admin Posted March 6, 2018 Share Posted March 6, 2018 Captains. Patch is being readied for deployment some time this or next week. Please propose 3 quick number related to combat, roe or conquest that you are sure must get into the game, and we might have missed elsewhere. example Increase repairs cooldown because…. Change nassau BR rank to 2500 because….. Increase battle entry timer to 5 minutes because….. Link to comment Share on other sites More sharing options...
z4ys Posted March 6, 2018 Share Posted March 6, 2018 Decrease tag timer + decrease tag circle because of ow speed and it makes tagging more enjoyable 6 Link to comment Share on other sites More sharing options...
Wojtek Posted March 6, 2018 Share Posted March 6, 2018 Make resources more accesible and evenly distributed. For example teak, much on east side, no on west side. 5 Link to comment Share on other sites More sharing options...
Christoph Posted March 6, 2018 Share Posted March 6, 2018 All types of wood must be degradable again .... because everyone has old accounts to buy the wood. Link to comment Share on other sites More sharing options...
Trino Posted March 6, 2018 Share Posted March 6, 2018 (edited) 1. show time until battle close (so you know if you have time to change position in circle) 2. show Mast-Hp/taken damage Edited March 6, 2018 by Trino 12 Link to comment Share on other sites More sharing options...
Corona Lisa Posted March 6, 2018 Share Posted March 6, 2018 (edited) in battle: 1. after successfully disengaging give a global boarding immunity of 2 mins to prevent chainboarding Currently we have 1 minute and only for the guy who boarded me, not his friend standing on my side and pulling me instantly after I disengaged. 1 minute is not enough, often it is impossible to reach 3,5 knots in that time. 2. Change or nerf defensive boarding mods like books of 5 rings or especially Barricades. Its way too hard to win boarding against these mods even if you constantly counter the enemy (attack 3 times into brace and nothing happens lol). Edited March 6, 2018 by Jon Snow lets go 11 Link to comment Share on other sites More sharing options...
RaimundoJoe Posted March 6, 2018 Share Posted March 6, 2018 19 minutes ago, admin said: Increase repairs cooldown Because its how its supouse to be. Make it so when a ship loses both armour and structue on a side its no longer possible to regain back to 40%. 1 Link to comment Share on other sites More sharing options...
admin Posted March 6, 2018 Author Share Posted March 6, 2018 1 minute ago, trashiiii said: good idea I agree good idea - but requires coding barricades attacking bonuses will be nerfed this patch 4 Link to comment Share on other sites More sharing options...
admin Posted March 6, 2018 Author Share Posted March 6, 2018 18 minutes ago, z4ys said: Decrease tag timer + decrease tag circle because of ow speed and it makes tagging more enjoyable done already circle will be decreased to allow immediate gun fire (max distance approximately 1km) 3 Link to comment Share on other sites More sharing options...
Salty Sails Posted March 6, 2018 Share Posted March 6, 2018 Battle join circles still in land, pls fix it! Or make it possible to sail though land like the NPC ship allways do! 3 Link to comment Share on other sites More sharing options...
qw569😳 Posted March 6, 2018 Share Posted March 6, 2018 Hostility should be updated after the ship sank, and not after leaving the mission. Враждебность должна обновляться после того, как корабль утонул, а не после выхода из миссии. 7 Link to comment Share on other sites More sharing options...
Hethwill Posted March 6, 2018 Share Posted March 6, 2018 - Increase cooldown timer to join battle after leaving port/leaving instance to 180 seconds / equal to battle join time - "what you see is what you get" - ships must be in the OW. - Decrease port conquest cooldown to 24hours/1 maintenance after being conquered - enables fast paced counter attacks - Remove Award of PvP Marks from sinking Trader ships. 4 Link to comment Share on other sites More sharing options...
Liq Posted March 6, 2018 Share Posted March 6, 2018 Increase outpost slots Cutters afk sailing to open outposts is no content for anyone, just a time waste 18 Link to comment Share on other sites More sharing options...
