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Reinforcements update


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29 minutes ago, HachiRoku said:

For someone I have never seen playing and for someone I know for a fact only carebears you sure do have an oppinion about stuff you have no idea about. Play more and complain less please. 

here it's you complaining I guess. If I am a carebear I have a very good idea about safe zones, you know. I think a better idea than you, that - as far as I know - did not attack people in safe zones when you had to face two first rates spawning right there just to toast your uberskilled elite ass!

 

20 minutes ago, Banished Privateer said:

Have you ever fought in reinforcement battles? New reinforcement ships always arrive with new joiners, just like hostility missions. Learn game mechanics.

I had, and I know - as YOU know (so do not play the part of the white knight here)  - that just one reinforcement ship for each attacker will be an easy thing to handle for any skilled PVP captain out there.

Edited by victor
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1 hour ago, Cecil Selous said:

There are so many possibilities for user created missions. Escorts, hauls, patrols (not the disguised pvp events now) maybe even missions that causes other missions for the enemy player. Of course the question is if the size of the player base could sustain that at the moment and if the players in general will use them but this large open world needs some innovative content.

I would agree with this.

And it would arise organically out of the player base if there were suitable incentives for it.  As a trader my primary obstacle is not the ganking fleets.  I've learned how to avoid them.  It is the invisibility of contract activity outside of the ports.  My solution to this is lots of outposts but getting there is a steep climb for the casual player.

If the contracts were on the same footing in the trader tool as the port stock, economic activity would flow towards favorable contracts for player-produced commodities.  Traders > raiders > escorts > more raiders > more escorts.

And PvP brought to the game courtesy of Econ 101.

Edited by Marcus Corvus
typo
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I don’t get this change BUT then I am even more puzzled why IMO the bleeding off of new players (and the resulting bad reviews) hasn’t been countered with a quick and dirty list of explanations/instructions available in game.

But before everyone decides that this change is the final nail in the coffin, do we have much evidence that players who are attacked in the safe zone and then call for reinforcements, are they still dying?

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At the moment most of the experienced players have left the green zone areas and the few that remain are already overstretched trying to protect the newer players who are increasingly being ganked by fleets of experienced PVP players.  

The changes are likely to cause those few veteran players to abandon the green zones completely as people with limited playing time will find it more and more frustrating spending that time trying to help players who are jumped by well organised fleets hitting the newer players.  In turn those new players are going to rage quit because they have no area to safely learn the game.

The only winners in this are the organised fleets that are already destroying the game for newer players by ganking missions just outside the zone or jumping into ai battles within it.  They will now be able to attack more indiscriminately.

I try hard to love this game but sometimes I have to question why the majority of players aren't being listened to.

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45 minutes ago, Christendom said:

 

This fix is insignificant.  It will only make picking over the bones of the capitals slightly more fun until more people quit out of frustration or boredom.  

 

exactly
it literally took 20 mins of programmers time.
Its done and is law now. We just wanted to let you all know in advance.

Meanwhile we are working the tutorial patch with the clan log and multiple critical bugfixes. 
Stop discussing other issues game issues or meta in the topic about reinforcements

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10 minutes ago, Roadkill said:

 

I try hard to love this game but sometimes I have to question why the majority of players aren't being listened to.

Please do not post things that do relate to reality
NA is a project created by players for players. Everything except for combat was proposed by players. And many combat mechanics were proposed by players too.

It is like this and was always like this
You know what is in game - everything players wanted was put into the game and tested.

Here is a post from 2014

We deliver on the promises - delivering the promise is more important to us, than anything else.
As we know our buyers are funding us to deliver the promises, and many understand that sometimes the result will not be optmial as it is a game and might not become a hit; but they know - we did everything we could to deliver on EVERY major request they made.

Just like in the eastern military - accepting the superior officer order is more important, even if you die in the process and fail. 

@Sir Texas Sir can you confirm that is true for the US military?

Even if we fail with NA - we know those who funded us for delivering on their orders will fund us again. Because we never let them down. 

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2 hours ago, victor said:

Thanks for destroying the game population once more just to cater to the gankers posse neverending complaints.

