a Clan Business Only. On the Market you simply do not get anything for Gold. There is nothing you can buy for Gold.

As Clans etc got their own Crafters and need Materials not Gold.

If you want Gold to have a Value you need stuff you can Buy for Gold.

But Playing this Game as an PvE Oriented Player Producing Goods is next to Impossible unless your in a Clan. And IF your in a Clan you will move these Goods into the Clan not into the Market.

Hence Gold has no Value because even if you got 50000 Million Gold. There is nothing you can Buy for it.

But this will actually become even worse now. Because now Producing anything without a Clan will be even Harder.

So Clans will Sell even less Stuff on the Market. And the few remaining Players which produce for the market will be crippled even more as they get even less materials etc.

In short. This Change will make Gold even more useless. Because there will be even less to Buy for it.

 

5.

True. The Inbalance is a Problem. But this is not Fixed by this Change. Its not affected at all.

Its not really relevant. to this Topic.

 

6.

I Speak of a Gank when a Coordinated Squad Hunts for Solo Players. Nothing else.

 

7.

Sorry but you can Talk as Big as you want. And its still Bullcrab.

Sure its Part of the Game to lose a Ship. But what you completely Fail to Realize. Is that being Rich is Completely useless.

You can get something for Gold because your part of a Clan. You get Ships from your Clans Crafters. Thats why to you it does not hurt to Lose a Ship.

But the Common Player. Has to Buy Ships on the Market. So he only gets useless low Tier Crab. Losing any Ship Hurts Tremendously. Because he cant really Buy new Ships properly.

Which is because the PvE Side of the Game is DEAD. And with the PvE Side being DEAD. The only Crafters and thus the only available Replacements are almost all in Clan Hands.

 

 

 

 

This Game right now. Is trying something incredible Stupid.

Its trying to make an Open PvP Arena which is 100% Focused on PvP but requires Crafting and Grinding.

Thing is. The PvE Players which would usually handle the Crafting and the Grind. Cant really Play this Game. Because its 100% PvP Focused and thus absolutely not Fun for them to Play.

And to the PvP players this Grinding and Crafting Stuff is more like an Annoying Sidejob which they dont really care about.

So the PvPers which actually want to Fight each other. Run Away because they get annoyed that from the Rewards they get from Fighting they cant really Buy new Ships etc. Thus ending up Forced to Grind.

And the PvEers all leave the Game because they cant really play the Game properly anyways. As they just get Hunted everywhere.

 

 

 

I said it in my other Post already.

This Change will result in a Major Loss of Players for the Game. A Loss that will likely not be Recovered for Years.

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Holy shite it's barely even a change. Instead of getting 1st rates you get a even match of ships. You still have the forts and player reinforcements you chicken littles.

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I’m not sure if this change has even been implemented yet but if so, can we please see some screenshots and videos showing instances where AI reinforcements were called for and they were not enough to save the player.

There are numerous reasons why the game is working for so few players but I’m not sure insufficient AI reinforcements in the safe zone is one of them.

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1 hour ago, Slim McSauce said:

Holy shite it's barely even a change. Instead of getting 1st rates you get a even match of ships. You still have the forts and player reinforcements you chicken littles.

It has the possibility of being a much bigger change than it initially appears, as I said in my first post in this thread a lot will depend on how buffed the AI's are and how they improve the AI actions. If the AI are so buffed that a 5th rate is equivalent to the current 1st rates that spawn as reinforcements then it means there is no change, but then why even bother making the change? If the buffed AI are only slightly stronger than normal AI but still as stupid in their actions then they will be easily outwitted by the hunters and thus be practically useless against any hunter with a bit of experience.

The biggest effect will be that now hunters will start tagging players in the green zones to test what they can get away with and if they find that dealing with the AI is easy then there is no point in even having a green zone and we may as well go back to the seal clubbing that used to go on outside the capitals and the stand offs that occurred with a bunch of hunters sitting outside the capital taunting people to come out and fight.

