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Increase the numbers of tow to port.


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14 minutes ago, Sir Texas Sir said:

They are leaving for other reason or have all ready left.  And as you so said it works for a majority of the players why keep changing the rules for a minority?  This is why I have stated a lot of times if Devs really want to know how the current player base things of things they need to do an IN GAME SURVEY not a poll on a forum where not even 10% of the players are on.

PvE ---> Econ/PvP/Action (Good)

PvP ---> Little to No PvP/ No Econ/No Action (Bad) Your suggestion. 

PvE is life and main foundation. Supplies product and targets to pvp world and slowly joins pvp activities. Since we have 5%(compared to world size) of pve content we basically do not have pve foundation thus slowly killing pvp and the rest of what is left. 

'Self-destruction' is a proper word for NA, I do hope next updates will have a nice impact on this issue as it remains the only issue. 

P.S. Poll content voting was the worst idea ever. 

Edited by George Washington
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More travel time, more open to chance encounters where you might, or not, be outnumbered and not outnumber. If it results in a battle, so be it. That's the name of the game. To press Sail or to n

They have it's called Naval Action Legends.

24 minutes ago, George Washington said:

PvE ---> Econ/PvP/Action (Good)

PvP ---> Little to No PvP/ No Econ/No Action (Bad) Your suggestion. 

PvE is life and main foundation. Supplies product and targets to pvp world and slowly joins pvp activities. Since we have 5%(compared to world size) of pve content we basically do not have pve foundation thus slowly killing pvp and the rest of what is left. 

'Self-destruction' is a proper word for NA, I do hope next updates will have a nice impact on this issue as it remains the only issue. 

P.S. Poll content voting was the worst idea ever. 

Poll content doesn't work for the most part cause we are less than 10% of the player base on the furoms.  If you want real numbers and real results you need to poll the actually player base not us guys that Forum Warrior on here.

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1 hour ago, Sir Texas Sir said:

How many ships do folks really loose per day?  Most folks don't rush right back out into a fight after loosing a ship unless it's in there home waters or a forward base that they set up multi ships. In which  cause be better prepared and set up to loose ships and replace them.  YOu shouldn't be able to loose a ship and than instantly be right back out there with a full fitted up combat ready ship in a split second if your doing forward operations and didn't have the extra supplies set up there.

Used to be the majority of us rushed back out. I still would, if I could. Game mechanics have ruined that for me. I'd much rather be fighting and matching wits in a series of battles than be limited to just a battle or two before I have to spend hours of mindless boredom redeploying. 

I lose maybe 2 to 4 ships a month. That's roughly 4 to 20 hours of mindless sailing due to repairs not being towable and some outposts bein a 3 hour sail from the shipyard. I can only imagine how it is for those who aren't as skilled as I am. Back when I was starting, I'd lose 3 or 4 durability in an evening. Sometimes more. How are people supposed to get good at pvp if it takes them hours to recover from every single loss? Single durability, limited tows, limited dock space may work for the elite, but it stifles new players and once you've sailed once from point a to point b, there is no content to make it fun to do it again. It's merely a chore after that. I'd much rather go do something....anything else than deploy a new ship to a pvp outpost.

Edited by Malachy
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1 hour ago, Intrepido said:

I would only add a second tow if it has a deliver time of several hours.

With the tp to free towns you could face an entire armada at any place. Just imagine facing another fresh one after you sank the first.

That would be friggin awesome! 

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7 hours ago, Intrepido said:

I would only add a second tow if it has a deliver time of several hours.

With the tp to free towns you could face an entire armada at any place. Just imagine facing another fresh one after you sank the first.

Can already happen if the correspondent squadrons are using the free town as naval base, which is the norm actually. Sink - spawn in outpost - grab ship - get out again.

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i really dont see the argument that says if you have to sail everywhere it will open up more ow encounters .... i want to tow ships to areas where the action is so i can take it out and sail it

a 2 hr sail from kpr to belize .. once your out of sight of land the chance of an encounter is extremely low ... if you plotted all the battles that occured  each day   I would bet good  money that 99% happen within 10 minutes sailing of a port ..

so back to sailing from kpr to belize .. 10 mins of danger ..leaving kpr .... 10 mins of danger entering belize ..... leaves 100 mins of afk sailing ...

if someone came to you and said ive got a great idea for a computer game .. it involves 10 minutes where you play and something may or may not happen ... then 1hour 40 mins nothing happens ... then another 10 mins where something may or may not happen ... would you want to play it ?

 

i appreciate towing ships with full cargos isnt wanted ... but if i build a ship in kpr .. but need it in belize  why put us through the pain of having to sail it there ..

 

1 tow a day isnt enough .... again the hardcore players choking the life out of a computer game to satisfy their own nerdy needs

 

Edited by Grundgemunkey
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10.x ... my dear... I keep you in my heart.

immense trade raiding happened far away from land. Acting truly corsair and making headlines. Operating in the trade routes, being chased through storms, truly cinematic sequences of attacking a convoy and snatching the trader under the guns of the escort...Tears did not fall, they did crash all around. Whether we want it or not, it was pvp content provided by choices. Many trade convoys did thwart the raiders. Spectacular defenses put up by those that really meant to defend their precious cargo.

