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Reinforcements update


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3 hours ago, Sunleader said:

The Joke is

You. But I guess you already know that aswell. Your demonic predictions didn't come true last time. They wont now. Read what's on and transfer it to the game: imagine a hunter catching a trader between Carlisle and KPR. 75% of the britisch players leaving KPR will pass this spot. Even if the hunter manages to really quickly kill the trader, in this time usually 10 players will have sailed past this spot. I guess some will join and then it's running time for the hunter..

All these deadly predictions of many enemies all joining the show. Let's see first before we salute the games' apocalypse once again.

Edited by Palatinose
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2 hours ago, Palatinose said:

You. But I guess you already know that aswell. Your demonic predictions didn't come true last time. They wont now. Read what's on and transfer it to the game: imagine a hunter catching a trader between Carlisle and KPR. 75% of the britisch players leaving KPR will pass this spot. Even if the hunter manages to really quickly kill the trader, in this time usually 10 players will have sailed past this spot. I guess some will join and then it's running time for the hunter..

All these deadly predictions of many enemies all joining the show. Let's see first before we salute the games' apocalypse once again.

 

Nah they never Happened.

Currently we got about 400 People Online in Average.

Back then we had over 1200 People.

If they did not come True. Would you mind telling me where the other 800 People Disappeared to ? :)

 

Let me Guess. They were PvPers. And because they hated the Removal of all Safezones so much. They left ?

Yeah nice Try.

 

 

Well. As I said. I dont expect you to believe it this time.

Lets talk again in a Year when the Server will be sitting at like 200-300 People...

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7 hours ago, Cabral said:

 PvE Rear Admirals (and we have many ingame) don't deserve any room.

they paid the game exactly as you paid.

Caribbean is not a PVP server: its both PVE and PVP server, so there shall be room for both kind of players.

You say go to PVE if you want PVE? Ok, and I answer that if want full PVP then go legends!

Edited by victor
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8 hours ago, Archaos said:

It has the possibility of being a much bigger change than it initially appears, as I said in my first post in this thread a lot will depend on how buffed the AI's are and how they improve the AI actions. If the AI are so buffed that a 5th rate is equivalent to the current 1st rates that spawn as reinforcements then it means there is no change, but then why even bother making the change? If the buffed AI are only slightly stronger than normal AI but still as stupid in their actions then they will be easily outwitted by the hunters and thus be practically useless against any hunter with a bit of experience.

The biggest effect will be that now hunters will start tagging players in the green zones to test what they can get away with and if they find that dealing with the AI is easy then there is no point in even having a green zone and we may as well go back to the seal clubbing that used to go on outside the capitals and the stand offs that occurred with a bunch of hunters sitting outside the capital taunting people to come out and fight.

This goes back to what the Devs said when they first introduced the OP reinforcements, I have been unable to locate the actual comments they made but it was something along the lines that the reinforcements were like Concord in Eve HiSec where if you carried out an aggressive act you knew you were going to lose your ship as the response was so overpowered. Now they appear to have back tracked on this and given into the seal clubbers to give them the possibility to overcome the reinforcements.

True it has not been implemented yet and we shall have to wait and see how it plays out, but personally I think it will mean an end to the safe zones and a return to the constant camping of Capitals the said they were originally trying to avoid. I just wish they would be honest with us and at least tell us what they are trying to achieve with these random changes rather than just throwing it out there as if it is some form of solution to a undefined problem.

It won't be easy nor will it be impossible. It will we fair. matched br AI+forts+open battles is as much padding as anyone needs. If you really can't deal on those terms then you're better off looking for another profession in NA or invest in escort if trade is so important to you.

Edited by Slim McSauce
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13 minutes ago, victor said:

they paid the game exactly as you paid.

Caribbean is not a PVP server: its both PVE and PVP server, so there shall be room for both kind of players.

You say go to PVE if you want PVP? Ok, and I answer that if want full PVP then go legends!

