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Event Zone RoE  

112 members have voted

  1. 1. Do you think Event Zone RoE need adjustment?

  2. 2. If you voted Yes - Do you think players should be able to join battles on each sides until it has reached...

    • 1.2x the BR of the other side
    • 1.3x the BR of the other side
    • 1.4x the BR of the other side
    • 1.5x the BR of the other side
    • 1.6x the BR of the other side
    • Other
    • I voted No
  3. 3. For how long should the battle be open for anyone to join, without BR restrictions?



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Quick Poll on the Patrol Zone RoE.

I like the general idea of the event zones. Players looking to PvP can fight each other. But I dont like how they're implemented.

For example - you find yourself a decent frigate fight, say 2 vs 3. Can't believe your luck and are all excited. Only to find out, that 20 minutes into the fight, heavy reinforcments are coming in, until the BR is filled - can be like 10 4th rates or whatever.

Do you like it as it is?

Hence my suggestion:

  • All battles in the zone first stay open for 3 minutes (?) for anyone to join, no BR restrictions
    • That way you cannot get locked out of a Battle just because you were a tad outside the tagging circle in OW
  • After those 2 minutes, Players can join each sides until it has reached 1.5x (?) the BR of the other side.

Just watched Cpt. Reverse's stream - He found himself a surprise duel vs. a pirate. 10 minutes later, he got reinforcments of 4 ships (5th and 4th rates) on his side. I do not think they should have been allowed to join that battle.

Edited by Liq
  • Like 11

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I'd be happy putting on a 1.2-1.5BR limit as soon as the battle is created - would hopefully stop just large fleets dominating and make it feel more like a public event for everyone.

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7 minutes ago, Wraith said:

Zones are trash and only trashy players participate in trashy content. ;) 

Well I like the zone idea so I guess I will keep trash in my name.

 

They do need alterations though. I dont mind the battles being open as long as they are but the br rating needs adjusting so a group cannot just zerg through the zones. 

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32 minutes ago, Wraith said:

Zones are trash and only trashy players participate in trashy content. ;) 

undoubtedly better than Screening battle "content" where one side suicides just for the sake of preventing an actual fight ^_^

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I think once that 1.5x BR limit is reached that the opposite side should open up until the BR is equal, than have it be open for both sides again until 1.5x BR is reached, rinse, repeat. This will keep both sides (BR) balanced and still allow players to join until both sides hit 25 or the battle ends. 

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The magic has worn off to me, such an out of the way feature that has very little connection to things going on on the map.

I still voted for 3 minute 1.5xbr

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I like and use the zones. I think liq's suggestion would make them better in terms of more fun and less frustration.

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2 hours ago, Wraith said:

I prefer my PvP to have some greater consequence behind it when I sink or lose, so screening still holds more appeal to me.  Marks are meaningless and it's just so shallow.

I just don't understand why the event zone supporters want to balance out BR or tweak battle times, etc., just to create these types of fights on the open world. It's the world's most inefficient matchmaking engine and trying to lay in more and more strange and unpredictable RoE on top of that just to approximate what a lobby could do in seconds seems dumb.

Because being in a 5th rate tagging a 4th rate only to have 3 more 4th rates, 2 3rd and a 2nd rate all join on one team is stupid beyond belief, but this is what the game is now.  For the most I can't get people to even come to the PVP zone unless they have ships to "throw away" entering the Gank Dome.  Tweaking the ROE where people from the same nation could enter either side of a battle and encouraging thus would make for a lot of fun for everyone.  Now it is just boring and frustrating.

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When patrol zone was introduced, many people said it's most fun they had since population was at 2000. This means they worked. Now they're dead because of ganking. 

1,5br solves ganking.

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It should be nice to have such rules even in open world, with the 2-3 minutes timer. 

And perhaps, in capital areas:

- Removing reinforcement by AI SOL.

- Adding a limitation of the attacking BR to 1.5 times the defending BR, from t=0.

