Serk 478 Posted April 19 (edited) I'd like the option to remove DLC flags on my end. That you want a special flag is fine, just don't force me to see it if I don't want to. Edited April 19 by Serk 2 Quote Share this post Link to post Share on other sites
Barbancourt 1,054 Posted April 19 15 minutes ago, Serk said: I'd like the option to remove DLC flags on my end. That you want a special flag is fine, just don't force me to see it if I don't want to. Nope! You will see whatever flags and paints I dang well want to show you! Except if they bring in fugly "clan flags". Those could have an "out" option. 1 Quote Share this post Link to post Share on other sites
Anne Wildcat 1,642 Posted April 19 I still would like to see the moon at night. 4 Quote Share this post Link to post Share on other sites
Zlatkowar 292 Posted April 20 17 hours ago, Serk said: I'd like the option to remove DLC flags on my end. That you want a special flag is fine, just don't force me to see it if I don't want to. Nani? 1 Quote Share this post Link to post Share on other sites
van der Clam 1,269 Posted April 20 I think this would be the easiest coding fix ever: I'd like the crew to cheer not only when you put an enemy in shock but also when you sink them. Quote Share this post Link to post Share on other sites
Serk 478 Posted April 20 (edited) 3 hours ago, Zlatkowar said: Nani? IMO, it looks stupid to see a mixed fleet of french royalists and french republicans fighting vs HRE ships. I think it would be better if I could chose what flags shows up on my ''client side''. Edited April 20 by Serk Quote Share this post Link to post Share on other sites
Vernon Merrill 4,674 Posted April 20 On 4/18/2019 at 10:21 PM, Commodore Sixty Four said: As a relatively new player (Lieutenant Commander) but long-time fan of the era, I’d like to see fewer and more realistic pathways to upgrade a ship. For example, I find Modules such as the figureheads unrealistic. Since when was a ship’s figurehead able to increase speed or cannon penetration (except in sailors’ imagination)? The existing Modules fulfil this role well and seem more historically correct. I also wonder if, as Books represent a type of “knowledge” or “experience” in-game (offering similar benefits to upgrades) — such as would have been offered by experienced petty- or warrant-officers or officers — whether these could be bought using eXperience Points? This would create a trade-off for the player between promotion to the next rank or acquiring Books as an alternative to Upgrades, which need to be bought or crafted. I suppose I’m in the minority, but I would like this game to become more simulator-like (but not too simulator-like) and a little less “gamey”. Having said that I’m absolutely enjoying it and looking forward to exploring it further (as its complexity means I’m still learning about almost every aspect of it). From your mouth to Gods ears... but I think that ship has sailed.... They tried an "officer-based" system before, which was pretty good. But for some, the "mods" are like quests... and people love quests! Quote Share this post Link to post Share on other sites
Snoopy 1,412 Posted April 20 The Pig Cloud. 2 Quote Share this post Link to post Share on other sites
jodgi 4,876 Posted April 21 16 hours ago, Snoopy said: The Pig Cloud. Granted 3 Quote Share this post Link to post Share on other sites
angriff 158 Posted April 22 Fix Fleet maneuvering and repairing or take them out all together. Quote Share this post Link to post Share on other sites
angriff 158 Posted April 22 (edited) I would like to see that if you are being tagged by one player and it is timing down you cannot be tagged by a second player from the same country. What good is evading a tag if another player can start a countdown you don't see until you are pulled into combat. ONE TAG AT A TIME PLEASE !!!! DOUBLE TAGGING IS ESSENTIALLY A CHEAT IMHO, that lets you disallow the cool down timers. Edited April 22 by angriff Quote Share this post Link to post Share on other sites
Dibbler (Retired) 509 Posted April 22 A small thing i would like to see is an info button when you get a ship. Basically information on the real life ship the ship is based upon, so many people in chat ask about what was Wasa or whatever ship based upon. 3 Quote Share this post Link to post Share on other sites
--Privateer-- 661 Posted April 24 I'd like to see the capitals be capturable. Once a nation has lost all it's 'normal ports' the currently uncapturable ports should become capturable, and then after those are gone the capital should be capturable. Weren't prussia and russia added to test how a nation functions with out a capital? And it seems to work fine, so I see no reason why I shouldn't be able to capture Charleston. 1 Quote Share this post Link to post Share on other sites
Aster 943 Posted April 24 Oh priv you gonna trigger someone now Quote Share this post Link to post Share on other sites
