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Malachy

Require pvp to play on pvp server

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3 minutes ago, Malachy said:

Yep, you bring nothing to the pvp server. At least you are willing to stand up and admit the fact. And profit margins are better selling to npc fyi. 

Except I supply two large and active pvp clans, which puts all their players out fighting pvp instead of spending time collecting materials. So yeah, the nothing I bring is facilitating the type of gameplay you are complaining about not having. Try again.

Edited by BPHick
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5 minutes ago, Wyy said:

The players you fought What kind of skill and ranks were they before they added the safezones

All of them. I fought other noobs, I fought veteran pvpers. That was back when people fought and didn't hide from pvp though. You couldn't level up that way anymore. 

Edited by Malachy

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1 minute ago, BPHick said:

Except I supply two large and active pvp clans, which puts all their players out fighting pvp instead of spending time collecting materials. So yeah, the nothing I bring is facilitating the type of gameplay you are complaining about not having. Try again.

Pvp clans don't need people like you to supply them. I can build myself any ship in game in a few moments. It doesn't take any effort to gather resources to build ships. I've got millions of resources laying around and I barely put any effort into it. 

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4 minutes ago, Malachy said:

Pvp clans don't need people like you to supply them. I can build myself any ship in game in a few moments. It doesn't take any effort to gather resources to build ships. I've got millions of resources laying around and I barely put any effort into it. 

You obviously don't understand some basics of capacity multipliers in supply chains. Let me help:

Let's say I have a company with 1 15-position truck, 3 10-position trucks, and 5 5-position trucks. I can strategically add another 10 or 15-position truck to my network and increase my capacity by more than just those 10 or 15 positions. 

It is the same concept with trader players in game as they relate to supplying clans. My 1 player sailing around collecting and selling materials might free up 5 or 10 players from doing that task in the clan. And, as you must know, one of the biggest time sinks in this game is sailing around OW.

Edited by BPHick
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6 minutes ago, Malachy said:

All of them. I fought other noobs, I fought veteran pvpers. That was back when people fought and didn't hide from pvp though. You couldn't level up that way anymore.

Thats right and because of fighting noobs here is my point, they added safezones to avoid sealclubbing, to then increase the player stats so in the long term more guys would head out and try PvP. Therefore i think kicking them from the server is a redicilous option, but the devs should then instead give higher rewards for taking higher risks. If you only want to do PvP and cant stand the safezones why dont you visit the russians or the prussians or the polet then since there are no safezones thereu

Edited by Guest

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9 minutes ago, BPHick said:

You obviously don't understand some basics of capacity multipliers in supply chains. Let me help:

Let's say I have a company with 1 15-position truck, 3 10-position trucks, and 5 5-position trucks. I can strategically add another 10 or 15-position truck to my network and increase my capacity by more than just those 10 or 15 positions. 

It is the same concept with trader players in game as they relate to supplying clans. My 1 player sailing around collecting and selling materials might free up 5 or 10 players from doing that task in the clan. And, as you must know, one of the biggest time sinks in this game is sailing around OW.

I supplied and built ships for a 40 man pvp clan with zero logistical support from anyone. I did it for well over a year. I had zero suppliers, built all the ships, and had no assistance from anyone else in the clan. I built half a dozen first rates in two days. I'm pretty sure I know more about supplying a clan than most people. It doesn't take much if you know what you are doing. 

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15 minutes ago, Wyy said:

Thats right and because of fighting noobs here is my point, they added safezones to avoid sealclubbing, to then increase the player stats so in the long term more guys would head out and try PvP. Therefore i think kicking them from the server is a redicilous option, but the devs should then instead give higher rewards for taking higher risks. If you only want to do PvP and cant stand the safezones why dont you visit the russians or the prussians or the polet then since there are no safezones thereu

I do visit the Russians and prussians etc. never any around. For screaming about how hardcore they are, they certainly are pretty good at hiding and avoiding action.

and when I was fighting noobs, I was a noob myself. Smacking down a new player isn't worth my time. I see more noobs outside the safe zones. The folks hiding in them are the flag captains to rear admirals.

