Amihai Posted January 14, 2018 Share Posted January 14, 2018 And there no reason to correct 0.1 with field controls Link to comment Share on other sites More sharing options...
Amihai Posted January 14, 2018 Share Posted January 14, 2018 Can't paste coordinates, copied from game into chrome Link to comment Share on other sites More sharing options...
Felix Victor Posted January 14, 2018 Author Share Posted January 14, 2018 (edited) 3 minutes ago, Amihai said: Can't paste coordinates, copied from game into chrome Don't copy from the game, copy it from the map: Open menu item "Move to" Enter x and z coordinates manually Click button left of button "Move to" Paste into game chat Edited January 14, 2018 by Felix Victor Link to comment Share on other sites More sharing options...
Amihai Posted January 14, 2018 Share Posted January 14, 2018 (edited) You are don't understand me. Usual I am: 1. Press F11 ingame 2. Copy X, memory Z 3. Switch to your map 4. Press move to menu 5. PASTE X, input Z 6. Press move to button 7. Profit. Now I can't paste - your data field can't accept value from clipboard Edited January 14, 2018 by Amihai Link to comment Share on other sites More sharing options...
Felix Victor Posted January 14, 2018 Author Share Posted January 14, 2018 (edited) 18 minutes ago, Amihai said: Now I can't paste - your data field can't accept value from clipboard Yes, you are right. Will think about it. Should work now. Please test it again. And sorry for the noise on here. Edited January 14, 2018 by Felix Victor 1 Link to comment Share on other sites More sharing options...
Amihai Posted January 15, 2018 Share Posted January 15, 2018 All are OK now. The next feature reques: grid, as on the ingame map. Wen the position is determined it is necessary to transfer it to the game in order to more accurately set protactor. It's hard to do if both maps do not have the same grid. It will not hurt, in addition to transferring the grid from the in-game map to your map, add additional marking of each square by lines of another type / color. Ideal 3*3 imho. You can add control to show/hide grid. And what about optimisation? This app is little laggy. But brilliant. Thank you. Link to comment Share on other sites More sharing options...
Abram Svensson Posted January 15, 2018 Share Posted January 15, 2018 (edited) Well in the current situation: Would it be able to implement a selection for ports with a chosen defense timer? Example: I select 21:00 and then i can see all ports with 21:00 svr time in the defense timer. Edit: Or i can set my own window: I set a window from 18:00 to 23:00 and can see every port, which can generate a portbattle in that time Edited January 15, 2018 by Abram Svensson 1 Link to comment Share on other sites More sharing options...
Felix Victor Posted January 15, 2018 Author Share Posted January 15, 2018 33 minutes ago, rediii said: Looking foward to 1.5 It was published yesterday. Try F5 or ctrl-F5. Link to comment Share on other sites More sharing options...
Felix Victor Posted January 15, 2018 Author Share Posted January 15, 2018 2 hours ago, Amihai said: It will not hurt, in addition to transferring the grid from the in-game map to your map, add additional marking of each square by lines of another type / color. Ideal 3*3 imho. You can add control to show/hide grid. Added to todo list. Quote And what about optimisation? This app is little laggy. But brilliant. Thank you. Working on optimisation. Link to comment Share on other sites More sharing options...
Felix Victor Posted January 15, 2018 Author Share Posted January 15, 2018 1 hour ago, Abram Svensson said: Or i can set my own window: I set a window from 18:00 to 23:00 and can see every port, which can generate a portbattle in that time Added to todo list. 2 Link to comment Share on other sites More sharing options...
Felix Victor Posted January 15, 2018 Author Share Posted January 15, 2018 2 minutes ago, rediii said: Is it possible that you also add (with a green border of the flag maybe?) the greenzone ports of each nation? All ports that are uncapturable have a green zone? If yes then I can do it. Link to comment Share on other sites More sharing options...
Felix Victor Posted January 18, 2018 Author Share Posted January 18, 2018 The beta of the map with improved performance is available at https://na-map-test.netlify.com/ I have completely rewritten the code. In case you want to test it, I took the liberty to cc you as you reported laggy performance before @Amihai @Bart Smith @Slim Jimmerson @Wraith @Seraphic Radiance I am always happy to receive feedback. Once this update is finalised I can continue working on the todo list. Link to comment Share on other sites More sharing options...
Felix Victor Posted January 18, 2018 Author Share Posted January 18, 2018 32 minutes ago, Wraith said: Huh... it actually seems more laggy, especially in scroll/zoom performance than before but it might be just my perception of it? Have you used the other link https://na-map-test.netlify.com/? Especially zoom and pan should be faster, with Firefox here it is even blazingly fast but I havent had problems before anyway. Link to comment Share on other sites More sharing options...
