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Patch 14: Part 2 experimental patch increasing realism in ship behavior

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my view of the most recent changes made by "the dev's"

 

tumblr_ml6ef4HvIp1rs9keio1_400.gif    Kim-Pine-Headshot.gif

 

Edited by Yngvarr
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6 minutes ago, Intrepido said:

175. Not more.

 

7 minutes ago, vazco said:

Yes, it does. It's just better than no RvR due to a complete lack of 1st rates...

Given that 200 CM's gives you a Wasa without having to craft it, even 200 CM's for a Vic permit should be ok. To be honest though, I'm even ok with 400 if this means we can get some 1st rates for RvR. It's just a lot of grinding.

I think 300 is pretty high but it's definitely worth it for a first rate, even though you need other crafting resources. With combat marks being more probable to be obtained on each sortie, it's less of a hassle than PvP mark. 

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31 minutes ago, Intrepido said:

Admin, 100 PVP marks is a lot. Please lower it a bit, like 75 pvp marks.

tumblr_n3lnedONnr1smcbm7o1_400.gif

Sorry but you have to make it a challenge or else everyone will have VM in a matter of hours.  100PVP marks isnt that bad if you actually PVP and dont cherry pick noobs.

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48 minutes ago, PenguPirate said:

Are you keeping tracks of how many PvP mark is generated for the entire server each day? Would the number cover the loss of 1st rates in that same day? If it doesn't then we might have an issue with continuing decrease in 1st rates building capabilities.

 

To put it in another term, if you have 500000 rubles, you're making 500 rubles per day but spend 501 rubles per day, you're approaching a point where you will run out of money eventually, and that is something we want to avoid

welcome to eve online 'Titans' ='1st rates', you only take them to capture very important ports. If you use them only for important battles, we will be ok. We need to change people mentality here, they got used to 1st rates too much .

Edited by Seraphic Radiance
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Just now, Seraphic Radiance said:

welcome to eve online 'Titans' ='1st rates'

Sure if you mean that as a player I have to train my clone for the next year and half or buy several hundred dollars of skill injectors, then manage to build a titan over that time running me again close to a grand... .sure a 1st rate is kind of like a Titan in Eve.... no not really.

 

More like a Battleship in Eve years ago before Titans.

 

I just want kill marks for my ships.  Like pendents that hang from my sails for every kill I have on a player.

 

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Seriously devs: What are you doing?

I might be wrong, but to me it seems like you‘re just fiddling around, changing minor stuff again and again!?

Please get on solving the big issues (ballance, lack of CONTENT,  ...) because I fear that this promising game will die sooner or later, if you go on like that!

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3 minutes ago, Odol said:

Sure if you mean that as a player I have to train my clone for the next year and half or buy several hundred dollars of skill injectors, then manage to build a titan over that time running me again close to a grand... .sure a 1st rate is kind of like a Titan in Eve.... no not really.

 

More like a Battleship in Eve years ago before Titans.

 

I just want kill marks for my ships.  Like pendents that hang from my sails for every kill I have on a player.

 

They should be like Titans, then this game will have a value. Instead every noob is sailing a 1st rate. 

Edited by Seraphic Radiance

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5 minutes ago, Navalus Magnus said:

Seriously devs: What are you doing?

I might be wrong, but to me it seems like you‘re just fiddling around, changing minor stuff again and again!?

Please get on solving the big issues (ballance, lack of CONTENT,  ...) because I fear that this promising game will die sooner or later, if you go on like that!

You are on test grounds here and everything goes before final release. 

Edited by Seraphic Radiance

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Just now, Seraphic Radiance said:

You are on test grounds here and everything goes before final release. 

At the rate they are going...they'll release a game for exactly 0 players

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1 minute ago, Yngvarr said:

At the rate they are going...they'll release a game for exactly 0 players

that's why there should be no wipe at realease lol

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17 minutes ago, Odol said:

I just want kill marks for my ships.  Like pendents that hang from my sails for every kill I have on a player.

 

I agree. Devs fail to divide PvP content from RvR content. 

We could have 2 types of rewards:

RvR - Citations (Collecting these will make it easier to acquire 1st rate or 2nd rate ships, such ships are very very very difficult to get. Also Citations can be exchanged for much better ships compared to pvp mark exchange ships when comparing ship stats)

PvP - Marks (Collecting these will open access to new better pvp ships, but not better that Citation ships) 

Instead everyone goes under one shovel. 

With 2 types of rewards we could have people pvp/going to pb and get marks and maybe if they win the map Citations. All sides win and have fun. This system will make sure those who just want to pvp get rewarded with what they like - pvp ships. If they want to grow into 1-2nd rates then they can pvp in port battles and work as a team. There is a choice. Forcing all to go RvR will fail. PvP only earned ships should not match Citation earned Ship Stats. Citation earned ships must always be better. 

Edited by Seraphic Radiance

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Just now, victor said:

that's why there should be no wipe at realease lol

As if these dev's give a rat's ass about our opinions...

Time and time again the community wants to go right...

And the dev's answer: we understand, but we disagree with you, so we'll go left.

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9 minutes ago, Seraphic Radiance said:

welcome to eve online 'Titans' ='1st rates', you only take them to capture very important ports. If you use them only for important battles, we will be ok. We need to change people mentality here, they got used to 1st rates too much .

