Jump to content
Game-Labs Forum

Recommended Posts

While pvp is being promoted lately with the patrol zones, RVR suffered a major step backwards.

 

In my opinion, right now, rvr is a non rewarding system. I´ll explain, you risk your (expensive) ships in an action that dont give you any inmediate reward (before, one year ago, it was different (blue screen of rewards)). Also, after you conquer the port, each day you have to pay from 100-600k, which most of the times makes you lose money (only a few ports in the entire server are really profitable).

The map, as we see it now, is a heir of several mechanics applied to the server after the map wipe. But, imo, we would have a quite different map, far more uninsteresting, if we continue with this system.

Also, it is not very rewarding when you have to do a hostility mission (usually quite boring due to npc) that takes you some time and give you basic upgrades. I mean, if you force me to do something which is not very amusing, at least give me something in compensation. Many people think we shouldnt grind pve to have rvr but the return to the flag system would create the same issues we had in the past.

 

We need proposals to revive RvR. Proposals that sorted out alts because many people have second accounts that provide them everything.

This is why I insist on inmediate rewards after the port battles and inside hostility fleets, not in owning the port.

 

 

Discuss.

Edited by Intrepido
  • Like 4

Share this post


Link to post
Share on other sites
30 minutes ago, Intrepido said:

While pvp is being promoted lately with the patrol zones, RVR suffered a major step backwards.

 

...

Also, it is not very rewarding when you have to do a hostility mission (usually quite boring due to npc) that takes you some time and give you basic upgrades. I mean, if you force me to do something which is not very amusing, at least give me something in compensation. Many people think we shouldnt grind pve to have rvr but the return to the flag system would create the same issues we had in the past.

 

...

 

 

...

Hail the moba god.

One question why you dont leak that you will raise hostility to fight players instead of npcs? I mean there enough alts that can leak stuff.

Edited by z4ys

Share this post


Link to post
Share on other sites

I can just add my ideas from posts before: more strategic goods for upgrades for ports, every strategic good should drop at least in two ports. 

Add different kind of cannons that need strategic goods to craft (for example edinorogs would need russian steel or whatever) 

Lower maintenance to old values. 

Introduce flag system back in for generating a port battle the next day. 

Make screening a pvp event for 3 hours before and one hour into the PB. 

 

 

Edit: I forgot merge nations to just 5 of them. 

Edited by Trashman

Share this post


Link to post
Share on other sites
Guest

Hostility in prussia is a hello kittying nightmare to get the people for. Wheb pbs happen everyone wants in but no one wants to start a pb. I think RVR is fairly busy and healthy right now. 

Share this post


Link to post
Share on other sites
4 minutes ago, Wraith said:

Only because you're under fire.  :P 

As to the original proposal, I don't think the answer is that we need better rewards for individual port battles. Instead I'd advocate for a much more nuanced and dynamic system of rewards for port ownership. What I'd propose is that owned ports generate goods and services for their owners, and that ports can be managed with a system of NPC trade routes. If port owners could build NPC traders, build them into networks of trade routes that then generated taxes and income to help support the clans and their management costs, then owning ports would start to matter.

Furthermore, NPC trader hunting would start to matter as well and would be a way for PvE'ers to participate in the larger game world/meta that's occurring. You could lay in on top of that port raid/flag pull mechanics for day-of player-generated PvP content, which could impact taxes for that port etc.  Successful port raiding over a period of a week could then remove a timer for a port, etc. 

I'll say it again, make clans the primary engine of the game for RvR, with clan alliances, inter-nation clan alliances, etc. allowing for much more in-depth diplomatic options, intrigues, and potential for player-generated PvP. Players wouldn't be forced to be in a clan to participate in nationally important war efforts (PvE opportunities, screening, raiding, etc. would all be available to non-clanned battle groups) but this would improve things considerably.

In short, we don't need better rewards. We shouldn't need rewards to motivate us to play the game. Instead, we need a more interesting game.

We all want a more interesting game with deeper mechanics.

The difference between your proposal and mine is the time needed for the devs to code. Personally, I prefer your approach.

  • Like 1

Share this post


Link to post
Share on other sites
Guest

PB battles themselves are reallllly fun, they are the most fair fights you can get. Getting a PB set up takes a lot of boring time commitment, competing over PB slots and a day long timer to get the payoff of one good battle.

Share this post


Link to post
Share on other sites

RVR plain and simply is not fun. Sure you might get a good battle, but that's one battle that's just barely a step above a normal one.

