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Patch 14: Part 2 experimental patch increasing realism in ship behavior


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11 minutes ago, EliteDelta said:

@admin

I think you should re-examine which ships require victory marks. 

If you want to limit first rates, then I think you should remove the victory mark requirement from ships that are heavily used in smaller battles (example - Heavy Rattlesnake and Niagara). 

A fleet of Mercurys are heavily outclassed against a fleet made up of H. Rattlesnake and Niagara.

rattlesnake heavy and niagara permits will be removed from admiralty of course. 4th rates will be available for pvp marks

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2 minutes ago, Archaos said:

But at present many of the capturable ports do not require first rates, so even without VM's you can still challenge the top nation, and they are also talking about the top 3 nations receiving VM's.

And all the top nation has to do is park 40 first rates outside, screen everyone from the battle and voila, they win. 

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1 minute ago, admin said:

rattlesnake heavy and niagara permits will be removed from admiralty of course. 4th rates will be available for pvp marks

you cant give us just pieces :( The idea just makes kind of sense with all pieces together.

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2 minutes ago, Graf Bernadotte said:

For the one and only question you never give an answer.

 

You can win the map by attacking shallow water and small BR port battles, never touching the ship of the line. There are 300+ capturable ports on the map

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5 minutes ago, Eleven said:

The problem you will expierience is that all nations have an interest in capping ports of the first ranked one. They gonna put portbattles at the same time, no nation has capacities right now to defend all of them at once. First ranked nation will get slowly one ported, players of that nation leave the game. Nation dead. Next target is the new first ranked nation, same procedure. You wont receive an homeostatic status because its easier to cap ports of a dead nation than to fight other nations 1 vs 1. Its always easier to gank, you should know that, you play naval action.

I understand what you are saying, but I do not think it will work out that way unless you can one port a nation in a single day. The leaderboard is dynamic and people will be able to see the shift of power and at a certain stage it may become strategic to take a port of another nation to stop them getting the top spot. Also if a nation is powerful enough to take top spot then you are hardly likely to be able to one port them as once their number of ports have been reduced they will find it easier to defend. Once a nation has lost enough ports that it cannot win the week, then there is diminishing returns to keep attacking them, you may as well look towards the next leader and start taking points from them. Remember there are no official alliances.

If people decide to stay clubbed together in order to one port a nation and move onto the next then they only have themselves to blame when there is no one left to fight.

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2 minutes ago, Archaos said:

If people decide to stay clubbed together in order to one port a nation and move onto the next then they only have themselves to blame when there is no one left to fight.

We had that multiple times already. Sweden got one ported, pirates got one ported, dutch got one ported...

Always the nation lost players.

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Just now, Intrepido said:

@admin please. We need all ships for rvr and mixed fleets. I beg you to don´t lock out the ships we need for that.

Victory marks could be good for rare ships like hermione, santa cecilia, wapen, prince...

Why beg if you can just not log in for few weeks and may be then they can start to appreciate people that support them.

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14 minutes ago, Archaos said:

But at present many of the capturable ports do not require first rates, so even without VM's you can still challenge the top nation, and they are also talking about the top 3 nations receiving VM's.

You still need to have 1st rates, as otherwise you can't really deal with enemy 1st rates in battle and during hostility generation. BR doesn't represent their strength well. 

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Just now, Eleven said:

We had that multiple times already. Sweden got one ported, pirates got one ported, dutch got one ported...

Always the nation lost players.

And when will people learn that by doing that they will kill the game. As I said if people choose to do that then there is little that can be done to stop it happening. 

I do think the change with VM's is not a good one, but encouraging people to take down the strongest nation is a good target.

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1 minute ago, vazco said:

You still need to have 1st rates, as otherwise you can't really deal with enemy 1st rates in battle and during hostility generation. BR doesn't represent their strength well. 

you can't be everywhere. Even the most populated nation cannot be at 311 ports at once. We won't give high end content from the green zone any more. Get out and fight. 

 

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2 minutes ago, Intrepido said:

 

Taking neutral ports should not count in the calculations.

 

no

taking neutral ports gives everyone a chance to get to top three. There are 311 ports on the map. Goal is to keep capitals safe but give a real reason to sail out. Everyone requested this and here we are. Reason to sail out.. if you are strong attack defended ports. if you are not yet strong attack distant ports, npc ports or weaker enemies.

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1 minute ago, admin said:

you can't be everywhere. Top nation port cannot be at 311 ports at once. We won't give high end content from the green zone any more. Get out and fight. 

 

But why exclude players from content? It doesn't help the population of the game and we already had incentives to attack others: fun and competition

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Combat marks inaccessible for all:

Strong nations will, again, become stronger.

Weak nations will, again, become weaker.

Players of weaker and weaker nations will leave the game or join strong nations with forged papers.

Players of stronger and stronger nations will conquer all the map, the whine because of lack of content (in fact lack of opposition). They will be boring, then leave the game too.

This mechanic was ever tested. It works perfectly.

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3 minutes ago, admin said:

you can't be everywhere. Even the most populated nation cannot be at 311 ports at once. We won't give high end content from the green zone any more. Get out and fight. 

 

Stop seeing ships as content and deliver some new, real content instead?

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2 minutes ago, Eleazar de Damas said:

This mechanic was ever tested. It works perfectly.

it was not clan based and we did not have reinforcement zones before. 
nations cannot be destroyed with reinforcement zones. spain france britain and usa have huge areas where they don't care about rvr
players who are not interested in rvr can just stay in protected zones and buy ships for money.

all other nations are hard
players who are interested in RVR must get out and rvr, and show skill or cunning.
300+ ports allow every player in the current online to have 1 port :)

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Remarkable. We will get more RvE, more night flips, more empty port battles, lack of access to 1 st rates to people who are not allowed to PB, and to those nations that don't have enough players to compete with the strongest. We will also get back two nations trading map victories between themselves through shady deals.  

On top of this we will get elitism in clans, as leaders will have to decide who can have a privilege to fight in PB to get marks. 

We will however have ports flipping sides. Yay. 

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1 minute ago, admin said:

it was not clan based and we did not have reinforcement zones before. 
players who are not interested in rvr can just stay in protected zones and buy ships for money. players who are interested in RVR must get out and rvr, and show skill or cunning. 

We already did that. Enough action and fights over ports.

Why change it (back) all of a sudden?

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