This goes back to what the Devs said when they first introduced the OP reinforcements, I have been unable to locate the actual comments they made but it was something along the lines that the reinforcements were like Concord in Eve HiSec where if you carried out an aggressive act you knew you were going to lose your ship as the response was so overpowered. Now they appear to have back tracked on this and given into the seal clubbers to give them the possibility to overcome the reinforcements.

True it has not been implemented yet and we shall have to wait and see how it plays out, but personally I think it will mean an end to the safe zones and a return to the constant camping of Capitals the said they were originally trying to avoid. I just wish they would be honest with us and at least tell us what they are trying to achieve with these random changes rather than just throwing it out there as if it is some form of solution to a undefined problem.

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2 hours ago, Sunleader said:

in this Game however. As the Raider can Just Camp 200 miles of Ocean you cant really sneak past. You are always Forced into a Fight.

 You are joking, right? In 200 square miles of ocean you can't sneak past a raider?

 You want an advice? Change to PVE server, it's better for you.

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1 hour ago, Cabral said:

 You are joking, right? In 200 square miles of ocean you can't sneak past a raider?

 You want an advice? Change to PVE server, it's better for you.

Mate. 200 Miles. Not 200 Square Miles.

In the Game you easily Spot any Ship within like 50 Miles

In Reality. Even the HMS Victory with its over 60m High Mast would barely be able to See Ships at about 25 Miles

And that was assuming 100% Clear and Calm Weather and a very Good Spotter which happens to actually Notice the Ship sticking out behind the Horizon and the Waves.

 

Pair that with the Surreal Speed at which we move.

And you notice. That a Raider is easily able to completely Lock Off entire Trade Routes without any Chance to go around him or make a Run for it.

 

Now pair that with the now entirely Removed Protection. And you know for sure. That Traders are in essence Removed from the Game with this Update.

Well not that I care anymore.

 

Back when they Removed Safezones we had 1000 Players Average and I told you guys this removal Safezones will result in the Game losing most of its Population.

A Year Later you got less than 500 Players Average left.

You guys did not listen back then.

You wont listen now.

I already know that.

 

All thats left to do. Is to wait for the Game to Die.

The Joke is.

In a few Months. When the Game is down to like 300 People and you are unable to find any Targets despite hunting for Hours.

You will not say. Ok maybe that Change was Crab. Maybe we should try to give the New Players and PvE Players some Room to Play and not Chase them out of the Game because without them the Game dies.

You will go ahead and say that the small Remaining Protection should be Removed as well. So you can Massacre and Drive off the last remaining Players as well. :)

 

 

I have long given up on this Game anyways.

The Devils Circle Never Ends.

Its always the same Circle for these Games.

 

 

PvP Players dont get enough Targets = PvPers Demand less Protection.

Less Protection = Less Players staying in the Game.

Less Players staying the Game. = Less Targets for PvP

PvP Players dont get enough Targets = PvPers Demand less Protection.

Less Protection = Less Players staying in the Game.

Less Players staying the Game. = Less Targets for PvP

PvP Players dont get enough Targets = PvPers Demand less Protection.

Less Protection = Less Players staying in the Game.  <------------------------------------------------------------------ Thats about where we are right now.

Less Players staying the Game. = Less Targets for PvP 

PvP Players dont get enough Targets = PvPers Demand less Protection.

Less Protection = Less Players staying in the Game.

Less Players staying the Game. = Less Targets for PvP

PvP Players dont get enough Targets = PvPers Demand less Protection.

Less Protection = Less Players staying in the Game.

Less Players staying the Game. = Less Targets for PvP

 

 

And so on and so forth and so on and so forth.

Till there is Nobody Left....

Edited by Sunleader
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26 minutes ago, Sunleader said:

Mate. 200 Miles. Not 200 Square Miles.

In the Game you easily Spot any Ship within like 50 Miles

In Reality. Even the HMS Victory with its over 60m High Mast would barely be able to See Ships at about 25 Miles

And that was assuming 100% Clear and Calm Weather and a very Good Spotter which happens to actually Notice the Ship sticking out behind the Horizon and the Waves.