There's just nothing to it, it's a washed version of OW battles, no epic build up, no multi battles, no days of heavy siege just a regular old battle for a dot on the map that I could give a bit less of a crud about if I looked deeply inside myself, but I don't give enough of one to do that.

Edited by Slim Jimmerson

Share this post


Link to post
Share on other sites

Ports need to matter again.

Bring back crafting regions.  Remove the special trims and 4/5  5/5 ships from being craftable in safe zones and make them a higher or guaranteed craft in capable ports.  The fine woods patch got something right and that was certain regions on the map mattered and we had a lot of port battles trying to take them from each other.  

Currently my opinion of PBS is I love to do them, but I’d rather not keep the port afterwards because I simply don’t need it or the expense.  90% of the ports on the map don’t matter.  Might as well make this a Warships style PB simulator at this point with how much the OW matters.  

Edited by ChristenTrash
  • Like 4

Share this post


Link to post
Share on other sites

At this moment, no matter what u add strategic or not swedes will take all. There needs to be a centralized system that makes enemy out of the existing friendship between clans and nations. This is a game!!! We need pretend wars, not wars of special goods. Cut the grinding of ports and create a "conflict generator" that measures the amount of active players in each nation and makes them war with each other accordingly. Reward successful campaign and do something terrible to the uncontested conflicts.

  • Like 1

Share this post


Link to post
Share on other sites
20 minutes ago, ChristenTrash said:

Ports need to matter again.

 

I hope that will be the result of making the game more easy for pvp players so they can actually start making other things to matter again. So in the end i hope we will get 3 equal ways(pvp/rvr/pve) to reach the same goals.

  • Like 1

Share this post


Link to post
Share on other sites
53 minutes ago, z4ys said:

I hope that will be the result of making the game more easy for pvp players so they can actually start making other things to matter again. So in the end i hope we will get 3 equal ways(pvp/rvr/pve) to reach the same goals.

That’d be nice, but these devs seem unable to improve one aspect of the game without ruining another.  PvP doesn’t really need to be fixed, it just needs mechanics in the game that push players beyond their safe zones.  More players on the water means organic pvp will happen on its own and that’s the best kind of PVP imo. 

Bring back the casual players.  Make crafting more entertaining, specialized and reliant on trading/shipping goods.  Move crafting outside of capital areas via special trim regions.  Once regions matter again RVR will start to matter as well.  Proper OW mmos make all aspects of the game dependent on others, NA should not be an exception.  

Imagine some sort of escort quest where a player can sign up in game to escort another players trade ship.  Sail to X and sail back to Y. Collect XP and maybe fight off an enemy or 2.

Edited by ChristenTrash
  • Like 3

Share this post


Link to post
Share on other sites
Just now, ChristenTrash said:

That’d be nice, but these devs seem unable to improve one aspect of the game without ruining another.  PvP doesn’t really need to be fixed, it just needs mechanics in the game that push players beyond their safe zones.  More players on the water means organic pvp will happen on its own and that’s the best kind of PVP imo. 

Bring back the casual players.  Make crafting more entertaining, specialized and reliant on trading/shipping goods.  Move crafting outside of capital areas via special trim regions.  Once regions matter again RVR will start to matter as well.  Proper OW mmos make all aspects of the game dependent on others, NA should not be an exception.  

To make crafting matter you have to make PVP marks not matter, no note ships. So you're kind of right.

  • Like 2

Share this post


Link to post
Share on other sites
2 minutes ago, Slim Jimmerson said:

To make crafting matter you have to make PVP marks not matter, no note ships. So you're kind of right.

PVP marks should be only useful for cosmetic items.  Marks being turned into ship notes is so counter productive to crafting its absurd.  The devs seem incapable of balancing a need for crafting to complement RVR and PVP.

  • Like 4

Share this post


Link to post
Share on other sites
32 minutes ago, ChristenTrash said:

PVP marks should be only useful for cosmetic items.  Marks being turned into ship notes is so counter productive to crafting its absurd.  The devs seem incapable of balancing a need for crafting to complement RVR and PVP.

Don't forget it was the PVPer who asked for a way to sustain himself through pvp only. Anything that required crafting is considered not PVP so to take away notes from PVPers would mean huge backlash.

I'm all for it though,  if it means RVR/crafting eco have a purpose.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Flinch said:

PB battles themselves are reallllly fun, they are the most fair fights you can get.

