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Patch 14: Part 2 experimental patch increasing realism in ship behavior

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1 hour ago, Quineloe said:

That is not my experience. At the Sweden vs BF battle at Higuain I scored 2 kills and 4 assists on First and Second Rates and I walked away with a mere 13 PVP marks.

That's because you fight in big groups. If you were the only person to shoot at those ships, you would have gotten 50+ marks. Its not hard to amass PvP marks. You just have to be willing to fight alone or in very small groups. For some people that is a very hard thing to do..

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1 hour ago, Christoph said:

1st rate costs 100 PvP marks, then you should also get 100 for the sank ship

Better economy to cap and keep the first rate than sink it, under the current system.

Plus you get the upgrades too.

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1 hour ago, Christoph said:

1st rate costs 100 PvP marks, then you should also get 100 for the sank ship

1st rates are free with epic event. Talk about a good way to make money and help lesser-privileged players.. 

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3 hours ago, Quineloe said:

is the information on which port is worth 3 points even accessible in the game...

I'm wondering what the other ports are cause this was the list of the old ones.  That isn't 13 and I think its actually 9 cause Nouvelle Orlenas and Vera Cruz can't be captured.  @admin can we maybe get an updated list of which ports you are talking about?

 

All regions give 1 conquest marks. Some give more.
Capitals of the regions your governments demand to bring under control of your nations and will provide additional benefits for them:

  1. Santo Domingo
  2. Cartagena de Indias
  3. San Juan
  4. Port Au Prince
  5. San Iago
  6. Morgan bluff
  7. Vera Cruz
  8. Campeche
  9. Nouvelle Orleans
  10. Bridge town
  11. Road Town

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6 hours ago, Seraphic Radiance said:

You know the answer. 

They wrote it that clear only in a post not more than a couple of week ago. So basically after testers paid.

Fact is this game desperately needs a balanced development, not white knights that support devs in every thing they do just because "it's their game".

If you take money for a project, you had better listening to people who gave you money. Especially if they are the customers of the product.

Else, the next project you will not get funded, simple.

Edited by victor

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On 22.12.2017 at 12:31 AM, John Sheppard said:

1st of all DON"T YOU DARE TO ERASE THIS.. we are pissed and we have a right to be..

ok .. WHAT THE F@CK?? do you have any idea what's going on at the momment in the game??? "WE NEED TO FORCE PLAYERS TO RVR"???? do you know that a lot of people are soooo damn fed up with 3 port battles every F day that they actually said ENOUGH??? and now you want to force them to do RVR? well let me tell you something .. you will only force them to LEAVE this f@cked up game.. 

and about all this "maybe the old players aren't interested in RVR but new players will do it" bullsht .. this is hilarious .. we have so many examples of what happens when 20 newbies try to fight 10-12 1+ year old players .. it always ends up a disaster for the newbies and pls don't say "they will learn" coz continuously getting their ass kicked does not make them learn .. i've seen it all too many times 

you see that 95% of the replies here say that you've screwed up .. well you HAVE to do what we want .. you can't do what YOU want coz we pay the money so tell the guys at dev to shove this update in someone else's throat .. we don't care otherwise they can keep paying for empty servers and we'll make sure to spread the word how much this game sucks that you won't see any money from now on

Edit : this may be seem too harsh responce but we as customers have every right to be angry about you going totally against our wishes

Hello admin,

the guy has formalized it harsh, but all in all, it's true. So give us back the possibility to convert victory marks again! And not this 100 PvP to one victory mark nonsense.  Put it like it was before. Not everyone is a top player. And think about players who are not that skilled!

Edited by Casanova Moderne
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@admin if I understood correctly, from next week patch:

1) only 1st and 2nd rate ships will need permit to be crafted; and

2) permits to craft 1st and 2nd rate ships will be obtainable by means of Victory mark only.

Is it correct?

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7 hours ago, Capn Rocko said:

That's because you fight in big groups. If you were the only person to shoot at those ships, you would have gotten 50+ marks. Its not hard to amass PvP marks. You just have to be willing to fight alone or in very small groups. For some people that is a very hard thing to do..

No, if I had been the only person to shoot these ships, I would have just gotten sunk. Getting 50 marks means two first rates sunk all by yourself.

How about you post a screenshot of your 50 PVP mark victories before you claim this is possible?

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6 hours ago, Capn Rocko said:

1st rates are free with epic event. Talk about a good way to make money and help lesser-privileged players.. 

required ship to enter epic event: first rate.

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Just now, Quineloe said:

required ship to enter epic event: first rate.

Also required:

2 hours to find an epic event, 30 minutes to sail your 1st rates there, 90 minutes to finish the epic event, and 30 minutes sailing back.