 

Maths basics state that at a mast height of 62 meters above the water, maximum horizon would be 16.5 miles (assuming she had topmasts rigged and the observer was standing on the top of the topmast.)  More reasonable "visible" horizon would be 11-12 miles except in calm seas in good light.

From the deck of a frigate used for spotting your visibility would be about 6 miles, from the masthead around 12.

M

Edited by Moria15

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1 minute ago, Moria15 said:

Maths basics state that at a mast height of 62 meters above the water, maximum horizon would be 16.5 miles (assuming she had topmasts rigged and the observer was standing on the top of the topmast.)  More reasonable "visible" horizon would be 11-12 miles.

From the deck of a frigate used for spotting your visibility would be about 6 miles.

M

I know this is off topic, but in actual fact although your figures for the visual horizon may be correct, if you are spotting another ship with tall masts you would be able to start to see the tops of their masts at a longer range than the visual horizon.

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1 hour ago, Sunleader said:

Maybe we should try to give the New Players and PvE Players some Room to Play and not Chase them out of the Game because without them the Game dies.

 I agree that new players must have a chance to gain some gold to buy first ships and learn sail and combat, but PvE Rear Admirals (and we have many ingame) don't deserve any room. This is a PvP server, if those PvE Rear Admirals and Commodores fear any risk, they are on the wrong server.

Edited by Cabral
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In World of Tanks for example, if/when I lose my panzer I am back in the fight 5 mins later at only the cost of some gold - the key thing I need to play the game i.e the panzer isn't lost permanently along with whatever mods/upgrades I had on it.

In this game, if I lose (for example) my Victory, I have lost a multi million dollar ship and probably millions of dollars worth of upgrades. If I am sailing a fleet of Indiamen loaded to the gunwales with trade goods and I am attacked and lose then I lose both the ship(s) and the trade goods. Now, on one level, this if fair enough - I made the decision to sail and and reap the costs or benefits accordingly. I have been playing for a while and have the resources and clan support (love you CKA) to replace those losses with little pain.

Newer players, particularly newbies and those who haven't yet managed or want to join a clan don't always have access to that level of support. If they lose ships then unlike WOT they are gone for good and its multiple hours of trading or mission grinding to get back to where they were originally.

That I think is the key problem. If I was a newbie and kept getting ganked (yes I know its part of the game and a legitimate tactic) then I am not sure I could be bothered to keep grinding trade or combat missions only to get back to where I was prior to ship loss. Feedback I get from players I chat to in game constantly refers to this issue. Its such a loss of time/effort and for casual players its quite disheartening. There are plenty of games out there and I feel that making it hard for newbies to get established isn't wise.

I'd like to see the safe zones taken back to what they were and bring back the "heavy" support for players attacked in those areas. I'd also like to see the reinforcements arrive automatically and not expect a player to have to remember to press the call for reinforcements key. By doing this, players will feel more confident in going about their business and getting hooked by the game and venturing out into the wider world. I feel this would have the advantage of encouraging newer players to sail, fight and trade knowing that there is a far more likely chance of getting to their destination and getting some value from their time investment.

I'd also like to see the PVE missions in safe zones close. I have rescued/been rescued a number of times when enemy players have dropped into the battles after the AI is mostly sunk and our ships are battered and in need of repairs. 

I think the main thing is to make the game more user friendly for the casual player so as to encourage them to come back and grow the population. The more players we have, in time, the more PVP there will be for those focused on that.

Sail safe all!

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13 minutes ago, Zorg the Merciless said:

In World of Tanks for example, if/when I lose my panzer I am back in the fight 5 mins later at only the cost of some gold - the key thing I need to play the game i.e the panzer isn't lost permanently along with whatever mods/upgrades I had on it.

In this game, if I lose (for example) my Victory, I have lost a multi million dollar ship and probably millions of dollars worth of upgrades. If I am sailing a fleet of Indiamen loaded to the gunwales with trade goods and I am attacked and lose then I lose both the ship(s) and the trade goods. Now, on one level, this if fair enough - I made the decision to sail and and reap the costs or benefits accordingly. I have been playing for a while and have the resources and clan support (love you CKA) to replace those losses with little pain.

