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10 hours ago, Felix Victor said:

v8.13.2 2019-09-07

  • hotfix: ship compare (modifiers with percentage values without a base value such as fire resistance)

Thanks Felix.  Unfortunately, I think the acceleration values with different woods in the ship compare are incorrect now (they're certainly different to how they were, and acceleration is now close to zero with some of the heavier woods, which doesn't seem likely).  Perhaps worth a quick look?

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9 hours ago, Karvala said:

Thanks Felix.  Unfortunately, I think the acceleration values with different woods in the ship compare are incorrect now (they're certainly different to how they were, and acceleration is now close to zero with some of the heavier woods, which doesn't seem likely).  Perhaps worth a quick look?

Wasnt a good fix, it seems. Thanks for the report.

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v8.14 2019-10-06

  • ship compare: (non-)stacking of modules added suggested by @asdf
  • ship compare: indicator for capped values added as suggested by @asdf
  • ship compare: tooltip added for modules as suggested by @asdf
  • ship compare: hull hit points calculated correctly again as reported by @Beeekonda
  • ship compare: naming corrected (hull hit points) as suggested by @Beeekonda

 

@Beeekonda: watch out how you name your files... 

Edited by Felix Victor
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Possible display settings for the zones, click settings icon to change:

  • Port battle zones for all ports (default)
  • Port battle zone for a single port
  • Raid zones for all ports
  • Raid zone for a single port

To display a port battle or raid zone for a single port (happy to get ideas how to make this more intuitive):

  1. Change the appropriate setting
  2. Select the port under "show port relations"
  3. Click the delete icon to remove the white circle
Edited by Felix Victor
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5 hours ago, Beeekonda said:

@Felix Victor 

Theres is so many port battles, but almost all of them are AI R-AIDS. Any chance you could change circle color of raid PB into something different? Literally have to click every single PB to find real RVR

I have thought about it and decided against it. It is just a matter of a few days when the number is back to normal. After that the npc battles are as important as the player battles.

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