I played both on the Caribean server and I now play on the PvE server.

Why you may ask?

The last time I played on the Caribean server, as a Rear Admiral, I was setting out from KPR with three Indiamen loaded doing a run to the Old providence area taking some supplies to a clan I know in that area who were prepping for a PB. They were sending an escort up to meet me about half way. I left KPR and headed towards Port Morant and turned SW'ish to miss the shallows near Pedro Cay.   It's a run I have done many times before.. theres some risk but it's generally an OK route when you know it, especially the first part of the run at night.  I've lost a couple of ships on it but made more than I have lost.

As I turned SW, I saw in global chat the following...

"British Three Indiaman fleet setting out from Port Morant heading SW..  another f^&*ing trader player..  anyone wants him.. take him cause I can't".

That was from a British captain sailing a 5th rate as a rear admiral.

I logged off and went to the PvE server leaving my fleet in the ocean somewhere and never went back to the Caribean server.

BTW  I just checked..  on the Caribean server theres 210 people on and 0  yes 0 battles taking place.   On the PvE server theres 120 on and 45 battles taking place.  Have fun all.

M

 

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That's IT!!! the last straw, WHY do you listen to gankers? and have obviously no idea how to steer this game towards fleet battle, which is where the game historically started. Loners preying on new guys fits perfectly the accusations against gameplay in March 2018 and how it influences "young" people.

Please stop listening to the devotee 12 hour a day, I can sail anywhere, and slaughter anything guy.

The interface is looking great you HAD a great product, but I cant make ships any more without spending days amassing marks and will probably have to change clans continuously to get near a victory mark to make a decent ship.

You have a potentially a big product, but letting the solo players dictate while they eat new players or just put people off the game after a couple of days? I have made some good online friends here but I cannot give this time anymore, there are much more interesting, if less beautiful games out there.

o7

On ‎09‎/‎02‎/‎2018 at 1:13 PM, Rickard said:

totally agree! an immersive and in-depth exploration system would realy finish the game nicely.

Rickard does not even know developers took the exploration of the map out of the game, all the intriguing interesting stuff is gone because a bunch of guys shout loudest.

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Game needs PVE content no matter what servers its on, simple as that. They make up the most numbers by far. The squealers are by far in the minority. 

7 minutes ago, Davy Kidd said:

That's IT!!! the last straw, WHY do you listen to gankers? and have obviously no idea how to steer this game towards fleet battle, which is where the game historically started. Loners preying on new guys fits perfectly the accusations against gameplay in March 2018 and how it influences "young" people.

Please stop listening to the devotee 12 hour a day, I can sail anywhere, and slaughter anything guy.

The interface is looking great you HAD a great product, but I cant make ships any more without spending days amassing marks and will probably have to change clans continuously to get near a victory mark to make a decent ship.

You have a potentially a big product, but letting the solo players dictate while they eat new players or just put people off the game after a couple of days? I have made some good online friends here but I cannot give this time anymore, there are much more interesting, if less beautiful games out there.

o7

Rickard does not even know developers took the exploration of the map out of the game, all the intriguing interesting stuff is gone because a bunch of guys shout loudest.

 

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22 minutes ago, BallsOfSteel said:

Game needs PVE content no matter what servers its on, simple as that. They make up the most numbers by far. The squealers are by far in the minority. 

 

Two servers. One for PvP and one for PvP. 

PvP is simply another experience. Much harder to beat real life persons. Hence losses should be forgivable and the chance of getting in a fight should be somewhat stimulated. 

It's much harder to get a good fight in a PvP environment.  Make it easier somehow. PvP population want to fight all night long more or less. Naval guys and history buffs are here.

Users of PvE server is something like Sid Meiers Pirates where you make a career etc. and trade and stuff like that. Role playing guys should be here.

It's a twofold task. But confused in the present setup.

PvP server has been severely damaged by pve guys that don't really get that many love big sea battles more or less organised. Hence the old Trafalgar nights where so popular. 