Edited by Malachy

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The same would happen if they completely removed safezones aswell and then the playercount would drop back to 200 peak time then you would have all those that want to do PvP but cant find anything because of the travel time/map size

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6 minutes ago, Wyy said:

The same would happen if they completely removed safezones aswell and then the playercount would drop back to 200 peak time then you would have all those that want to do PvP but cant find anything because of the travel time/map size

When the safe zones weren't there we had 5x the populations we have now. Populations dropped when they started catering to the pve crowd and ruined the pvp servers.

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9 hours ago, Malachy said:

When the safe zones weren't there we had 5x the populations we have now. Populations dropped when they started catering to the pve crowd and ruined the pvp servers.

Ive player the game for over a year now and i can assure you that it wasnt 5x more population before because of the safezones, because that one was introduced in september..

 

8 hours ago, Wyy said:

Ive player the game for over a year now and i can assure you that it wasnt 5x more population before because of the safezones, because that one was introduced in september..

Rather than decreasing the player rates have increased instead after they added the safezones because it prevented new players to be slaughtered left and right by guys that wanted easy targets

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While we are at it to remain on the pvp server you must. Once per day call someone a carebear in global. You must also chop down the mightiest victory in the OW with just a live oak, floating bat mortar brig with only 6 pound guns. If you can not do this you must delete naval action as you are not worthy.

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1 hour ago, Malachy said:

Yep, you bring nothing to the pvp server. At least you are willing to stand up and admit the fact. And profit margins are better selling to npc fyi. 

I don't give a flying frack whether people like me or my ideas. In fact, I prefer they don't like me. 

This statement sounds ignorant, arrogant, and stupid. 
I've known you for a while, and never expected this kind of attitude from you. Honestly it sounds like some angry 12 year old hijacked your account and started this ranting thread. 

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10 hours ago, Malachy said:

I'm tired of all the carebears.

Legends is the only way out unfortunately... i was really annoyed myself by all the PvE players on the PvP server but i moved on to legends... the OW version is a lost cause for PvP.

 

10 hours ago, Malachy said:

completely remove all safe zones

They should be removed for all veterans ( last 3 ranks or at least max rank only ). It makes no sense to give max rank players the magic babysit daycare protection on the PvP server. And to all those moaning about how they need to level ships and do eco etc. .... the map is huge and the new nations without safe zones do just fine with carebearing and eco. There has to always be a small risk for veterans... it is the PvP server for a reason.

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6 hours ago, Malachy said:

A chronic problem in this game is the amount of carebears on the pvp server. 

Actually carebears are the 2/3 of the population of PVP servers. So scare them away and imagine the result. 

The problem of the lack of PVP either shall be solved giving reasons to people to get into PVP or it simply cannot be solved

 

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5 hours ago, Archaos said:

And people complain about servers being empty, there would be about 10 people left on the server with this suggestion.

 

5 hours ago, Malachy said:

If a person isn't out pvping, I have zero use for them, so I wouldn't really notice any difference if they all quit.

Pretty much this. How can a PvE player be missed by PvP players??

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8 minutes ago, Landsman said:

They should be removed for all veterans ( last 3 ranks or at least max rank only ). It makes no sense to give max rank players the magic babysit daycare protection on the PvP server. And to all those moaning about how they need to level ships and do eco etc. .... the map is huge and the new nations without safe zones do just fine with carebearing and eco. There has to always be a small risk for veterans... it is the PvP server for a reason.

Unfortunately, the reason of safezones is not to protect players, it is to prevent a nation ora a clan to totally blockade the homeland of a little faction.

