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Pre-patch quick number changes suggestions

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Allow teleport to open ports, because without it they're useless

 

Decrease determined defender to 20%, because now it allows to use OP builds

 

Increase pood reload time by 20%, because they're very op now and they're not going anywhere anytime soon (they shouldn't have higher effective dps than 42longs)

Edited by vazco
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6 minutes ago, Intrepido said:

Yeah, where are they?

Maybe most of them quit the game because of time sinks like the one you are defending.

If you have just 30 min per day to ply, don’t play NA! Go and play Legends or WOWs, if you like to get fast action!

It takes time for sure, sometimes too much, ofc. 

But i only defend activities on open world, not hiding in ports and tow everything!

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- tweak poods penetration to high pen long range, low pen short range just as it should be, plus make them more sensitive to bursting and being destroyed as it should be. reduce damage and increase reload time

- boost wasa thickness by a few point, it is currently no match to conni / agy / bellona in terms of armor hp and thickness. or boost the speed.

- reduce BR on all the map. doubt any more than 2 or 3 clan can field 10k br or even 6k on their own atm

 

Edited by RKY

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Just now, Sepp Stuart said:

If you have just 30 min per day to ply, don’t play NA! Go and play Legends or WOWs, if you like to get fast action!

It takes time for sure, sometimes too much, ofc. 

But i only defend activities on open world, not hiding in ports and tow everything!

The best argument so far: Go and play another game.

 

Arguments like this will make NA a failure in sales.

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For long term, not for this patch :

 

Introduce pvp ranks and larger rewards for sinking high ranked players, because otherwise new people who buy the game, once they get to pvp, will be smashed by skilled veterans, accuse them of cheating and using op builds, and leave bad review, lowering your fan base

 

Divide timers geographically, because then action on map will move with time to different sections of the map, allowing for easier RvR and PvP, removing issue of "what we can flip between 21-1".

 

Support user story "within 45 minutes of logging into the game I want to have a meaningful pvp fight with my friends" , because that's what your game excels at and that's what can make it a big hit. 

 

I can't think of anything else, which is good :)

Edited by vazco

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NA wasn‘t and will not a game for casuals!

So, every active player is a NA Junkie, Hardcoreplayer or love to sail!

Its not made for fast action!

And it was never a fail in sold copies!

Its just, because to much gamer without time for play and long time of development! 

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I have two solutions to one annoyance I have.

1. I would increase repair rate and increase the weight of repair items. Right now its easy to carry enough repairs to almost completely replace the entire ship's hp, which is silly and leads to long, boring kiting based battles where nobody wants to let their hull hp drop below 70% and runs away to repair constantly. This isn't necessarily bad from a gameplay standpoint, just meta,(a boring one but still) but its unrealistic as hell. Make repairs weigh 2.5-3.5 each, so that captains don't carry 60+ hull repairs except to fight AI. And make the repairing function faster so captains aren't as motivated to run away in order to repair. 

2. Make repairs have diminishing returns. A far as I know, hull repairs currently repair between 25% and 30% every time. I would make it so the first hull/sail repair repairs 25%, the second 22%, the third 18% the fourth 15%, etc. 

Edit or just make hull repairs part of the ship. They seem like an annoyance that discourages pvp without adding very much game-play depth. Just have it like it used to be, 2 built in repairs on a cooldown or something like that. I wasn't around for the decision to move to a repairs item so idk much of the discussion that surrounded it though so this might be a bad idea.

My 2 cents.

 

Edited by Capt Aerobane
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-if you lost your entire mast, there is no way that at sea you could step a replacement.  i suggest that, along the lines of rig repair nerfs, if you lose a full mast then the most you can do is rig a jury... equivalent at this point in the game to just losing a topmast or something similar.  

http://thepirateempire.blogspot.com/2015/10/repairs-at-sea.html

Edited by Sir John
removed image for space
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2 hours ago, Jon Snow lets go said:

1.

after successfully disengaging give a global boarding immunity of 2 mins to prevent chainboarding

Currently we have 1 minute and only for the guy who boarded me, not his friend standing on my side and pulling me instantly after I disengaged. 1 minute is not enough, often it is impossible to reach 3,5 knots in that time.

1. Yes!

2. Change or take away „determined defender“ of you haven‘t done that already.  Right now you need to have 30% more crew as your enemy to be able to board, right? That‘s too mighty a perk imo.