If anybody shows up.  I've been in about 25 port battles, and only 2 of them were battles. 

Share this post


Link to post
Share on other sites
4 hours ago, Slim Jimmerson said:

Don't forget it was the PVPer who asked for a way to sustain himself through pvp only. Anything that required crafting is considered not PVP so to take away notes from PVPers would mean huge backlash.

I'm all for it though,  if it means RVR/crafting eco have a purpose.

Yea because admin caters to the outspoken minority who have slowly but surely started turning this game into a lobby based battle simulator.  One that has strayed very far from most aspects of realism that used to make this game unique with endless repairs in battle, magical thickness and speed boots and OP ship perks.  Soon we'll have premium ships..for the low low price for $19.99.....whats next?  Gold ammo?

Edited by ChristenTrash
  • Like 3

Share this post


Link to post
Share on other sites
2 hours ago, ChristenTrash said:

....whats next?  Gold ammo?

How 'bout bottle wrecks that contain magical upgrades like Shields for ships, or 40-foot span wings for mid-sea teleports?  We're not far from it, let's stretch just a little more. :rolleyes:

  • Like 1

Share this post


Link to post
Share on other sites
On 17.3.2018 at 6:29 PM, Slim Jimmerson said:

Don't forget it was the PVPer who asked for a way to sustain himself through pvp only. Anything that required crafting is considered not PVP so to take away notes from PVPers would mean huge backlash.

I'm all for it though,  if it means RVR/crafting eco have a purpose.

sell pvp marks for money

set a buy contract for a ship with money

crafters buy pvp marks for money which they make with crafting and buy nice stuff from them

 

Sounds easy ... and I think it is

  • Like 2

Share this post


Link to post
Share on other sites
On 3/17/2018 at 11:20 AM, ChristenTrash said:

Ports need to matter again.

Bring back crafting regions.  Remove the special trims and 4/5  5/5 ships from being craftable in safe zones and make them a higher or guaranteed craft in capable ports.  The fine woods patch got something right and that was certain regions on the map mattered and we had a lot of port battles trying to take them from each other.  

Currently my opinion of PBS is I love to do them, but I’d rather not keep the port afterwards because I simply don’t need it or the expense.  90% of the ports on the map don’t matter.  Might as well make this a Warships style PB simulator at this point with how much the OW matters.  

No. Please God no. The devs have finally stopped reintroducing broken mechance and old crap that already didn't work once.... please no.

Share this post


Link to post
Share on other sites

-Reintroduce the diplomatic screen to allow each national to vote for a targeted enemy region.

-Tie PBs to region and their capitals, not the other ports.

-Then pvp patrol missions offer two choices: a defensive patrol (if a nation elected one of your nation's region) and an offensive one (the one your nation picked).

-Tonnage sunk in each zone is recorded from any (ai or player) of the two hostile nation's ships sunk in these zones (ai or players). at the end of the day, the server calculate if the zone have been defended (more enemy tonnage sunk than the other way.) or contested. If contested, a pb is set at the port timer.

 

ofc i'm all for revisiting roe in pvp patrol zones, like allowing to reinforce only the weaker side up to approximate balanced fight (only the weaker side circle is visible). Or making surrendering in patrol instance give you an extra durability if outnumbered.

 

Edited by Baptiste Gallouédec

Share this post


Link to post
Share on other sites

are the @admin already know that we have a Problem with RvR? I mean i can explain my view as a "new Clan" we play since 3-4 months....

We are all playing this game because the great Naval Battles and like the PvP. I mean we dont trade thats true, but we also like to craft our own ships... btw this part of the game needs more love...

But ATM we really cant see a sense/advantages in doing RvR or own a Port.. i mean we participated at some PB's we also have something around 4-6 Lord Protectors each, that means we all have more then enough VM's. So for our view, we are not interessted in holding a port because we get nothing from it... most of the ports are completly useless... they costs money and thats it... addionaly atm we are also lazy in spending an evening for hostility that also isn't fun, only to get a PB which is really fun... but if we want to have fight's for example it's much easier to go to patrolzone or a reinforcezone of an other nation..

btw the PB's were great and fun... but all in all port ownership isnt attractive... and for that, that the ownership isnt intressting it costs to much time... so i spend my time in other Things then PBs... please dont understand me wrong... dont make PB's shorter, or do something at the time Investment... do only try to make it worth to fight for a port...

I hope you understand me, english isn't my native language and this hello kittying autocorrecture turned so many words wrong :D 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...