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PVP servers merge

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14 minutes ago, staun said:

I have a question.( And before it turns in one of those, lets say trashing feedback, plz think and try to give a reply, that are usefull).

Some nations are more multizone players than other. Ore a nation can get players to be up in for a Night and therefore have more players online, and therefore have the advantage of numbers. Then they grind hostility at tree port from the same nation, wich have the same defence timer. And because they do the hostility outside defence timer. The attacked nation will have 3 pb at the same time. But they had no real chance to stop the hostility, and they wont know wich port will be attacked, and with the gamemechanich we have now, I cant se that they will be able to get ships ore player to cover each port.

my question is how do you defend your nation against such attacked?

numbers

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4 hours ago, Thonys said:

also

Unlike piracy, privateering in the Golden Age was a legitimate undertaking, which was carried out with the explicit permission of the government

so a option is to make nation changers pirate first and give bad standing

where they have to improve their reputation to become regular nation captains again

This would have some footing in history.

Turncoats/ deserters/ traitors were not kindly looked at, not even by the nation to which the person has deserted or turned

Difficult to trust a turncoat...after all, he might turn coat again to another nation...

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20 minutes ago, Red Dragon 13 said:

numbers

So basicly only big nations. Still think even big Nations will have a problem getting a defense up. Small Nations, just dont even try. 

Guess small nation have to develop a new strategy for RvR. Because as it is, well I guess they will loose if they fight on the same terms.

but should provide a fun Challenge.

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6 hours ago, Thonys said:

also

Unlike piracy, privateering in the Golden Age was a legitimate undertaking, which was carried out with the explicit permission of the government

so a option is to make nation changers pirate first and give bad standing

where they have to improve their reputation to become regular nation captains again

What is a pirate?  Just a privateer without a job.  So yah a way to gain good reputation with a Nation would be to work as a Privateer for that nation and destroy there enemy's so every ship you sink that they are at war with would gain you better reputation.  Though if you sink ships of that nation it will gain you worse reputation too.

1 hour ago, staun said:

I have a question.( And before it turns in one of those, lets say trashing feedback, plz think and try to give a reply, that are usefull).

Some nations are more multizone players than other. Ore a nation can get players to be up in for a Night and therefore have more players online, and therefore have the advantage of numbers. Then they grind hostility at tree port from the same nation, wich have the same defence timer. And because they do the hostility outside defence timer. The attacked nation will have 3 pb at the same time. But they had no real chance to stop the hostility, and they wont know wich port will be attacked, and with the gamemechanich we have now, I cant se that they will be able to get ships ore player to cover each port.

my question is how do you defend your nation against such attacked?

Don't piss off a big nation/clan is one way to prevent this.  Remember many of these ports have BR rating low enough that you can have 25 players defend a few ports at the same time.  So as long as you can get that many players up your good.  Remember defenders don't have to screen, just need to be at the port ready to fight.   

As for Night flips and such like that if all your ports are set for your clan's  (not nation as this is now clan based) prime time of play than you should be able to defend it during your prime time of play and not have to worry about off hour flips.  Also Hostility only counts if done during the defense timer so you can't flip a port off hours you have to actually be on during that time to flip it.  

If you piss off a nation/clan or nations/clans where they flip three of your ports at once than your not going to win if you can't defend them all, so pick the ones that are more important to you and than defend those.  Not every one is going to be top dog.  One way for small Nations/clans to defend against such is to get alliances with other nations/clans to help each other.  You see some one flipping three ports maybe they can go screen out the flippers at one of the ports so you only have 2 port Battles instead of 3 or they can screen out the attackers during the port battles so you don't have to defend as much in all three ports if you can't get the numbers to do so.  It's called team work and organization.  Get out and make some friends.   20 small clans can beat one big clan if they just work together.

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I hadnt read that hostility only countet if made in the defence time. Guess I should have read the patch notes a bit better.

For the rest, nothing new there and not much to help small Nations. I was thinking in the Line of the number of defensive pb you should be able to get against you, should depend of numbers of ports you have. Would maby help small Nations to be a bid more brave( this surgestion is only as long we have this love pop). Basicly I am split betwen this being war game, and the fear not get a game where players want to play.