You are already complaining and whining without even having had a chance to test it. I am speechless. I am glad the devs try something like this and will be happy to test it.

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2 hours ago, admin said:

Lets be honest
2 buffed first rates was = overkill
1 buffed ship of a similar class = perfect protection

 

What is the greenzone supposed to be? A zone where skilled player can outplay AI and actually kill the player. Because AI is still AI and stupid as hello kitty. When we revert to similar sized ships. Or do we keep the "overkill" to actually protect players.

Is it supposed to be a zone with the "chance" of protection = similar class ships (even buffed)

Or is it supposed to be "perfect protection" = 2 buffed first rates

What is the intention of the zone?

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2 hours ago, Moscalb said:

The battle is always open in the green zone! you can always ask for help from your nation. ;)

The problem is that those already moaning again are solo PvE players and I honestly don't know what the hell they are doing on the PvP server. They don't care about how strong the new reinforcements will be, they don't care that it could bring more PvP, they don't care that they could call their nation mates to help. They want their isolated 100% safe solo PvE and are too thick in the head to do it on the dedicated server for that. Now they start their wailing and moaning again without even having experienced the changes. No wonder the game is going nowhere with people like that...

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4 minutes ago, Banished Privateer said:

 

We are still missing 2 puzzles to make ganking and revenge fleets a smaller issue:

1. Remove F11 coords

 

f11 coords will get removed
but closer to release

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4 minutes ago, Banished Privateer said:

In my understanding reinforcements should give a chance for defenders to have a fair battle, anti-ganking protection because ganking is the reason why players quit, not hunting at capitals. Reinforcements especially hurt solo players, as you can't call it ganking. There used to be a lot of famous solo hunters, now it's all about fleets and ganking and players still quit the game because ganking happens everywhere. If I go solo with the new changes, I will get a decent 1v2 fight.

This may be your understanding of the reinforcements, but is it actually what the Devs intended? I asked the question earlier but there was no response from the Devs. Many people have different assumptions of why things are in the game and unless the Devs clarify what their intent was we will always get these different interpretations. As far as I understood it the safe zones were supposed to be safe and that was why the reinforcements were so overpowered, so there was no point in even trying to challenge them.

I do not see how with the new changes you will get a decent 1v2 fight as the encounter will be within the green zone and thus stay open so anyone can join.

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I miss the times without limitations. Always something to do... I used to patrol waters and hunt pirates down when they attacked traders.

Or be a lone wolf myself. Or maybe screen in a PB or participate in one. 

This could be done in any night.

Somehow things got more boring down the road. 

What happened? Now so many rules and limitations. 

And the darn ships are so expensive. Please consider to enhance PvP instead if limiting it...

We need danger and easy recovery.

Please.... 

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16 minutes ago, admin said:

??? please be less vague
Imagine that you are cicero and say that again but like him

What I meant to say is that I've bought everything youguys have put on steam as a sign of faith. That's what I meant with replying to your funding remark I quoted.

So far naval Action is a pretty great game. The basics are awesome in my opinion. The devil is in the detail like reinforcements, alliances etc. Stuff that will keep a population interested in the long run. 

PVP players clubbing PVE players (or less interested PVP players) is not the way to go if a solid and healthy playerbase is something you want.

In a sea with only sharks and no fish, the sharks will starve.

Edited by Cornelius Trash
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Frenchies I'm comin'! 

#yuhuuunawartetihrwürstchen

@admin I will seriously try this out and if it's only half as mad as I imagine, PvP players will farm the capitals for two weeks like never seen before and then numbers will drop. But I will enjoy all those ***** that usually only dare to attack when in tremendously bigger force. Omg you will so hello kittyin die for all those mass ganks. Bitches it's on!

Only being honest here. And the chance I might talk and expect too much is high, but I'll take that risk. 

Edited by Palatinose
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Just now, Palatinose said:

Frenchies I'm comin'! 

#yuhuuunawartetihrwürstchen

@admin I will seriously try this out and if it's only half as mad as I imagine, PvP players will farm the capitals for two weeks like never seen before and then numbers will drop. But I will enjoy all those ***** that usually only dare to attacker when in tremendously bigger force. Omg you will so hello kittyin die for all those mass ganks. Bitches it's on!