Commodore Sixty Four 6 Posted April 27 (edited) A few changes that would improve the game for me immediately: 1) A way to remove Books from the relevant slots on ships rather than just overwrite them (this would retain them in your "library") and to delete Books from your library, even at the cost of losing the benefits provided (as you've already "Used" the Book). I guess this is like "forgetting" knowledge. My library has a number of Books in it that I "Used" early in the game when I didn't know what I was doing that I'd now like to remove to tidy up my library and simplify Book selection based on those that actually benefit my style of play. 2) More skins available in the Painter DLC, including 7th and 6th rates. The current selection is quite limited (good if you use the specific ship) and presumably relatively easy to produce artwork assets. It would make the DLC more effective and worthwhile in my opinion (I've purchased it). 3) A gradual way of identifying ships based on visual distance (e.g. taking account of distance, weather conditions, intervening terrain features and use of spyglass). This would reflect the historical reality that a ship would spot sails with the hull still below the horizon and need to monitor it to ultimately identify it as it came into range. A scale based on visual range parameters could be used like: Unidentified sail > Brig-rigged ship > Mercury > Russian Mercury. This would make players a lot more wary of unidentified targets until they knew what it was and its likely intention. Also, to be consistent this methodology should apply to AI and human players, rather than full identification of AI targets and no more than "Enemy Player" (and you have to identify the ship type yourself) that we currently have in-game. Cheers Edited April 27 by Commodore Sixty Four 2 Quote Share this post Link to post Share on other sites
Tomasso il Fortunato 313 Posted April 27 10 minutes ago, Commodore Sixty Four said: A few changes that would improve the game for me immediately: 1) A way to remove Books from the relevant slots on ships rather than just overwrite them (this would retain them in your "library") and to delete Books from your library, even at the cost of losing the benefits provided (as you've already "Used" the Book). I guess this is like "forgetting" knowledge. My library has a number of Books in it that I "Used" early in the game when I didn't know what I was doing that I'd now like to remove to tidy up my library and simplify Book selection based on those that actually benefit my style of play. 2) More skins available in the Painter DLC, including 7th and 6th rates. The current selection is quite limited (good if you use the specific ship) and presumably relatively easy to produce artwork assets. It would make the DLC more effective and worthwhile in my opinion (I've purchased it). 3) A gradual way of identifying ships based on visual distance (e.g. taking account of distance, weather conditions, intervening terrain features and use of spyglass). This would reflect the historical reality that a ship would spot sails with the hull still below the horizon and need to monitor it to ultimately identify it as it came into range. A scale based on visual range parameters could be used like: Unidentified sail > Brig-rigged ship > Mercury > Russian Mercury. This would make players a lot more wary of unidentified targets until they knew what it was and its likely intention. Also, to be consistent this methodology should apply to AI and human players, rather than full identification of AI targets and no more than "Enemy Player" (and you have to identify the ship type yourself) that we currently have in-game. Cheers They told us what after 30 days of dlc in the game we will get +30 (estimated , i don't remember the real number) paints on all the ships . Quote Share this post Link to post Share on other sites
Sir Loorkon 670 Posted April 27 (edited) On 4/24/2019 at 11:22 AM, --Privateer-- said: I'd like to see the capitals be capturable. Once a nation has lost all it's 'normal ports' the currently uncapturable ports should become capturable, and then after those are gone the capital should be capturable. Weren't prussia and russia added to test how a nation functions with out a capital? And it seems to work fine, so I see no reason why I shouldn't be able to capture Charleston. ... and who do you want to farm after you did? Edited May 9 by Sir Loorkon 1 Quote Share this post Link to post Share on other sites
Honest 6 Posted April 29 Now that we can upgrade the ports... Could we dredge up shallow water ports (or for a short time period), as an investment? Or a Dredger DLC? Quote Share this post Link to post Share on other sites
Dibbler (Retired) 509 Posted April 29 A RvR system that can't be exploited 😂 . Quote Share this post Link to post Share on other sites
angriff 158 Posted May 1 I would pay DLC to be able to scuttle my ship! 😜 Quote Share this post Link to post Share on other sites
Lancelot Teggin 25 Posted May 3 Better Ping for South America..we brazilians suffer with 200-260 Ping for play NA if something can be done about it would be cool! 😁🤙 2 Quote Share this post Link to post Share on other sites
Commodore Sixty Four 6 Posted May 7 The 3D model of the Pandora displays the swivel guns even if they're not fitted. I like how Naval Action shows 3D models of longs, mediums or carronandes on the gun deck(s) depending on your selection. It's pedantic but it would be nice if the swivels on the Pandora were shown or not shown depending on fitment. Quote Share this post Link to post Share on other sites
PaladinFX 131 Posted May 7 I'd like to see Privateers as a faction that can operate under a Letter of Marque for a set period for a Nation. 3 Quote Share this post Link to post Share on other sites
Cap Trujis 47 Posted May 8 If you get 10 deaths in pvp you can change the name of the ship that you use to get kills. Imagine the boat of redii, reverse liq with an epic name or an idiot name xd always whithout offended anyone Quote Share this post Link to post Share on other sites
PaladinFX 131 Posted May 8 Clan owned Dock space. 6 Quote Share this post Link to post Share on other sites