And I do think one of the biggest problem is, that the small nations are so affraid of the top dogs, that they just stay and pve. Cant be fun nore fore the small ore the top dog.

but as I said, I am in conflict with this becaus it should be a war game.

edit

And maby as the nation looses ports the things you need to build a basic ship, will be posible to craft in the ports the nation have left.

Edited by staun

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Wondering if we are able to get our redeemable that were lost when we were transferred to the server after the old one shut down?

Redeemable: 2 x Agamemnon, 3 x Forged Papers

@Ink

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I am posting here because it is the first post after the Christmas post...

Why wasn't there a specific discussion opened about the movement of Victory Marks to PvP opened on this board?

I think stupid ideas like this would be the perfect thing to talk about before they are put in the game.

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On 20/12/2017 at 9:14 PM, Hethwill said:

One Global Server.

Thank you.

It is a great feeling to have the companions from all over the world sharing of the same open world.

Snappy salute.

How is the ping for those not in Europe? We need a new boarding system to ensure no problems for people with 200 or more ping.

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so I heard the game was gonna die because the servers were being merged when the big bad americans came back

683333e4d4ff4fb7da4d07568aefa7bd.png

Guess not.

Edited by Christendom
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15 minutes ago, Christendom said:

a so I heard the game was gonna die because the servers were being merged when the big bad americans came back

683333e4d4ff4fb7da4d07568aefa7bd.png

Guess not.

Do think nobody hoped it will. But lest us get past hollidays and see. We have allready lost good players and teammates. The question is if we get more back ore we can keep new longer. Lets wait to conclude a bit longer.

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7 hours ago, Destraex said:

How is the ping for those not in Europe? We need a new boarding system to ensure no problems for people with 200 or more ping.

East coast USA, pretty consistently between 100 and 120.  No issues (knock on wood).

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Just checked 337ms for Australia. 326ms on the ocean. Will check when my son stops playing "war of rights" on the other PC

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9 hours ago, Christendom said:

so I heard the game was gonna die because the servers were being merged when the big bad americans came back

683333e4d4ff4fb7da4d07568aefa7bd.png

Guess not.

Right after a mega patch hit. Not very representative. 

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300 normally with no other internet drain in AU. This is why I really hope for better boarding mechanics. I can anticipate delay in firing but not when I must register a click at the last second for boarding. Because I have to lead by 3 seconds to change a boarding tactic.

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18 hours ago, Christendom said:

so I heard the game was gonna die because the servers were being merged when the big bad americans came back

683333e4d4ff4fb7da4d07568aefa7bd.png

Guess not.

 

dowod2.thumb.png.7d2bafe43622c49df728521af1aea156.pngdowod1.thumb.png.fbf3c4356ace2434972c7b7f374cf7ab.png

dowod3.thumb.png.ec8072daad3788ddf253b3fd1818a8cb.png

Here you got how game looked like after merge. Players number boost is a consequence of new patch, but nice try Chris. I like your manipulations : - )

@Edit number of players before merge:

dowodEU.png.4b25a33be1d4cedd1ce566a06b059cc4.png

If you dont trust me find video from 7th december : - ) 

Edited by Mikocen
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Seems like populations steadily going up.   #servermerge was a success.  

 

Prior to the merge announcement.

1020084257718575e59b3501f01ceeab.png

Prime time EU 12/3 sunday afternoon.

7a92965daa1f851d0a1b6a8c3f2a6c83.png
https://gyazo.com/7a92965daa1f851d0a1b6a8c3f2a6c83

Prime time EU 11/20

----------

It's disappointing players are actively rooting against the server doing well post merge.  We're better off without your kind anyway.  

Bye!

 

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19 minutes ago, Christendom said:

Seems like populations steadily going up.   #servermerge was a success.  

 

Prior to the merge announcement.

1020084257718575e59b3501f01ceeab.png

Prime time EU 12/3 sunday afternoon.

7a92965daa1f851d0a1b6a8c3f2a6c83.png
https://gyazo.com/7a92965daa1f851d0a1b6a8c3f2a6c83

Prime time EU 11/20

----------

It's disappointing players are actively rooting against the server doing well post merge.  We're better off without your kind anyway.  

Bye!

 

We had over 500-600 before that announcement. Nice propaganda tho 

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5 minutes ago, rediii said:

http://steamcharts.com/app/311310

I only see a -70 this month. Christmas etc. has a impact aswell tho to be faie

Kind of a sad chart...

