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JonnyH13 WIP Mod


JonnyH13

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This is a WIP mod that I have been working on for some time.  It is not finished and I might be going start from scratch again after discovering some interesting things in the game files.

To install simply extract this into the steam\steamapps\common\Ultimate General Civil War\Ultimate General Civil War_Data folder.  Replace everything when prompted.

Let me know what you think of it and any questions you may have.

The Mod changes the following:

Weapons have been rebalanced and were planned to be renamed to the following.

  • Farmer -> Musket
  • Rebored -> Rebored
  • 1842 -> 1842
  • Palmetto -> 1855
  • 1841 -> 1841
  • MG+J -> Fayetteville
  • Lorenz -> RM 1841
  • Ty Tx -> Ty TX
  • 1853 -> Lorenz
  • 1855 -> 1853
  • HF 1855 -> 1861
  • CSR -> CSR
  • 1861 -> 1863
  • 1863 -> Spencer
  • Fayetteville -> Whitworth
  • Colt 1855 -> Sharps
  • Henry -> Henry
  • Spencer -> 1873 Trapdoor (ahistorical)

The aim of the later weapons is to provide some interesting late game challenges (the CSA has longer range and accuracy, the Union has rapid fire (shown here as higher damage per volley).  Also the weapon stats regarding accuracy are not entirely accurate.  Also rate of fire and ammo has been increased.  Melee now is a high risk, high reward weapon.  Range has also been standardized for most of the early weapons.  

Other changes include some minor changes to the effects of fatigue on speed and efficiency.  There are some other changes but I have yet to remember them.  

Current things that have yet to be finalized are the cavalry weapons and the artillery damage.  I need to adjust those.  

Keep in mind these features may change as I work on this more.  

JonnyH13 WIP Mod.zip

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