I'm a bit tired of pve guys telling me I'm in the wrong game. 

 

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11 minutes ago, fox2run said:

PvP server has been severely damaged by pve guys that don't really get that many love big sea battles more or less organised. Hence the old Trafalgar nights where so popular. 

I'm a bit tired of pve guys telling me I'm in the wrong game. 

Can you explain how the so called PvP server has been severely damaged by players doing PvE? If those players were not on the server then the population would be a lot lower and the so called hardcore PvP'ers would have to fight each other. If that is the case why dont they just fight each other now and get their PvP fix, why do they have to keep looking for ways to fight against people who are not interested in fighting them?

I think if you actually look at it more closely the PvE players probably do a lot to keep the server going as they are the ones that generate the gold, move the building materials round so ships can be built and farm the upgrades and books from AI fleets. Remove all PvE from the game and you would only be able to build ships from notes, there would not be enough gold in the game for the PvP'ers make money by selling PvP marks, the amount of upgrades and skill books would be even more limited than they are now. So when you look closely at it the pure PvP crowd need the PvE to take place while the pure PvE'er does not need the PvP player.

Edit: BTW I have no problem with big sea battles and the old Trafalgar fights, but what you are getting now with the new green zone mechanics is large organised fleets facing disorganized PUG's and that can only carry on for so long before people get bored of it. You may say that the PUG's should get organised, but it is difficult when you cannot stop random players joining the battle in unsuitable ships and creating confusion among the defenders.

Edited by Archaos
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17 minutes ago, fox2run said:

 

I'm a bit tired of pve guys telling me I'm in the wrong game. 

 

And I guess that a lot of people here is tired of a minority of 50-100 players (on a population of some hundred of players) that think that they could dictate how the game shall be for everyone.

So ... see ... everyone has its own reasons to be tired.

Edited by victor
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Just now, victor said:

And I guess that a lot of people here is tired of a minority of 50-100 players (on a population of some hundred of players) that think that they could dictate how the game shall be for everyone.

So ... see ... everyone has its own reasons to be tired.

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4 hours ago, Slim McSauce said:

It won't be easy nor will it be impossible. It will we fair. matched br AI+forts+open battles is as much padding as anyone needs. If you really can't deal on those terms then you're better off looking for another profession in NA or invest in escort if trade is so important to you.

How do you know it will be fair when it has not been implemented yet? I pointed out that it had a possibility to be no change if the AI is super buffed or swing too much in favor of the raider if the AI are too easy to outwit, the truth is we do not yet know how this will pan out but my point still stands that initially it will lead to more incursions into the so called safe zone and this is why the Devs have to clarify what this zone is now. Is it supposed to be an safe area so nations cannot be reduced to a point where they cannot rebuild and where new players can learn the ropes in relative safety or are these zones now the new PvP zones where all converge to find PvP, because it seems more like the latter to me at the moment.

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Trader missions were removed from the game weeks ago but almost everybody can get the materials in the ports around his capital. Also there are lots of IAs, to fight, incoming to ports. With these things nobody needs fighting. If you put fleets of enemies in front of any port, sailing will finish. Even if this server is PVP. It doesn't mean fighting at every place and at all times. For that there are other games faster than this one.

Due to the new reinforcement policy the ports will be blocked by players of enemy nations. (like they are today, but worse). The owners of these ports will not sail or just they will change to another outpost. Nobody will be satisfied. Gankers will became frustated and the others bored.

In my opinion, the game needs trading missions again. Without less resources around capitals and less IAs in the ports. This way players would be forced to sail out of his port. Sail looking for resources in no so close ports. Sailing in Open Seas to look for traders. This is the only way i see to make players leave their ports and not the new changes in the reinforcement  area.

