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Important: Server status announcement


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Captains. Please pay attention to the important announcement regarding the pvp servers

PVP EU will be renamed "Caribbean"

  • PVP global will be closed down 
  • All assets from the PVP Global will be transferred to the redeemables tied to steam account including
    • combat and crafting xp
    • slot xp
    • knowledge books learnt
    • ships
    • money and monetary costs of buildings and outposts and dockyard slots
    • resources
    • clan warehouses are under review - we will try to merge them too to the officer who logged in last
  • Defence timers will come back: clans will set the 2-3 hour defense timer that will be used to set up port battles
  • Defence timers will cost 100k per day, clans can choose to not setup the defence timers if they choose to do so.
  • Next day port battles will be partially abandoned. Majority of port battles will start the same day from the hostility generation.
    • If you raise hostility before the defense timer port battle will start during the defense timer (which sometimes mean immediately)
      • you raise hostility at 2pm UTC 
      • defense timer is at 4-6pm UTC
      • Port battle will start today at 4pm UTC
        • if you raise hostility to 100 from 4 to 6 port battle will start immediately
    • if you raise hostility after the defense timer port battle will start the next day during the defense timer
      • you raise hostility at 8pm UTC
      • defense timer is at 4-6pm UTC
      • port battle will start at 4pm UTC the next day

TLDR: One world - one pvp server. 

Discuss.

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    Captains. Please pay attention to the important announcement regarding the pvp servers PVP EU will be renamed "Caribbean" PVP global will be closed down  All assets from the PVP Global

    need a dislike button   Same shit as before, just have some friendly clans from all time zones in your nation and your ports are safe, since they can cover the worst time for the enemy (3

    you can read it on game login screen so everyone who plays the game knows it (unlike you).

    Just now, Cortez said:

    You talk mostly senseless stuff, thats all.

    If you don't think the devs randomly dropping a server merge on our heads is completely insane, and that the game could use more OW content then we'll never agree on anything. But I digress.

    Global was literally on its death bed and you pulled the plug devs. Good move, it was more frustrating than fulfilling. Now Global players can return to a completely different game, and all opinions and suggestions from here on can be based from the same server perspective.

    Edited by Slim Jimmerson
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    Just now, Slim Jimmerson said:

    If you don't think the devs randomly dropping a server merge on our heads is completely insane, and that the game could use more OW content then we'll never agree on anything. But I digress.

    Global was literally on its death bed and you pulled the plug devs. Good move, it was more frustrating than fulfilling. Now Global players can return to a completely different game, and all opinions can be based from the same server perspective.

    What different game? You really don`t know what are you talking about.Players from other timezones can play on same server when Euros sleep? AWESOME CONTENT.

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    I would prefer a 4 hour time window. But I think these changes are needed and good.

    Seems good at a glance - going to discuss with folks.

    Currently I am partial to portions of the map having "timezones" instead, but I see nothing wrong with this.

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    Just now, Cortez said:

    All hail to nightflips.

    I guess those 100 from GLOBAL can ruin the game completely  :P

    Nightflips are okay, battles are in the primetime. It wasnt really like you could have prevented a port flip anyway. Its only 4 missions, you could do with enough people at once. Solution sounds fair to everyone.

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    2 minutes ago, Stepp636 said:

    I don't like that a pb can be set immediately. 

    Attackers can do 4 hostility missions without anyone noticing before it's too late. 

    With the BR on ports the defenders need the right ships there and an outpost ofcourse. 

    Agreed on this. I would prefer if port battles were still only set 22 or 46 hours later to give everyone some time. 

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    18 minutes ago, admin said:

    Captains. Please pay attention to the important announcement regarding the pvp servers

    PVP EU will be renamed "Caribbean"

    • PVP global will be closed down 
    • All assets from the PVP Global will be transferred to the redeemables tied to steam account including
      • combat and crafting xp
      • slot xp
      • knowledge books learnt
      • ships
      • money and monetary costs of buildings and outposts and dockyard slots
      • resources
      • clan warehouses are under review - we will try to merge them too to the officer who logged in last
    • Defence timers will come back: clans will set the 2-3 hour defense timer that will be used to set up port battles
    • Defence timers will cost 100k per day, clans can choose to not setup the defence timers if they choose to do so.
    • Next day port battles will be partially abandoned. Majority of port battles will start the same day from the hostility generation.
      • If you raise hostility before the defense timer port battle will start during the defense timer (which sometimes mean immediately)
        • you raise hostility at 2pm UTC 
        • defense timer is at 4-6pm UTC
        • Port battle will start today at 4pm UTC
          • if you raise hostility to 100 from 4 to 6 port battle will start immediately
      • if you raise hostility after the defense timer port battle will start the next day during the defense timer
        • you raise hostility at 8pm UTC
        • defense timer is at 4-6pm UTC
        • port battle will start at 4pm UTC the next day

    TLDR: One world - one pvp server. 

    Discuss.

    all the praise in the world for you, a minor complaint would be the instant pb's

     

    Edited by amplify
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    1 minute ago, Eleven said:

    Nightflips are okay, battles are in the primetime. It wasnt really like you could have prevented a port flip anyway. Its only 4 missions, you could do with enough people at once. Solution sounds fair to everyone.

    And again - you set the time window on your port, so in fact there are no nightflips if you don't want them.

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    2 minutes ago, Cortez said:

    Works for US and Australians too. Good luck taking THEIR ports.

    Yeah, so if you want to take their port fight in their time, if that means waiting until the weekend, so be it.

    Edited by Teutonic
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    7 minutes ago, Intrepido said:

    Sad news.

    Incredible, the devs havent learnt anything. Well it looks it is time to look for another game.

    port battles are clan based - remember. 
    As an owner of the port you will have full control on when you can defend and who can enter. 
    Also don't forget that on release we had same system on all servers and it worked just fine. Night flips were a problem with alliances - with no alliances (clans based content - it is not going to be a major issue)

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