Newer players, particularly newbies and those who haven't yet managed or want to join a clan don't always have access to that level of support. If they lose ships then unlike WOT they are gone for good and its multiple hours of trading or mission grinding to get back to where they were originally.

That I think is the key problem. If I was a newbie and kept getting ganked (yes I know its part of the game and a legitimate tactic) then I am not sure I could be bothered to keep grinding trade or combat missions only to get back to where I was prior to ship loss. Feedback I get from players I chat to in game constantly refers to this issue. Its such a loss of time/effort and for casual players its quite disheartening. There are plenty of games out there and I feel that making it hard for newbies to get established isn't wise.

I'd like to see the safe zones taken back to what they were and bring back the "heavy" support for players attacked in those areas. I'd also like to see the reinforcements arrive automatically and not expect a player to have to remember to press the call for reinforcements key. By doing this, players will feel more confident in going about their business and getting hooked by the game and venturing out into the wider world. I feel this would have the advantage of encouraging newer players to sail, fight and trade knowing that there is a far more likely chance of getting to their destination and getting some value from their time investment.

I'd also like to see the PVE missions in safe zones close. I have rescued/been rescued a number of times when enemy players have dropped into the battles after the AI is mostly sunk and our ships are battered and in need of repairs. 

I think the main thing is to make the game more user friendly for the casual player so as to encourage them to come back and grow the population. The more players we have, in time, the more PVP there will be for those focused on that.

Sail safe all!

Thats why i say give players a reward even if they lose a Ship but i get blamed for that in Global-Chat and get called a "Penner" in Russian hidding behind a language that around 50% dont understand.

 Give Players something if they loose, if they loose not to much then hey will hopefully come more out.

 

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3 hours ago, Sunleader said:

The Joke is

You. But I guess you already know that aswell. Your demonic predictions didn't come true last time. They wont now. Read what's on and transfer it to the game: imagine a hunter catching a trader between Carlisle and KPR. 75% of the britisch players leaving KPR will pass this spot. Even if the hunter manages to really quickly kill the trader, in this time usually 10 players will have sailed past this spot. I guess some will join and then it's running time for the hunter..

All these deadly predictions of many enemies all joining the show. Let's see first before we salute the games' apocalypse once again.

Edited by Palatinose
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2 hours ago, Palatinose said:

You. But I guess you already know that aswell. Your demonic predictions didn't come true last time. They wont now. Read what's on and transfer it to the game: imagine a hunter catching a trader between Carlisle and KPR. 75% of the britisch players leaving KPR will pass this spot. Even if the hunter manages to really quickly kill the trader, in this time usually 10 players will have sailed past this spot. I guess some will join and then it's running time for the hunter..

All these deadly predictions of many enemies all joining the show. Let's see first before we salute the games' apocalypse once again.

 

Nah they never Happened.

Currently we got about 400 People Online in Average.

Back then we had over 1200 People.

If they did not come True. Would you mind telling me where the other 800 People Disappeared to ? :)

 

Let me Guess. They were PvPers. And because they hated the Removal of all Safezones so much. They left ?

Yeah nice Try.

 

 

Well. As I said. I dont expect you to believe it this time.

Lets talk again in a Year when the Server will be sitting at like 200-300 People...

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7 hours ago, Cabral said:

 PvE Rear Admirals (and we have many ingame) don't deserve any room.

they paid the game exactly as you paid.

Caribbean is not a PVP server: its both PVE and PVP server, so there shall be room for both kind of players.

You say go to PVE if you want PVE? Ok, and I answer that if want full PVP then go legends!

Edited by victor
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7 hours ago, Cabral said:

You want an advice? Change to PVE server, it's better for you.

This is the only advice u seem to have. Is it lonely for u on the pve server and need friends?

