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Yet another map: Naval Action map


Felix Victor

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11 hours ago, Felix Victor said:

Improved: journey - duration calculated based on distance, current wind direction and ship speed (assumptions: minimal speed of 4 knots, open world speed is twice the regular

I'm eager to test this out.  Thanks alot lad. 😀

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1 minute ago, Felix Victor said:

Updated beta version at https://na-map-test.netlify.com/:

  • Improved 'Get position': intersection of circles is now indicated @jodgi
  • other minor improvements

Cool, I tried the "Get position" thing. It was great!

I felt the need to increment the dialog distance in single steps and not only by fives as you can do with scrollwheel or up/down arrows to the right. Is it possible to keep five increments with arrows while scrolling in ones with the wheel? I imagine it would make it quicker to use when you have set the distances and want to update posit after sailing.

 

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9 minutes ago, jodgi said:

Explain what you mean by "proper centroid", pls... 

Green zone: intersection area, centroid: centre of this area where the x/z coordinates are shown (the earlier version calculated the centroid differently, more details if you are really interested 😶)

13 minutes ago, jodgi said:

This doesn't go away after clicking "clear":

Yeah, forgot to add it to the clear function. Tomorrow, my friend 😁

 

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Hey @Felix Victor,
I really like the new functions of the map!. Good Job!
I do have one little bug/wird feature however (using up to date Firefox):
On lower zoom levels (zoomed out) I cannot click several ports because the mouse turns from pointer into the text cursor. This does not happen when I zoom in. My guess is some of the text on the map, specifically the large region names like "West Cuba" or "Central America" are on an upper layer and get moved out of the way by zooming.

Edited by Tom Farseer
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Felix,

The Journey is handy and quick.  Is there anyway you can tweak the compass so it matches the in game compass.  This would make it just a little easier to set a heading.

Three divisions between ordinal points, rather than the two you use on NA map.

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try testbed

ports not clickable for me 
move MAIN map use (F11) into sub-menu don't usable for me. so - imho: use you gratest NA site for define ship location on the map must be extremely fast. hotkey/1click,enter 1st digit,tab,enter 2nd,enter - voila

many russian users have this often:

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11 minutes ago, SnovaZdorowa said:

ports not clickable for me 

Should work again. Please check.

 

15 minutes ago, SnovaZdorowa said:

hotkey/1click,enter 1st digit,tab,enter 2nd,enter - voila

Will work on it, good idea.

 

16 minutes ago, SnovaZdorowa said:

The server at na-map-test.netlify.com is taking too long to respond.

Sorry, cant help you with this. Netlify has really fast servers around the world. Maybe something is blocking traffic on the route to you.

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3 minutes ago, Felix Victor said:

Try shift+F11 and voilà 😁

real life:

sfiftF11 tab 1st tab 2nd tab tab space

window don't have cancel behavior (click outside, esc)
is it possible to

1) auto focus on 1st field when window open

2) detect player position after <enter> in the 2nd field

?

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54 minutes ago, Felix Victor said:

Please test updated beta  @SnovaZdorowa

great.

last usability change: when "Goto F11" field opened first - X field is empty and user can enter his digits
when this window opened next time cursor stay next to previous user input, and need to delete it first
please make default state for this field data selected when field activated -> new input replace old

sorry for my bad english

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v7.1 2018-11-11

  • patch 27: obsolete intermediate materials removed, teleport removed
  • Improved: 'Get position' highlights intersection
  • Improved: compass with 24 teeth (matches in-game compass) as suggested by  @Macjimm
  • Improved: journey duration not being rounded to hours as often as suggested by  @Macjimm
  • Improved: 'Go to F11' can be used by key strokes only (press shift F11 to open) as suggested by  @SnovaZdorowa
  • Change: menu re-arranged (map and game tools)
  • Changes: minor improvements
Edited by Felix Victor
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