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Felix Victor

Yet another map: Naval Action map

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7 minutes ago, Zoky said:

Have you thought about adding gun weight and repairs weight when comparing ships?

Yes. I decided against it as the modal already contains so much information and I do not want to add more selects such as for cannons. There are some spreadsheets around for this, a very good one from @SS Minnow, for example.

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Many thanks for the great site. While trying around with the mods i noticed to thing that might need double checking, one the Rudder Half Time seems to go higher and not lower when adding improving mods and the splitter protection boni might have the wrong decimal (they all seem to add only below 1% boni, even when the in game stats say 5 or 7%). But keep up the great work.

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11 minutes ago, balticsailor said:

Many thanks for the great site. While trying around with the mods i noticed to thing that might need double checking, one the Rudder Half Time seems to go higher and not lower when adding improving mods and the splitter protection boni might have the wrong decimal (they all seem to add only below 1% boni, even when the in game stats say 5 or 7%). But keep up the great work.

Thanks for the report. Can you give me concrete examples, please?

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Doctor Bloods Chest has 0.07 Boni (7%) but doesn't seem to add any to splinter protection, if you use it with oak planking you go from 10% to 11% protection, so i guess it might be a rounding thing there.

As for the Rudder Half Time, if i got it right it is the time from no rudder to full rudder (or visa vi) and it should decrease with mods like rum ration but it does increase. For ex sample 3rd oak oak 5 s half time goes to 5.6 s with extra rum. If you take a Fir/ Fir trim (no rum) you get 5.2 s again by my take it the time should be shorter then with Oak/Oak. 

 

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12 minutes ago, balticsailor said:

Doctor Bloods Chest has 0.07 Boni (7%) but doesn't seem to add any to splinter protection, if you use it with oak planking you go from 10% to 11% protection, so i guess it might be a rounding thing there.

As for the Rudder Half Time, if i got it right it is the time from no rudder to full rudder (or visa vi) and it should decrease with mods like rum ration but it does increase. For ex sample 3rd oak oak 5 s half time goes to 5.6 s with extra rum. If you take a Fir/ Fir trim (no rum) you get 5.2 s again by my take it the time should be shorter then with Oak/Oak. 

 

Thanks. Will check.

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Hi Feilx,

 

Ship Blueprint --> select any ship ( it dosent matter ) 

select Mahogany / Mahogany 

and u get the resources overview.

image.png.f9a0fb7097b98376ef9162d607dd67b9.png

then switch the second wood type to (for example) fir. 

It seems, after change the second wood type,  that the values are not recalculated.

Value of Mahogany change , but not of Fir-Wood.

it seems only oak and fir not recalculated ??  when u change the second wood type. 

image.png.594595171c8fa08b8328399fb0f7c10d.png

 

 

Edited by asdf
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20 hours ago, balticsailor said:

Doctor Bloods Chest has 0.07 Boni (7%) but doesn't seem to add any to splinter protection, if you use it with oak planking you go from 10% to 11% protection, so i guess it might be a rounding thing there.

As for the Rudder Half Time, if i got it right it is the time from no rudder to full rudder (or visa vi) and it should decrease with mods like rum ration but it does increase. For ex sample 3rd oak oak 5 s half time goes to 5.6 s with extra rum. If you take a Fir/ Fir trim (no rum) you get 5.2 s again by my take it the time should be shorter then with Oak/Oak. 

 

v8.11.8. Well spotted.

Edited by Felix Victor
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v8.11.8 2019-07-06

  • list ship blueprint fixed: oak/fir trim correctly calculated
  • compare ships fixed: module modifiers with percentage values correctly calculated
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10 hours ago, Felix Victor said:

Updated beta version at https://na-map-test.netlify.com/:

  • Port battles zones, forts and towers are named/numbered

Looks strange on Firefox, will check it. Please test whether you can confirm the numbers 🥂

@rediii @HamBlower

the A circle is clearly labelled.

seems B and C "circle" is now invisible or not showing.

for reference:

Screenshot_189.png

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4 hours ago, Teutonic said:

seems B and C "circle" is now invisible or not showing.

Did you use Firefox? This is why I wrote "looks strange on Firefox" 😀

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12 hours ago, Jan van Santen said:

Eg: Which rank of ship would drop 24 pdr Blomefields ?

API data doesnt show it. There are only two different entries, for smaller and bigger ships. I do not know to which ship rates this relates.

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5 hours ago, Felix Victor said:

Did you use Firefox? This is why I wrote "looks strange on Firefox" 😀

I use firefox - thanks!

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Hi Felix -- I bow down to you -- the work you are doing with this map is phenomenal.

I am tinkering around with the Naval Action API data and I have a question (I am developing NavalGaming.com for the US).

It appears that you have access to real-time data, like port hostility levels and port battle results. From where do you get that data? Also, where do you get port timer data?

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