Edited by AxIslander
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8 hours ago, Archaos said:

It has the possibility of being a much bigger change than it initially appears, as I said in my first post in this thread a lot will depend on how buffed the AI's are and how they improve the AI actions. If the AI are so buffed that a 5th rate is equivalent to the current 1st rates that spawn as reinforcements then it means there is no change, but then why even bother making the change? If the buffed AI are only slightly stronger than normal AI but still as stupid in their actions then they will be easily outwitted by the hunters and thus be practically useless against any hunter with a bit of experience.

The biggest effect will be that now hunters will start tagging players in the green zones to test what they can get away with and if they find that dealing with the AI is easy then there is no point in even having a green zone and we may as well go back to the seal clubbing that used to go on outside the capitals and the stand offs that occurred with a bunch of hunters sitting outside the capital taunting people to come out and fight.

This goes back to what the Devs said when they first introduced the OP reinforcements, I have been unable to locate the actual comments they made but it was something along the lines that the reinforcements were like Concord in Eve HiSec where if you carried out an aggressive act you knew you were going to lose your ship as the response was so overpowered. Now they appear to have back tracked on this and given into the seal clubbers to give them the possibility to overcome the reinforcements.

True it has not been implemented yet and we shall have to wait and see how it plays out, but personally I think it will mean an end to the safe zones and a return to the constant camping of Capitals the said they were originally trying to avoid. I just wish they would be honest with us and at least tell us what they are trying to achieve with these random changes rather than just throwing it out there as if it is some form of solution to a undefined problem.

It won't be easy nor will it be impossible. It will we fair. matched br AI+forts+open battles is as much padding as anyone needs. If you really can't deal on those terms then you're better off looking for another profession in NA or invest in escort if trade is so important to you.

Edited by Slim McSauce

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13 minutes ago, victor said:

they paid the game exactly as you paid.

Caribbean is not a PVP server: its both PVE and PVP server, so there shall be room for both kind of players.

You say go to PVE if you want PVP? Ok, and I answer that if want full PVP then go legends!

I played both on the Caribean server and I now play on the PvE server.

Why you may ask?

The last time I played on the Caribean server, as a Rear Admiral, I was setting out from KPR with three Indiamen loaded doing a run to the Old providence area taking some supplies to a clan I know in that area who were prepping for a PB. They were sending an escort up to meet me about half way. I left KPR and headed towards Port Morant and turned SW'ish to miss the shallows near Pedro Cay.   It's a run I have done many times before.. theres some risk but it's generally an OK route when you know it, especially the first part of the run at night.  I've lost a couple of ships on it but made more than I have lost.

As I turned SW, I saw in global chat the following...

"British Three Indiaman fleet setting out from Port Morant heading SW..  another f^&*ing trader player..  anyone wants him.. take him cause I can't".

That was from a British captain sailing a 5th rate as a rear admiral.

I logged off and went to the PvE server leaving my fleet in the ocean somewhere and never went back to the Caribean server.

BTW  I just checked..  on the Caribean server theres 210 people on and 0  yes 0 battles taking place.   On the PvE server theres 120 on and 45 battles taking place.  Have fun all.

M

 

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2 hours ago, AxIslander said:

Is it lonely for u on the pve server and need friends?

 Ignorance is bliss for some, don't know if it's your case.

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That's IT!!! the last straw, WHY do you listen to gankers? and have obviously no idea how to steer this game towards fleet battle, which is where the game historically started. Loners preying on new guys fits perfectly the accusations against gameplay in March 2018 and how it influences "young" people.

Please stop listening to the devotee 12 hour a day, I can sail anywhere, and slaughter anything guy.

The interface is looking great you HAD a great product, but I cant make ships any more without spending days amassing marks and will probably have to change clans continuously to get near a victory mark to make a decent ship.

You have a potentially a big product, but letting the solo players dictate while they eat new players or just put people off the game after a couple of days? I have made some good online friends here but I cannot give this time anymore, there are much more interesting, if less beautiful games out there.

o7

On ‎09‎/‎02‎/‎2018 at 1:13 PM, Rickard said:

totally agree! an immersive and in-depth exploration system would realy finish the game nicely.