- Unlimited time reinforcement for defenders, but limited to 1.5 times the attacking BR.

- Possible reinforcement of attackers during 2-3 minutes,  limited to 1.5 times the defenders.

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38 minutes ago, Eleazar de Damas said:

It should be nice to have such rules even in open world, with the 2-3 minutes timer. 

And perhaps, in capital areas:

- Removing reinforcement by AI SOL.

- Adding a limitation of the attacking BR to 1.5 times the defending BR, from t=0.

- Unlimited time reinforcement for defenders, but limited to 1.5 times the attacking BR.

- Possible reinforcement of attackers during 2-3 minutes,  limited to 1.5 times the defenders.

I think it's right, however in OW limit should be probably smaller - eg. it should be possible to get reinforcements of up to 1 (or even 0.8) BR of another side AFTER 3 minutes have passed.

I'm not sure about this suggestion though, as it would change what OW is.

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10 hours ago, Wraith said:

I prefer my PvP to have some greater consequence behind it when I sink or lose, so screening still holds more appeal to me.  Marks are meaningless and it's just so shallow.

I just don't understand why the event zone supporters want to balance out BR or tweak battle times, etc., just to create these types of fights on the open world. It's the world's most inefficient matchmaking engine and trying to lay in more and more strange and unpredictable RoE on top of that just to approximate what a lobby could do in seconds seems dumb.

Certainly agree but the devs want to move some of the things that worked in Legends (challenges, leaderboards etc) into NA - unfortunately I cant see them using a lobby system even for those.

If the small/large battles (or a similar lobby system) returned I'd be back running an event tomorrow but unfortunately atm there just isn't enough for people to do if they only have an hour a day.

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12 hours ago, Wraith said:

I prefer my PvP to have some greater consequence behind it when I sink or lose, so screening still holds more appeal to me.  Marks are meaningless and it's just so shallow.

I just don't understand why the event zone supporters want to balance out BR or tweak battle times, etc., just to create these types of fights on the open world. It's the world's most inefficient matchmaking engine and trying to lay in more and more strange and unpredictable RoE on top of that just to approximate what a lobby could do in seconds seems dumb.

players pvp'ed way before marks were introduced, for the sake of fighting

I couldnt care less about marks at the moment as you dont need them for much anyway.

I would also be fine with closing the battle after 3 minute join timer  :) But as it is right now with battles being open for half an hour - I think we can all agree that that's probably the worst possible approach

Edited by Liq
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12 hours ago, Wraith said:

just to approximate what a lobby could do in seconds seems dumb.

I'm aware. I'm also aware admin's intention of bringing people to the OW. I don't see the point in rallying behind an idea that's not going to be entertained for the time being.

I'm very casual meaning I have the ability to play NA in (many) short spurts but not those long sessions needed to find fun fights in OW.

You could call it sad but the patrols, even in their current sub-optimal form, have worked for me many times better than the OW has for... almost since the start.

The patrols have done more to counteract PvP aversion than anything since eco was introduced.

Pretty, please allow me to escape your "meaning" and "consequence" as I have no use for it. I'm happy for you if you enjoy it, but don't drag me down into it as I'll only drown.

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2 hours ago, jodgi said:

You could call it sad but the patrols, even in their current sub-optimal form, have worked for me many times better than the OW has for... almost since the start.

Thpat post alone proves why patrol-like events, or ideas like towns reporting activity of enemies are critical for this game :)

3 hours ago, Liq said:

players 

I would also be fine with closing the battle after 3 minute join timer  :)

This would only change gank composition to one fast tagger and 1st rates following. I agree with the rest though. 

Edited by vazco

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No. We have what came here for and we got our wishes granted. Grab your friends and fight. Or just ignore the Zones and continue to use the rest of the OW.

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24 minutes ago, Wraith said:

I actually know far more people who are not PvP averse who avoid them than do them...

It's ok, only those who like them should do them. Also, you and me run in very different circles.