Only being honest here. And the chance I might talk and expect too much is high, but I'll take that risk. 

This basically. 

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47 minutes ago, admin said:

exactly
it literally took 20 mins of programmers time.
Its done and is law now. We just wanted to let you all know in advance.

Meanwhile we are working the tutorial patch with the clan log and multiple critical bugfixes. 
Stop discussing other issues game issues or meta in the topic about reinforcements

Are we still looking at 1 to 1 1/2 week time table on the next big patch or might be sooner?   I assume UI is going to be more end of month or something like that?  Would love a new teaser.

As for the reinforcements I think it's a good move and if there is issues with the called ships it can be tweeked more if needed.  Just wonder what the Buff up versions would be like and if you capture one would it be buffed too.....always looking for the edge if needed lol

40 minutes ago, admin said:

 

Just like in the eastern military - accepting the superior officer order is more important, even if you die in the process and fail. 

@Sir Texas Sir can you confirm that is true for the US military?

 

Only unless it's an unlawfull order which you better have a very good reason and proof as to why it was one.

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3 minutes ago, Palatinose said:

But I will enjoy all those ***** that usually only dare to attacker when in tremendously bigger force. Omg you will so hello kittyin die for all those mass ganks.

Pretty much sums up the type of veteran player that hides in the safezones and complains about changes like this. Always taking on the role of the victim and not even seeking to improve their skill to meet other players in battle on somewhat even terms. They will attack you with vastly superior numbers but otherwise run or hide in the zones. This is also the type of player that might quit over a change like this that gives the attacker a chance to win in zones and I can't help but wonder... who needs them anyways?

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1 minute ago, Banished Privateer said:

These changes will be a compromise, because so far what we had was a lot of safe fish and starving sharks or a lot of sharks hunting down the fish. We can't go one extreme or another to satisfy everyone. We need to find a gold spot in the middle.

The thing is that this is not a compromise, this is giving in to the gank squads that seal club around capitals. They changed the safe zone RoE on the sly when they initially indicated that defenders could join the battle at any time when what they implemented was that battles against AI would remain open for all. Now this appears to have created some large PvP battles in and around the green zones (usually a gank by the attacking side against a PUG), so now they appear to be trying to shake it up a bit more by reducing the strength of reinforcements thus giving more chance for the attackers to initiate the attacks in the green zone. I think they are hoping this will generate more PvP around these zones. Problem is that although this may give an initial increase in PvP it will soon die out as the green zones become deserted and it will be back to the seal clubbing of new players in these zones.

I may be wrong in my assumptions but thats how it appears to me and unless they clarify their thoughts on the matter and define what they actually want the safe zone to be then I have no option but to believe I am correct.

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5 minutes ago, PYR said:

The problem with the so-called PVPers is that they want as many poor defenseless targets in slow moving and poorly armed sitting ducks to get the sentiment of being strong and a true pirate... they don't care that others may want to play otherwise, dont care of true combat as they never try to find matching opponents...

I don't know what your point is... what does this have to do with PvE players choosing the PvP server?

8 minutes ago, PYR said:

all they want is targets to shoot at and if possible slow and unarmed

So they only want to hunt indiamen without cannons... ??? I'm kind of lost here.

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18 minutes ago, Cornelius Trash said:

What I meant to say is that I've bought everything youguys have put on steam as a sign of faith. That's what I meant with replying to your funding remark I quoted.

.

see .. good thing we stopped making assumptions immediately, and pause before replying (more than before).
I have read your original post as very sarcastic and did not get it at all. Good that i asked to explain

Same with our posts. Please do not make assumptions and just ask if you did not get it. 80% of times it is just language problems

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1 minute ago, Sovereign said:

I don't know what your point is... what does this have to do with PvE players choosing the PvP server?

I do not understand why you keep raising this point. Pure PvE players play on the PvE server, but there are many other players who for whatever reason are not always in the mood or do not have sufficient time to go out and PvP and just want to attack some PvE targets. Why should such players be forced to change servers and level up on both servers depending of whether they are in the mood for PvE or PvP.

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