Rickard does not even know developers took the exploration of the map out of the game, all the intriguing interesting stuff is gone because a bunch of guys shout loudest.

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Game needs PVE content no matter what servers its on, simple as that. They make up the most numbers by far. The squealers are by far in the minority. 

7 minutes ago, Davy Kidd said:

That's IT!!! the last straw, WHY do you listen to gankers? and have obviously no idea how to steer this game towards fleet battle, which is where the game historically started. Loners preying on new guys fits perfectly the accusations against gameplay in March 2018 and how it influences "young" people.

Please stop listening to the devotee 12 hour a day, I can sail anywhere, and slaughter anything guy.

The interface is looking great you HAD a great product, but I cant make ships any more without spending days amassing marks and will probably have to change clans continuously to get near a victory mark to make a decent ship.

You have a potentially a big product, but letting the solo players dictate while they eat new players or just put people off the game after a couple of days? I have made some good online friends here but I cannot give this time anymore, there are much more interesting, if less beautiful games out there.

o7

Rickard does not even know developers took the exploration of the map out of the game, all the intriguing interesting stuff is gone because a bunch of guys shout loudest.

 

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22 minutes ago, BallsOfSteel said:

Game needs PVE content no matter what servers its on, simple as that. They make up the most numbers by far. The squealers are by far in the minority. 

 

Two servers. One for PvP and one for PvP. 

PvP is simply another experience. Much harder to beat real life persons. Hence losses should be forgivable and the chance of getting in a fight should be somewhat stimulated. 

It's much harder to get a good fight in a PvP environment.  Make it easier somehow. PvP population want to fight all night long more or less. Naval guys and history buffs are here.

Users of PvE server is something like Sid Meiers Pirates where you make a career etc. and trade and stuff like that. Role playing guys should be here.

It's a twofold task. But confused in the present setup.

PvP server has been severely damaged by pve guys that don't really get that many love big sea battles more or less organised. Hence the old Trafalgar nights where so popular. 

I'm a bit tired of pve guys telling me I'm in the wrong game. 

 

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On 6-4-2018 at 12:33 PM, jodgi said:

You're part of a small and special (see what I did there?) club that has all the answers.

you disagree, that the game should move forward and not change existing mechanics the whole time?

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11 minutes ago, fox2run said:

PvP server has been severely damaged by pve guys that don't really get that many love big sea battles more or less organised. Hence the old Trafalgar nights where so popular. 

I'm a bit tired of pve guys telling me I'm in the wrong game. 

Can you explain how the so called PvP server has been severely damaged by players doing PvE? If those players were not on the server then the population would be a lot lower and the so called hardcore PvP'ers would have to fight each other. If that is the case why dont they just fight each other now and get their PvP fix, why do they have to keep looking for ways to fight against people who are not interested in fighting them?

I think if you actually look at it more closely the PvE players probably do a lot to keep the server going as they are the ones that generate the gold, move the building materials round so ships can be built and farm the upgrades and books from AI fleets. Remove all PvE from the game and you would only be able to build ships from notes, there would not be enough gold in the game for the PvP'ers make money by selling PvP marks, the amount of upgrades and skill books would be even more limited than they are now. So when you look closely at it the pure PvP crowd need the PvE to take place while the pure PvE'er does not need the PvP player.

Edit: BTW I have no problem with big sea battles and the old Trafalgar fights, but what you are getting now with the new green zone mechanics is large organised fleets facing disorganized PUG's and that can only carry on for so long before people get bored of it. You may say that the PUG's should get organised, but it is difficult when you cannot stop random players joining the battle in unsuitable ships and creating confusion among the defenders.

Edited by Archaos
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17 minutes ago, fox2run said:

 

I'm a bit tired of pve guys telling me I'm in the wrong game. 

 

And I guess that a lot of people here is tired of a minority of 50-100 players (on a population of some hundred of players) that think that they could dictate how the game shall be for everyone.

So ... see ... everyone has its own reasons to be tired.

Edited by victor
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