Now... nothing... 1/12th of what was... it still happens but... not even comparable. Now...Hugging ports all over again. Even the 180 seconds to join battle accommodate for port sitting, with 1 minute left to join.

Well, nothing lost really. Just another phase :) Actually good. Made me return to the big ships and learn again. Refreshing.

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2 minutes ago, Hethwill said:

10.x ... my dear... I keep you in my heart.

immense trade raiding happened far away from land. Acting truly corsair and making headlines. Tears did not fall, they did crash all around. Whether we want it or not, it is pvp content provided by choices.

Now... nothing... 1/12th of what was... it still happens but... not even comparable. Now...Hugging ports all over again. Even the 180 seconds to join battle accommodate for port sitting, with 1 minute left to join.

Well, nothing lost really. Just another phase :)

 

its a decreasing circle ... less people in game less chance of encountering a ship away from land ... the longer you have to sail to get resources to build and then re position a ship .. ie game time invested in a ship ... the more valuable it becomes ...and the the more inclined you become to take the safe option than the risky option when it comes to pvp .... which leads to less action and pvp ... less fun ... people leave game ... less  people in the game .. the less chance of encountering a ship away from land .... and on and on

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Funny that the 10.x corsair campaign was tested on Global, with reduced numbers. So yeah :)  I can only imagine how it have been on my home EU server.

Funny that when I see other games in a "similar" vein, things take weeks and months with lots of multiplayer cooperation and planning. Here we, the general public, want it right away.

Something odd this way comes...

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10.x was the patch

corsair life is living off the land the best way one can, using NA as a venue to do it.  some say it is "not pvp"

I played the Global during that patch acting french corsair. Good fun. 

Well, let me say this - Sailing is what brings players, any players, all players, together. they sail into each other. Sailing is what makes OW battles happen. Chance encounters, combats between hunt squadrons, ganks and whatnot. Today a loss, tommorrow a win.

Now, not wanting to have the previous cargo stolen is one thing, but totally and utterly removing it from pvp content is a bit too much to bear :)

But, nothing lost. Just another phase.

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17 minutes ago, Hethwill said:

10.x was the patch

corsair life is living off the land the best way one can, using NA as a venue to do it.  some say it is "not pvp"

I played the Global during that patch acting french corsair. Good fun. 

Well, let me say this - Sailing is what beings players, any players, all players, together. Sailing is what makes OW battles happen.

Now, not wanting to have the previous cargo stolen is one thing, but totally and utterly removing it from pvp content is a bit too much to bear :)

But, nothing lost. Just another phase.

i agree ... but pointless ow sailing is driving people away ...

i sailed yesterday with white oak  from san marcos to kpr ... in an indiaman .. it took 3 hours .. i didnt see a single player from any nation until i reached savannah ,, then the players were brit nation ... but thats not the problem

the problem is I now have to sail the ship back when i want another load... or tow it ... theres no cargo worth sailing all the way back

if i use my tow ...thats it for the day  my ships are stuck in the port they are in unless i want another long sail somewhere .. i would rather save my tow for getting a ship into an area where i can have fun either rvr or pvp

personally i dont want unlimited tows ...

2-3 a day with a 6 hour cool down would be good .can even increase the cost each time .. and obviously no cargo in hold

this would allow some flexibility if something is happening at otherside of map ... and allow planning for  next days game time

its frustrating if you only have a few hours gaming time a day .. to have  use it all sailing in ow by yourself

 

Edited by Grundgemunkey
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I get what you say. Guess that's one way to do it. Player choices I guess.

Day in day out, 2 hour sessions are good enough to plan, execute and see progression. Reasonable progression at sail and wind speed :)

 

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15 minutes ago, Hethwill said:

I get what you say. Guess that's one way to do it. Player choices I guess.

Day in day out, 2 hour sessions are good enough to plan, execute and see progression. Reasonable progression at sail and wind speed :)

 

the problem is there isnt any choice

In my opinion thats not good enough to retain players .. gamers want fun thats why we play computer games ... having to plan on wednesday execute over thursday and friday for a battle on saturday that may or may not happen ...????

we are all different in our attitudes .. now the hardcore NA player may enjoy your scenario and feel a sense of achievement in completing a 3-4 day plan ... but your casual player is turned off by this ... eapecially when they see port battles and pvp happening ..but cant join in becuse they are in the middle of nowhere re positioning a ship

with a few more tows in game ... the hardcore player can remain hardcore and still refuse to use them ... towing to port isnt a mandotary ... but it enables the casual player to get out and get in the action .. the action is one of the most important aspects of the game .. its that important its in the games title

the alternative is give us more outposts and buildings  so we can gather resources and build ships in more than one area ...

