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Patch 19: Mega Patch with new patrol missions, new hostility, victory marks for small clans, and other changes.

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7 minutes ago, Guenwhyvar said:

It was only announced yesterday-afternoon and some people have a life outside of this game. I read the forum after maintenance started today.

Basically: I read the forum when the server said there would be a patch today - as most people do.

Better grind some gold now

You can read the forum on your smartphone btw  and subscribr to admin. It takes a minute to check.

I doubt admin will do a rollback because people lost some gold. HRE will make -16 million tomorrow after maintenance so just say "hello kitty" and see the game as it is supposed to be seen : a game in testing stage

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41 minutes ago, Trashicity said:

I dont understand, it shows the playername but not the ship name? Wasnt it supposed to be vice versa?

20180308130938_1.thumb.jpg.bf99b79cb735e6f206b08fa06339d90a.jpg

view on an enemy

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Do the PvP mission rules apply to everyone or only those that have taken the mission? 

For example if I take the mission and then tag someone who just happened to be sailing by but doesn't have the mission will it be a standard open world battle or one with a shrinking circle?

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3 minutes ago, trashiiii said:

Better grind some gold now

You can read the forum on your smartphone btw  and subscribr to admin. It takes a minute to check.

I doubt admin will do a rollback because people lost some gold. HRE will make -16 million tomorrow after maintenance so just say "hello kitty" and see the game as it is supposed to be seen : a game in testing stage

I guess nobody will mind the Dutch losing most of their ports because of the patch. :P

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1 minute ago, Guenwhyvar said:

I guess nobody will mind the Dutch losing most of their ports because of the patch. :P

You gjys will lose them anyway nos without strategic timers no problem

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5 minutes ago, Jon Snow lets go said:

@admin read pm asap

is there a flaw we all should also know about ?(just curious)

 

Edited by Thonys

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  • NPC defence fleets in hostility missions now adapt to an attacker force. Responding with similar vessels both in rating and in numbers.
    • If one player will come to generate hostility on the enemy force he will encounter 1 defender.
    • If 10 players come to generate hostility they will encounter 10 npc defender ships.
  • The problem of the inability for the port owner to provide an adequate defence force is solved by limitation of player ships in the hostility mission. Both defender and attacker can only bring 10 vessels into the hostility mission.
  • Hostility missions now spawn 30% closer to the port 

 

Quick Question @admin

Will HOSTILITY MIssions be obvious marked as hostility missions as previously you saw 10 Brit ships (for example) and you could guess it was a hostility mission and plan to reinforce etc. If it spawn v 1, wont it just look like a normal mission, so for one, we wont know its hostility planning, and 2 we won't know it will stay open and 3, it will look like a player AI attack.

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21 hours ago, ChristenTrash said:

I like the idea of ports costing more, but to offset this more ports need to be more valuable.  there are FAR too many ports in the game that are essentially useless for generating cash.  All this patch does is ensure more ports go neutral.  We need a reason to visit them. 

More copper ports.  Create a mod that is similar and place it somewhere on the map making that port worthwhile.  Increase the amount of teak/lo/wo ports.  

I tihnk more neutral ports is good, with nations concentrating on those that are important to them.

Ages ago the thing i hated most about the game was the constant 100 mph port flipping. it made the map and long term player planning pointless as shit totally changed every 3 days.

 

ALSO Devs! BRACE change Thank God!!! that was sooo confusing for new people....

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8 minutes ago, Abram Svensson said:

What is wrong?

Seems all crafted ships are 5/5 now. Also those coming from notes. 

 

@Edit

Just unrolled 2 Wasa notes and they were both 3/5, so at least the second one I cannot confirm.

Edited by Guest

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@admin where are the ship restrictions for the pvp partol mission?

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9 minutes ago, Jœrnson said:

Seems all crafted ships are 5/5 now. Also those coming from notes. 

Maybe its a feature? 😜

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We got a PVP battle in the reinforcement zone (not capital zone) and it was possible to join after 30 mins for both sides.

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Lol...   I hear the gank-squads were ready and waiting this morning....

 

sorry, meant to say “serious pvp’ers”....  it slipped. 

Edited by Vernon Merrill
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crafted 3 ships today, since patch, all 3 5/5 with Bonus, have F11d, hope this gets fixed or the economy is ruined

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Mmmm yummy 50MB Megapatch goodness. A slight shame the new UI didn't make it in but hopefully they're saving that to celebrate patch 20.

 

Just a thought, but if they have given us back The telescope in the open-world, then maybe the devs could find a way to give us nation flags back? I know they say it is removed from OW due to performance but surely they could find a way as Unity is a modern game engine after-all.

Edited by Sir Madoc

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Seriously major bug in combat patrol battles. As soon as battle is over all ship sink for no reason!

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26 minutes ago, Aventador said:

Hot fix the ship crafting before it's too late! Shut off crafting if you have to temporarily

Its already too late, what do you think most of the players are doing atm ... 😆

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