Also in EVE online, at the very beginning of the game, there were no safe zones (there was not the now called "empire" high security sector). This led to the situation in which a coalition of corps put a "blockade" on a important stargate, thus de facto preventing to anyone to access a great part of the game. This provoked - obviosuly - the risk of a mass quit in playerbase and CCP reacted creating - inter alia - safe zones.

Knowing the story of other open world PVP MMOs is important to correctly avoid the same errors.

Edited by victor

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8 minutes ago, victor said:

Unfortunately, the reason of safezones is not to protect players, it is to prevent a nation to totally blockade the homeland of another faction.

That's already possible but nobody can be arsed to do it. What stops you from sitting at the edge of the zone and intercept traders trying to enter and leave? You can also tow ships anywhere...

Edited by Landsman

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6 hours ago, Malachy said:

The other option is to completely remove all safe zones. Which I'm also big time in favor of. You want to be safe, play on pve

 The problem is that the safe zones brought more people to the game, if we remove them, those russian "heroes" that spend all day in KPR farming pvp marks from newbies will have even more hard time because many players will leave. Like Elite said, people play the game differently. Btw, I'm in favour of reducing even more the safe zones size.

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5 hours ago, Malachy said:

I do visit the Russians and prussians etc. never any around. For screaming about how hardcore they are, they certainly are pretty good at hiding and avoiding action.

and when I was fighting noobs, I was a noob myself. Smacking down a new player isn't worth my time. I see more noobs outside the safe zones. The folks hiding in them are the flag captains to rear admirals.

so you dont like fighting the numerous  pve players ,, but when you go to nations that were designed for the hardcore pvp players there isnt any around ... do you see the flaw in your plan ???

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1 hour ago, Landsman said:

That's already possible but nobody can be arsed to do it. What stops you from sitting at the edge of the zone and intercept traders trying to enter and leave? You can also tow ships anywhere...

that the edge of a continuous safezone that covers, let's say, the coastline between four ports, is much larger that the door of four ports. So you would need many more ships to blockade the safezones than to blockade four ports.

Let's take spanish capital zone (from la habana to mantua): if you had very small safezones around single ports, then britain could place a fleet right in front of la habana and a fleet right in front of bahia honda, and they had set up an efficient blockade.

 

Edited by victor

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6 hours ago, Malachy said:

Yep, you bring nothing to the pvp server. At least you are willing to stand up and admit the fact. And profit margins are better selling to npc fyi. 

I don't give a flying frack whether people like me or my ideas. In fact, I prefer they don't like me. 

You claim BPHick brings nothing to the game? Actually he brings far more than you think, He brings supplies to small clans that otherwise may not survive at a reasonable cost and also assumes the risks of delivery. He and his clan often sail unescorted through waters  at greater risk than many warship Captains, he provides content for those who would play the role of commerce raider, and there are some who do, they add to the game, Commerce raiders try to hunt merchants, warships try to hunt commerce raiders that is content! It is hard, patient work for both types of Captains and when successful brings with it a sense of achievement for a completed sortie.  

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8 minutes ago, Sir Lancelot Holland said:

You claim BPHick brings nothing to the game? Actually he brings far more than you think, He brings supplies to small clans that otherwise may not survive at a reasonable cost and also assumes the risks of delivery. He and his clan often sail unescorted through waters  at greater risk than many warship Captains, he provides content for those who would play the role of commerce raider, and there are some who do, they add to the game, Commerce raiders try to hunt merchants, warships try to hunt commerce raiders that is content! It is hard, patient work for both types of Captains and when successful brings with it a sense of achievement for a completed sortie.  

yeah but if we were all as good at as Malachy .. we wouldnt need that ..after all hMalachy can source the materials and labour hours to build 2 first rates a day without help from anyone ...also at the same time turn a midshipman into a rear admiral through pvp alone within 3 weeks

 

and the devs say its impossible to cheat in this game ...

 

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13 minutes ago, victor said:

efficient blockade

You can already do it... just follow the ships until they leave the zone. It is a little harder of course but not much... And also who would do that and why?

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