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9 minutes ago, victor said:

@admin if I understood correctly, from next week patch:

1) only 1st and 2nd rate ships will need permit to be crafted; and

2) permits to craft 1st and 2nd rate ships will be obtainable by means of Victory mark only.

Is it correct?

1) is literally what it says in the patch notes. Literally

2) nowhere it is said that victory marks are required for 2nd rates.

 

Why would 2nd rates and 1st rates both require a victory mark? no one would ever build second rates ever again.

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1 minute ago, Anolytic said:

Also required:

2 hours to find an epic event, 30 minutes to sail your 1st rates there, 90 minutes to finish the epic event, and 30 minutes sailing back.

and five others who want to take part in this insanity. That's basically why we are not doing them anymore, never six players online who would want to do this long PVE dragon raid.

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So 3 victory marks per week for top dog? that's 300 PVP marks per week. That is quite the golden shower of PVP marks you're giving out there, admin. Maybe 100 to 1 is not the proper exchange course for VM given how much harder it is to obtain PVP marks than combat marks.

How many players in your game managed to obtain 300 PVP marks in a single week? Is it zero? I'd like to know if anyone ever managed to get 300 PVP marks in a single week.

if Sweden stays on top for another 3-4 weeks, we'll have no idea what to do with all those VMs. And if someone else gets to #1, they'll have no idea what to do with all those VMs after a few weeks. Especially with Alt accounts also getting the x3 reward. I guarantee you that we'll start seeing alt accounts in predetermined port battles to get that one Lord Protector on alts for more VM showers.

 

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47 minutes ago, Quineloe said:

1) is literally what it says in the patch notes. Literally

2) nowhere it is said that victory marks are required for 2nd rates.

 

Why would 2nd rates and 1st rates both require a victory mark? no one would ever build second rates ever again.

Can you please drop your "ueber alles" attitude for a second and:

1) avoid treating other people as if they can't read? (you know better than me that devs are not so let's say ... very reliable ... in their statements about future patches, in particular in presence of a shitstorm of critics in the forum)

2) try to admit that could exist also views different from yours that are grounded on some kind of reasoning? (as far as 2nd rates are concerned, in fact, it would make no sense at all also keeping the permits for crafting just 1st and 2nd rates but then requesting combat marks for the permits of second rates and victory/pvp marks for first rates)

3) try to imagine that second rates could be useful in some situations even if you don't use them?

4) Finally, and in general - at least when you answer for someone else (not being requested to) - don't do it in a rude manner?

Edited by victor

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The only problem with the progression is how steep the ladder is.  This is not a casual player game - the combo books, and very powerful mods (now also ships) create a big advantage.  Any new player needs to accept that they are fodder for approximately 6 months of dedicated game play.

This alone will cause the population of the game to decline over time - vets burn out, new players get discouraged. It simply needs to be easier to climb this ladder, nations that are weaker need underdog bonuses.

How about giving PvP marks for pvping not just winning? Even if you lost, why not give the loser a few PvP marks too? They took the risk, they fought, lost their ship, surely their effort should be encouraged and rewarded.

Also, why not discourage ganking lowbies by denying rewards for attacking much lower BR/rank targets? (trader ships excluded). @admin just relax a little bit - it is a game and it needs to be fun most of all, not an exhausting grind that severely punishes every mistake.

Edited by boom
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2 minutes ago, boom said:

How about giving PvP marks for pvping not just winning? Even if you lost, why not give the loser a few PvP marks too? They took the risk, they fought, lost their ship, surely their effort should be encouraged and rewarded.

I'm still waiting for Admin to explain why in his game Naval Action Legends losers get rewarded for losing when their ship gets replaced for pretty much free, but in this game losing a ship means an hour of replacing everything until you're ready again, and you get absolutely no reward.

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4 minutes ago, boom said:

The only problem with the progression is how steep the ladder is.  This is not a casual player game - the combo books, and very powerful mods (now also ships) create a big advantage.  Any new player needs to accept that they are fodder for approximately 6 months of dedicated game play.

This alone will cause the population of the game to decline over time - vets burn out, new players get discouraged. It simply needs to be easier to climb this ladder, nations that are weaker need underdog bonuses.

How about giving PvP marks for pvping not just winning? Even if you lost, why not give the loser a few PvP marks too? They took the risk, they fought, lost their ship, surely their effort should be encouraged and rewarded.

That would encourage more players to do honest to goodness pvp. Even if they only have small or not fully unlocked ships, they will still see the benefit of having a go. Some will argue that it would lead to more discreet farming, but if the ratio of pvp to damage is balance right, there would be no point in trying to farm.

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10 minutes ago, Donjuan Dimarco said:

Dear Devs,

think of your random players.