And more ports with rare materials, like copper, but mainly in free port

P.D: i apologize if my english is not good enough

Edited by Thorka
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I'm a bit confused why some people don't think "Hardcore" PVPers fight each other. Yes players of similar playstyles tend to come together in clans. But its not like there is just one PVP focused clan out there. As far as I know there is no secret underground "Hardcore" PVP counsel that mandates all seals must be clubbed and no PVPer shall fight another. Maybe I'm just a care bear though and I wasn't invited. Anyway the PVP server has PVP. If your PVE is being interrupted by PVP and you don't like it there is a server for that. I Agree that PVE players are very important to an in game economy but so are RVR players to provide the towns for trade and resources. Also the PVP players that deny said resources and generate in game content are also important.

PS. Many if not most players do PVP and PVE

Edited by Aster
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59 minutes ago, Rickard said:

you disagree, that the game should move forward and not change existing mechanics the whole time?

Depends on what you mean by "moving forward".

I only know what I enjoy. PvP and nothing else. Leeway and sailing changes and patrols have been good, just to give a few examples.

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37 minutes ago, Aster said:

I'm a bit confused why some people don't think "Hardcore" PVPers fight each other. Yes players of similar playstyles tend to come together in clans. But its not like there is just one PVP focused clan out there. As far as I know there is no secret underground "Hardcore" PVP counsel that mandates all seals must be clubbed and no PVPer shall fight another. Maybe I'm just a care bear though and I wasn't invited. Anyway the PVP server has PVP. If your PVE is being interrupted by PVP and you don't like it there is a server for that. I Agree that PVE players are very important to an in game economy but so are RVR players to provide the towns for trade and resources. Also the PVP players that deny said resources and generate in game content are also important.

PS. Many if not most players do PVP and PVE

You miss the point, my comments are made because the so called hard core PvP'ers keep trying to get the game mechanics changed so they can get access to the players that are PvE'ing in the 5% of the map that was setup for that. You can see many nations players queuing up outside the KPR safe zone all looking to get some PvE player that happens to attack an AI within the green zone. These so called hard core PvP'ers seldom seem to attack each other even though they are operating in the same area and claim they are looking for PvP.

Since the green zones were introduced there has been a constant push from a group of players to get the rules of the green zones changed or to have them removed altogether and by the looks of it they have succeeded in changing the Devs minds regarding these zones and now these zones will become the hotspots for PvP. 

I agree that most players do both, but there are a small group that only want to PvP, which is not a problem, but they expect every other player to be the same as them

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I would just like to see players having to protect their own nation's capital instead of AI. Only let low ranks have AI reinforcements as they are new and need the crutch. Create defensive PVP patrol missions.  Keep the green zone battles open still for coast guards to enter the battles. Create more PVE content to get players numbers up.  Think about content for those who only have 20 minutes to play.  Bring in exploration missions as was proposed waaay long ago. 

 

Although personally I'd also like to revert repairs back to how they were long ago so maybe my ideas are bad :/

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On 4/5/2018 at 10:56 AM, Christendom said:

RIP our already diminished casual player base.  

Correct.

I see nothing that inspires me to log in and play.  I'll check back in the forums a couple times a week to see if there will be a positive change and advocate for things that might be positive, but I won't be playing the game.

See you here middle of next week.

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2 minutes ago, Anne Wildcat said:

I would just like to see players having to protect their own nation's capital instead of AI. Only let low ranks have AI reinforcements as they are new and need the crutch. Create defensive PVP patrol missions.  Keep the green zone battles open still for coast guards to enter the battles. Create more PVE content to get players numbers up.  Think about content for those who only have 20 minutes to play.  Bring in exploration missions as was proposed waaay long ago. 

This does not work. Defensive patrol missions are a waste of time unless you are guaranteed action, people do not want to take missions that entail them sailing round hoping for opposition to turn up.

You may say that there is always plenty of opposition around places like KPR, once you get an organised defence fleet the opposition runs, they only stay and fight if they have a good chance of winning.