Losing 80% of the population in two years.  But remaining stable over a year... started with 400 players, ended with 400 players average.

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Odol. I wonder if that population will double when the game is finished and progression means something to all of the new players. I hope so.

I really love the idea of the new sailing mechanics and their realism. Get's me excited.

AFter not haveing played in a while AND not knowing all the detail of the new patches over the last little while intimately:

I was talking to a gent last night in game who was of the opinion that if he worked hard for a good ship then he is entitled to gank small defenseless players all he wants. He was happy to tell the upset merchant that he was a cry baby and should go to the PVE server instead of offering any encouragement or solution.
I told him I was of the opinion that even though you should be allowed to do that the reward should be based on a handicap and therefore discourage ganking. Ganking still seems to be a problem for the game. The elite population preying on the every day players. Some say that you need to join a clan right away to prevent this from happening. I say there should be a clear system for new players to follow or be aware of in order to know that they will be treated fairly when "necessarily" jumped on by larger forces. I don't think AI escorts are the answer either as this just means dealing with an AI "buffer" constantly meaning that both the attacker and defending person get much less action personally. But hey, I played last night for an hour, travelled from one side of Jamaica to the other for 20mins in order to test the sailing mechanics in a combat mission with a yacht. Which is why I had so much time to talk. 

So anyways. My original point is that the game still seems (according to the chat) to have a huge sailing time sink that could easily be interceded with an overwhelming gank for a merchant? I look forward to testing some more. I did enjoy the sail. If naval action legends gets this realistic sailing overhaul it may be worth playing that more, I am torn. Legends has more balance (artificially though) and puts you right in the action. What you earn you keep. But it has a very samish progression tree and battles will get repetitive. Naval Action Open World has loads of character, politics and even though the progression tree is still samish it is the varied fleets and their make up as well as the chases that make the game have more character than legends. You want to be part of the world. I like both really. But ganking even though it should be allowed for strategic faction reasons should not be encouraged in financial rewards. Thus making it less likely to happen when more even fights are available. Trade raiding should be possible and strategic but not the staple of the game basically. Trader vs Raider is never going to be a rewarding fight for the trader. Whether it be the AI escort that fights for the trader or that the trader simply gets blotted out by the Raider who is usually much better armed and faster.

P.S. Any word on the new boarding mechanics or final interface prettiness? I think that would be the final touches yes? I should look at the latest roadmap :)

Are the short storms, weather events and other open world game changes like varied and unpredicatable (or predicatable) winds back in game?

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3 ports losts for france christmas day, the 3are set up on american evening meaning european player can already consider this 3 ports as untackable. Yes there is us player playing french bu i'm not so i don't cre. IU consider thuis ports as lost for me. It's like they are not untackable. I have had outpost in.

Should i be happy to have us in my nation? Yes. Should it chane anything for me? No.

I'm not able to play the game whatever my effort are. This port as been taken in europe timeby europe player and soon as they have been capture they have been swtich to night in europe to put this port out of rvr.

We should try to find a new names to named this broken mecanism as this port has not been nightlfip. They under nightdefense could we say.

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Well guess we just have to give it some time and se what happens. Think we all will be wiser in a month.

There are plenty of ports to fight about, it may not end up being a problem. But I do understand that is frustrating, The reason I chosed to play on an Eu server and not global, was because of the timezone. In some way it is the same now as before. Then I couldn't be online every day, so ports would be lost, without I could do anything. Same to day. The only difference is now if the port is set out of my time zone, well then I know I never will try getting it back and therefore slowly will loose all my ports. but wouldn't that not also happens when one of the big nations would take Oure ports.

But anyway it is up to us to play the game as we want. So for me personally with the last changes,  RvR just lost some of content. I still hope that the game changes when it comes to the way it does Pb's, gives reward, because I dont agree on the way it is for now. But as said in a month ore two we will know if the direction the game have taken is the right one ore a failed test.

 

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On 12/23/2017 at 7:36 AM, SHELLBACK said:

Wondering if we are able to get our redeemable that were lost when we were transferred to the server after the old one shut down?

Redeemable: 2 x Agamemnon, 3 x Forged Papers

@Ink

They said there would not be replacing these (when I asked earlier).

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