Amihai Posted January 18, 2018 Share Posted January 18, 2018 Try it. (map-test). Zoom to PB circles visualisation, press mouse1 and drag left-right. Test more-more-more laggy. Continious zoom in/out too sorry my bad english. Link to comment Share on other sites More sharing options...
Rabman Posted January 18, 2018 Share Posted January 18, 2018 8 minutes ago, Wraith said: I'd say it's almost twice as bad as the non-test version. Chrome Version 63.0.3239.132 (Official Build) (64-bit), Windows 10 (Default Hardware Acceleration On, etc.) With Chrome is does perform poorly. With Firefox, its is significantly better Link to comment Share on other sites More sharing options...
Felix Victor Posted January 19, 2018 Author Share Posted January 19, 2018 (edited) 13 hours ago, Rabman said: With Chrome is does perform poorly. With Firefox, its is significantly better Could you please check whether in chrome "accelerated 2D canvas" is activated? chrome://flags/#disable-accelerated-2d-canvas If not, try to activate it and check again, please. @Wraith @Rabman Edited January 19, 2018 by Felix Victor Link to comment Share on other sites More sharing options...
Felix Victor Posted January 19, 2018 Author Share Posted January 19, 2018 53 minutes ago, Banished Privateer said: Feedback: 1. Hovering over ports displaying info makes usability much worse. Make it so we need to click on the port to get the info. 2. Drops/Consumes info, I would either divide it into 2 groups (crafting & trading stuff) or put it in order with crafting stuff priority. 3. Hovering over map segments, same as 1. Thanks for the suggestions. Will work on 1 and 3 (teleport area will be switched off on default). Item 2 is added to todo list. Link to comment Share on other sites More sharing options...
Felix Victor Posted January 19, 2018 Author Share Posted January 19, 2018 1 hour ago, rediii said: I have it activated and the test version is still laggy I had so high hopes... As I cannot further improve the svg/canvas performance for chrome on my side (running out of ideas), I will try to reduce the default map content. Link to comment Share on other sites More sharing options...
Felix Victor Posted January 19, 2018 Author Share Posted January 19, 2018 2 minutes ago, Banished Privateer said: 3. Can you add all towers and forts in the game? Not only these for port battles. That would be useful information. I don't know which towers or forts are missing. Can you give a example, please. Link to comment Share on other sites More sharing options...
Amihai Posted January 19, 2018 Share Posted January 19, 2018 2d canvas accelarate == enabled. Write when need to test again Link to comment Share on other sites More sharing options...
Felix Victor Posted January 19, 2018 Author Share Posted January 19, 2018 3 hours ago, Banished Privateer said: 2. The map is pixelated, I wonder if you can make it in vector graphics or higher resolution. I've seen someone do it already Yes, it is the pixel in-game map. As the map allows zooming in further, it looks like it looks. I tried using a vector map (natural earth) but the in-game map is distorted and all coordinates (for the towers and forts, for example) would not fit. Converting the map into vectors didnt work for me either. I tried it with several programs. If someone succeded to convert the in-game map, I would happily use it. All other graphical elements are already vector-based. 1 Link to comment Share on other sites More sharing options...
Felix Victor Posted January 19, 2018 Author Share Posted January 19, 2018 (edited) @Banished Privateer @Wraith @Amihai Updated test version at https://na-map-test.netlify.com/: port data is only shown on mouse click teleport areas are not shown by default, tick checkbox under 'Settings' to show them port battle circles, forts and towers are not shown by default and only for a single port when checkbox under 'Settings' is ticked (select port from 'Go to a port') Edited January 20, 2018 by Felix Victor Link to comment Share on other sites More sharing options...
Felix Victor Posted January 19, 2018 Author Share Posted January 19, 2018 (edited) 1 hour ago, Wraith said: I actually much prefer the icon behavior/size in the live vs. the test version in any case... Me too. Havent found the time for an improved layout yet . Edited January 19, 2018 by Felix Victor Link to comment Share on other sites More sharing options...
Felix Victor Posted January 19, 2018 Author Share Posted January 19, 2018 15 minutes ago, Banished Privateer said: Wow, the test version is laggy as hell. The live version was working smoothly for me. Use firefox for the moment... 15 minutes ago, Banished Privateer said: What about these forts & towers, is it doable? I will check API data. But first I want to finish this update. Link to comment Share on other sites More sharing options...
Felix Victor Posted January 20, 2018 Author Share Posted January 20, 2018 I think, I have found it. Please test it again at https://na-map-test.netlify.com/ Performance with chrome should be alright now. Please confirm May I bother you again @Amihai @Banished Privateer @Wraith? I appreciate your help. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now