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Although I know some people like to use woods like mahagony some of them are really underwhelming compared to others.

Id like to see changes to Framing. Oak is just straight up worse than Sabicu and Sabicu is trash as framing already.

Suggestion:

Oak Max speed = 0,3

Sabicu Armour HP = 0,08

Caguarian Armour HP = 0,12

dyDbjN5jQ9aqLOMpOLZJNQ.png

Planking

Mahogany has less thickness, less HP and less speed than Teak. Its useless. White Oak is too strong.

Suggestion:

Mahogany Max Speed = 0,2

White Oak Max Speed = -0,005

Sabicu Max Speed = 0

Oak Max Speed = 0,005 Armour HP = 0,04

NJucSRRRRPCsxR8H5yZMlQ.png

 

In general I think the difference in Planking is very small compared to Framing.

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8 minutes ago, JBeiner said:

-if you lost your entire mast, there is no way that at sea you could step a replacement.  i suggest that, along the lines of rig repair nerfs, if you lose a full mast then the most you can do is rig a jury... equivalent at this point in the game to just losing a topmast or something similar.  5a9eaa68b234c_H.M.S._Dido_under_jury_rig_returning_to_Tahiti_January_22nd_1856_-_RMG_PY0871.thumb.jpg.6a6c34d477ba7e63a954a71226f13cb7.jpg

As one of the best mast snipers this would give me a huge advantage. I am extremely against rig repairs not giving masts back. If someone is forced to use an upgrade something is broken. 

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2 hours ago, Intrepido said:

 

-Make impossible to make a battlegroup with Clerk because people are using it as a exploit in order to drag only one ship into battle.

-Decrease the number of 2500BR ports because there are far too many on the map.

 

battle group was fixed some time ago and will be deployed with the patch
battle group status will only be granted if you have 6+ members in a group
 

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1 minute ago, admin said:

battle group was fixed some time ago and will be deployed with the patch
battle group status will only be granted if you have 6+ members in a group
 

any chance we will have a option to not get dragged into battles in safezones?

At peak times it can be reqly annoying around capitals

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I think determined defender should prevent chain boarding not boarding in general. Give it a cannot be boarded cool down like the normal one but applies to everyone. The current perk makes it nearly impossible to board larger ships and chain boarding is far more dangerous.

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3. Make the sailing crew required in battle dependent on the setting you use:

e.g. full sails = full sailing crew required, battle sails = 20%-40% sailing crew required.

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10 minutes ago, trashiiii said:

any chance we will have a option to not get dragged into battles in safezones?

At peak times it can be reqly annoying around capitals

yes its also fixed
you wont be able to pull anyone into battle by alts or using npcs.. 
in reinforcement zones only attacked person will be pulled and the rest will be able to re-join the battle using positional reinforcement.

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7 minutes ago, admin said:

yes its also fixed
you wont be able to pull anyone into battle by alts or using npcs.. 
in reinforcement zones only attacked person will be pulled and the rest will be able to re-join the battle using positional reinforcement.

Also enemies can enter mission in reinforcements zone (=/= capital zone) which makes a lot of new players leave the game. Reinforcements should be able to activate if an enemy player joins your mission.

Capital zone is too small and missions usually spawn out of the capital zone.

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1 hour ago, _Alucard_ said:

- Remove edinorogs: they are too strong and reload very fast.

#savemy1poodunicorn

Make them craftable :D

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Automatic perk.. captured prize/fleet 1..

1 or 2 extra outpost slots.

Do something to poods there a touch to strong need one charecteristic nerfed.

Each time a repair is used it decreases your max health available by 5%. So 1 rep used can only recover up to 95% 2 reps used can only recover 90% so on and so forth although I appreciate this may not be quick but what do I know about coding etc..

.answer nothing to very little tbh 

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  1. Nerf poods because.. Or make them craftable
  2. Increase looting range/ sinking speed
  3. 5 slots for lgv refit and make it craftable
  4. make a free perk that allows capturing 1 prize ship

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reduce basic cutters hold space to stop players using it to transport goods that has a side effect of making new players vunerable

Edited by PG Monkey
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Yea players should have the ability to capture a ship regardless of fleet perk 1.  Seems common sense.  If they want more than that, perks should be needed.  

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