Cheers Don

Indeed. Forcing everyone into RvR is forcing everyone into something that requires a hardcore playstyle. This game risks loosing every casual player, those who mainly do econ, and anyone who doesn't have time or motivation to sink endless hours into the game. Right now sailing 1st rates around is a blinking star in front of every new player, motivating them to grind and cross all the hurdles that the game presents. Moving all 1st rates into what will seem like the land of impossibility will discourage many players from even trying.

And why do I say RvR is a hardcore playstyle?

hours7k.png

This is only my main, and I have 7 accounts...

They say it takes 10 000 hours to become really good at something, and I'm still not any good :( 

Last time we tried restricted access to 1st rates I got messages on Steam from multiple people every week regularly asking me if devs had come to their senses and brought Lineships back for normal players yet. Only when I could finally tell them that, yes, Lineships were back, did they start playing again. That was only quite recently.

Just now, Quineloe said:

Why would 2nd rates and 1st rates both require a victory mark? no one would ever build second rates ever again.

Inb4 1st rates will cost Victory marks.

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2 minutes ago, Anolytic said:

Indeed. Forcing everyone into RvR is forcing everyone into something that requires a hardcore playstyle. This game risks loosing every casual player, those who mainly do econ, and anyone who doesn't have time or motivation to sink endless hours into the game. Right now sailing 1st rates around is a blinking star in front of every new player, motivating them to grind and cross all the hurdles that the game presents. Moving all 1st rates into what will seem like the land of impossibility will discourage many players from even trying.

And why do I say RvR is a hardcore playstyle?

hours7k.png

This is only my main, and I have 7 accounts...

They say it takes 10 000 hours to become really good at something, and I'm still not any good :( 

Last time we tried restricted access to 1st rates I got messages on Steam from multiple people every week regularly asking me if devs had come to their senses and brought Lineships back for normal players yet. Only when I could finally tell them that, yes, Lineships were back, did they start playing again. That was only quite recently.

Inb4 1st rates will cost Victory marks.

I dont even have 2000 hours. I didnt sven have 300 hours when I got into RvR. RvR is not as hardcore as you play it.

Making 1st rates harder to get is just making them worth more which means players find them even more great if they see one.

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2 minutes ago, rediii said:

I dont even have 2000 hours. I didnt sven have 300 hours when I got into RvR. RvR is not as hardcore as you play it.

Making 1st rates harder to get is just making them worth more which means players find them even more great if they see one.

What about those players that want to engage in PvP and was a fan of ship-of-the-line engagements? players who's been to the HMS victory museum and decided, you know what now that I have Naval action, I want to do pvp and hopefully sail a victory one day?

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6 minutes ago, rediii said:

I dont even have 2000 hours. I didnt sven have 300 hours when I got into RvR. RvR is not as hardcore as you play it.

Making 1st rates harder to get is just making them worth more which means players find them even more great if they see one.

RvR is hardcore if you always try to keep up or catch up with the biggest nations, which is what devs is saying that players in other nations should do. Sweden always allied with the biggest nations until all the good clans became inactive and Sweden as the last remaining force became the biggest themselves. 

You're right it doesn't have to be hardcore. We could all just join Sweden.

MARKS clan is recruiting.

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Just now, Anolytic said:

RvR is hardcore if you always try to keep up or catch up with the biggest nations, which is what devs is saying that players in other nations should do. Sweden always allied with the biggest nations until all the good clans became inactive and Sweden as the last remaining force became the biggest themselves. 

You're right it doesn't have to be hardcore. We could all just join Sweden.

MARKS clan is recruiting.

If RvR is hardcore why exactly is sweden easy and why was the decicion not to ally anyone anymore bad?

You dont make sense and just talk about subjective things instead of realizing that this makes firstrates worth something and the change just needs tuning with other things. Thickness nerfnfor example 

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13 minutes ago, DustyA said:

What about those players that want to engage in PvP and was a fan of ship-of-the-line engagements? players who's been to the HMS victory museum and decided, you know what now that I have Naval action, I want to do pvp and hopefully sail a victory one day?

They can at a tuned version of this.

Test it first hoe it plays out. Noone understands most peoples minds. Maybe more players get into RvR, realize they enjoy it and stick to it.

If you tune 1st rates so they are not impenetrable anymore the change would be good.

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4 minutes ago, rediii said:

They can at a tuned version of this.

Test it first hoe it plays out. Noone understands most peoples minds. Maybe more players get into RvR, realize they enjoy it and stick to it.

If you tune 1st rates so they are not impenetrable anymore the change would be good.

Well .... you are right, but it's also true that RvR is dominated by big clans, so - basically - to get there you SHALL enter, as the last comer, in a big clan.

And we all know that it's not that easy getting soon to a PB when you are the new one.

Maybe shallows water PBs are the key for the new wannabe RvR players, but I'm not so sure it is enough.

Edited by victor

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