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Forthcoming patch 14 Part 3


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Captains.


Here is information on the forthcoming patch 14 Part 3

1. Merge

Merge will happen next week (somewhere between 18th and 22nd December).

Due to the fact that all your assets from global will be transferred to redeemables on the Caribbean, you can already start a character or use an old one on the Caribbean Server formerly known as PVP EU. All your assets will come to redeems once merge is done and you will have some head start to get used to a new place ( +pick a name, nation etc). 

2. Ship re-balance will continue

  • all light ships will get their final exact (Historical) sail composition and curve finalized
  • most frigates will have their super turning powers rebalanced
  • some ships will have their speed curves slightly improved (e.g. bellona)
  • open world speeds slightly improved

3. Leeway will be added

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4. Unstable situations might be added (having a ship with large yard power but using it irresponsibly can result in capsizing of the boat).

5. Several new upgrades added

6. New combo books added

7. Rudder turn inertia and acceleration added, yard power inertia and acceleration added.

 

 

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More rare books that won't drop. Yeeha.

 

Quote

Unstable situations might be added (having a ship with large yard power but using it irresponsibly can result in capsizing of the boat).

Sounds like we get the real Vasa in game now

Edited by Guest
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34 minutes ago, admin said:

5. Several new upgrades added

6. New combo books added

What are the thoughts behind that step?  i am curious

 

2 minutes ago, Durin said:

it would give those that allready have everything a reason to grind again :)

grinding is so much fun in a game with players vs players as main content your right.....

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2 minutes ago, Teutonic said:

You're going to have to tell me what that is :P

When you sail from point A toward B, you never go in a straight line to B.  The wind pushes you downwind so to sail to be B you need to point further upwind.  This effect can cause you to get pushed into unfavorable positions such as a shoreline...

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Just now, Seraphic Radiance said:

nothing mentioned about OS, that would mess up your afk sailing big time. 

would be realistic though

but then we would still be missing realistic wind and sea currents

Edited by Yngvarr
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6 minutes ago, Dharus said:

When you sail from point A toward B, you never go in a straight line to B.  The wind pushes you downwind so to sail to be B you need to point further upwind.  This effect can cause you to get pushed into unfavorable positions such as a shoreline...

Same as bullet drop, you have to compensate. I think in battle leeway is useless because you always steering anyways. All it might do is make you slow.  

Edited by Seraphic Radiance
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2 minutes ago, Seraphic Radiance said:

Exactly, real world wind mechanics would need to be added first, then currents and then leeway on OS. This all would complete the simulator game. 

Wind and currents in the carribean today.

Currents seem like a b*tch to implement :P

 

image.thumb.png.c3c688b50133f03d155e94f2ae702f3f.png

image.thumb.png.9df0a8c24ecaa4ed132a2e1047eed8a7.png

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9 minutes ago, Yngvarr said:

Wind and currents in the carribean today.

Currents seem like a b*tch to implement :P

 

Look at this map. It has arrows as currents and I think this would be the best approach to currents. Just needs extra current for Florida coast to merge with the rest as well as Bahamas. Sailing with current would add speed bonus. B6n0I4W.jpg

Edited by Seraphic Radiance
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