This would be ok with me if top nations wouldn't get free "titans" raining on them from the sky. Right now experienced players already get huge advantage over new ones. They have:

  • combo skill books which take new player 6 months to grind
  • costly upgrades, which new players can't usually afford, which often require an alt or connections to someone with an alt
  • greater PvP mark income due to those bonuses, thus better access to PvP mods

If you add to this that they have access to 1st rates just because they're in a nation which has an advantage, it's pretty much OP - considering how much advantage their experience already gives them. Don't you think that in order to get more new players, we need to give them some fighting chance?... Noone will play the game in which he's constantly destroyed by an enemy with an unfair advantage (except for experience, all those advantages feel unfair for new players).

Wipe is not a solution, as after wipe there are still going to be new players.

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7 minutes ago, Seraphic Radiance said:

final release

lol  , this its the Queens of all excuses,  it is paintfull and overused, next time use other excuse `please, be more original

 
 
 
 
 
 

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2 hours ago, admin said:

together with the removal of permits for majority of vessels on both servers.

  • permits will remain for first rates and second rates

 

Admin, what happens to ship permits already bought for marks and still not used?

I have Wappen, H Rattle snake and others still in my hold.

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Just now, Red Dragon 13 said:

Admin, what happens to ship permits already bought for marks and still not used?

I have Wappen, H Rattle snake and others still in my hold.

you can use them ofc

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8 minutes ago, vazco said:

This would be ok with me if top nations wouldn't get free "titans" raining on them from the sky. Right now experienced players already get huge advantage over new ones. They have:

  • combo skill books which take new player 6 months to grind
  • costly upgrades, which new players can't usually afford, which often require an alt or connections to someone with an alt
  • greater PvP mark income due to those bonuses, thus better access to PvP mods

If you add to this that they have access to 1st rates just because they're in a nation which has an advantage, it's pretty much OP - considering how much advantage their experience already gives them. Don't you think that in order to get more new players, we need to give them some fighting chance?... Noone will play the game in which he's constantly destroyed by an enemy with an unfair advantage (except for experience, all those advantages feel unfair for new players).

Wipe is not a solution, as after wipe there are still going to be new players.

Exactly. Devs don't see it for some reason. This game needs battles where nations can get hurt badly. Let's say if you sunk 3 1st rates , but lost a battle it's still a big Victory because it takes weeks to acquire one if not months.

Wipe will be needed for all 1st-2nd rates, marks and maybe even skill books and mods, the rest can stay as it is. 

Edited by Seraphic Radiance

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1 hour ago, admin said:

what about VMs for pvp marks? I have heard you guys are active in PVP

1 Victory Mark = 50 PvP marks should be the ratio in my opinion. Seems more than reasonable when the 3 top nations get the victory marks for free on top of their PvP marks.

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8 minutes ago, Landsman said:

1 Victory Mark = 50 PvP marks should be the ratio in my opinion. Seems more than reasonable when the 3 top nations get the victory marks for free on top of their PvP marks.

We do not have rational thinking here. Everyone floods this forum with their ideas and creates a mess. NA is trying to sail through this mess. Devs need to pick the brightest minds from this mess and lock them in a room and let them brainstorm and analyze every possible situation before making public appearance. The lack of resources really starts to show up here. 

Edited by Seraphic Radiance

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19 minutes ago, Seraphic Radiance said:

Devs need to pick the brightest minds from this mess

When I am not selected I will rage and post all kind of nonsense on how things are ********* :ph34r: ( read in Sarcasm with extremely heavy Ironic accent )

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16 minutes ago, Hethwill said:

When I am not selected I will rage and post all kind of nonsense on how things are ********* :ph34r: ( read in Sarcasm with extremely heavy Ironic accent )

 :rolleyes: Actually It is almost impossible that you will be not selected. As far as I remember you always like each and every single thing Devs propose (read it in etc. etc. ..... as you said)

Edited by victor

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Just now, victor said:

 :rolleyes: Actually It is almost impossible that you will be not selected. As far as I remember you always like each and every single thing Devs propose (read it in etc. etc. ..... as you said)

I like the experience the game delivers :)

I don't like it to be softcore but I don't rant about it. I suggest and hope it works. When it doesn't, tough luck.

No need to rant so much about changes.

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31 minutes ago, Hethwill said:

When I am not selected I will rage and post all kind of nonsense on how things are ********* :ph34r: ( read in Sarcasm with extremely heavy Ironic accent )

Rage? :) No need. The time left in this one is not worth it. After all this is almost Christmas. 

P.S. Do not forget to wish your players "Happy Holidays' this year. ;)

http://www.xmasclock.com/

Edited by Seraphic Radiance

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1 hour ago, Seraphic Radiance said:

welcome to eve online 'Titans' ='1st rates', you only take them to capture very important ports. If you use them only for important battles, we will be ok. We need to change people mentality here, they got used to 1st rates too much .

This.  Devs stayed many times they want 1st rates to be “rare and special”.  But again, due to testing, many people have gotten used to having easy access to the biggest, shiniest things.   Devs are CLEARLY setting mechanics up for a post-wipe world while we rage about how it affects us in our world where already have everything.   

I think if the devs do this correctly, with the wipe and release coupled with the addition (hopefully) of a new 3rd rate (Montana), then things will be fine.  The key is to make it at least POSSIBLE for a few 3rd to POTENTIALLY take down a first.  And that requires a look at those “death-star thickness mods”...,

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