Salty Sails Posted March 6, 2018 Share Posted March 6, 2018 12 minutes ago, Jon Snow lets go said: in battle: 1. after successfully disengaging give a global boarding immunity of 2 mins to prevent chainboarding Currently we have 1 minute and only for the guy who boarded me, not his friend standing on my side and pulling me instantly after I disengaged. 1 minute is not enough, often it is impossible to reach 3,5 knots in that time. 2. Change or nerf defensive boarding mods like books of 5 rings or especially Barricades. Its way too hard to win boarding against these mods even if you constantly counter the enemy (attack 3 times into brace and nothing happens lol). Why should you nerf a very rare Boarding Book? It takes much time to get it! You need 5 books, the BP! It‘s stupid! Link to comment Share on other sites More sharing options...
Corona Lisa Posted March 6, 2018 Share Posted March 6, 2018 Just now, Sepp Stuart said: Why should you nerf a very rare Boarding Book? It takes much time to get it! You need 5 books, the BP! It‘s stupid! Yeah was mainly talking about barricades. With BO5R you at least lose when you get attacked into brace. Link to comment Share on other sites More sharing options...
Capt Jubal Early Posted March 6, 2018 Share Posted March 6, 2018 Stop nerfing boarding Its basically useless already. 1 Link to comment Share on other sites More sharing options...
Salty Sails Posted March 6, 2018 Share Posted March 6, 2018 I don’t have a problem to nerf barricades, it should be a permanent upgrade too, not a knowledge! 2 Link to comment Share on other sites More sharing options...
Fletch Posted March 6, 2018 Share Posted March 6, 2018 (edited) Tagging could be a 180 degree arc in front of a ship, this would stop people tagging a ship while running away from it, defensive tag would only be possible if the ship at least turned towards the enemy, once the tag timer starts both ships should of course be free to turn how they like. I think repairs are too fast and too much and the fact you can repair sails with them fully up seems to a bit much for me drags a fight out longer than necessary. Perhaps a perk to increase battle timer to 5 or 10 mins Edited March 6, 2018 by Fletch67 1 Link to comment Share on other sites More sharing options...
z4ys Posted March 6, 2018 Share Posted March 6, 2018 (edited) 1 hour ago, Trashicity said: Increase outpost slots Cutters afk sailing to open outposts is no content for anyone, just a time waste do not use a cutter Edited March 6, 2018 by z4ys 1 Link to comment Share on other sites More sharing options...
Salty Sails Posted March 6, 2018 Share Posted March 6, 2018 Give some love to l‘hermione! And make her craftable! I like her, but her stats are really bad, so nobody will sail her! 1 Link to comment Share on other sites More sharing options...
Landsman Posted March 6, 2018 Share Posted March 6, 2018 29 minutes ago, admin said: good idea - but requires coding I wouldn't add it anyways to be honest... why wouldn't another ship be able to board right away when it is already in position? In reality the 2 enemy ships would probably even board at the same time... 5 Link to comment Share on other sites More sharing options...
Christendom Posted March 6, 2018 Share Posted March 6, 2018 (edited) adjust wood availability. Teak is not spread properly around the map. Some of the BRs in the shallows are too high. Way more than 25 ships. Wasa br still a little low. increase the RNG chance of purple and gold ships that are crafted in ports outside the safe zone vs inside it. Same with free towns. Reward people who take risks to craft in capturable ports. Edited March 6, 2018 by ChristenTrash 5 Link to comment Share on other sites More sharing options...
NethrosDefectus Posted March 6, 2018 Share Posted March 6, 2018 41 minutes ago, admin said: done already circle will be decreased to allow immediate gun fire (max distance approximately 1km) Can you explain this in more detail? Does this mean you need to be closer to tag someone or that that size of the circle in which people get dragged will be smaller? Link to comment Share on other sites More sharing options...
Kloothommel Posted March 6, 2018 Share Posted March 6, 2018 46 minutes ago, Jon Snow lets go said: in battle: 1. after successfully disengaging give a global boarding immunity of 2 mins to prevent chainboarding Currently we have 1 minute and only for the guy who boarded me, not his friend standing on my side and pulling me instantly after I disengaged. 1 minute is not enough, often it is impossible to reach 3,5 knots in that time. 2. Change or nerf defensive boarding mods like books of 5 rings or especially Barricades. Its way too hard to win boarding against these mods even if you constantly counter the enemy (attack 3 times into brace and nothing happens lol). 1: yes. 2: no. Anti boarding builds have a place too. Link to comment Share on other sites More sharing options...
Banshee Queen Posted March 6, 2018 Share Posted March 6, 2018 Make the pirate frig a little bit faster pls Link to comment Share on other sites More sharing options...
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