Edited by Grundgemunkey
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23 minutes ago, Grundgemunkey said:

 

i sailed yesterday with white oak  from san marcos to kpr ... in an indiaman .. it took 3 hours .. i didnt see a single player from any nation until i reached savannah ,, then the players were brit nation ... but thats not the problem

the problem is I now have to sail the ship back when i want another load... or tow it ... theres no cargo worth sailing all the way back

 

Just a thought. Why not ask a friend and do the the hole haul in one trip? After all its an MMO and not a SP. And that you dont saw anyone is related to that OW is a useless place right now. Even with 600people on you see nobody most of the time.  During 10.x I had encounters every hour even with just 100-300player online. Now you can waste a full gaming season without any enemy sail.

Other question why are you crafing a 3h sail away from the most important wood for you?

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3 minutes ago, z4ys said:

Just a thought. Why not ask a friend and do the the hole haul in one trip? After all its an MMO and not a SP. And that you dont saw anyone is related to that OW is a useless place right now. Even with 600people on you see nobody most of the time.  During 10.x I had encounters every hour even with just 100-300player online. Now you can waste a full gaming season without any enemy sail.

Other question why are you crafing a 3h sail away from the most important wood for you?

the ship was full ... i was actually doing the sail for the clan ... so i was the friend so to speak

your other point .. crafting in the same area as your "most important wood " doesnt solve the problem ... what happens to the ships you craft .. they have to make the same 3 hr trip

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3 minutes ago, z4ys said:

Just a thought. Why not ask a friend and do the the hole haul in one trip? After all its an MMO and not a SP. And that you dont saw anyone is related to that OW is a useless place right now. Even with 600people on you see nobody most of the time.  During 10.x I had encounters every hour even with just 100-300player online. Now you can waste a full gaming season without any enemy sail.

Other question why are you crafing a 3h sail away from the most important wood for you?

the ship was full ... i was actually doing the sail for the clan ... so i was the friend so to speak

your other point .. crafting in the same area as your "most important wood " doesnt solve the problem ... what happens to the ships you craft .. they have to make the same 3 hr trip

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1 hour ago, Hethwill said:

Exactly. 

Flying a passenger liner from Paris to Dakar in a game can be fun, no ?

If u want to sail historical ships like in real than naval action is the wrong game - look out for sail simulator - 6h cooldown is a pain in the ass and wouldnt solve the problem for player with 2 - 3 hours time window for playing. 

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2 hours ago, z4ys said:

Just a thought. Why not ask a friend and do the the hole haul in one trip? After all its an MMO and not a SP. And that you dont saw anyone is related to that OW is a useless place right now. Even with 600people on you see nobody most of the time.  During 10.x I had encounters every hour even with just 100-300player online. Now you can waste a full gaming season without any enemy sail.

Other question why are you crafing a 3h sail away from the most important wood for you?

You are wrong Z4ys, I see many enemies. But mostly when I'm doing trade runs into enemy capitals. It would be nice to see more enemies when hunting :)

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1 hour ago, CTC_ClanLeader said:

If u want to sail historical ships like in real than naval action is the wrong game - look out for sail simulator - 6h cooldown is a pain in the ass and wouldnt solve the problem for player with 2 - 3 hours time window for playing. 

I do play on a window of 2 hours. Thank for checking my personal agenda. Don't do it again, please.

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meh .. no thats why i dont play airline flight sims  ... like i said we all have different agendas when it comes to gaming .. in NA there is no alternative to what the hardcore want

if you want to sail on a traders run for 3 hrs there and 3 back and spread it over two days of gameplay ... thats great if you find that challenging and fun ,,,, but dont make everyone have to do it to play the game

again i dont agree with teleporting cargoes around .. . i dont want unlimited tows .. just a few more optimise the game time ...

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On 12/5/2017 at 12:04 PM, Grundgemunkey said:

if you want to sail on a traders run for 3 hrs there and 3 back and spread it over two days of gameplay ... thats great if you find that challenging and fun ,,,, but dont make everyone have to do it to play the game

I think they do it because they want a better than shop-bought ship. The reason you feel you have to do it, is to remain competitive in combat. It is certainly not required to play the game.

edit: In fact, it seems to be the required answer to all these requests about multiple durability, more accessible  modifications etc.

And that answer is: goto the shop buy a ship. If you want something better, put the effort in.

Edited by Coaster
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The more tows you allow, the more you enable the big clans or nations to dominate the entire world. The strongest nation could then tow all,over the world and fight in port battles from one end to another everyone  else might as well not turn up.

The harder travel is the harder it is to dominate the entire map. They made the same mistake in EVE, had a massive universe to play in but made it so easy to travel that huge areas were controlled by a few powerful blocs. 

I would be happy to see no Tow at all but I can understand allowing one. Anymore than one and travel becomes too easy in my opinion. Why have a huge game world if you can cross it in seconds?

 

Edited by Fletch67
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