28 minutes ago, Wraith said:

Are you sure about that?

No. I don't see everything, everywhere. I base my conclusions on what I can observe.

30 minutes ago, Wraith said:

these events are absolutely toxic for newer players and player retention.  Any new players in our nation that have tried them have quit them because it's essentially flushing time and gold down the toilet because of the ganking.

Where's the problem here? If you like them, do them. If not, don't.

35 minutes ago, Wraith said:

to think that the populations of people who want those things are different. We all want these things in different parts, and at different times.

I only want to fight players, ideally. I don't want to spend time doing anything else, again, ideally. Are you sure you are the same as me?

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34 minutes ago, Hethwill said:

No. We have what came here for and we got our wishes granted. Grab your friends and fight. Or just ignore the Zones and continue to use the rest of the OW.

if "Gank and get ganked to pieces" is what you wished for, sure you got what you wanted

but the zones as they are now with battles being open for half an hour, are just a joke IMHO :)

Where else would you go then, if you ignore the zones? Battles in reinforcment zones are even worse. Stay open to join for the whole duration - no more privateering there. 

Then there is free ports I guess. But usually it's just a baiting game where one player lures others to fight, and then have his ninja mates undock from port to join.

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Understanding what it all means and disagreeing or not disagreeing is not to be confused. Thanks for the explanation although I know exactly what it means. To the letter.

I always wanted a ... open world... with whatever comes... with acceptbale timescale relation with the iterations... WYSIWYG...

Can't have it :( ...

See...

One ROE to rule them all ! ... and after so many iterations still we cannot decide what we want... We, the players, not any single captain.

Now we, players, have two ROE to discuss about, OW and Zone... oh fortuna... the wheels of destiny turn...

 

 

 

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1 hour ago, Wraith said:

Right now, the terms you want are being shoe horned into the open world

One tiny circle in the entire map (relatively speaking). What can we do but to shoe-horn fun PvP when ya'll go "if you find yourself in a fair fight you done funked up"?

One. Frikkin'. Circle.

1 hour ago, Wraith said:

and it does not serve the pew pew, instant action PvP crowd either.

We're super easy to please, I'll just refer to Liq's latest posts on how easy it is to fix roe in the circle.

I've seen a million billion violently different posts on how to fix empty and "broken" OW. They often start out with a cute "you just do so and so...", then follows a spectacularly long and complicated list or matrix of interconnected mechanics that needs to be just so to make it work.

Take a look at Liq's suggestion again and tell me that is going to waste developer time.

Last time I was in said circle @Palatinose, @Banished Privateer and many others were featured in the clerk feed elsewhere, so it seems you're going overboard with the "it's all we have left".

It's weird that something your friends and new guys quickly learn to avoid can be such a problem to you. I can't even tell if you're exaggerating or downplaying patrol popularity.

I've already told you why I'm not spending time discussing various lobby rooms.

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Another great example.

I saw a battle, low BR danish vs US endymion. Figured id join and check it out. of course it was an AI bait again but was fine with that  = ) Battle was going for 4 min at this point, BRs kinda balanced out when I joined.

Now the battle itself was pretty boring, endmyion decided to kite chain the whole battle, but that's not what im complaning about.

What bothers me is this - Another 20 minutes later, two 3rd rates joined my side. I mean come on. If you dont see this being complete horse shit, I dont know.

It could be so easily fixable.

aps4Hmm.jpg

Edited by Liq
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The story of this game. Feels like they rush every feature without thinking too much and then it takes like 5 months for them to fix trivial stuff.

I just dont understand how they can implement PvP zones without any BR limit again...

Edited by Jon Snow lets go
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On 30/03/2018 at 7:00 PM, Wraith said:

and it's not what the majority of us asked for!

It is. Can find more posts about "fast access to action" that any other request, from the forum sample, mind you.

No one stated that it was "fast access to action the way I want"... which would make no sense.

 

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