Keeping green zone battles open for coast guards was what I thought they were implementing when they recently changed the RoE for green zones, but what they actually implemented was that battles stay open for all, so you get somebody getting jumped by 2 or 3 players so a small coast guard force joins, but then they suddenly find more attackers join and it was a trap. It again comes down to an organised attacking force facing a random pick up group of defenders. Just look at British nation chat every day recently and the arguments that go on about how to handle the attacks around KPR, some people are happy to just go out and have a laugh in throw away ships, which just feeds the attackers PvP marks, others try to get organised and get the defence force onto TS and into correct ships only to be told by others to stop ordering them round and that they do not have to be in TS and they will fight in any ships they want then they blame the more experienced PvP'ers for not defending home waters.

I agree they need more PvE content outside green zones and other ways to get people to leave the zones, but their current strategy of making the green zones unsafe will only serve to drive players out of the game.

In an ideal world you could have players defend their own capital waters, but for that you would need a proper naval command structure where people had to follow orders and you would have to allow people be able to drop what they were doing anywhere else on the map at a moments notice so they could mobilise to defend home waters. In practice this is just not possible.

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27 minutes ago, Anne Wildcat said:

I would just like to see players having to protect their own nation's capital instead of AI. Only let low ranks have AI reinforcements as they are new and need the crutch. Create defensive PVP patrol missions.  Keep the green zone battles open still for coast guards to enter the battles. Create more PVE content to get players numbers up.  Think about content for those who only have 20 minutes to play.  Bring in exploration missions as was proposed waaay long ago. 

 

Although personally I'd also like to revert repairs back to how they were long ago so maybe my ideas are bad :/

I have been on countless defense patrols.  From the Hardmode Era on, they are a complete waste of time, so I quit even trying.  If you want people to defend the coasts, you have to give them tools to do so.  But at this point, expecting rafts of former players to come back in is a fantasy.  The game will have to be built on new players from scratch and right now, nobody new plays for more than a month.  Again, as someone who enjoyed helping newbies... that became a waste of time too.

Edited by IndianaGeoff
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11 minutes ago, Archaos said:

In an ideal world you could have players defend their own capital waters, but for that you would need a proper naval command structure where people had to follow orders and you would have to allow people be able to drop what they were doing anywhere else on the map at a moments notice so they could mobilise to defend home waters. In practice this is just not possible.

The loss of Tow to Capital was part of this. At least once a day, you could quickly rally a crew that would be home to defend.  As it is now, if you are on a far flung patrol or trade mission it's 20 minutes or longer before you can be back home to defend.

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On 4/6/2018 at 7:35 AM, Hethwill said:

Excellent of you to point this out because, for too many players, it seems like this "small" detail was missed due to selective memory or fixation only on negativity.

And that makes a WORLD difference for the "safe zones" alone. And it was requested a LOT by a LOT of players, for the battles to be always open so they can be helped and helped their buddies. Rests to see if it is used.

+1

Because most of the players that would have used this months ago have left, given up on the game and moved on.  They don't log in.  They don't read the forums.  Heck, look how dead the forums are now.

I am sorry, small incremental fixes to a couple areas won't fix this game.  You will not get a critical mass of old players to fill and balance out the game play on the server at this point.  You need to build a game that can attract and keep new players and start from scratch.  If that works, you might get some old players back.  Right now this game is down to the 1% who can't live without it.  I consider myself the 5% who would love the game if it was playable.  But it is not. So I join the 99% and play something else that has balance and >shock<  FUN.

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Indiana, every early access I purchase, every project I kickstart I know it is not a finished game until it is.

I have no idea what other customers think and I am sure developers can't be wizards that guess that players do not understand that development can make U turns everytime.

NA is not unique in that regard I can tell you and if you are a avid supporter of new studios with great game ideas then you know this very well.

Do not buy into development if you expect a release. End of the stick.

Plenty of them, the ones I invested in, I left until they are finished :) and some of them are still in development, 3 years in excess of NA... and making U turns now and then.

 

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